Storyboarding Added Value in Pre-Production Mark van Langeveld 9 February 2010 CS 5964 L01 - 1.

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Storyboarding Added Value in Pre-Production Mark van Langeveld 9 February 2010 CS 5964 L01 - 1
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Transcript of Storyboarding Added Value in Pre-Production Mark van Langeveld 9 February 2010 CS 5964 L01 - 1.

Page 1: Storyboarding Added Value in Pre-Production Mark van Langeveld 9 February 2010 CS 5964 L01 - 1.

StoryboardingAdded Value in Pre-Production

Mark van Langeveld9 February 2010

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Storyboards—Definition

Series of Images or Illustrations (like comics strips)

– Still Visual Layouts of events

– Often have text description--tied to script

– Often have graphics that represent movement and camera details

Value Proposition--Graphic Organizers – A Process of Pre-Visual Thinking of Scenes

– A Structure for creative development

» One step closer from abstract ideas to a concrete products

» Keeps Groups on Same Page

– Allows problem solving before beginning production

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Storyboards—Definition

Usage Example:

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Storyboards—Origins

First used for Animation by Disney—1930

– Precursor of Animatics Adapted to Live Action Films in 1940s Evolved for use in Software Products in the

1980’s

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Storyboard Uses—Really any Pre-Visualization Some Linear uses—More Traditional– Animations

– Films

– Music Videos

– Commercials

– F/X shots

Some Interactive Uses—New Adaptations– Games

– Instructional Design

– Web Content

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Simplified Pre-Production Pipeline(Process)

Pipeline:

– Script

– Concept Art (look and feel docs)

– Scratch Sound/Audio Track

– Storyboards

– Animatics Iterative and Overlapping Processes

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Scripts

Skipping over Scripts

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Concept Art Examples-- Look and Feel

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Concept Art Examples

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Storyboard Example

Many Types and Styles and this is one Example:

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More Storyboard Examples

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Animatics—Often Begin with Soundtracks and Storyboards

Soundtrack (scratch track) Starts with stills from storyboard timed to

the Soundtrack Timing issues worked-out before time

consuming production begins Framework for audio and visual groups to

combine work by replacing segments of animatic with next level of production work

Examples--YouTube “animatics”

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Storyboards—The Camera Concept

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Storyboards—Techniques and Styles Analog Vs Digital Illustration– Rough (quick sketch) Vs Tight (refined)–Markers– Pencils– Computers (Photoshop, Painter, etc)

Photo Montages– By hand and/or in PhotoShop– Using magazines, web image searches, quick

renderings of 3D, your own photos and even screen prints from HL2– Garry’s Mod

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Storyboards—Techniques and Styles Mixed-media/tools and techniques

– Markers, Pencils, Paint etc.– Tracing (over any images that work– Copy Machines– Prints– Literal “cut and paste”– Computer--PhotoShop, painter, illustrator etc.– Iterations and mixing

Graphic information– Arrows for camera or actor movement– Text to explain details or even parts of script– Colors for emphasize

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Storyboards—Steps of Refinement

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Storyboards—Different Styles

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Storyboards—Different Styles

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Storyboards—Different Styles

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Storyboards—Different Styles

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Storyboards—It is all about the Camera

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Storyboards—Detailed Examples

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Storyboards—A final Word