Story of Warlords: Bringing a turn-based strategy game to mobile
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Transcript of Story of Warlords: Bringing a turn-based strategy game to mobile
Bringing a turn-basedstrategy game to mobile
Wilhelm Österberg, Black Anvil Games
5 hits to date
Bubble Island
Monster World
Diamond Dash
Pearl’s Peril
Jelly Splash
Where did it all start?
Crisis 1: Core game
Crisis 2: Meta game
Summary of what we‘ve
learnt
Warlords’ beginnings
Philip Bang
Enthusiasm - meter
Basic pitch
• Round Based Battles• Strategic Army
Development• Fantasy World
• PvP Focus• Dynamic World• Timer-based Monetization• Mobile Accessibility
Basic pitch
Build the strongest fantasy armyto dominate your opponents
in epic turn-based battlesthat put your tactical skills to the test.
Vision statement
Battle
RewardsImproved Army
ResearchKingdomBuilding
sCapital
City
Build the strongest fantasy army
to dominate your opponentsin epic turn-based battles
that put your tactical skills to the test.
Battle
RewardsImproved Army
ResearchKingdomBuilding
sCapital
City
Battle
RewardsImproved Army
Battle
RewardsImproved Army
Heroes of Might & Magic
Mobile F2P
Enthusiasm - meter
Enthusiasm - meter
On to production?
Evergreen
Evergreen
On to production!
Enthusiasm - meter
Dave Rohrl
Enthusiasm - meter
Battle plan
1.Attack!2.Repeat.
Crisis 1: A battle with the battle
Solve it with autoplay?
Solve it with autoplay?
Build the strongest fantasy armyto dominate your opponents
in epic turn-based battlesthat put your tactical skills to the
test.
Why does onewant autoplay?
“My choices don’t matter anyway! Just get it over with so I get my L00T!”
Speed Meaningful choice
Speed
“Play a battle in less time than it would take to watch
one”
A Game Review
„Make it 1000 times faster than the fastest
version!“
Animation speed:1x vs 2x vs 4x
Hoplite
Move #1 Move #2 Move #3 Move #4 Move #5 Enemy move
Move #1 Move
#2Move #3Move
#4Move #5
Enemy move
Can be faster than real-time
Move #1 Move
#2Move #3Move
#4Move #5
Enemy move
Speed Meaningful choice
Enthusiasm - meter
Meaningful choice
“Maximize the number of layers in battle”
Example
12 layers
1/12
2/12
3/12
4/12
5/12
500 3
Victory conditions6/12
XP earning
Participate Deal damage Killing blows
7/12
Recovery times
<50% 50-99% 100%
8/12
9/12
10/12
Battle modes11/12
AnnihilationEscort
Survivaletc.
12/12
Multiplicative contentGame modesUnique regiments & AbilitiesItemsTile sets & unique tiles
Layers summaryBattle & Meta rulesUnit classes (RPS)Basic rulesTerrain effectsSpecial tiles & objectsStack sizesRecovery timersXP earningVictory conditions
Example
Speed Meaningful choice
Fun a thousand times?
„Hey, you guys should totally add terrain
bonuses!“
Understandability
“You can’t enjoy what doesn’t exist”
Build the strongest fantasy armyto dominate your opponents
in epic turn-based battlesthat put your tactical skills to the
test.
Enthusiasm - meter
Crisis 2: Getting done
Time for Review
“There is potential, but will it ever be done?”
Enthusiasm - meter
Final boss: Meta game
Issues with the meta game
Main considerations:1. Meaningful choice
2. Strong ties battle meta3. Multiple avenues of progression
Time for Review
Enthusiasm - meter
Enthusiasm - meter
D1 D2 D3 D4 D5 D6 D7
Enthusiasm - meter
Learnings summary
Thank you!