Steps to Making a Decision Step 5: Evaluate results of the decision and accept responsibility for...

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Transcript of Steps to Making a Decision Step 5: Evaluate results of the decision and accept responsibility for...

Page 1: Steps to Making a Decision Step 5: Evaluate results of the decision and accept responsibility for results of the decision. Step 4: Make a decision,
Page 2: Steps to Making a Decision Step 5: Evaluate results of the decision and accept responsibility for results of the decision. Step 4: Make a decision,

Steps to Making a Decision

Step 5: Evaluate results of the decision and accept responsibility for results of the decision.

Step 4: Make a decision, plan and act on the decision.

Step 3: Explore and evaluate possible solutions.

Step 2: Brainstorm possible solutions.

Step 1: Identify the problem.

EVALUATE

IDENTIFY

BRAINSTORM

ACT

EXPLORE

Page 3: Steps to Making a Decision Step 5: Evaluate results of the decision and accept responsibility for results of the decision. Step 4: Make a decision,

What influences your decisions?

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Cost vs. Benefit

• Before making a decision, weigh the cost vs. benefit.

• In the story, Country Mouse thinks about what he likes (the benefits), and then he thinks about what he does not like (the costs), and then he makes a decision to stay or go home.

www.hiyah.com/library/country_mouse.html

Page 5: Steps to Making a Decision Step 5: Evaluate results of the decision and accept responsibility for results of the decision. Step 4: Make a decision,

Choice vs. Chance

• Every day we make choices based on the chance that certain events might occur.

• We estimate the probability for the event to occur.

• Then we examine the consequence of the event and make a decision.

Page 6: Steps to Making a Decision Step 5: Evaluate results of the decision and accept responsibility for results of the decision. Step 4: Make a decision,

“The Game of Skunk”

• The object of “skunk” is to have the most points after 5 rounds.

• A player gets the total of the dice and records it in his/her column, unless a “one” comes up.

• If a “one” comes up, play is over for that round and all the player’s points in that column are wiped out.

• If “double ones” come up, all points accumulated in prior columns are wiped out as well.

• If a “one” doesn’t occur, the player may choose either to try for more points on the next roll or to stop and keep what he/she has accumulated.

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S I K I U I N I KI I I II I I II I I II I I II I I II I I I

“S” round

2, 3 rolled = 5

1, 4 rolled = 0

“K” round

6, 6 rolled = 12

5, 4 rolled = 9

Choose to stop

“U” round

2, 2 rolled = 4

1, 1 rolled = 0 for all previous columns

5

0

12

9

21

4

0