Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character...

35
Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)
  • date post

    22-Dec-2015
  • Category

    Documents

  • view

    221
  • download

    2

Transcript of Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character...

Page 1: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Steps in the creation of a Blender Workflow for a 3D Game for

iPad / iPhone in Blender (Character Creation & Setup)

Page 2: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

inhumanvision.com

3D games and applications for Mobile devices (iPhone & iPad)

Open Source tools, mainly Blender as the core for 3D interactive content,

Specializing in 3D characters.

Mission: create a better experience for the user, to give more natural experience, more human-like.

Page 3: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Idea Generation (Empowering Creativity)

Page 4: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Ok, so this is what I want: To create a Great iPhone / iPad game.

My objective is focusing on the main character.

Philosophy: to approach the machine to the Human Level: The Emotion.

Page 5: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

So, What kind of game character to create?

Think about your Objective Target. Their likes, and dislikes.

Page 6: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

For instance, in Spain, the main thing is:

Page 7: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

Page 8: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

Food? Well, yes, but...

Page 9: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

Food? Well, yes, but...

Soccer??? YESSS!!

Page 10: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

Food? Well, yes, but...

Soccer??? YESSS!!

Page 11: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

Food? Well, yes, but...

Soccer??? YESSS!!…Sorry People…

Page 12: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Now, someone should play the ball.

Page 13: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

I want to create an appealing, and fitting game character in the most of the 3G mobile market.

Now, someone should play the ball.

After a search, Manga is the choice.

Page 14: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Not too hard to design. Its 3D model is simple, a shader not too complex fits good on Real Time apps. Of course you can be also a genius with a unique style as well

Great Appeal (Fits good for any gender and age). Yes, women like Manga too!! And no matter age, from 7 to 70, Manga will always be a nice mean great appeal.

Now, someone should play the ball.

Page 15: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

The whole scenario arises as a Single Main Sentence:

Let's make a Manga Girl Playing Soccer !!

…Sounds easy, huh?

Manga Girrrl!!

Page 16: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Gather of Concepts (Brainstorming, Feed-Back)

Page 17: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

You can Google it! (Or Bing it or whatever) Networking (Use your Cloud) Research about the Trends.

Page 18: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

The Anime looks are diverse, but I focused on three for a choice: There are (sort of) childish characters, then there are the mid age chars, and the big ones.

Of course this is a terrible generalization.

Page 19: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

But some characteristics are common to all of them, for example:

Big Eyes

So, Check for Anime Eyes as well

Page 20: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Is there any soccer girl player in the room?Do girls play football soccer?

YEAH THEY DO !!

So, Look for an inspiration model.

Page 21: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Technology Adoption (Online Resources, Maximizing Own

Talents)

Page 22: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

The lack of knowledge in the tool shouldn't determine technology adoption, that’s a No-No. The Technology shouldn’t drive you. You Drive the Tech.

Page 23: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Creating the Workflow

Page 24: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

What if I can create the same level of integration, or at least an acceptable one (Not that fancy one, for instance), but cheaper , or free?

Each interface requires certain Requisites, not Burdens, to accomplish. So the focus should be: The questions must be: What does this tool need? (IN)What does this tool provide? (OUT)

Page 25: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

The interface sometimes resembles something like this?

|--------------------------------------| Model UVMAP AO 2D Paint 3D Paint Merging Texture Tuning Blender Blender Blender GIMP Blender (GIMP or PS) Blender |--------------------------------------| Game Prototyping Scene Export Coding Test & Compile Blender GE Blender – Python – SIO2 (SIO2 & XCODE)

So, the tools Must Not determine What we are capable to do, But How we must proceed to merge the parts.

Page 26: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Black-Boxing (Graphic Design,3D Design & Prototyping, Game Compile)

Page 27: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

iPad are more, say, personal devices. So, the need for a more natural human feeling in the characters is key.

Free technologies + build-block thinking = Better products, gives the characters more personality, regardless of the technology involved.

Page 28: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Organization (Data Reuse Model Do’s and Don’ts, Activities

and Knowledge Management)

Page 29: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Very often, and quickly, the need for specific skills to accomplish certain things becomes overwhelming, specially if

you try to keep all that in your head only.

Page 30: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Implementation

Modelling (Proof of Concept for Realtime)Texturing (Simplistic Model)

Page 31: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Rigging (IKA-Based, Face-Rich Features for Emotions)

I Need IKA, she is playing football!!

Page 32: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Assembly (And its Headache) Brute Force (Crash Test Dummy) Useful when you are inventing new production methods, not documented elsewhere, with lots of uncontrolled variables Procedural (By the Book) When you have a stable set of variables, for fine tuning your app

Page 33: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Future steps: - Porting to 2.5 - Automation - Link Objects to Export - Better Rig (Foot Roll, IK / FK Switching, etc) - BVH Animation Import

Page 34: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Pitfalls and how to face them Converting iPhone to iPad Bone layering to work on SIO2 Keyframe every other frame to correct deform interpolation Texture Merge between objects (Blender Clone Tool)

Page 35: Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)

Not re-invent the wheel, improve it.

And Experiment !