Stepping Joyfully Beyond the Textbook - Practomime - ACL 2013
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Transcript of Stepping Joyfully Beyond the Textbook - Practomime - ACL 2013
Stepping Joyfully Beyond the Textbook:
Operation LAPIS
Emily Anne LewisWestborough High
James Paul Gee
“A video game is nothing more than an assessment.”
What Video Games Have to Teach Us About Learning and Literacy
The practomimetic principle
Map learning objectives onto play objectives 1:1, and let the rules of the game foster and assess
the learning.
What is Practomime?
• Practomime is a game
• Uses Edmodo and Google Drive
• Immersion environment
• Each immersion ends with a prompt
• Links to supplemental materials included
Traditional “Learning” vs. Practomime
Traditional
•Lots of “Chocolate-covered broccoli”
•Worksheets
•Tests
•Lectures
•Not learning for learning’s sake
•Extrinsic motivation only
Practomime
•Continuous assessment
•Guided, focused adventure
•Directed research
•Forming self-directed autonomous learners
•Learning for passion and interest
•Builds intrinsic motivation
Operation LAPIS•Role Playing Game in an alternate reality
•Students as “Operatives” recruited by the “Demiurge”
•Save western civilization by finding, reading, and interpreting the Lapis Saeculorum - “the stone of the ages”
•Play objectives: think, act, speak and read like a Roman
•Learning objectives: think, act, speak and read like a Roman links.practomime.com
/lapis
Immersion Environment
•or the “TSTT”
•mix of Latin/English for accessibility
•directed “prompt”
•link to the CODEX - supplemental materials
the CODEX
key-text
grammatica
attunement
TSTT - navigation
link from the immersion
Team collaboration
•fixed teams
•community building
•students helping students
•asynchronous
Latinity Points + Profiles
Aggregate grading
Personalized feedback
Self-reporting
Continuous embedded formative assessment
Expression of Ideas
Elaboration
Cultural Competence
Vocabulary
Grammar
Risk Taking
Practomimetic Assessment Rubric
links.practomime.com/rubric
Collection as assessment
Old
Repetitive writing and memorization
New
•Finding examples
• Keeping list in exchange for CARDs
Collections + CARDS
CARD-Tamen
•Debate/Discussion around “controversies”
•“The Pokemon Thing”
who inspired more
stories?
Questions to Consider
• Are game design and instructional design two sides of the
same coin?
• How low is the tech threshold for game-based learning?
• To what extent is Practomime a plug-and-play instructional
system?
• Should we let students play their assessments?