Stepping Joyfully Beyond the Textbook - Practomime - ACL 2013

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Stepping Joyfully Beyond the Textbook: Operation LAPIS Emily Anne Lewis Westborough High School [email protected]

Transcript of Stepping Joyfully Beyond the Textbook - Practomime - ACL 2013

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Stepping Joyfully Beyond the Textbook:

Operation LAPIS

Emily Anne LewisWestborough High

[email protected]

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James Paul Gee

“A video game is nothing more than an assessment.”

What Video Games Have to Teach Us About Learning and Literacy

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The practomimetic principle

Map learning objectives onto play objectives 1:1, and let the rules of the game foster and assess

the learning.

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What is Practomime?

• Practomime is a game

• Uses Edmodo and Google Drive

• Immersion environment

• Each immersion ends with a prompt

• Links to supplemental materials included

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Traditional “Learning” vs. Practomime

Traditional

•Lots of “Chocolate-covered broccoli”

•Worksheets

•Tests

•Lectures

•Not learning for learning’s sake

•Extrinsic motivation only

Practomime

•Continuous assessment

•Guided, focused adventure

•Directed research

•Forming self-directed autonomous learners

•Learning for passion and interest

•Builds intrinsic motivation

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Operation LAPIS•Role Playing Game in an alternate reality

•Students as “Operatives” recruited by the “Demiurge”

•Save western civilization by finding, reading, and interpreting the Lapis Saeculorum - “the stone of the ages”

•Play objectives: think, act, speak and read like a Roman

•Learning objectives: think, act, speak and read like a Roman links.practomime.com

/lapis

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Immersion Environment

•or the “TSTT”

•mix of Latin/English for accessibility

•directed “prompt”

•link to the CODEX - supplemental materials

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the CODEX

key-text

grammatica

attunement

TSTT - navigation

link from the immersion

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Team collaboration

•fixed teams

•community building

•students helping students

•asynchronous

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Latinity Points + Profiles

Aggregate grading

Personalized feedback

Self-reporting

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Continuous embedded formative assessment

Expression of Ideas

Elaboration

Cultural Competence

Vocabulary

Grammar

Risk Taking

Practomimetic Assessment Rubric

links.practomime.com/rubric

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Collection as assessment

Old

Repetitive writing and memorization

New

•Finding examples

• Keeping list in exchange for CARDs

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Collections + CARDS

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CARD-Tamen

•Debate/Discussion around “controversies”

•“The Pokemon Thing”

who inspired more

stories?

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Questions to Consider

• Are game design and instructional design two sides of the

same coin?

• How low is the tech threshold for game-based learning?

• To what extent is Practomime a plug-and-play instructional

system?

• Should we let students play their assessments?