star wars imperial assault range guide

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Transcript of star wars imperial assault range guide

  • 8/15/2019 star wars imperial assault range guide

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    - do you mind pointing out some things

    - i need to work on

    - Sure!

    - before u take o

    - First thing is watch your deployment utting the "#C into thatdi$cult terrain morass was bad

    - hahaa

    - misunderstood the rulkes

    - on %&

    - ' always count s(uares to important ob)ecti*es +ou did that

    *ery well with the Stormies grabbing the ob)ecti*es

    - +eah, ' can see that ' still would ha*e put the "#C closer - ' dha*e to worry far more about where he might end up

    - ' might ha*e e*en passed on opening the door that turn in orderto hit you ne.t turn

    - hm

    - wher ewould u ha*e placed him

    - robably either right on the door or )ust behind

    - hmm

    - sounds good

    - /n the door, with an o$cer mo*e, he could ha*e gone 0 deepinto my deployment 1one and still done 2rutality

    - 3rrr, 4 deep 2ut S&'LL

    - ' don t want to open that door if that is the case!

    - &hen all those Stormies o*er near the terminal li*e

    - ohh

    - assuming

    - they cross the %&

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    - to e*en get tot he data room

    - 5ith double mo*es, they can go almost anywhere

    - e*en if i keep my rgc ne.t the door

    - if you dont see me shooting the door down

    - tehy u know ur safe

    - &rue, but ' think controlling the terminal nearer to the ob)ecti*esis good

    - /ne thing you could look at with this rotation 6won t help in theleague7 is 3lite Snowtroopers

    - &hey ignore the %&, and can grab those droids and make for theterminal (uickly

    - &hat s a L/& of points

    - 5ell, when you saw me line up against the door, you shouldknow ' m knocking that sucker down

    - ' wanted to hold that room and shoot down the corridor withLuke and Leia

    - ah

    - +ou ended up shifting o*er there, but your troopers ended upcoming in a little piecemeal

    - lol

    - ' don t think there was much you could ha*e done about it onceyou got started

    - should ha*e spreaded my S& out

    - 'n deployment, yes

    - is that so you can react

    - to your opp

    - 3.actly

    - so that means going 8rst

    - sucks

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    - +es, it does

    - since u get countered

    - lus, the other side gets 'nitiati*e second turn

    - why is that signini8cant

    - signi8cant

    - 2ecause e*eryone is set up for attacks at the end of &urn 4

    - ah

    - makes sense

    - alrighty, il keep note of what you said

    - thanks for the game - 9sually the 8rst turn is positioning, but unless someoneo*ere.tends, there isn t a lot of attacks

    - gotta grab dinner

    - +ou *e got it! :ope that was helpful!

    - gg and thanks

    - +ou too!

    "#C *s leia,luke, sabs

    would be awesome if you can talk a bout strength, weaknesses, overall strategy

    Sure! I ran a similar list at Worlds, though Leia wasn't out then.Sabs an d Luke are t he real hitters, though Leia c an also put some h urt on.With your list, if they're smart they will focus u p t he S abs a nd go for a st un on y our RGC.Then, Battleeld Leadership Leia and Luke into him until he is d ead.

    sounds goodanything with positioning?

    Your targets s hould be applying the RGC into his S abs. Unless they X out, he'll kill them in a single hit.If they're dumb, they'll leave two in a spot w here you can Brutality t hem.The weakness i s t hat the Sabs r ange stinks, and Luke and Leia ca n't see through models.Focused S abs a re g uaranteed a h it at Range 4 , and their unlikely m ax is 8 . Very, very u nlikely.

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    So positions f or you is t o keep your Stormies up front, preferably p utting them 8 spaces from the Sabs. That waywhen they try t o hit and run, they'll have to end up closer to you.If you c an, rush your Stormtroopers i nto the m idst of them all, followed b y the R GC.That way, they can't use Blast, and if they kill a Stormtrooper you Executor.

    the 8 spaces aw ay thing so unds go od

    If they m ess u p a nd give yo u t he opportunity, take down Leia. She should be the target of your Stormies. She negatessurges, but with o nly 8 health it still doesn't take too many shots t o take her down.Be c areful of keeping 8 a way: Leia W ILL win a sniping contest.

    looks like storms hit 4 distanceon ave rage

    You want to st age 8 away from Sabs, then rush forward sh ooting.

    if i keep 8 then i have t o move 4 a nd shoot

    Exactly.It might even be w orth s kipping y our at tack t o g et them into t he m idst of the Rebels.While t hey ar e o ccupied by the Stormtroopers, your RGC runs up and st arts w recking them.

    it looks l ike sabs h ave a verage 4 distance with a yellow and t heir +3 a cc

    The r est of your Stormtroopers t hen a ttack.

    Yep, and let me t ell you I got screwed counting on that so m any times.I learned to just play the safe thing and go for range 3 shots o r 4 if I was f ocused.If I was near Lu ke, I might try o ne more space because of the reroll.

    is t he ideal way to play sabsis to have them move shootand move backin 1 activation

    Absolutely. They can't take a lot of damage. That's w hy y ou n eed to t ake t he ri sk t o rush them. Your op ponent will bemore w orried about saving his S abs than a bout maximizing damage.

    ah

    Send in one Squad, maybe just two models, of regular Stormtroopers. They'll die, but they'll absorb hits t hat otherwisewould hit your RGC.If you're free tonight I'll play that list against yo u if you like.

    sounds good

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