Stan Bogdanov - Building a Gamified Information Literacy Mobile App for Higher Education: Process,...

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Transcript of Stan Bogdanov - Building a Gamified Information Literacy Mobile App for Higher Education: Process,...

Page 1: Stan Bogdanov - Building a Gamified Information Literacy Mobile App for Higher Education: Process, Tools, and Lessons Learned
Page 2: Stan Bogdanov - Building a Gamified Information Literacy Mobile App for Higher Education: Process, Tools, and Lessons Learned

Who am I?

Instructional Multimedia SpecialistAdelphi University

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Information Literacy

“is [a way of learning], a way of thinking and reasoning about aspects of subject matter.” – Christine Bruce

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“When we think of games, we think of fun. When we think of learning we think

of work.” – James Paul Gee

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Gaming = Learning

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Source: ArsTechnica

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Gamification

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“Gamification is the use of game design elements and game mechanics in non-game

contexts.”– Adrian Dominguez

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GameSalad

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Source: GameSalad.com

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Based on Successful Models

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Duolingo NCLEX RN Mastery

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Constructivist Approach

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“Learners construct knowledge for themselves. Each learner individually

(and socially) constructs meaning as he or she learns.”

– George E. Hein

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Gamification Principles

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Well-ordered problems

“early problems are designed to lead players to form good guesses about how to proceed when they face harder problems

later on in the game”– James Paul Gee

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Pleasantly frustrating challenges

“players feel the game is challenging but doable and that their effort is paying off”

– James Paul Gee

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Just-in-time information

“players do not need to read a manual to start”

– James Paul Gee

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Source: Path.org

Iterative Design

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Stage 2 Stage 4

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Stage 2 Stage 4

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Demo Screens

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App Icon Introductory Screen

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Homescreen Slide-in Menu

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Multiple choice question Correct feedback

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Typing question Lesson badge

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Design Study

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Can information literacy curriculum be successfully gamified on mobile devices?

How can mobile information literacy games be more interesting and engaging to students?

What game elements and gamification principles motivate students the most in the realm of mobile information literacy?

Are students able to effectively learn the actual material in a mobile game environment?

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Study Methods:Think-aloudsInterviews

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Feedback

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Points, Achievements, Game-Life, and User Motivation

Written Content and Fast User Navigation

Information Sharing and Social Login

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Lessons Learned

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Next StepsBetter challenges

Testing against tutorialStudy to gauge learning

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Thank You!

[email protected]

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Discussion