Stage 1 - Pistol and Ri

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Stage 1 - Pistol and Rie Start Position: In the box at P1 Firearm Start Condition: - Pistol loaded and holstered - Rie loaded and held at low ready ON WEAK SIDE/SHOULDER Procedure: - All shots from box at P1 must bet taken with rie from the shooter's weak side/shoulder. - Targets T1 and T2 must be shot from the weak shoulder - Remainder of shots taken from free re zone P2 are shot as normal - Shooter may not return back to P1 after leaving the position Targets: - T1-T2 - IPSC Classic “Turtle” targets, rie only - T3-T6 - IPSC Metric “Silhouette” targets, pistol only - T7-T18 Steel, pistol only RO Notes: - Do not crowd the shooter in the free re zone. - Selector must be on 'safe' when transitioning shoulders with rie

Transcript of Stage 1 - Pistol and Ri

Stage 1 - Pistol and Rifle

Start Position: In the box at P1

Firearm Start Condition: - Pistol loaded and holstered - Rifle loaded and held at low ready ON WEAK SIDE/SHOULDER

Procedure: - All shots from box at P1 must bet taken with rifle from the shooter's weak side/shoulder.

- Targets T1 and T2 must be shot from the weak shoulder - Remainder of shots taken from free fire zone P2 are shot as normal - Shooter may not return back to P1 after leaving the position

Targets: - T1-T2 - IPSC Classic “Turtle” targets, rifle only - T3-T6 - IPSC Metric “Silhouette” targets, pistol only - T7-T18 Steel, pistol only

RO Notes: - Do not crowd the shooter in the free fire zone. - Selector must be on 'safe' when transitioning shoulders with rifle

Stage 2 (Bay 3) - Rifle

Start Position: In box at at position P1.

Firearm Start Condition: - Rifle loaded and held at low ready

Procedure: - Engage all targets from free fire zone through openings in wall - ALL TARGETS REQUIRE 3 HITS TO NEUTRALIZE (EXCEPT FOR HEAVY METAL—2 REQUIRED) - Less than 3 hits on paper will result in a FTN penalty

Targets: - T1-T13 - Cardboard, rifle only

RO Notes: - Caution shooters of 180° risks for lateral movement

Stage 3 - Rifle and Shotgun

Start Position: At P1

Firearm Start Condition: - Shotgun loaded and held at low ready - Rifle staged in dump barrel at P2 (loaded magazine, empty chamber, bolt forward)

Procedure: - Engage all shotguns targets from P1 - Abandon shotgun and proceed to P2 - Retrieve rifle and engage rifle spinner - RO will call hits and “OVER” for spinner target

Targets: - T1-T2 - Clays. Birdshot only - T3-T10 - Steel, birdshot only - T11 - Spinner, rifle only

RO Notes: - RO will call “over” for spinner target - Failure to spin the spinner will result in Spinner FTN

penalty

PAR Time: 120 seconds

Stage 4 - Rifle and Shotgun

Start Position: Centered on dump barrel at P1

Firearm Start Condition: - Shotgun loaded and held at low ready - Rifle staged in dump barrel at P2 (loaded magazine, empty chamber, bolt forward)

Procedure: - Engage T1-T6 from P1 - Abandon shotgun and proceed to P2 - Retrieve rifle and engage T7-T9 with one round each from P2, either off hand or with use of shooting

bench - Advance to the roof at P3 and engage T7-T9 with round hit each

Targets: - T1-T6 - Cardboard, shotgun slug only - T7-T9 - Steel, rifle only

RO Notes: - Brief shooters on muzzle safe point to the left of P2 - No part of shooter’s body may be touching the ground

while shooting from the roof position (P3) - T13-14 >100yd and as such use the >100yd penalties - Slug targets are normal scoring - 1 hit in A-zone, or 2

hits anywhere

Target Distances:

T7+T8: _________ - diamond

T9: _________ - bowling pin

Stage 5 - Pistol and Shotgun By Josh Horowitz

Start Position: At P1.

Firearm Start Condition: - If starting with pistol: Pistol loaded and holstered, shotgun staged in dump barrel at P2–loaded

magazine, empty chamber, bolt closed. - If starting with shotgun: Pistol loaded WITH EMPTY CHAMBER and holstered, shotgun loaded and held

at low ready.

Procedure: - Engage targets with your starting firearm from P1 - Abandon firearm and proceed to P2 - Engage remaining targets from P2 with remaining firearm

Targets: - T1-T12 - Steel, pistol or birdshot

RO Notes: - IMPORTANT: Shooter’s pistol may not be drawn from the holster before both feet are in the shooting

box. - RE-HOLSTERING A HOT PISTOL IS NOT PERMITTED AND WILL RESULT IN A MATCH DQ. - You may not move between bays with a hot firearm - Shooting polish plate rack plates before the activator will result in a procedural (PE) penalty

The idea is: You get to pick which side you want to shoot with which gun. Everyone will start at P1 (left bay) and finish at P2 (right bay).