Squat Reference 13-2-12
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Transcript of Squat Reference 13-2-12
8/13/2019 Squat Reference 13-2-12
http://slidepdf.com/reader/full/squat-reference-13-2-12 1/2
Unit Type Speed Armour CC FF Weapons Range Firepower Notes
Grand Warlord CHA - - - - - - - Supreme Commander
Living Ancestor CHA - - - - Master Crafted Weapon (base) Assault Weapon, MW, EA (+1) Invulnerable Save, Inspiring, Ancient Wisdom - as long as the Living Ancestor is on theboard, the Squat player may ignore the -1 penalty to retain for one formation per turn. Theformation can be any Squat formation and does not have to include the Living Ancestor
Warlord INF 10cm 4+ 4+ 5+ AutocannonMaster Crafted Weapon
45cm(base)
AP5+/AT6+ Assault Weapon, MW, EA (+1)
Warrior INF 10cm 6+ 5+ 5+ Heavy Bolter*Lasgun
30cm(15cm)
AP5+Small Arms
*Warrior Stands carry a Heavy Bolter gor every two units. Count up the number of INFunits in the formation that can re at the target and divide by two (rounding up) to nd thenumber of Heavy Bolter shots you may take
Berserker INF 10cm 6+ 4+ 5+ Trench PistolsClose-Combat Weapons
(15cm)(base)
Small Arms Assault Weapons
In ltrate
Hearthguard INF 10cm 5+* 4+ 5+ Heirloom WeaponsMaster Crafted Weapons
30cm(base)
AP5+/AT5+ Assault Weapons, MW, EA (+1)
*Reinforced Armour
Thunderer INF 10cm 6+ 6+ 4+ Missile Launcher 2x Twin Heavy Bolters
45cm30cm
AP5+/AT6+ AP4+
Mole Mortar INF 10cm 6+ 6+ 6+ Mole Mortar 30cm 1BP, Disrupt, Indirect Fire Count up the number of INF units in the formation that can re at the target and divide bytwo (rounding up) to nd the number of Mole Mortar shots you may take
Guildmaster LV 30cm 4+* 5+ 6+ Power Lance (base) Assault Weapons Commander, Mounted, *Invulnerable Save, Leader
Guild Bike LV 30cm 5+ 4+ 5+ Bolt Pistols (15cm) Small Arms Mounted
Guild Trike LV 30cm 5+ 6+ 5+ Multi-melta and
15cm(15cm)
MW5+Small arms, MW
Rapier Laser Destroyer LV 10cm 6+ 6+ 5+ Quad Lascannon 30cm AP5+/AT4+
Thudd Gun LV 10cm 6+ 6+ 5+ Thudd Gun 45cm AP4+/AT6+, Indirect Fire
Tarantula LV 10cm 6+ 6+ 6+
(5+)
2x Lascannon or 2x Heavy Bolter
45cm AT5+
AP5+, Improved FF to 5+
Scouts, Autonom
Robot LV 15cm 4+ 5+ 5+ AutocannonHeavy Bolter Robotic Power st
45cm30cm(base)
AP5+/AT6+ AP5+ Assault Weapons, EA (+1)
Walker, Autonom
Thunder re Cannon AV 0cm 5+ 6+ 6+ Twin BattlecannonThunder re
75cm60cm
AP3+/AT3+ AA4+
Rhino APC AV 30cm 5+ 6+ 6+ Stormbolter (15cm) Small Arms Transport (may carry two of the following units: Warriors, Berserkers, Warlords, Hearth-guard, Thunderers)
Iron Eagle Gyrocopter AV 35cm 4+ 6+ 5+ BattlecannonRapid Fire Autocannon
75cm45cm
AP4+/AT4+2 x AP5+/AT6+
Skimmer
Iron Hawk Gyrocopter AV 35cm 4+ 6+ 5+ 2x Autocannon 45cm AP5+/AT6+ Skimmer, Spotter
Termite Tunneller AV Special 4+ - - None - - Tunneller, Disposable, Transport (may carry two of the following units: Warriors, Berserk-ers, Warlords, Hearthguard, Thunderers)
Mole Tunneller AV Special 4+ - - None - - Tunneller, Disposable, Transport (may carry sixz of the following units: Warriors, Berserk-ers, Warlords, Hearthguard, Thunderers)
Squat Reference Sheet v0.3.? 13.2.12
8/13/2019 Squat Reference 13-2-12
http://slidepdf.com/reader/full/squat-reference-13-2-12 2/2
Unit Type Speed Armour CC FF Weapons Range Firepower Notes
Hellbore Tunneller WE Special 4+* - - Bolters (15cm) Small Arms Tunneller, *Reinforced Armour, Fearless, Transport (may carry up to sixteen of the follow-ing units: Warriors, Berserkers, Warlords, Hearthguard, Thunderers, Guild Masters, BuildBikes)
Damage Capacity: 3
Critical Hit: ???
Overlord Airship WE 15cm 4+ 6+ 4+ 3x Battlecannons
3x Battlecannons4x Autocannons8x BombsSmall Bolter Array
75cm
75cm45cm15cm
(15cm)
AP4+/AT4+, FRC
AP4+/AT4+, FLC AP5+/AT6+, FFA1BP, One-Shot each(Small Arms), EA (+1)
Reinforced Armour, Support Craft, Spotter
Damage Capacity: 3Critical Hit: The Overlord careens from the sky, its ery debris sailing overhead, scattering3D6cm in a random direction and is destroyed. Any unit within 5cm of the crash site issubject to a hit on the Blast Template chart equal to the remaining number of bombs onboard.
Goliath Mega-Cannon WE 5cm 5+ 6+ 6+ Mega-Cannon 125cm 3BP, Ignore Cover, Indirect Fire Damage Capacity 2Critical Hit: There is a fatal breach in the Mega-Canonon, sending a shockwave acrossthe battle eld. Every unit within 10cm takes a blast marker, and the Goliath is destroyed
Leviathan WE 10xm 4+* 3+ 3+ Doomsday Cannon4x BattlecannonThunderer 4x Plasma MissileBolter Array
120cm75cm30cm60cm
(15cm)
3BP, MW, FFA AP4+/AT4+, Forward Arc AP4+/AP5+, FFA, Ignore Cover 2BP, Indirect Fire, One-Shot eachSmall Arm, EA (+2)
Fearless, Reinforced Armour, Thich Rear Armour, 4 Void Shields, Transport 16Damage Capacity 4Critical Hit: The transport area has been struck! 1D6 transported units must make anarmour save (or 6+ cover save) or suffer a hit
Colossus WE 10cm 4+* 3+ 3+ Doomsday Cannon
4x Battle CannonThunderer 4x Plasma MissileBolter Array
120cm
75cm30cm60cm
(15cm)
3BP, MW, FFA
AP4+/AT4+, Forward Arc AP4+/AP5+, FFArc, Ignore Cover 2BP, Indirect Fire, One-Shot EachSmall Arms, EA (+2)
Fearless, Reinforced Armour, Thich Rear Armour, 4 Void Shields
Damage Capacity 5Critical Hit: The Colossus tracks have sustained critical damage, immobilizing the warengine. Additional critical hits will destroy the Colossus
Cyclops WE 10cm 4+* 3+ 3+ Hellfury CannonTurreted Battlecannon2x Crucible Cannon6x Doomsday MissileSmall Bolter Array
90cm75cm30cm60cm
(15cm)
MW2+, Titan Killer (D6+1) AP4+/AT4+2x AP3+/AP5+, FFA, Ignore Cover 1BP, Indirect Fire, Once Shot eachSmall Arms, EA (+1)
Fearless, Reinforced Armour, Thich Rear Armour, 4 Void Shields, Transport 16Damage Capacity 5Critical Hit: The Cyclops war engine’s core becomes unstable; for the duration of thegame the Hellfury Cannon ring causes a point of damage to the Cyclops on a roll of 5 orhigher on a D6.
Land Train Engine WE 10cm 4+* 4+ 4+ Doomsday CannonBattlecanoonTurreted Battle CannonBolters
120cm75cm75cm
(15cm)
3BP, MW, Fixed Forward Arc AP4+/AT4+, Fixed Forward Arc AP4+/AT4+Small Arms
Damage Capacity 2
Berserker Battle Car - - - - - AutocannonBerserkers and
45cm(15cm)(base)
AP5+/AT6+Small Arms, EA (+1)
Assault Weapons, EA (+2)
Damage Capacity 1(1) Void Shields
Bomb Battle Bar - - - - - Rad Bomb 90cm 4BP, Indirect, One Shot, Disrupt,Ignore Cover
Damage Capacity 1(1) Void Shields
Dragon Battle Car - - - - - Firethrower 30cm 4x AP4+ Damage Capacity 1(1) Void Shields
Mortar Battle Car - - - - - Siege Mortar 45cm 2BP, Indirect Fire, Ignore Cover Damage Capacity 1(1) Void Shields