Spt323 Gdd Final-draft Group1
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Transcript of Spt323 Gdd Final-draft Group1
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Dia De Los Dinosaurios
Dinosaurs collect candy in the Land of theDead
Group 1: Were already number one
2/6/2014
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Executive SummaryDia de los Dinosauriosis a platformer set in a world that takes its design cues from both
dinosaurs and the Mexican holiday Die de los Muertos. Although the tone is uplifting
(think of a Disney or Pixar movie), the underlying story theme is accepting that bad
things can and will happen to you and that you should make the most of what you
have (which ties into the overall day of the dead theme...it is a celebration rather than
a mourning). The backstory is that one of the friends of the main characters has passed
away and they want to honor his memory by creating the best festival display that they
can.
Players can switch between the five main characters (each with unique properties)
during the game (some objectives will require them to be playing as a specific
character). The main objective of the game is to collect (and confect) as much candy
as possible. This is done by completing various tasks for the non-player characters found
throughout the game. The games locations will evolve depending on when players visit
them (for example: a jungle area the player traveled to early on in the game will have
been radically altered if they come back later on).
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Table of ContentsExecutive Summary ...................................................................................................................... 2
Development Team ..................................................................................................................... 7
Project Management ............................................................................................................... 7
Project Manager ................................................................................................................... 7
Design Team .............................................................................................................................. 7
Lead Designer ........................................................................................................................ 7
Level Designers ...................................................................................................................... 7
Interface Designers ............................................................................................................... 7
Narrative Designers ............................................................................................................... 7
Technical Team ......................................................................................................................... 7
Programmers .......................................................................................................................... 7
Art Team ..................................................................................................................................... 7
Modelers/Texturers ................................................................................................................ 7
Animators ............................................................................................................................... 7
Interface Designers ............................................................................................................... 8
Environment Artists ................................................................................................................ 8
Character Artists .................................................................................................................... 8
Audio Team ............................................................................................................................... 8
Sound Designers .................................................................................................................... 8
Quality Assurance Team .......................................................................................................... 8
Testers ...................................................................................................................................... 8
Story ................................................................................................................................................ 9
Outline ........................................................................................................................................ 9
Plot Points ................................................................................................................................... 9
Environments ............................................................................................................................. 9Altar ......................................................................................................................................... 9
Jungle ................................................................................................................................... 10
Chocolate Lava Caves ...................................................................................................... 10
Sugar Sea ............................................................................................................................. 10
Cinnamon Desert ................................................................................................................ 10
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Land of the Dead ................................................................................................................ 10
Script ......................................................................................................................................... 10
Opening Cut Scene ............................................................................................................ 10
Ending Cut Scene ............................................................................................................... 12
Non-Interactive Sequences .................................................................................................. 16
Opening Cut scene ............................................................................................................ 16
Ending Cut scene ................................................................................................................ 16
Storyboards .............................................................................................................................. 16
Player Characters ....................................................................................................................... 17
Isabella ..................................................................................................................................... 17
Abilities .................................................................................................................................. 17
Progression ........................................................................................................................... 17
Toms........................................................................................................................................ 17
Abilities .................................................................................................................................. 17
Progression ........................................................................................................................... 17
Sophia ....................................................................................................................................... 18
Abilities .................................................................................................................................. 18
Progression ........................................................................................................................... 18
Alejandro.................................................................................................................................. 18
Abilities .................................................................................................................................. 18
Progression ........................................................................................................................... 18
Pablo......................................................................................................................................... 19
Abilities .................................................................................................................................. 19
Progression ........................................................................................................................... 19
Vulnerabilities ........................................................................................................................... 19
Customization .......................................................................................................................... 19
Inventory .................................................................................................................................. 19
Non-Player Characters .............................................................................................................. 20
Supporting Characters ........................................................................................................... 20
Owl ........................................................................................................................................ 20
Vendors .................................................................................................................................... 20
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Shrines ................................................................................................................................... 20
Enemies .................................................................................................................................... 20
Sugar Skeletons .................................................................................................................... 20
Ice-cream Zombies ............................................................................................................. 20
Sweet-bread Slimes............................................................................................................. 20
Gummy Bears ...................................................................................................................... 20
Swedish Fish .......................................................................................................................... 20
Red Hot Tamales ................................................................................................................. 20
Bosses ........................................................................................................................................ 20
Candy Ent............................................................................................................................. 20
Fudge Titan........................................................................................................................... 21
Sugar Cube .......................................................................................................................... 21
Giant Gummy Worms ......................................................................................................... 21
Santa Muerte ....................................................................................................................... 22
Innocent Victims ..................................................................................................................... 23
Miguel ................................................................................................................................... 23
Game Features ........................................................................................................................... 24
Gameplay Mechanics ............................................................................................................... 25
Pillars ......................................................................................................................................... 25
Health .................................................................................................................................... 25
Character Swapping .......................................................................................................... 25
Collectables ......................................................................................................................... 25
Movement ............................................................................................................................ 25
Attacking .............................................................................................................................. 25
Evading ................................................................................................................................. 25
Special Abilities .................................................................................................................... 25
Fears ...................................................................................................................................... 26
Contextual Actions ............................................................................................................. 26
Repetition ................................................................................................................................. 26
Save/Load Scheme ................................................................................................................ 26
Save Point ............................................................................................................................. 26
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Check Point .......................................................................................................................... 26
Pacing ...................................................................................................................................... 26
Levels ............................................................................................................................................ 27
User Interface .............................................................................................................................. 28
Controls .................................................................................................................................... 28
Wii-U ....................................................................................................................................... 28
Xbox One ............................................................................................................................. 28
PlayStation 4 ......................................................................................................................... 29
Menu Flow ................................................................................................................................ 29
Player HUD ............................................................................................................................... 30
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Development Team
Project Management
Project ManagerStephen Campbell Email:[email protected] Phone:(480)414-8531
Design Team
Lead Designer
Tyler Curran Email:[email protected] Phone:(925)963-4629
Level Designers
Adam Moore Email:[email protected] Phone: (641)230-0820Barret Gaylor Email:[email protected] Phone: (765)438-5689
Evan Reynolds Email:[email protected] Phone: (248)254-2261Justin Mooney Email:[email protected] Phone: (706)490-1500Tyler Curran Email:[email protected] Phone:(925)963-4629
Interface Designers
Eric Price Email:[email protected] Phone:Heather Overstreet Email:[email protected] Phone:(904)554-5243Justin Mooney Email:[email protected] Phone: (706)490-1500Tyler Curran Email:[email protected] Phone:(925)963-4629
Narrative Designers
Barret Gaylor Email:[email protected] Phone: (765)438-5689
Evan Reynolds Email:[email protected] Phone: (248)254-2261Heather Overstreet Email:[email protected] Phone:(904)554-5243Justin Mooney Email:[email protected] Phone: (706)490-1500Tyler Curran Email:[email protected] Phone:(925)963-4629
Technical Team
Programmers
Adam Moore Email:[email protected] Phone: (641)230-0820Christopher Anderson Email:[email protected] Phone:Darryl Sterne Email:[email protected] Phone:
Art Team
Modelers/Texturers
Nathan Clark Email:[email protected] Phone: (918)804-1874Eric Price Email:[email protected] Phone:
Animators
Nathan Clark Email:[email protected] Phone: (918)804-1874
mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected] -
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Raleah Pendragon Email:[email protected] Phone: (805)208-7410
Interface Designers
Eric Price Email:[email protected] Phone:Heather Overstreet Email:[email protected] Phone:(904)554-5243Justin Mooney Email:[email protected] Phone: (706)490-1500Tyler Curran Email:[email protected] Phone:(925)963-4629
Environment Artists
Nathan Clark Email:[email protected] Phone: (918)804-1874Raleah Pendragon Email:[email protected] Phone: (805)208-7410
Character Artists
Nathan Clark Email:[email protected] Phone: (918)804-1874Raleah Pendragon Email:[email protected] Phone: (805)208-7410
Audio Team
Sound Designers
Adam Moore Email:[email protected] Phone: (641)230-0820Barret Gaylor Email:[email protected] Phone: (765)438-5689Eric Price Email:[email protected] Phone:
Quality Assurance Team
Testers
Adam Moore Email:[email protected] Phone: (641)230-0820Barret Gaylor Email:[email protected] Phone: (765)438-5689
Christopher Anderson Email:[email protected] Phone:Darryl Sterne Email:[email protected] Phone:Eric Price Email:[email protected] Phone:Evan Reynolds Email:[email protected] Phone: (248)254-2261Heather Overstreet Email:[email protected] Phone:(904)554-5243Justin Mooney Email:[email protected] Phone: (706)490-1500Nathan Clark Email:[email protected] Phone: (918)804-1874Raleah Pendragon Email:[email protected] Phone: (805)208-7410Tyler Curran Email:[email protected] Phone:(925)963-4629
mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected] -
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StoryThe story tells the fictional origins of the day of the dead. A group of dinosaur friends are
mourning the loss of their dead friend and decide to journey into the land of the dead
to take them back to the land of the living. Over the course of the story, they cope withthe loss of their friend and accept his loss. They are rewarded with the chance to spend
one day of the year with their friend every year.
Outline1) Introduction (Linear)
a) Opening Cut scene: Introduces the main plotrescuing the dead friend.
b) Tutorial Level: The dinosaurs follow the owl to the shrine/altar area. The player
learns the basic controls of every dinosaur on their journey to the shrine.
2) Land of the Living (Non-Linear)
a)
Chocolate Lava Cavesb) Sugar Sea
c) Cinnamon Desert
d) Altar
3)
Land of the Dead (Linear)
a)
Final Boss Battle: Santa Muerte
b)
Ending Cut Scene
c) Credits
Plot Points
The dinosaurs mourn the loss of their friend. The dinosaurs decide to rescue their friend from the land of the dead.
The dinosaurs journey to collect candies in order to access the land of the dead.
The dinosaurs descend into the land of the dead.
The dinosaurs fight Santa Muerte.
The dinosaurs cope with the revelation that their friend should stay dead.
The dinosaurs spend one day with their friend before he returns to the land of the
dead.
Environments
Altar
The altar area serves as the games main hub. This is where the player can visit the
confectionary and try their hand at making candies. The altar is based off of altars to
the dead. The items that the player collects throughout the levels are used to decorate
this area of the game.
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Jungle
The jungle area is adorned with color flowers and paper decorations.
Chocolate Lava Caves
The Chocolate Lava Caves are a series of volcanic caves and crevices that are falling
apart. It has players running from fried ice-cream avalanches, dodging molten tamales,and leaping over freshly cooked candied apples.
Sugar Sea
The ocean is made of sugar-water instead of salt-water. One of the collectibles in this
level is a candy pineapple.
Cinnamon Desert
The Cinnamon Desert is a large expanse of cinnamon filled dunes that are peppered
with dried up sugar ruins (complete with reanimated sugar skull creatures.
Land of the DeadAfter collecting the prerequisite candies and completing all other areas, the player
opens the portal to the Land of the Dead.
ScriptOpening Cut Scene
INT. FUNERAL DAY (RAINING)
The camera slowly swoops down from the sky, looking down on a
group of dinosaurs standing around a mound of dirt.
MIGUEL
(Trying to sound Ominous)
Death. The insurmountable force that dictates the actions of all
things. Try as we might to conquer it, there is nothing that can
be done to dissuade the lady from taking us all.
Several zoomed in shots of random things (a plant, a puddle, and
so on).
MIGUEL
See that there?
Close up of the marker. We can see that something is written on
it. The music swells. A storm starts to build up.
MIGUEL
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(Switches to an upbeat tone)
Thats my grave!
Alejandro starts to cry
MIGUEL
(Matter of fact voice)
Yeah, Im deadit happens. Its actually not that bad. To be
honest, I think its worse for everybody else.
A series of angled shots shows the characters standing around
the grave are downtrodden.
MIGUEL
(Tinge of sadness to his voice)
Those guys are my best friends.
Camera zooms out to show the group standing together.
MIGUEL
(Longing)
Tomas/Sofia/Alejandro/Isabella/Pablo
After Miguel mentions, the camera quickly cuts to show them in
the center of the frame (this process repeats for everyone).
The camera rotates around the group. As he speaks the rain
starts to stop and things get brighter.
MIGUEL
It kills me to see them like thiswell, you know what I mean.
II justI wish I could tell them that everything will be okay.
Rain has stopped. The group starts to walk away from the grave.
The camera zooms out to show the area in front of them. An owl
swoops down in-front of the camera
MIGUEL (CONTD)
Things will get better. I promise.
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The camera pans up to sky as the logo appears in the center of
the screen.
EXT. FUNDERAL DAY
Camera swings down behind one of the playable characters and
transitions into gameplay.
Ending Cut Scene
INT SHRINE NIGHT
Santa Muerte stumbles back and starts dissolving. She screams to
the sky as she fades into darkness. The camera pans to show
Isabella staring at where Santa Muerte stood. The others walk up
and form a group around them.
Whoever the player used to land the final hit
(Panting)
ItsIts donewe did it.
Camera zooms up to each characters face to show them smiling or
laughing (their facial expression changes depending on the
character).
MIGUEL
You sure did.
They look surprised and start to turn. The camera zooms out
giving the audience a view into the reflective surface behind
them. Someone is standing there, looking proud. The camera turns
around to view Miguel from the groups perspective.
They continue to stare at him, flabbergasted.
MIGUEL
(Upbeat)
Hey
They start to stutter and try to comprehend what exactly is
happening. Finally Isabella speaks up
ISABELLA
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(Apprehensive)
How-why are you here?
MIGUEL
(Smirking)
Well, we are standing in the Land of the Deadkind of obvious
don't you think?
ALEJANDRO
(Irritated)
She means how exactly are you talking to us?
MIGUEL
Good to see you too Alejandro. Anyways, Ive been planning this
little meet up for a while now. Took a lot of effort, let me
tell you. Do you have any idea how hard is help someone overcome
a fear. Clearing all of those spaces, spreading all those germs,
and dont even get me started on you Sofia. Setting up all of
those dark areas took forever.
MIGUEL
I used to be terrified of the dark!
MIGUEL
Used to be being the key phrase there. Yourewelcome.
PABLO
(Confused)
So, you did all of this to help us get over our fears?
MIGUEL
Not exactly. Actually, that was more of a bonus. Think of it
like a parting gift. What are friends for, right? Although it
was nice watching all of you conquer your fears and-
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TOMAS
Watching?
MIGUEL
YepIve been watching you the whole time. Anyways I-
TOMAS
(Very Angry)
Youve been watching us?! Why didnt you say anything?! Do you
have any idea how much we missed you? Didnt you care enough to
even say anything? To let us know you were okay?
Pablo moves to comfort Tomas as the others look towards Miguel.
Miguel looks down, almost like he is ashamed.
MIGUEL
(Apologetic)
Look, T. I know your upset, but I had to follow her rules. Being
able to help you, that wasnt my call.
SANTA MUERTE
It was mine.
The camera turns around as the characters do. Santa Muerte is
standing there, a smile on her face. The characters take
fighting stances, but she puts her hand up.
SANTA MUERTE
Allow me to explain. As the spirit of death, it is my
responsibility to act as a guardian to all those who pass on
from the realm of the living. However, your friend here
surprised me. He wasnt saddened by his own death, but by the
impact it had on those he left behind. Upon seeing this, I
agreed to lead you to the land of the dead in order to help you
cope with his passing.
As she explains, shots from the game (without the HUD) are
showed on the screen. Interspersed with these shots are cuts of
the characters faces.
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SANTA MUERTE
(Saddened)
But now, it is time for you to leave.
Pablo flies up and grabs Miguel.
PABLO
Leave, you mean he cant come with us? No! We came all this way,
he has t-
MIGUEL
(Comforting)
Its okay guys. Ive come to terms with it. I just want you all
to know what it is okay to move on.
Everyone looks sad.
SANTA MUERTE
Because of the lengths you went to in order to reunite with your
loved one, I decree that for one day each year, the dead will be
able to return to the living and spend time in the company of
those they cared about. I shall call this Dia de los Muertos!
Montage of the characters all talking and laughing. Miguel is
narrating as this occurs.
MIGUEL
(Happy)
And so it went. Every year people would gather around and spend
time speaking with the spirits of those who came back.
Eventually, the actual meeting faded into myth, but the
sentiment still remained: that even though we cannot control
death, we can control our reactions to it. Those we love may be
gone, but their memories will last forever. Everything will be
okay, I promise.
The camera pans up to sky as the logo appears in the center of
the screen.
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EXT. FADE TO BLACK
Non-Interactive Sequences
Opening Cut scene
The opening cut scene establishes the backstory and the dinosaurs motivation fortravelling to the land of the dead to rescue their deceased friend. It also introduces the
owl, the support character.
Ending Cut scene
The dinosaurs spend a day with their deceased friend.
StoryboardsThe storyboards are all located in the Art Style Guide.
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Player Characters
IsabellaStegosaurus whose biggest character flaw is her overconfidence (she serves as the
balanced character and is average in all gameplay areas).
Abilities
Attack
When Isabella attacks, she swings her tail at the enemy.
Movement
Isabella can stick her back spines into moving platforms to move across pits on the
bottom of the moving platform.
Special PowersIsabella is the tank of the groupshe can take more hits than the other dinosaurs
before being defeated.
Progression
Isabella gets better at everythingshe becomes the best character, but this doesnt
unlock until the end of the game during the final battle.
TomsAgoraphobic tyrannosaurus that uses his innate size and strength to break through
obstacles, stomp on enemies, and rampage through the level.
Abilities
Attack
Toms attacks with his large bite. He can also destroy enemies by jumping on them.
Movement
Toms is tall and cant fit in some of the areas that his smaller friends can fit into.
Special Powers
Toms has higher strength than the rest of the dinosaurs and does double damage
when attacking.
Progression
When Toms conquers his fear at the completion of his character arc, he gets a
movement speed bonus. This is unlocked in the Cinnamon Desert.
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SophiaA cross between a puffer fish and a megalodon like creature who can contort her
body to swim through passages (also focuses on speed and evasion).
Abilities
Attack
Sophia has 2 attacks depending on if shes on ground or on land.
Land Attack (Projectile):Sophia shoots water at the enemies.
Water Attack (Melee):Sophia charges into enemies.
Movement
Sofia is amphibious and can move on both land and water. Sophia moves quickly
under water but slower than the other dinosaurs on land.
Special PowersSophia can contort her body to swim through underwater passages.
Progression
When Sophia conquers her fear of sharp objects, she unlocks the ability to launch spikes
from her body in all directions. This is unlocked in the Sugar Sea.
AlejandroTriceratops who attacks enemies and dashes around the levels (he can enter a
charging run to burst through enemies).
Abilities
Attack
Alejandro attacks by charging through enemies.
Movement
Alejandro can charge on land, moving faster than the other dinosaurs.
Special Powers
Alejandro begins with no special powers, but obtains the ability to charge through walls
and breakable objects.
Progression
Alejandro unlocks the ability to charge through walls and breakable objects when he
conquers his fear of breaking things. This is unlocked in the Chocolate Lava Caves.
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PabloHypochondriac pterodactyl that can use his wings to generate special wind based
attacks (he also can access several level areas the others cannot).
Abilities
Attack
Pablos attack is a projectile attack. He fires gusts of wind by flapping his wings. The
gusts knock enemies backwards.
Movement
Pablo is a pterodactyl, but he cannot fly.
Special Powers
Instead of flying, Pablosmain movement gimmick is the ability to glide. The ability to
glide allows Pablo to cross larger pits than the rest of the dinosaurs to reach areas that
they cant.
Progression
Pablo unlocks a double jump/flap that allows him to jump higher and glide for longer
distances. This is unlocked in the jungle.
VulnerabilitiesEach of the player characters has a fear or phobia. Upon completing each characters
arc, the character conquers their fear and unlocks a new ability.
CustomizationThere is no character customization.
InventoryBuying power-ups from the kiosk putting them in the inventory, the player is able to use
them at any point and time.
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Non-Player Characters
Supporting Characters
OwlThe owl is the avatar of Santa Muerte and acts as a mentor and guide for the player on
their journey. This is not revealed to the player until the end.
Vendors
Shrines
The player will encounter shrines in different areas of the game. They can leave an
offering of candies at the shrine in order to receive a boon.
Enemies
Sugar Skeletons
Sugar skeletons are the most common enemy of the game and can be found in all
areas.
Ice-cream Zombies
The ice-cream zombies are in the chocolate lava caves. They take extra damage by
shooting them with fudge or by knocking them into the fudge with Pablos projectile
attack.
Sweet-bread Slimes
The sweet-bread slimes are jelly-fish-like enemies in the sugar sea.
Gummy Bears
The gummy bears are located in the jungle.
Swedish Fish
The Swedish fish are aquatic enemies that live in the sugar sea.
Red Hot Tamales
Red hot tamales are enemies in the cinnamon desert.
Bosses
Candy Ent
The candy Ent is the boss of the Jungle area. Its a living tree that attacks the player by
throwing caramel apples and chocolate bananas.
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StompThe candy Ent slams a single hand down onto the player in hopes of
crushing them, sends out a large shockwave the player has to glide over.
SwipeThe Candy Ent swipes his hands across the ground, happening to smack
the player. Requires a double jump to dodge.
Lickerish SnapThe Ent slams several vines into the ground which the player
must dodge between.
Candy CarnageThe Ent throws three barrages of candy fruit at the player,
ripping them from his head. Then the Ent roots himself in the ground as he
attempts to re grow his fruit. During this time, the player will need to double jump
into the top of the Ents branches to reach its weak point.
Fudge Titan
The fudge titan is a titan made entirely of fudge that lives inside the chocolate lava
caves.
Fudge LASER: Fudge Titan throws a fudge laser at the player. Using Alejandro, theplayer must charge around the level to go fast enough to avoid the laser.
Fudge Pool: The fudge Titan melts down covering the entire area in sticky fudge.
Various portions of the fudge begin to bubble, and will eventually explode
upward causing damage. The only way to avoid these geysers is to charge
through the fudge as it slows the player a great deal.
Fudge Break: The fudge titan splits apart into tiny replicas of himself. It is here that
the player will need to defeat the titan. These small fudgling can be destroyed
by charging through them.
Sugar Cube
The sugar cube is a giant enemy in the sugar sea. It dissolves and reforms at different
locations during the fight.
Sugar Rush: The sugar cube circles around the player and dissolves, rushing at
them with a formless mass of sharp sugar crystal. The player may dodge it by
jetting out of the way.
Sugar Cush: The sugar cube breaks apart and quickly reforms overhead as
several large weights. (Think Whomps from Mario).
Sugar Storm: The sugar cube dissolves again and begins swirling around the
character. This attack is un-dodgeable. However just before the sugar comes
close to the character Sophia can use her ability to fire spike to damage the
sugar cube.
Giant Gummy Worms
The giant gummy worms live under the cinnamon dunes.
The massive Worm tunnels underground and attempts to bore upward and swallow the
character.
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The large worm half buried and half uncovered, charges the player attempting to
devour them whole.
Jumping Bore: The worm launches itself into the air l ike a breaking whale
attempting to come down on the player. This is the only way to kill the giant
worm. The player must cause the worm to jump and attack themselves whilethey are standing on a large rock.
Santa Muerte
Santa Muerte, or Saint Death, is the ruler of the underworld and serves as the primary
antagonist for the player characters. However, Santa Muerte is not evil or even really a
villainSanta Muerte is a force of nature (death).
Stage one (Tomas):
Stygian Fire: Santa Muerte fires several large fiery orbs at the player in a straight
line.
Spectral Beam: Santa Muerte fires a large sweeping beam which the player must
outrun.
Coffin Drop: Santa Muerte summons several large stones above the player which
the player must keep moving in order to avoid. The player can run toward Santa
Muerte in order to get the rocks to crush Santa Muerte.
Stage two (Sophia):
In response to Tomas assault, Santa Muerte floods the entire area, resulting in the
player needing to switch to Sophia.
Rapid Rib Fire: Santa Muerte breaks her skeletal system apart and begins to firevarious bones at the player. As she does so, she reconstructs herself on the other
side of the player.
Styx Spin: Santa Muerte conjures several whirlpools in the water and fires them at
Sophia. The whirlpools remain but only three of them can be active at once.
Bludgeoning Bone Band: Santa Muerte breaks herself apart again and turns into
many different smaller bones. These bones circle around the player until finally
closing in for an attack. The player will need to use Sophias puffing ability to
interrupt Santa Muerte before she gets the attack in.
Stage three (Alejandro):
Bone Bulwark: Santa Muerte throws up a large wall of bones all around her. The
solid barrier cannot be dodged; it must be smashed through by Alejandro
charge ability.
Minion Make: Santa Muerte creates several sugar skeleton spawns to attack the
player.
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Bone Bomb: Santa Muerte conjures up a massive ball of bones and stone and
chunks it in a wide arc toward the player. The player must charge into the bomb
to get it to fire back and Santa Muerte so they can then damage them.
Stage four: (Pablo):
Deaths Touch: Santa Muerte conjures up a massive skeletal hand and attemptsto swat the player. The player will need to double jump to avoid it.
Tibia Terror: Santa Muerte creates a pair of massive legs and feet to stomp the
ground causing large shockwaves to spread across the arena.
Pillar of Death: Santa Muerte slams the ground causing several large pillars to
erupt upward toward the ceiling. The player must jump to and scales multiple
pillars of different heights to reach Santa Muerte who is charging a second
attack which will cause the entire area to slam into the ceiling hurting the player.
Stage Five (Isabella):
At this point in the boss fight, the player must play as Isabella. All the other playercharacters are un-playable. Santa Muerte recycles powers from the past forms in this
fight.
Stygian Fire
Spectral Beam
Rapid Rib Fire
Styx Spin(Instead of whirlpools, this technique creates tornadoes this time)
Minion Make
Deaths Touch
Boomerang Bones: Santa Muerte throws out 3 large spinning boomerangs at
Isabella. Isabella can jump into the bottom of one of the boomerangs like she
can with moving platforms and flies back into Santa Muerte with a powered-up
tail attack.
Innocent Victims
Miguel
The dinosaurs deceased friend.He is the Damsel in distress of the story.
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Game Features Guide a quintet of characters (each with a unique gameplay style) on a journey
that has them conquering personal fears and dealing with the loss of a loved
one.
Explore a procedurally generated, changing world that takes design cues from
both the Dia de los Muertosholiday and dinosaurs.
Use your characters unique abilities to bypass clever traps and obstacles during
your story.
Mix and match various collectables in order to confect different kinds of dessert
based power-up treats and gameplay modifiers.
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Gameplay Mechanics
Pillars
HealthEach time the player takes a hit, they lose hit-points. The penalty for dying is that the
player is reset to their last checkpoint.
Character Swapping
The player can switch between the main characters at special kiosks that are scattered
about the levels.
Collectables
There are 2 types of collectables:
Candy Skull: Candy skulls are used to unlock areas of the game. There are afinite number of skulls in each level.
Wrapped Candies: Wrapped candies are used as currency at vendors. Wrapped
candies are dropped by defeated enemies.
Movement
Each character moves at different speeds on ground.
Jumping
Each character can jump a different height.
SwimmingAll characters are capable of swimming, but they move at different speeds. There is no
drowning mechanic.
Gliding
Currently, only one character is capable of gliding. Gliding slows his descent after
jumping, allowing him to jump larger gaps.
Falling
If the player falls into a pit, they player is reset to the last safe area they stood on
AttackingEach playable character has a unique attack.
Evading
Special Abilities
Each playable character has 2 unique special abilities.
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Fears
Each playable character has a unique fear. By completing each characters story arc,
the character conquers their fear and gains a movement bonus.
Contextual Actions
Isabellas Movement Skill: When Isabella is underneath or near a platform shecan attach her spines to, a context clue will appear to let the player know that
they can jump into the bottom of the object.
RepetitionThe sugar skeletons are recycled in every level of the game.
There are a few repeated game mechanics:
Collecting Candy
Spending Candy
Dying Upgrading abilities
All Levels can be revisited and enemies will be re-spawned, but the modular
encounters will be upgraded based on how many characters have been unlocked.
Save/Load Scheme
Save Point
Save points allow the player to save their progress and continue from their progress
later.
Check Point
A check-point is a mid-level kiosk that takes a snap-shot of the players progress through
the level. Each time the player dies, they pay their candy offering to the Owl to restart
from their last checkpoint. If they cant afford the toll, then they mustrestart from their
last save point.
Upgrading Check Points
A check-point can be upgraded to a save point by spending candies.
PacingEach level introduces a new playable character, unlocks a player character upgrade,and introduces a new enemy type. As the player unlocks new characters and abilities,
the modular encounter sections of the levels upgrade to become more challenging.
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LevelsThere will be five main levels (plus a tutorial and a hub), and each environment
contains multiple missions (the land of the dead level acts as a final area that unlocks
at the end of the game).
Tutorial Level
Hub
Jungle
Lava Caves
Sugar Sea
Cinnamon Desert
Land of the Dead
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User Interface
ControlsThe player can re-map the controls in the options menu. Below are the default controls
for each console.
Wii-U
Action Control
Move Left Analog Stick
Adjust Camera Right Analog Stick
Jump B
Attack A
Special Action 1 ZL
Special Action 2 ZR
Interact BAccept B
Cancel A
Pause Start
Item Select D-Pad
Use Item X
Xbox One
Action Control
Move Left Analog Stick
Adjust Camera Right Analog Stick
Jump AAttack B
Special Action 1 LB
Special Action 2 RB
Interact A
Accept A
Cancel B
Pause Start
Item Select D-Pad
Use Item Y
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PlayStation 4
Action Control
Move Left Analog Stick
Adjust Camera Right Analog Stick
Jump X
Attack OSpecial Action 1 L1
Special Action 2 R1
Interact X
Accept X
Cancel O
Pause Start
Item Select D-Pad
Use Item Triangle
Menu Flow Main Menu
o New Game
o Load Game
Load Saved Game
Delete Saved Game
Back
o Options
Graphics
Gameplay Controls
Audio
o Quit
Pause
o Resume
o Load
Load Saved Game
Back
o Options
Graphics Gameplay
Controls
Audio
Kiosk
o Save Game
Back
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o Load Game
Load Saved Game
Back
o Exit
Player HUDOn the left side of the screen, candies represent the players current health. On the
upper right, the players current collected candies are displayed. Below the currently
collected candies is the quick item select menu. At the top and center of the screen is
where the region name is displayed at the start of a level. At the bottom and center of
the screen is where subtitles for dialog are displayed.