Sprint 2010CS 2251 Lists and the Collection Interface Chapter 2.
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Transcript of Sprint 2010CS 2251 Lists and the Collection Interface Chapter 2.
Sprint 2010 CS 225 2
Chapter Objectives
• Become familiar with the List interface• Study array-based implementation of List• Understand single, double and circularly linked lists• Understand the meaning of big-O notation for
algorithm analysis• Study single-linked list implementation of List• Understand the Iterator interface • Implement Iterator for a linked list• Understand testing strategies• Become familiar with the java Collections Framework
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List
• An expandable collection of elements– each element has a position (index)
• We'll see two kinds of lists in this chapter– ArrayList– LinkedList
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Arrays• An array is an indexed structure
– Random access - can select its elements in arbitrary order using a subscript value
• Elements may be accessed in sequence using a loop that increments the subscript
• You cannot– Increase or decrease the length– Add an element at a specified position without
shifting the other elements to make room– Remove an element at a specified position without
shifting other elements to fill in the resulting gap
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The List Interface
• List interface operations:– Finding a specified target– Adding an element to either end– Removing an item from either end– Traversing the list structure without a subscript
• Not all classes perform the allowed operations with the same degree of efficiency
• An array provides the ability to store primitive-type data whereas the List classes all store references to Objects.
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The ArrayList Class
• Simplest class that implements the List interface
• Improvement over an array object– How?
• Used when a programmer wants to add new elements to the end of a list but still needs the capability to access the elements stored in the list in arbitrary order
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Generic Collections• Language feature introduced in Java 5.0 called
generic collections (or generics)• Generics allow you to define a collection that
contains references to objects of a specific type• List<String> myList = new ArrayList<String>();
• specifies that myList is a List of String where• String is a type parameter which is analogous to
a method parameter. • Only references to objects of type String can be
stored in myList, and all items retrieved would be of type String.
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Advantages of ArrayList
• The ArrayList gives you additional capability beyond what an array provides
• Combining Autoboxing with Generic Collections you can store and retrieve primitive data types when working with an ArrayList
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Creating and Populating an ArrayList
• ArrayList<Integer> someInts = new ArrayList<Integer>;
• int nums = {5, 7, 2, 15};• for (int i=0; i<nums.length; i++)• someInts.add( nums[i]);
• ArrayList<Entry> theDirectory = new ArrayList<Entry>();
• theDirectory.add( new Entry( "Jane Smith", "555-549-1234");
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Traversing an ArrayList
• int sum = 0;• for (int i=0; i<someInts.size(); i++)
• sum +=someInts.get(i);• System.out.println( "sum is " + sum);
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ArrayList Implementation
• KWArrayList: simple implementation of a ArrayList class– Physical size of array indicated by data
field capacity– Number of data items indicated by the data
field size
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KWArrayList class
• public class KWArrayList<E> {• private E[] theData;• private int size, capacity;
• public KWArrayList() {• capacity = 10;• theData = new • (E[])Object[capacity];• }• }
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Non-generic KWArrayList
• public class KWArrayList {• private Object[] theData;• private int size, capacity;
• public KWArrayList() {• capacity = 10;• theData = new • Object[capacity];• }• }
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Efficiency of Algorithms
• For programs that manage large collections of data, we need to be concerned with how efficient the program is.
• Measuring the time it takes for a particular part of the program to run is not easy to do accurately.
• We can characterize a program by how the execution time or memory requirements increase as a function of increasing input size– Big-O notation
• A simple way to determine the big-O of an algorithm or program is to look at the loops and to see whether the loops are nested
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Example 1
• How many times does the body of this loop execute?
• public static int search( int [] x, int target) {
– for (int i=0; i<x.length; i++)• if (x[i] == target)• return i;• return -1;w }
On average, x.length / 2
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Example 2
• How many times does the body of this loop execute?
e public static boolean areDifferent( int [] x, int [] y) {
• for (int i=0; i<x.length; i++)– if (search( y, x[i]) != -1)• return false;• return true;g }
On average, x.length * y.length
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Example 3
• How many times does the body of this loop execute?
g public static boolean areUnique( int [] x) {
• for (int i=0; i<x.length; i++)• for (int j=0; j<x.length; i++)– if (i!=j && x[i] == x[j])• return false;e return true;• }
On average, x.length * x.length
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Example 4
• Consider:
• First time through outer loop, inner loop is executed n-1 times; next time n-2, and the last time once.
• So we have – T(n) = 3(n – 1) + 3(n – 2) + … + 3 or– T(n) = 3(n – 1 + n – 2 + … + 1)
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Example 4 (cont.)
• We can reduce the expression in parentheses to:– n x (n – 1) / 2
• So, T(n) = 1.5n2 – 1.5n • This polynomial is zero when n is 1. For
values greater than 1, 1.5n2 is always greater than 1.5n2 – 1.5n
• Therefore, we can use 1 for n0 and 1.5 for c to conclude that T(n) is O(n2)
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Big-O Notation
• We generally specify the efficiency of an algorithm by giving an "order-of-magnitude" estimate of how the time taken to run it depends on the size of the input (n)– Example 1: O(x.length)– Example 2: O(x.length * y.length)– Example 2: O(x.length 2)
• We call this Big-O notation
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Big-O
• Asume T(n) is a function that counts the number of operations in an algorithm as a function of n
• The algorithm is O(f(n)) if there exist two positive (>0) constants n0 and c such that for all n>n0, cf(n) >= T(n)
• f(n) provides an upper bound to the time the algorithm takes to run
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Sample Numbers
O(f(n)) f(50) f(100) f(100)/f(50)
O(1) 1 1 1O(log n) 5.64 6.64 1.18O(n) 50 100 2O(n log n) 282 664 2.35
O(n2) 2500 10000 4O(n3) 12500 1000000 8
O2n) 1.13 x 1015 1.27 x 1030
1.13 x 1015
O(n!) 3 x 1064 9.3 x 10157 3.1 x 1093
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Performance of KWArrayList
Method Efficiency
add O(1)
get O(1)
insert O(N)
remove O(N)
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Improving List Performance
• The ArrayList: add and remove methods operate in linear time because they require a loop to shift elements in the underlying array– Linked list overcomes this by providing
ability to add or remove items anywhere in the list in constant time
• Each element (node) in a linked list stores information and a link to the next, and optionally previous, node
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A List Node
• A node contains a data item and one or more links– A link is a reference to another node
• A node is generally defined inside of another class, making it an inner class
• The details of a node should be kept private
• See KWLinkedList
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Build A Single-Linked ListNode<String> tom = new Node<String>("Tom");Node<String> dick = new Node<String>("Dick");tom.next = dick;Node<String> tom = new Node<String>("Harry");dick.next =harry;
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Add to Single-Linked List
Node<String> bob = new Node<String>("Bob");bob.next = harry.next; harry.next = bob;
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Traversing a Single-Linked List
• Set nodeRef to first Node
• while NodeRef is not null• process data in node referenced by
nodeRef• set nodeRef to nodeRef.next
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Other Methods
• To implement the List interface, we need to add methods– get data at a particular index– set data at a particular index– add at a specified index
• Provide a helper method getNode to find the node at a particular index– What is the efficiency of this method?
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Double-Linked Lists
• Limitations of a single-linked list include:– Insertion at the front of the list is O(1). – Insertion at other positions is O(n) where n is the
size of the list.– Can insert a node only after a referenced node– Can remove a node only if we have a reference to
its predecessor node– Can traverse the list only in the forward direction
• Above limitations removed by adding a reference in each node to the previous node (double-linked list)
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Double-Linked List Class
• Similar to Single-Linked List with an extra data member for the end of the list
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Circular Lists
• Circular-linked list: link the last node of a double-linked list to the first node and the first to the last
• Advantage: can traverse in forward or reverse direction even after you have passed the last or first node– Can visit all the list elements from any starting
point
• Can never fall off the end of a list• Disadvantage: How do you know when to
quit? (infinite loop!)
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The LinkedList<E> Class
• Part of the Java API
• Implements the List<E> interface using a double-linked list
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List Traversal using get
• What is the efficiency of efor (int index=0; index<aList.size; index++) {
• E element = aList.get( index);
• // process element• }• get operates in O(n) time for a linked list• Calling get n times results in O(n2) behavior• We ought to be able to traverse a list on O(n) time
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The Iterator<E> Interface
• The interface Iterator is defined as part of API package java.util
• The List interface declares the method iterator, which returns an Iterator object that will iterate over the elements of that list
• An Iterator does not refer to or point to a particular node at any given time but points between nodes
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The Iterator<E> Interface
• An Iterator allows us to keep track of where we are in a list
• List interface has a method called iterator() which returns an Iterator object
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The Iterator<E> Interface
• Get O(n) efficiency with• while (iter.hasNext()) {• E element = iter.next();i // process elemente}
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Improving on Iterator
• Iterator limitations• Can only traverse the List in the forward
direction• Provides only a remove method• Must advance an iterator using your own loop if
starting position is not at the beginning of the list
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ListIterator
• ListIterator<E> is an extension of the Iterator<E> interface for overcoming the above limitations
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Iterator vs. ListIterator
• ListIterator is a subinterface of Iterator; classes that implement ListIterator provide all the capabilities of both
• Iterator interface requires fewer methods and can be used to iterate over more general data structures but only in one direction
• Iterator is required by the Collection interface, whereas the ListIterator is required only by the List interface
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Combining ListIterator and Indexes
• ListIterator has the methods nextIndex and previousIndex, which return the index values associated with the items that would be returned by a call to the next or previous methods
• The LinkedList class has the method listIterator(int index) – Returns a ListIterator whose next call to
next will return the item at position index
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The Enhanced for Statement
• Java has a special for statement that can be used with collections
dfor (E element : list)• // process element• This type of loop uses the Iterator
available in the list to traverse the elements of the list.
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The Iterable Interface
• This interface requires only that a class that implements it provide an iterator method
• The Collection interface extends the Iterable interface, so all classes that implement the List interface (a subinterface of Collection) must provide an iterator method
KWLinkedList
• This is a doubly-linked list• It implements ListIterator• Most of the methods use a ListIterator
to do their task
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The Collection Hierarchy
• Both the ArrayList and LinkedList represent a collection of objects that can be referenced by means of an index
• The Collection interface specifies a subset of the methods specified in the List interface
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Common Features of Collections
• Collection interface specifies a set of common methods
• Fundamental features include:– Collections grow as needed– Collections hold references to objects– Collections have at least two constructors
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LinkedList Application
• Case study that uses the Java LinkedList class to solve a common problem: maintaining an ordered list
• The list has-a LinkedList inside it• An example of aggregation
• The list operations are delegated to the LinkedList
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Testing Programs
• There is no guarantee that a program that is syntax and run-time error free will also be void of logic errors
• Testing is the process of running a program under controlled conditions and verifying the results• Purpose is to detect program defects after all
syntax errors have been removed and the program compiles
• No amount of testing can guarantee the absence of defects in complex programs
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Levels of Testing
• Unit Testing: test the smallest part of the code that is feasible
• Integration Testing: test interactions between units (classes)
• System Testing: test the program in the context in which it will be used
• Acceptance Testing: demonstrate that the program meets the specification
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White- vs. Black-box Testing
• In black-box testing, we are concerned with the relationship between the unit inputs and outputs
• In white-box testing, we are concerned with exercising alternative paths through the code
• Try to exercise as many different paths through the code as possible
• statement coverage• branch coverage
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Sources of Logic Errors
• Most logic errors arise during the design phase and are the result of an incorrect algorithm• Best Case: a logic error that occurs in a part of the
program that always executes• Worst Case: a logic error is one that occurs in an
obscure (infrequently executed) part of the code
• Logic errors may also result from typographical errors that do not cause syntax or run-time errors
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Structured Walkthroughs
• One form of testing is hand-tracing the algorithm before implementing
• Structured walkthrough: designer must explain the algorithm to other team members and simulate its execution with other team members looking on
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Types of Testing
• Unit testing: checking the smallest testable piece of the software (a method or class)
• Integration testing: testing the interactions among units
• System testing: testing the program in context• Acceptance testing: system testing designed
to show that the program meets its functional requirements
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Preparations for Testing
• A test plan should be developed early in the design phase– Aspects of a test plan include deciding how the software will
be tested, when the tests will occur, who will do the testing, and what test data will be used
• If the test plan is developed early, testing can take place concurrently with the design and coding
• A good programmer practices defensive programming and includes code to detect unexpected or invalid data
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Testing Methods
• Most of the time, you will test program systems that contain collections of classes, each with several methods
1. Document the method parameters and class attributes as you write the code
2. Leave a trace of execution by displaying the method name as you enter it
3. Display values of all input parameters upon entry to a method
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Testing Methods (continued)
1. Display the values of any class attributes that are accessed by this method
2. Display the values of all method outputs after returning from a method
• Plan for testing as you write each module rather than after the fact• Include testing code in the class itself
• Allow the testing code to be disabled when testing is complete
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Developing the Test Data
• Test data should be specified during the analysis and design phases for the different levels of testing• unit• integration• system
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Black-box testing
• Tests the item based on its interfaces and functional requirements• There should be test data to check for all
expected inputs as well as unanticipated data
• Expected behavior should be specified in the test plan
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White-box testing
• Tests the software with the knowledge of its internal structure• Test data should ensure that all if statement
conditions will evaluate to both true and false• true and false cases for all if statements
• all case values plus some that aren't listed for a switch
• Make sure loops execute correctly for 0, 1 and more iterations
• check that loops always terminate
Testing Boundary Conditions
• For a loop that searches an array for a particular value• Search for first value• Search for last value• Search for value that is not in the array• Search for value in middle of array• Search for value that occurs multiple times• Search a 1-element array• Search an array with no elements
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Who does the Testing?
• Programmers are often blind to their own oversights
• Companies also have quality assurance organizations that verify that the testing process is performed correctly
• In extreme programming, programmers work in pairs where one writes the code and the other writes the tests
• Users effectively test the software too.
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When to test?
• Start testing as early as you can– don't wait until the coding is complete
• It may be difficult to test a method or class that interacts with other methods or classes
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Stubs
• A replacement for a method that has not yet been implemented or tested is called a stub
• A stub has the same header as the method it replaces, but its body only displays a message indicating that the stub was called – It may need a fixed return value
Preconditions and Postconditions
• Precondition: a statement of any assumptions or constraints on the method data before the method begins execution
• Postcondition: a statement that describes the result of executing a method
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Drivers
• A driver program declares any necessary object instances and variables, assigns values to any of the method’s inputs, calls the method, and displays the values of any outputs returned by the method
• You can put a main method in a class to serve as the test driver for that class’s methods
Potential Iterator Pitfalls
Null references a well-designed and implemented iterator
should never return a null
References to removed cellsUsing the regular remove method while there
is an active iteratorUsing the iterator remove method when
there are multiple active iterators
Approaches
Do nothing and hope for the best
Lock the collection so it can't change while an iterator is activeThis limits what you can do
What if you need multiple iterators
Design the iterator to "fail fast"This is the approach used in the java
Collections