SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use...
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Transcript of SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use...
![Page 1: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/1.jpg)
SPOTC 2010
• General thoughts– Different steel and facades for each day– Rope off routes– Use shooting boxes– Use fault lines (per rule book)– Holster before movement (handgun)– Clear before movement (rifle)
General PenaltiesSPOTC 2010
![Page 2: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/2.jpg)
General Penalties
• Steel left up – 30 seconds• Wrong steel down – 30 seconds• No shoots shot – 30 seconds• Passing fault lines – 10 seconds• Missed paper shots – 10 seconds• Dropped gun – DQ
General Penalties
![Page 3: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/3.jpg)
Event 1: Combat Trails
Spectators
Team engages Texas star.
Cannot move until it is
down.
Team members will not pass fault line until
shots are fired at each position.
Don’t pass this position until all team members
are present.
Start
Trail B
Trail C
Target colors, distances, & arrangements in this diagram are examples only.
#1 Rifle#2 Rifle#3 HG
#8 HG
#4 Rifle
#7 HG#6 HG
#5 HG
Time stops with the stop plate.
Total Moving Distance: 200yds
![Page 4: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/4.jpg)
Event 2: Tactical Area
One shooter on the line & one in the LFSH at a time.
Shooters must enter holding area before the next shooter leaves (30-sec penalty).
Target colors, distances, arrangements, & LFSH floor plan in this diagram are examples only.
Spectators
Holding Area
Shoot assigned color only.
When not shootin,g stay in holding area.
Shoot only from box in LFSH.Time stops with the stop plate.
Rifle
HGStart
Total Moving Distance: 100yds
![Page 5: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/5.jpg)
Event 3: Range 2
100 Yards
200 Yards
Time stops on the stop plate.
Engage only green.Engage only blue.
Engage only purple.
Move after all targets of that color are down.
Spectators
RifleRifle
HG
Start
Target colors, distances, & arrangements in this diagram are examples only.
Total Moving Distance: 250yds
![Page 6: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/6.jpg)
Event 4: TTF to Combat Trails
Spectators
Target colors, distances, & arrangements in this diagram are examples only.
Obstacles
Get the keys.
Start
Time stops on the stop plate.
Gun Vault
Handgun
Rifle
RifleTL signals when to cross fault lines.
#1 HG
#3 HG
#6 HG#4 Rifle
#5 HG #2 Rifle
LCC
Total Moving Distance: 300yds
![Page 7: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/7.jpg)
Event 5: Tactical Area to Range 3
SpectatorsSpectators
Time stops on stop plate.
Start
Mask on @ start signal; unmask
before exiting berm. CA&L team does not cross fault line until firing starts.
Don’t move until all rifle targets are down.
Use bolt cutters to open conex, and place casualty
& litter in conex.
Target colors, distances, & arrangements in this diagram are examples only.
HG
Rifle
Rifle
Rifle
Berm
Total Moving Distance: 300yds
![Page 8: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/8.jpg)
Event 6: Indoor Range to Range 2
100-Yard Line
200-Yard Line
Load rifle ammo before leaving.
Four hits per target.
Engage only blue.
Engage only purple.
Time stops on stop plate.
Spectators
Start
Target colors, distances, & arrangements in this diagram are examples only.
HG
Rifle
HG
Total Moving Distance: 400yds
![Page 9: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/9.jpg)
HG
Event 7: Trails to Tac Area to Range 3
Spectators Conex Spectators
SNM goes in bird cage.
Fault lines
One person must carry SNM for remainder of course; they may not
shoot but may pass SNM.
Engage all color targets before moving to next
position.
Target colors, distances, & arrangements in this diagram are examples only.
Start
HG
RifleRifle
Time stops on stop plate.
Total Moving Distance: 500yds
![Page 10: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/10.jpg)
Event 8: RG 1 to RG 2 to Indoor RG
100 Yard Line
200 Yard Line2 shots on each target
Time stops on the last shot fired.
Spectators
Team moves after unloading.
Machine gun engages barrels while team moves to 200-yard line. Fire until Range 2 (200-yard) targets are down. Then assemble
with team.
Start
Target colors, distances, & arrangements in this diagram are examples only.
HG
MG
Rifle
Rifle
HG
Total Moving Distance: 700yds
![Page 11: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.](https://reader035.fdocuments.us/reader035/viewer/2022072005/56649cf05503460f949bfbfc/html5/thumbnails/11.jpg)
Super Team Event
• Incorporates tasks completed on previous events– Handgun– Rifle– Movement
• Total moving distance: 1,200yds• Shooting distances: 7yds – 150yds