SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use...

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SPOTC 2010 • General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster before movement (handgun) – Clear before movement (rifle) General Penalties SPOTC 2010

Transcript of SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use...

Page 1: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

SPOTC 2010

• General thoughts– Different steel and facades for each day– Rope off routes– Use shooting boxes– Use fault lines (per rule book)– Holster before movement (handgun)– Clear before movement (rifle)

General PenaltiesSPOTC 2010

Page 2: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

General Penalties

• Steel left up – 30 seconds• Wrong steel down – 30 seconds• No shoots shot – 30 seconds• Passing fault lines – 10 seconds• Missed paper shots – 10 seconds• Dropped gun – DQ

General Penalties

Page 3: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

Event 1: Combat Trails

Spectators

Team engages Texas star.

Cannot move until it is

down.

Team members will not pass fault line until

shots are fired at each position.

Don’t pass this position until all team members

are present.

Start

Trail B

Trail C

Target colors, distances, & arrangements in this diagram are examples only.

#1 Rifle#2 Rifle#3 HG

#8 HG

#4 Rifle

#7 HG#6 HG

#5 HG

Time stops with the stop plate.

Total Moving Distance: 200yds

Page 4: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

Event 2: Tactical Area

One shooter on the line & one in the LFSH at a time.

Shooters must enter holding area before the next shooter leaves (30-sec penalty).

Target colors, distances, arrangements, & LFSH floor plan in this diagram are examples only.

Spectators

Holding Area

Shoot assigned color only.

When not shootin,g stay in holding area.

Shoot only from box in LFSH.Time stops with the stop plate.

Rifle

HGStart

Total Moving Distance: 100yds

Page 5: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

Event 3: Range 2

100 Yards

200 Yards

Time stops on the stop plate.

Engage only green.Engage only blue.

Engage only purple.

Move after all targets of that color are down.

Spectators

RifleRifle

HG

Start

Target colors, distances, & arrangements in this diagram are examples only.

Total Moving Distance: 250yds

Page 6: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

Event 4: TTF to Combat Trails

Spectators

Target colors, distances, & arrangements in this diagram are examples only.

Obstacles

Get the keys.

Start

Time stops on the stop plate.

Gun Vault

Handgun

Rifle

RifleTL signals when to cross fault lines.

#1 HG

#3 HG

#6 HG#4 Rifle

#5 HG #2 Rifle

LCC

Total Moving Distance: 300yds

Page 7: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

Event 5: Tactical Area to Range 3

SpectatorsSpectators

Time stops on stop plate.

Start

Mask on @ start signal; unmask

before exiting berm. CA&L team does not cross fault line until firing starts.

Don’t move until all rifle targets are down.

Use bolt cutters to open conex, and place casualty

& litter in conex.

Target colors, distances, & arrangements in this diagram are examples only.

HG

Rifle

Rifle

Rifle

Berm

Total Moving Distance: 300yds

Page 8: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

Event 6: Indoor Range to Range 2

100-Yard Line

200-Yard Line

Load rifle ammo before leaving.

Four hits per target.

Engage only blue.

Engage only purple.

Time stops on stop plate.

Spectators

Start

Target colors, distances, & arrangements in this diagram are examples only.

HG

Rifle

HG

Total Moving Distance: 400yds

Page 9: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

HG

Event 7: Trails to Tac Area to Range 3

Spectators Conex Spectators

SNM goes in bird cage.

Fault lines

One person must carry SNM for remainder of course; they may not

shoot but may pass SNM.

Engage all color targets before moving to next

position.

Target colors, distances, & arrangements in this diagram are examples only.

Start

HG

RifleRifle

Time stops on stop plate.

Total Moving Distance: 500yds

Page 10: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

Event 8: RG 1 to RG 2 to Indoor RG

100 Yard Line

200 Yard Line2 shots on each target

Time stops on the last shot fired.

Spectators

Team moves after unloading.

Machine gun engages barrels while team moves to 200-yard line. Fire until Range 2 (200-yard) targets are down. Then assemble

with team.

Start

Target colors, distances, & arrangements in this diagram are examples only.

HG

MG

Rifle

Rifle

HG

Total Moving Distance: 700yds

Page 11: SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

Super Team Event

• Incorporates tasks completed on previous events– Handgun– Rifle– Movement

• Total moving distance: 1,200yds• Shooting distances: 7yds – 150yds