Spheros in the Classroom - learn71.ca€¦ · Sphero. • Roll - Sphero is controlled by a person...
Transcript of Spheros in the Classroom - learn71.ca€¦ · Sphero. • Roll - Sphero is controlled by a person...
Spheros in the Classroom
Lessons and Activities compiled by Doug David, Robert Douglas and Robert Russell-Atkinson, sd71 Comox Valley
June
201
6 w
ww
.cur
ricul
um.g
ov.b
c.ca
©
Pro
vinc
e of
Brit
ish
Col
umbi
a
Are
a of
Lea
rnin
g: A
PPL
IED
DE
SIG
N, S
KIL
LS,
AN
D T
EC
HN
OL
OG
IES
Kin
derg
arte
n–G
rade
3
BIG
IDEA
S D
esig
ns g
row
out
of
natu
ral c
urio
sity
. Sk
ills c
an b
e de
velo
ped
thro
ugh
play
. Te
chno
logi
es a
re to
ols
that
ex
tend
hum
an c
apab
ilitie
s.
Lea
rnin
g St
anda
rds
Cur
ricu
lar
Com
pete
ncie
sC
onte
nt
Stu
dent
s ar
e ex
pect
ed to
be
able
to d
o th
e fo
llow
ing:
App
lied
Des
ign
Idea
ting
•Id
entif
y ne
eds
and
oppo
rtuni
ties
for d
esig
ning
, thr
ough
exp
lora
tion
•G
ener
ate
idea
s fro
m th
eir e
xper
ienc
es a
nd in
tere
sts
•Ad
d to
oth
ers’
idea
s•
Cho
ose
an id
ea to
pur
sue
Mak
ing
•C
hoos
e to
ols
and
mat
eria
ls•
Mak
e a
prod
uct u
sing
kno
wn
proc
edur
es o
r thr
ough
mod
ellin
g of
oth
ers
•U
se tr
ial a
nd e
rror t
o m
ake
chan
ges,
sol
ve p
robl
ems,
or i
ncor
pora
te n
ew id
eas
from
sel
f or o
ther
s
Shar
ing
•D
ecid
e on
how
and
with
who
m to
sha
re th
eir p
rodu
ct•
Dem
onst
rate
thei
r pro
duct
, tel
l the
sto
ry o
f des
igni
ng a
nd m
akin
g th
eir p
rodu
ct, a
nd e
xpla
in h
owth
eir p
rodu
ct c
ontri
bute
s to
the
indi
vidu
al, f
amily
, com
mun
ity, a
nd/o
r env
ironm
ent
•U
se p
erso
nal p
refe
renc
es to
eva
luat
e th
e su
cces
s of
thei
r des
ign
solu
tions
•R
efle
ct o
n th
eir a
bilit
y to
wor
k ef
fect
ivel
y bo
th a
s in
divi
dual
s an
d co
llabo
rativ
ely
in a
gro
up
App
lied
Skill
s •
Use
mat
eria
ls, t
ools
, and
tech
nolo
gies
in a
saf
e m
anne
r in
both
phy
sica
l and
dig
ital e
nviro
nmen
ts•
Dev
elop
thei
r ski
lls a
nd a
dd n
ew o
nes
thro
ugh
play
and
col
labo
rativ
e w
ork
App
lied
Tech
nolo
gies
•
Expl
ore
the
use
of s
impl
e, a
vaila
ble
tool
s an
d te
chno
logi
es to
ext
end
thei
r cap
abilit
ies
Stu
dent
s ar
e ex
pect
ed to
use
the
lear
ning
sta
ndar
ds
for C
urric
ular
Com
pete
ncie
s fro
m A
pplie
d D
esig
n,
Ski
lls, a
nd T
echn
olog
ies
K–3
in c
ombi
natio
n w
ith
grad
e-le
vel c
onte
nt fr
om o
ther
are
as o
f lea
rnin
g in
cr
oss-
curr
icul
ar a
ctiv
ities
to d
evel
op fo
unda
tiona
l m
inds
ets
and
skill
s in
des
ign
thin
king
and
mak
ing.
June
201
6 w
ww
.cur
ricul
um.g
ov.b
c.ca
©
Pro
vinc
e of
Brit
ish
Col
umbi
a
Are
a of
Lea
rnin
g: A
PPL
IED
DE
SIG
N, S
KIL
LS,
AN
D T
EC
HN
OL
OG
IES
Gra
des 4
–5
BIG
IDEA
S D
esig
ns c
an b
e im
prov
ed
with
pro
toty
ping
and
test
ing.
Sk
ills a
re d
evel
oped
thro
ugh
prac
tice,
effo
rt, a
nd a
ctio
n.
The
choi
ce o
f tec
hnol
ogy
and
tool
s de
pend
s on
the
task
.
Lea
rnin
g St
anda
rds
Cur
ricu
lar
Com
pete
ncie
sC
onte
nt
Stu
dent
s ar
e ex
pect
ed to
be
able
to d
o th
e fo
llow
ing:
App
lied
Des
ign
Und
erst
andi
ng c
onte
xt
•G
athe
r inf
orm
atio
n ab
out o
r fro
m p
oten
tial u
sers
Def
inin
g •
Cho
ose
a de
sign
opp
ortu
nity
•Id
entif
y ke
y fe
atur
es o
r use
r req
uire
men
ts•
Iden
tify
the
mai
n ob
ject
ive
for t
he d
esig
n an
d an
y co
nstr
aint
sId
eatin
g •
Gen
erat
e po
tent
ial i
deas
and
add
to o
ther
s’ id
eas
•Sc
reen
idea
s ag
ains
t the
obj
ectiv
e an
d co
nstra
ints
•C
hoos
e an
idea
to p
ursu
e
Prot
otyp
ing
•O
utlin
e a
gene
ral p
lan,
iden
tifyi
ng to
ols
and
mat
eria
ls•
Con
stru
ct a
firs
t ver
sion
of t
he p
rodu
ct, m
akin
g ch
ange
s to
tool
s, m
ater
ials
, and
proc
edur
es a
s ne
eded
•R
ecor
d ite
ratio
ns o
f pro
toty
ping
Test
ing
•Te
st th
e pr
oduc
t•
Gat
her p
eer f
eedb
ack
and
insp
iratio
n•
Mak
e ch
ange
s an
d te
st a
gain
, rep
eatin
g un
til s
atis
fied
with
the
prod
uct
Stu
dent
s ar
e ex
pect
ed to
use
the
lear
ning
sta
ndar
ds fo
r C
urric
ular
Com
pete
ncie
s fro
m A
pplie
d D
esig
n, S
kills
, and
Te
chno
logi
es 4
–5 in
com
bina
tion
with
gra
de-le
vel c
onte
nt
from
oth
er a
reas
of l
earn
ing
in c
ross
-cur
ricul
ar a
ctiv
ities
to
deve
lop
foun
datio
nal m
inds
ets
and
skill
s in
des
ign
thin
king
an
d m
akin
g.
June
201
6 w
ww
.cur
ricul
um.g
ov.b
c.ca
©
Pro
vinc
e of
Brit
ish
Col
umbi
a
Are
a of
Lea
rnin
g: A
PPL
IED
DE
SIG
N, S
KIL
LS,
AN
D T
EC
HN
OL
OG
IES
Gra
des 4
–5
Lea
rnin
g St
anda
rds (
cont
inue
d)
Cur
ricu
lar
Com
pete
ncie
sC
onte
nt
Mak
ing
•C
onst
ruct
the
final
pro
duct
, inc
orpo
ratin
g pl
anne
d ch
ange
s
Shar
ing
•D
ecid
e on
how
and
with
who
m to
sha
re th
eir p
rodu
ct•
Dem
onst
rate
thei
r pro
duct
and
des
crib
e th
eir p
roce
ss•
Det
erm
ine
whe
ther
thei
r pro
duct
mee
ts th
e ob
ject
ive
and
cont
ribut
es to
the
indi
vidu
al,
fam
ily, c
omm
unity
, and
/or e
nviro
nmen
t•
Ref
lect
on
thei
r des
ign
thin
king
and
pro
cess
es, a
nd th
eir a
bilit
y to
wor
k ef
fect
ivel
y bo
th a
sin
divi
dual
s an
d co
llabo
rativ
ely
in a
gro
up, i
nclu
ding
thei
r abi
lity
to s
hare
and
mai
ntai
n a
co-o
pera
tive
wor
k sp
ace
•Id
entif
y ne
w d
esig
n is
sues
App
lied
Skill
s •
Use
mat
eria
ls, t
ools
, and
tech
nolo
gies
in a
saf
e m
anne
r, an
d w
ith a
n aw
aren
ess
of th
esa
fety
of o
ther
s, in
bot
h ph
ysic
al a
nd d
igita
l env
ironm
ents
•
Iden
tify
the
skills
requ
ired
for a
task
and
dev
elop
thos
e sk
ills a
s ne
eded
App
lied
Tech
nolo
gies
•
Use
fam
iliar t
ools
and
tech
nolo
gies
to e
xten
d th
eir c
apab
ilitie
s w
hen
com
plet
ing
a ta
sk•
Cho
ose
appr
opria
te te
chno
logi
es to
use
for s
peci
fic ta
sks
•D
emon
stra
te a
willi
ngne
ss to
lear
n ne
w te
chno
logi
es a
s ne
eded
June
201
6 w
ww
.cur
ricul
um.g
ov.b
c.ca
©
Pro
vinc
e of
Brit
ish
Col
umbi
a
Are
a of
Lea
rnin
g: A
PPL
IED
DE
SIG
N, S
KIL
LS,
AN
D T
EC
HN
OL
OG
IES
Gra
des 6
–7
BIG
IDEA
S D
esig
n ca
n be
resp
onsi
ve to
id
entif
ied
need
s.
Com
plex
task
s re
quire
the
acqu
isiti
on o
f add
ition
al s
kills
. C
ompl
ex ta
sks
may
requ
ire m
ultip
le
tool
s an
d te
chno
logi
es.
Lea
rnin
g St
anda
rds
Cur
ricu
lar
Com
pete
ncie
sC
onte
nt
Stu
dent
s ar
e ex
pect
ed to
be
able
to d
o th
e fo
llow
ing:
App
lied
Des
ign
Und
erst
andi
ng c
onte
xt
•Em
path
ize
with
pot
entia
l use
rs to
find
issu
es a
nd u
ncov
er n
eeds
and
pote
ntia
l des
ign
oppo
rtuni
ties
Def
inin
g •
Cho
ose
a de
sign
opp
ortu
nity
•Id
entif
y ke
y fe
atur
es o
r pot
entia
l use
rs a
nd th
eir r
equi
rem
ents
•Id
entif
y cr
iteria
for s
ucce
ss a
nd a
ny c
onst
rain
tsId
eatin
g •
Gen
erat
e po
tent
ial i
deas
and
add
to o
ther
s’ id
eas
•Sc
reen
idea
s ag
ains
t crit
eria
and
con
stra
ints
•Ev
alua
te p
erso
nal,
soci
al, a
nd e
nviro
nmen
tal i
mpa
cts
and
ethi
cal
cons
ider
atio
ns•
Cho
ose
an id
ea to
pur
sue
Prot
otyp
ing
•Id
entif
y an
d us
e so
urce
s of
info
rmat
ion
•D
evel
op a
pla
n th
at id
entif
ies
key
stag
es a
nd re
sour
ces
•Ex
plor
e an
d te
st a
var
iety
of m
ater
ials
for e
ffect
ive
use
•C
onst
ruct
a fi
rst v
ersi
on o
f the
pro
duct
or a
pro
toty
pe, a
s ap
prop
riate
,m
akin
g ch
ange
s to
tool
s, m
ater
ials
, and
pro
cedu
res
as n
eede
d•
Rec
ord
itera
tions
of p
roto
typi
ng
Stu
dent
s w
ill e
xper
ienc
e a
min
imum
of t
hree
mod
ules
of A
pplie
d D
esig
n,
Ski
lls, a
nd T
echn
olog
ies
6–7
in e
ach
of G
rade
s 6
and
7. S
choo
ls m
ay
choo
se fr
om a
mon
g th
e m
odul
es li
sted
bel
ow o
r dev
elop
new
mod
ules
that
us
e th
e C
urric
ular
Com
pete
ncie
s of
App
lied
Des
ign,
Ski
lls, a
nd T
echn
olog
ies
6–7
with
loca
lly d
evel
oped
con
tent
. Loc
ally
dev
elop
ed m
odul
es c
an b
e of
fere
d in
add
ition
to, o
r ins
tead
of,
the
mod
ules
in th
e pr
ovin
cial
cur
ricul
um.
Com
puta
tiona
l Thi
nkin
g S
tude
nts
are
expe
cted
to k
now
the
follo
win
g:
•si
mpl
e al
gorit
hms
that
refle
ct c
ompu
tatio
nal t
hink
ing
•vi
sual
repr
esen
tatio
ns o
f pro
blem
s an
d da
ta•
evol
utio
n of
pro
gram
min
g la
ngua
ges
•vi
sual
pro
gram
min
g
Com
pute
rs a
nd C
omm
unic
atio
ns D
evic
es
Stu
dent
s ar
e ex
pect
ed to
kno
w th
e fo
llow
ing:
•
com
pute
r sys
tem
arc
hite
ctur
e, in
clud
ing
hard
war
e an
d so
ftwar
e,ne
twor
k in
frast
ruct
ure
(loca
l), in
trane
t/Int
erne
t, an
d pe
rson
al
com
mun
icat
ion
devi
ces
•st
rate
gies
for i
dent
ifyin
g an
d tro
uble
shoo
ting
sim
ple
hard
war
e an
dso
ftwar
e pr
oble
ms
•fu
nctio
n of
inpu
t and
out
put d
evic
es, i
nclu
ding
3D
prin
ting
and
adap
tive
tech
nolo
gies
for t
hose
with
spe
cial
nee
ds
•er
gono
mic
s in
use
of c
ompu
ters
and
com
putin
g de
vice
s•
effe
ctiv
e an
d ef
ficie
nt k
eybo
ardi
ng te
chni
ques
June
201
6 w
ww
.cur
ricul
um.g
ov.b
c.ca
©
Pro
vinc
e of
Brit
ish
Col
umbi
a
Are
a of
Lea
rnin
g: A
PPL
IED
DE
SIG
N, S
KIL
LS,
AN
D T
EC
HN
OL
OG
IES
Gra
des 6
–7
Lea
rnin
g St
anda
rds (
cont
inue
d)
Cur
ricu
lar
Com
pete
ncie
sC
onte
nt
Test
ing
•Te
st th
e fir
st v
ersi
on o
f the
pro
duct
or t
he p
roto
type
•G
athe
r pee
r and
/or u
ser a
nd/o
r exp
ert f
eedb
ack
and
insp
iratio
n•
Mak
e ch
ange
s, tr
oubl
esho
ot, a
nd te
st a
gain
Mak
ing
•Id
entif
y an
d us
e ap
prop
riate
tool
s, te
chno
logi
es, a
nd m
ater
ials
for p
rodu
ctio
n •
Mak
e a
plan
for p
rodu
ctio
n th
at in
clud
es k
ey s
tage
s, a
nd c
arry
it o
ut,
mak
ing
chan
ges
as n
eede
d •
Use
mat
eria
ls in
way
s th
at m
inim
ize
was
te
Shar
ing
•D
ecid
e on
how
and
with
who
m to
sha
re th
eir p
rodu
ct•
Dem
onst
rate
thei
r pro
duct
and
des
crib
e th
eir p
roce
ss, u
sing
appr
opria
te te
rmin
olog
y an
d pr
ovid
ing
reas
ons
for t
heir
sele
cted
solu
tion
and
mod
ifica
tions
•Ev
alua
te th
eir p
rodu
ct a
gain
st th
eir c
riter
ia a
nd e
xpla
in h
ow it
cont
ribut
es to
the
indi
vidu
al, f
amily
, com
mun
ity, a
nd/o
r env
ironm
ent
•R
efle
ct o
n th
eir d
esig
n th
inki
ng a
nd p
roce
sses
, and
eva
luat
e th
eir
abilit
y to
wor
k ef
fect
ivel
y bo
th a
s in
divi
dual
s an
d co
llabo
rativ
ely
ina
grou
p, in
clud
ing
thei
r abi
lity
to s
hare
and
mai
ntai
n an
effi
cien
tco
-ope
rativ
e w
ork
spac
e•
Iden
tify
new
des
ign
issu
es
App
lied
Skill
s •
Dem
onst
rate
an
awar
enes
s of
pre
caut
iona
ry a
nd e
mer
genc
y sa
fety
proc
edur
es in
bot
h ph
ysic
al a
nd d
igita
l env
ironm
ents
•
Iden
tify
and
eval
uate
the
skills
and
ski
ll le
vels
nee
ded,
indi
vidu
ally
or a
s a
grou
p, in
rela
tion
to a
spe
cific
task
, and
dev
elop
them
as
need
ed
Dig
ital L
itera
cy
Stu
dent
s ar
e ex
pect
ed to
kno
w th
e fo
llow
ing:
•
Inte
rnet
saf
ety
•di
gita
l sel
f-im
age,
citi
zens
hip,
rela
tions
hips
, and
com
mun
icat
ion
•le
gal a
nd e
thic
al c
onsi
dera
tions
, inc
ludi
ng c
reat
ive
cred
it an
d co
pyrig
ht, a
ndcy
berb
ully
ing
•m
etho
ds fo
r per
sona
l med
ia m
anag
emen
t•
sear
ch te
chni
ques
, how
sea
rch
resu
lts a
re s
elec
ted
and
rank
ed, a
nd c
riter
iafo
r eva
luat
ing
sear
ch re
sults
•st
rate
gies
to id
entif
y pe
rson
al le
arni
ng n
etw
orks
Dra
fting
S
tude
nts
are
expe
cted
to k
now
the
follo
win
g:
•te
chni
cal d
raw
ing,
incl
udin
g sk
etch
ing
tech
niqu
es a
nd m
anua
l dra
fting
tech
niqu
es
•el
emen
ts o
f pla
ns a
nd d
raw
ings
•si
mpl
e co
mpu
ter-a
ided
dra
fting
pro
gram
s
Entr
epre
neur
ship
and
Mar
ketin
g S
tude
nts
are
expe
cted
to k
now
the
follo
win
g:
•ro
le o
f ent
repr
eneu
rshi
p in
des
igni
ng a
nd m
akin
g pr
oduc
ts a
nd s
ervi
ces
•m
arke
t nic
he•
bran
ding
of p
rodu
cts,
ser
vice
s, in
stitu
tions
, or p
lace
s•
pric
ing
prod
uct/s
ervi
ce, i
nclu
ding
dec
isio
n to
see
k pr
ofit
or b
reak
eve
n•
role
of b
asic
fina
ncia
l rec
ord-
keep
ing
and
budg
etin
g
June
201
6 w
ww
.cur
ricul
um.g
ov.b
c.ca
©
Pro
vinc
e of
Brit
ish
Col
umbi
a
Are
a of
Lea
rnin
g: A
PPL
IED
DE
SIG
N, S
KIL
LS,
AN
D T
EC
HN
OL
OG
IES
Gra
des 6
–7
Lea
rnin
g St
anda
rds (
cont
inue
d)
Cur
ricu
lar
Com
pete
ncie
sC
onte
nt
Rob
otic
s S
tude
nts
are
expe
cted
to k
now
the
follo
win
g:
•a
robo
t is
a m
achi
ne c
apab
le o
f car
ryin
g ou
t a c
ompl
ex s
erie
s of
act
ions
auto
mat
ical
ly
•us
es o
f rob
otic
s•
mai
n co
mpo
nent
s of
robo
ts: s
enso
rs, c
ontr
ol s
yste
ms,
and
effe
ctor
s•
vario
us w
ays
that
obj
ects
can
mov
e•
prog
ram
min
g an
d lo
gic
for r
obot
ics
com
pone
nts
•va
rious
pla
tform
s fo
r rob
otic
s
Text
iles
Stu
dent
s ar
e ex
pect
ed to
kno
w th
e fo
llow
ing:
•
rang
e of
use
s of
text
iles
•va
riety
of t
extil
e m
ater
ials
•ha
nd c
onst
ruct
ion
tech
niqu
es fo
r pro
duci
ng a
nd/o
r rep
airin
g te
xtile
item
s•
cons
umer
con
cern
s th
at in
fluen
ce te
xtile
cho
ices
, inc
ludi
ng a
vaila
bilit
y, c
ost,
func
tion
(e.g
., w
ater
proo
f), a
nd te
xtile
car
e
Woo
dwor
k S
tude
nts
are
expe
cted
to k
now
the
follo
win
g:
•w
ays
in w
hich
woo
d is
use
d in
loca
l cul
tura
l and
eco
nom
ic c
onte
xts
•ch
arac
teris
tics
of w
ood
as a
mat
eria
l•
woo
dwor
king
tech
niqu
es a
nd b
asic
join
ery
usin
g ha
nd to
ols
Gen
erat
ing
idea
s
I bui
ld o
n ot
hers
’ ide
as a
nd a
dd n
ew
idea
s of m
y ow
n, o
r com
bine
oth
er
peop
le’s
idea
s in
new
way
s to
crea
te
new
thin
gs o
r sol
ve p
robl
ems.
Col
labo
rate
to p
lan,
car
ry o
ut,
and
revi
ew c
onst
ruct
ions
and
ac
tiviti
es
I ask
and
resp
ond
to q
uest
ions
. I a
m a
n ac
tive
liste
ner.
Quick video clips inspire Wonder
What is Design Thinking? (1:50)
https://www.youtube.com/watch?v=a7sEoEvT8l8
What is STEM? (1:06, stop at :34) https://www.youtube.com/watch?v=8yog11u8HTc
Why STEM? (1:00) funny https://www.youtube.com/watch?v=8V8EjEzIpkg
What is a MakerSpace? (1:02)
https://www.youtube.com/watch?v=NLEJLOB6fDw
7 Things That Happen When Students Own Their Learning (1:40)
https://www.youtube.com/watch?v=N7S9kyk-odA
What is Genius Hour? (1:42)
https://www.youtube.com/watch?v=2n7EelMbzG0
A Suggested Lesson Sequence
Week 1 - Guided Discovery: Discover and explore with Sphero Learning through play, students work in teams to discover and explore the unique functions of Sphero.
• Roll - Sphero is controlled by a person using a smartphone or tablet to manipulate Sphero'smotor controls (the technology within) to play a game such as racing.
• Colour Change - you can change Sphero's colour! Sphero contains a unique RGB LED thatallows thousands of possible colour changes. This comes in handy when you've got five ormore Spheros playing simultaneously.
• Physical Detection - Sphero can detect objects in its path. Set up an obstacle course andexplore this function.
• Gesture - Correctly match the colours on your screen by moving Sphero in the right direction.
• The Input function runs similarly to Gesture. Let Sphero be the game controller andmanipulate orientation for certain types of game play.
• With the Macro function, commands become the main source of Sphero's game play; theygenerate movement, accomplishing your goal. Blox is the perfect example of this function.Drag and drop command "blox" into a timeline to program Sphero to work autonomously.
source: http://blog.sphero.com/blog/sphero-functions/
Use the following Sphero Lightning Lab Cheat Sheet to explore a checklist of different actions and tools - http://scottpantall.com/wp-content/uploads/2016/06/LightningLabCheatSheet.pdf (Students could check off a list of actions and tools as they explore them.)
Week 2 - Guided Practice: Discover and explore drawing and coding with Sphero Suggested lessons and activities can be found at Sphero Edu: https://edu.sphero.com/cwists/category
Students work in teams to: • explore the draw canvas to draw shapes that represent code.• write letters and spell words with Sphero, and navigate around obstacles to explore the
surrounding space.• draw different shapes and calculate the perimeter of each one: square, rectangle, and triangle.
• learn how to create programs using block coding, and gain an understanding of loops andoperators.
• learn a new use for the lights on Sphero.• explore the different variables of movement, direction, and speed with one bar of code.• explore writing chains of code (writing a series of actions rather than one at a time).
Week 3 - Guided Practice - Explore coding and design challenges with Sphero Suggested activities can be found at Sphero Edu: https://edu.sphero.com/cwists/category
Students work in teams to explore a design challenge: • create a Mini Golf course which then can be played by coding a Sphero from the Tee to the
Green. (Grades K-8). • learn about speed, distance, velocity, as well as "if/and" statements and basic rules to the sport
of Curling. (Grades K - 12+). • design, construct and test vehicles powered by Spheros. (Grades K - 7).• engineer Sphero drawn chariots and write code to compete in chariot races. (Grades 4 - 6).
Weeks 4-6 - Guided Application- Apply learning to a new context Students work in teams to plan, design and learn from their own design challenges or games, and then share their design challenges or games for other students to try.
• brainstorm design possibilities; generate potential ideas and choose an idea to pursue• outline a general plan; identify tools and materials• construct a first version of the design• test the design, gather feedback and make changes• construct the final design• share with others - demonstrate and describe the process
Ideas to consider: Learners capture and document their own learning process (using the devices they already have in their hands to operate the Sphero).
Student self assessment: What did you learn today? What worked? What was difficult? What will you try next time? What do you wonder? What are you curious about now?
Drawing with Sphero
An introduction to the draw canvas and drawing shapes that represent code. Grades 1 - 3.
https://edu.sphero.com/cwists/preview/6872x
Spell letters and words with Sphero and then navigate around an obstacle to learn about the space around you. Grades 1 - 3.
https://edu.sphero.com/cwists/preview/6875x
Draw three different shapes and calculate the perimeter of each one: square, rectangle, and triangle. Grades 1- 3.
https://edu.sphero.com/cwists/preview/6920x
Block Coding with Sphero
Students can follow these steps to get an overview of the Sphero Edu app, learn how to create programs using block coding, and gain an understanding of loops and operators. Grades 3 - 8.
https://edu.sphero.com/cwists/preview/1671x
Students will learn about the "if/then, else" condition by building a fun game where they toss Sphero and guess animal sounds. Grades 1-6.
https://edu.sphero.com/cwists/preview/2143x
Students will learn a new use for the lights on the Sphero. In this activity, students will build a spinning top program where the gyroscopic spin rate will control the main LED's, and will use the concepts of normalization and absolute value. Grades 1 - 6.
https://edu.sphero.com/cwists/preview/2152x
Students will explore variables to build a hot potato game powered by Sphero. They will also learn about ‘loop until’, and ‘randomness’ within bounds to bring this classic game to life. Grades 2 - 11.
https://edu.sphero.com/cwists/preview/6933x
Sphero Mini Golf: In this activity students collaborate to create a Mini Golf course which then can be played by coding a Sphero from the Tee to the Green. Grades K-8.
https://edu.sphero.com/cwists/preview/12702x
Olympic Curling with Sphero: Students learn about speed, distance, velocity, as well as "if/and" statements and basic rules to the sport of Curling. Grades K - 12+.
https://edu.sphero.com/cwists/preview/12909x
This challenge, called Project Vahana, suggests using recyclable materials (cardboard, tape, skewers, cups, rubber bands, Pringles tubes, toothpicks) to design chariots. Grades K - 12+.
https://edu.sphero.com/cwists/preview/12921x
Suggested Activities and Design Challenges
Discover all kinds of amazing lesson ideas and design challenges at Sphero Edu. Choose from a list of categories or explore the possibilities found on this page:
https://edu.sphero.com/cwists/category
Here are some design challenges we have discovered and are eager to explore with learners:
K’nex Chariot Challenge: A design challenge where learners engineer Sphero drawn chariots and write code to compete in chariot races. Grades 4 - 6.
https://edu.sphero.com/cwists/preview/13271x
Crazy Robot Cars In this activity students learn how to collaborate with others to design, construct and test vehicles powered by Spheros. Grades K - 7.
https://edu.sphero.com/cwists/preview/12699x
Lunar Maze Challenge - NASA has asked your team to navigate a rover in search of ice on the Moon for future human colonies! Program your rover to autonomously navigate the lunar maze. Grades 6 - 8.
https://edu.sphero.com/cwists/preview/13154x
Alien Pop Students are given a cup and various building materials to create a way for the Sphero to drive the cup and pop balloons taped to a wall. Grades 4 - 12+.
https://edu.sphero.com/cwists/preview/13157x
The Strolling Dead Can Sphero navigate through a sea of meandering zombies to the hospital for much needed medical supplies? Can he then make it safely to the protection of camp without becoming infected? The survivors behind the gates won't wait for long and fresh supplies are your ticket in! Test your driving and coding skills in this multi-phase mission. Grades 5 - 12+.
https://edu.sphero.com/cwists/preview/4842x
Spheros in the Classroom shares Sphero lesson ideas involving mathematics, art, design and coding. Grades K - 3.
https://elenikyritsis.com/2016/08/20/spheros-in-the-classroom/
On Point for Kids shares a collection of visuals and ideas to inspire Sphero engineering and design challenges such as obstacle courses, chariot and competition ideas, and art ideas. Grades K - 6.
https://onpointforkids.com/2016/05/25/sphero-ideas-for-teachers/
Check out these websites for more activities and design challenge ideas:
Books to explore
With this book, students learn the art of
innovation through detailed explanations
and hands-on activities built to foster
creativity and problem solving. Fun,
engaging text introduces readers to new
ideas and builds on maker-related
concepts they may already know.
Additional tools, including a glossary and
an index, help students learn new
vocabulary and locate information.
Sphero is a robotic ball that can be
controlled using a tablet or
smartphone. Through simple text
written to foster creativity and
problem solving, students will
explore the art of innovation. Large,
colourful images show students how
to complete activities.
Simple, everyday cardboard can
be a powerful tool for creating
new things. Students can imagine
and design environments for their
Sphero ~ a maze, a race track, an
obstacle course…
Books to explore
This book might inspire students to
imagine designing extreme parks
for their Sphero to find its way
through ~ skate parks, water parks,
amusement parks, future parks!
This book might inspire students to
imagine designing a mini-golf course for
their Sphero to find its way
through.What is the distance from the tee
to the cup for each hole? Students can
determine the length of each hole by
estimating length, expressing length
units, and using measurement tools.
This book might inspire students to
imagine designing a maze for their
Sphero to find its way through.
Every maze starts with a sketch on
paper. Designers work out where to
place the edges of their mazes.
Books to explore
Curling in the Global Citizens: Olympic
Sports series explores the sport through
the lenses of History, Geography,
Civics, and Economics. Text and photos
look at the history, basic philosophies,
and geography of curling.
This book describes the history,
features, and future of Formula One
cars and might inspire students to
imagine designing a car shell for
their Sphero to wear and race.
Race car technology has come a long way
from the early days of auto racing. Todays
cars rely on sleek, aerodynamic shapes
and powerful engines to give drivers more
speed and control than ever before.
Applied Design, Skills and Technologies “I” Statements:
I identify needs and opportunities for design through exploration.
I generate ideas from experiences and interests.
I choose an idea to pursue.
I go through a process of trial and error to make changes, solve problems and incorporate new ideas.
I reflect on my ability to work effectively both as an individual and collaboratively in a group.
Applied Design, Skills and Technologies Student Self-Assessment questions:
What inspires me to come up with new ideas?
What matters to me when I think about designing something?
How did/do my ideas change over the process of designing?
How do I refine my ideas?
How do my ideas contribute - to me, to my classmates, to the community?
How do I share my curiosity?
How best do I represent my understanding? What helps me to explain/recount and reflect on my learning?
What have I learned about being a Maker?
How did the design process go? What worked? What was difficult?
Where to next? What will I do differently next time?
A core competency I demonstrated was ___________________ because
I can
iden
tify
skill
s req
uire
d fo
r a
task
and
dev
elop
thes
e sk
ills a
s nee
ded.
E
mer
ging
Dri
ving
the
Sphe
ro
I can
adj
ust t
he sp
eed
leve
l. I c
an c
hang
e th
e co
lour
and
brig
htne
ss.
I can
aim
and
cal
ibra
te th
e Sp
hero
.
Dev
elop
ing
Cod
ing
thro
ugh
draw
ing
I can
cre
ate
and
nam
e a
prog
ram
file
. I c
an d
raw
diff
eren
t sha
pes t
o in
stru
ct m
y Sp
hero
. I c
an c
hang
e th
e co
lour
and
brig
htne
ss.
I can
aim
and
cal
ibra
te th
e Sp
hero
. I c
an fi
nd a
nd u
se th
e st
art a
nd st
op b
utto
ns.
I can
use
the
undo
and
redo
arr
ows t
o m
ake
corr
ectio
ns.
Inde
pend
ent
Cod
ing
thro
ugh
Bloc
ks
I can
cre
ate
and
nam
e a
prog
ram
file
. I c
an c
lick
and
drag
blo
cks i
nto
my
prog
ram
. I c
an d
rag
a ro
ll co
de b
lock
and
cha
nge
the
diffe
rent
var
iabl
es
of sp
eed,
dur
atio
n, a
nd h
eadi
ng.
I can
cha
in to
geth
er 6
or m
ore
bloc
ks o
f cod
e (a
serie
s of
actio
ns ra
ther
than
one
at a
tim
e).
I can
aim
and
cal
ibra
te th
e Sp
hero
. I c
an fi
nd a
nd u
se th
e st
art a
nd st
op b
utto
ns.
I can
use
the
undo
and
redo
arr
ows t
o m
ake
corr
ectio
ns.
Ext
endi
ng
Des
igni
ng a
Cha
lleng
e
I can
des
ign
Sphe
ro c
halle
nges
for o
ther
s to
atte
mpt
. I c
an a
pply
my
codi
ng sk
ills t
o ex
plor
e ch
alle
nges
cre
ated
by
othe
rs.
I can
men
tor o
ther
s to
bloc
k co
de w
ith S
pher
o.
Stud
ent S
elf-
Ref
lect
ion:
Teac
her
Feed
back
:
App
lied
Des
ign,
Ski
lls a
nd T
echn
olog
ies S
tude
nt S
elf-
Ass
essm
ent
Wha
t ins
pire
s me
to c
ome
up w
ith n
ew id
eas?
H
ow d
id/d
o m
y id
eas c
hang
e ov
er th
e pr
oces
s of d
esig
ning
?
How
bes
t do
I sha
re m
y cu
rios
ity?
How
do
my
idea
s con
trib
ute
- to
me,
to m
y cl
assm
ates
, to
the
com
mun
ity?
App
lied
Des
ign,
Ski
lls a
nd T
echn
olog
ies S
tude
nt S
elf-
Ass
essm
ent
Wha
t hav
e I l
earn
ed a
bout
bei
ng a
des
ign
thin
ker?
H
ow d
id th
e de
sign
pro
cess
go?
Wha
t wor
ked?
W
hat w
as d
iffic
ult?
Whe
re to
nex
t? W
hat w
ill I
/ co
uld
I do
diffe
rent
ly n
ext t
ime?
A
core
com
pete
ncy
I dem
onst
rate
d w
as
____
____
____
____
____
____
____
bec
ause
I can reflect on my learning and describe or draw how I have demonstrated or developed my competencies.
Name: Date:
Self-assessment can take many forms and may focus on one, a few, or all of the core competencies.
CORE COMPETENCIES SELF-ASSESSMENT
Adapted from School District No. 36, Surrey
A
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aus
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a
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