Spells, part 4 Spell Table, part 3 Gun Tricks Table (d12) part 4 Optional: Spells can backfire. This...
Transcript of Spells, part 4 Spell Table, part 3 Gun Tricks Table (d12) part 4 Optional: Spells can backfire. This...
Cover
beidseitig LANGE KANTE
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Spell Table, part 3
19.Summoning: Banish supernatural creaturesSummoning: Corruption/DesecrationSummoning: Dominate supernatural creatureSummoning: ExorcismSummoning: EvocationSummoning: Purification
20.Weather: ColdWeather: Heat and HumidityWeather: FogWeather: LightningWeather: RainWeather: SnowWeather: ThunderWeather: Wind
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Gun Tricks Table (d12)1. Both Guns Blazing: more damage
against single target2. Carnival of Carnage: mow down
mooks3. Eagle Eye4. Fast Draw5. Hair-Trigger Neck Hairs: danger
sense6. Lightning Reload7. Signature Weapon: can‘t get lost
permanently, more damage8. Itchy Trigger Finger: turn any pistol
or gun into a full-auto9. Kamikaze Run: run and shoot like a
madman, in slow-mo, disregard opponent‘s armor
10.So Cool: you are harder to hit with ranged weapons
11. Trenchcoat: hide one ridiculously big/heavy weapon under your coat, nobody sees it
12. Trick Shot: what the name says
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Spells, part 4
Optional: Spells can backfire. This backlash effect could be triggered by rolling a natural 1 when casting AND then rolling between 1 and 3 in a second roll.
Backlash is always something related to the spell that backfired. Most common occurence is turning the spell effect on the caster, or twisting its effect into its opposite.
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Stunts
Simple Feng is an action movie rpg. Realism is not what these rules are aiming for.
Players: When you narrate a stunt that makes everyone at the table laugh, go wow!, shake their head in appreciative disbelief, or show any other sign of approval, this grants you an advantage to your roll.
Everyone at the table: Before starting the game, talk about the over-the-top rating of the stunts narrated in-game. Be sure everyone is on the same page.
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Spellcasting advantages and hindrances
Spells are easier to cast in the 69 Juncture (++), in 2056, in Hong Kong and in the Netherworld.
Spells are harder to cast in 1850 and in the modern world.
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Spell Table
Roll a few times for spells. Combine different spells for cool effects.
1. Blast: Acid2. Blast: Chi Disruption3. Blast: Conjured Weapons4. Blast: Disease5. Blast: Disintegration6. Blast: Fire7. Blast: Water8. Blast: Earth9. Blast: Ice10.Blast: Lightning11. Blast: Steam12.Blast: Transmutation13.Divination: Revelation
Divination: PredictionDivination: Warning against trespassers
14.Fertility: De-Attunement from placeFertility: Germination
3cover illustration (c) Phil Hale
Spell Table, part 2
15.Fertility: Harvest ChiFertility: Observe ChiFertility: Steal ChiFertility: Restore Chi
16.Heal: Cure DiseasesHeal WoundsHeal: Reverse aging process for x yearsHeal: Material RestorationHeal: Poison Antidote
17.Influence: Emotion PotionsInfluence: EnchantInfluence: IllusionInfluence: Inspiration
18.Movement: Chucking Things aroundMovement: FlightMovement: Remote ManipulationMovement: Speed