Spells, part 4 Spell Table, part 3 Gun Tricks Table (d12) part 4 Optional: Spells can backfire. This...

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Cover beidseitig LANGE KANTE 4 Spell Table, part 3 19.Summoning: Banish supernatural creatures Summoning: Corruption/ Desecration Summoning: Dominate supernatural creature Summoning: Exorcism Summoning: Evocation Summoning: Purification 20.Weather: Cold Weather: Heat and Humidity Weather: Fog Weather: Lightning Weather: Rain Weather: Snow Weather: Thunder Weather: Wind 8 Gun Tricks Table (d12) 1. Both Guns Blazing: more damage against single target 2. Carnival of Carnage: mow down mooks 3. Eagle Eye 4. Fast Draw 5. Hair-Trigger Neck Hairs: danger sense 6. Lightning Reload 7. Signature Weapon: can‘t get lost permanently, more damage 8. Itchy Trigger Finger: turn any pistol or gun into a full-auto 9. Kamikaze Run: run and shoot like a madman, in slow-mo, disregard opponent‘s armor 10. So Cool: you are harder to hit with ranged weapons 11. Trenchcoat: hide one ridiculously big/heavy weapon under your coat, nobody sees it 12. Trick Shot: what the name says 5 Spells, part 4 Optional: Spells can backfire. This backlash effect could be triggered by rolling a natural 1 when casting AND then rolling between 1 and 3 in a second roll. Backlash is always something related to the spell that backfired. Most common occurence is turning the spell effect on the caster, or twisting its effect into its opposite.

Transcript of Spells, part 4 Spell Table, part 3 Gun Tricks Table (d12) part 4 Optional: Spells can backfire. This...

Page 1: Spells, part 4 Spell Table, part 3 Gun Tricks Table (d12) part 4 Optional: Spells can backfire. This backlash effect could be triggered by ND rolling a natural 1 when casting A then

Cover

beidseitig LANGE KANTE

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Spell Table, part 3

19.Summoning: Banish supernatural creaturesSummoning: Corruption/DesecrationSummoning: Dominate supernatural creatureSummoning: ExorcismSummoning: EvocationSummoning: Purification

20.Weather: ColdWeather: Heat and HumidityWeather: FogWeather: LightningWeather: RainWeather: SnowWeather: ThunderWeather: Wind

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Gun Tricks Table (d12)1. Both Guns Blazing: more damage

against single target2. Carnival of Carnage: mow down

mooks3. Eagle Eye4. Fast Draw5. Hair-Trigger Neck Hairs: danger

sense6. Lightning Reload7. Signature Weapon: can‘t get lost

permanently, more damage8. Itchy Trigger Finger: turn any pistol

or gun into a full-auto9. Kamikaze Run: run and shoot like a

madman, in slow-mo, disregard opponent‘s armor

10.So Cool: you are harder to hit with ranged weapons

11. Trenchcoat: hide one ridiculously big/heavy weapon under your coat, nobody sees it

12. Trick Shot: what the name says

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Spells, part 4

Optional: Spells can backfire. This backlash effect could be triggered by rolling a natural 1 when casting AND then rolling between 1 and 3 in a second roll.

Backlash is always something related to the spell that backfired. Most common occurence is turning the spell effect on the caster, or twisting its effect into its opposite.

Page 2: Spells, part 4 Spell Table, part 3 Gun Tricks Table (d12) part 4 Optional: Spells can backfire. This backlash effect could be triggered by ND rolling a natural 1 when casting A then

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Stunts

Simple Feng is an action movie rpg. Realism is not what these rules are aiming for.

Players: When you narrate a stunt that makes everyone at the table laugh, go wow!, shake their head in appreciative disbelief, or show any other sign of approval, this grants you an advantage to your roll.

Everyone at the table: Before starting the game, talk about the over-the-top rating of the stunts narrated in-game. Be sure everyone is on the same page.

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Spellcasting advantages and hindrances

Spells are easier to cast in the 69 Juncture (++), in 2056, in Hong Kong and in the Netherworld.

Spells are harder to cast in 1850 and in the modern world.

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Spell Table

Roll a few times for spells. Combine different spells for cool effects.

1. Blast: Acid2. Blast: Chi Disruption3. Blast: Conjured Weapons4. Blast: Disease5. Blast: Disintegration6. Blast: Fire7. Blast: Water8. Blast: Earth9. Blast: Ice10.Blast: Lightning11. Blast: Steam12.Blast: Transmutation13.Divination: Revelation

Divination: PredictionDivination: Warning against trespassers

14.Fertility: De-Attunement from placeFertility: Germination

3cover illustration (c) Phil Hale

Spell Table, part 2

15.Fertility: Harvest ChiFertility: Observe ChiFertility: Steal ChiFertility: Restore Chi

16.Heal: Cure DiseasesHeal WoundsHeal: Reverse aging process for x yearsHeal: Material RestorationHeal: Poison Antidote

17.Influence: Emotion PotionsInfluence: EnchantInfluence: IllusionInfluence: Inspiration

18.Movement: Chucking Things aroundMovement: FlightMovement: Remote ManipulationMovement: Speed