Specialists in CG large format immersive...
Transcript of Specialists in CG large format immersive...
Specialists in CG large format immersive experiences
At-Bristol Data Dome Workshop - 22 May 2015
Paul Mowbray - Head of NSC Creative
Tweet us @nsccreative
Immersive formats:
360° Fulldome videoVRStereoscopic 3DMulti-channel video wallsPepper’s ghost4D cue design including; aroma, light, wind and motion
Plus Broadcast, HD flat screen video and Online
Largest producer of high-quality digital planetarium shows in the world.Licensed content to over 600 venues around the world in 30 countries.Over 10 million people have experienced NSC Fulldome films worldwide.
Many dome configurations:Uni-directionalOmni-directionalTiltedNo-tiltBigSmallPortableBrightnessResolution
Many projector configurations:
2 projectors6 projectors20 projectors12 projectors Double stacked systems for brightnessSingle projectors, Fisheye, Mirror
The technolgy and configuration is mostly irrelevant to content producers
Most planeterium domes are 360 x 180Uni-directional seatingAverage tilt of 15 degressAverage resoloution for 15m+ domes 2.5k-”4k”
No-one knows the exact numbers of digital domesEstimated to be over 1200 internationally75% of these are smaller, under 2k resoloution and mostly portable.
Never assume any standard in the dome world! If making a piece for a specific dome get the specs first
Technical challenges
4096x4096 pixels @30fps8x more pixels than HD content
40x more pixels than regular DVD
The resolution of the domes is growing 8k, 16k...
4096 x 4096 Fulldome
720 x 480 NTSC DVD
1920 x 1080 True HD / Blu-ray
4096 x 2304 RED ONE / 4K Digital Cinema
4096 x 4096 Fulldome
720 x 480 NTSC DVD
1280 x 720 WEB HD
1920 x 1080 True HD / Blu-ray
4096 x 2304 RED ONE / 4K Digital Cinema
4096 x 4096 Fulldome
720 x 480 NTSC DVD
1280 x 720 WEB HD
1920 x 1080 True HD / Blu-ray
4096 x 2304 RED ONE / 4K Digital Cinema
4096 x 4096 Fulldome
720 x 480 NTSC DVD
1280 x 720 WEB HD
1920 x 1080 True HD / Blu-ray
4096 x 2304 RED ONE / 4K Digital Cinema
4096 x 4096 Fulldome
720 x 480 NTSC DVD
1280 x 720 WEB HD
1920 x 1080 True HD / Blu-ray
4096 x 2304 RED ONE / 4K Digital Cinema
Camera Movements
Start slow
You are moving the audience
Things appear faster on the dome than on screen
Slow things down
Not all Fulldome display systems are created equal!Avoid blackAvoid whiteAvoid blueGenerally avoid solid colours
Avoid subtlety!
Avoid forcing people to dislocate their neck for long periods!
Editing
Cutting is possible but has a different effect
Keep the flow
Dissolves can help, instead of 1 second try 3
Desktop Dome Visualisation Tools
Dome View - Navegar Dome Port - SAT*AllSky Viewer (Japanese)*German one, can’t remember name!Use your 3D Package (3dsmax etc)
*freeMostly superseded by Oculus Rift now
VR Visualisation Tools
Whirligig - Player and Publisher for Rifthttp://www.whriligig.xyz/
PlayblastVR - Quickly push content to players from Mayahttp://www.andrewhazelden.com/
Lots of other tools now coming due to VR pushThere are differences so important to test in a dome also
Computer Generated 3D and 2D Software Tools
3D3ds MaxMayaSoftimageCinema 4DLightwaveBlender (Open Source)
2DAfter Effects NukeDigital FusionPremiere ProFinal Cut ProMotion
Camera Rigs vs Lens Shaders
Camera Rigs Can be cumbersome More software supported
Lens Shaders Quick and easy Straight to the dome
Real-time engines
Unity Unreal EngineBlender VJ tools - Touch Designer, vvvvProjection mapping tools - vDome, Blendy Dome
Don’t forget the audio!
5.1 surround sound is almost a standard but each dome has unique characteristics making mixing challenging
3D spatial sound is one of the next big things in dome creatively but very few systems in the world at the moment
Dolby ATMOS, Isono, Wavefield Synthesis, Object Based Audio
2D Dome Space Plugins
Navegar - FulldomeSAT - Dome Cam 2.0Andrew Hazelden ScriptsE&S - Virtual ProjectorsSky Skan - DomeFX
Fulldome Stereoscopic 3D
Parallel Camera TechniqueHighly developed existing flat screen techniqueUse any render systemFlipped when looking behindNo S3D to the sidesAll depth budget inside the domeNo negative stereo without post-convergence
Fulldome Stereoscopic 3D
Stereoscopic Lens ShaderRequires specific render engines and raytracing (Mental Ray, Vray)Full panoramic S3D everywhere you lookHigher degree of control of stereoscopic effectAllow for head tilt and roll which is important in the dome enviroment
DomeMaster3D - http://www.andrewhazelden.com/
BRAIN SHEAR
The DISPARITY between what the brain SHOULD be seeing and what it’s ACTUALLY seeing is what causes PAIN.
Divergence - When your eyes move outwardsVertical Disparity - Things not matching upAccommodation - Fast changes in stereo depth
PhotogrammetryAutodesk 123D CatchMicrosoft PhotosynthXrez
Green screenRegular flat capture integrated into CG fisheye footage
Live capture
First decision is decide what size and resoloution dome your work will be screened on
Single camera vs multi camera vs budget
Cameras
iPhoneCompact with lens adapter - Canon G SeriesGoProDSLR - Canon, Nikon4k+ Digital Cinema Cameras - Red Epic, Canon C500
For cropped sensors(Canon 650D, 60D, 7DNikon DX format)
Sigma 4.5mm Sunex 5.6mm
For full-frame sensors(Canon 5D, Nikon FX Format)
Sigma 8mmCanon 8mm-15mmPelang 8mmNikon 8mmNikon 6mm
Multi-camera rigs
GoPro FreedomGoPro HeroLadybugTotavisionImmersive Media DodecaSA360 Panoramic Camera
TimelapseIntervelometerTripod
Spherical/Gigapixel CaptureGigapanNodal NinjaFreestlye and fix in post
Resourceshttp://www.fddb.org/
http://www.imersa.org/standardshttp://www.andrewhazelden.com/
http://fulldome.ning.com/http://extranet.spitzinc.com/download/
Freedom 360Kolor
Fulldome Festival JenaSAT iX Symposium
http://nsccreative.com/Google groups - Dome-L, FAR: Fulldome Animators Resource
Yahoo groups - Fulldome, small_planetariums Facebook - 360 Video Professionals, Fulldome
tw
Specialists in CG large format immersive experiences
Thanks
Paul [email protected]
Tweet us @nsccreativensccreative.com