PAT / FIELD GOAL & BLOCK FRED GUIDICI 650-670-0777 [email protected] “ LET’S GET IT STARTED! ”
SPECIAL TEAMS DRILLS MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763...
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Transcript of SPECIAL TEAMS DRILLS MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763...
SPECIAL TEAMSDRILLS
MENLO COLLEGEFRED GUIDICI
HEAD COACH &
SPECIAL TEAMS COORDINATOR650-543-3763
[email protected]“DON’T SING IT, BRING IT”
B1
B2
B1
B2
B1
B2
DOUBLE TEAM
1. SPLIT 2. RUN THRU 3. RUN AROUND
KICK OFF DRILLS
B1
AVOID: BEAT THAT ASS!
2-GAP
BC
B1
B2
SHOOT N RUN
BC
B1 B1 B2
RIP THRU
BC
SHIELDSHIELD
BAGS
X
BC
B1
CM
CM
CM CM
CMCM
CM CM CM
BEAT THE SET-UP DRILL
FORMTACKLE
FORMTACKLE
FORMTACKLE
FORMTACKLE
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KICK OFF DRILLSDefeating Double Teams
Drive Upfieldand Climb
Avoid Opposite – Angle Tackle
Split RunThru
Avoid
BCBC
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Defeating Kick Out Blocks
Drive Upfieldand Split
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KICK OFF DRILLSR
SS
SS
RR
R
SpeedAvoid OppositeSplit DBL TeamShuffleBrea
k D
own
Tack
leBr
eak
Dow
nTa
ckle
Brea
k D
own
Tack
leBr
eak
Dow
nTa
ckle
Shuffle
Shuffle
Shuffle
SpeedAvoid Opposite
Split DBL Team
SpeedAvoid Opposite
Split DBL Team
SpeedAvoid OppositeSplit DBL Team
BC B3
AVOID, RIP & WRAP
B3
KICK OFF DRILLS
F1
BAGS
AVOIDRIP THRU
GAUNTLET
B1B2BC X XB1
B1B1 X
BAGS
RIP THRU2-GAP FORMTACKLE AVOID
FORMTACKLE
BC B1
AVOID, 2-GAP & WRAP
SHIELDF1
2-GAP AVOID FORMTACKLE
XX XXBC
FORMTACKLE
AVOID
AVOIDAVOIDAVOIDAVOID
CM
CM
CM
CM
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RR
R R
#1 #2 #3 #4 #5 #6 #7 #8
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KO / PUNT LEVERAGE DRILL
Jugs/QB
Line #1 – L1, LE
Line #2 – L2, LTLine #3 – L3, LGLine #4 – L4, LB, SnLine #5 – R4, RB, Sn
Line #6 – R3, RGLine #7 – R2, RTLine #8 – R1, RE
Pride/Strike Players Leverage Drill
Objective: Cover the field with good lane presence while keeping the returner on your inside shoulder.
1.The whistle will blow after the ball is thrown2.All coverage players will sprint down field3.All coverage players will break down 5yds from the returner4.All coverage players will shuffle w/ the returner (good base)5.Second whistle returner will turn up-field and all cover players will converge and squeeze the returner
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RR
R R
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KO / PUNT PURSUIT DRILL
Jugs/QB
Line #1 – L1, LELine #2 – L2, LTLine #3 – L3, LGLine #4 – L4, LB, SnLine #5 – R4, RB, SnLine #6 – R3, RGLine #7 – R2, RTLine #8 – R1, RE
Pride/Strike Players Pursuit Drill
Objective: Cover the field with good lane presence while keeping the returner on your inside shoulder and taking proper pursuit angles.
1.The whistle will blow after the ball is thrown2.All coverage players will sprint down field3.All coverage players will break down 5yds from the returner4. All coverage players will take proper angles off the return direction
##
K
RF
BC
B1
IFFY ZONE (STRIKE)
BC
##
BC
RC
RC
CONTAINER EDGE DRILL
CONTAINER / FOLDER / KICKER
BEAT THE CROSSER DRILL
B1 B1 B1 B1 B1 B1
B2 B2 B2 B2 B2 B2
KICK OFF DRILLS
CM
CMCMCM
BAG
BC FORMTACKLE
FORMTACKLE
FORMTACKLE
FORMTACKLE
E
DM
FB FB E E
DM
FB FB EB BAB BA
RG RK RFRCRHLHLGLKLF LC
WEDGE FIT DRILL
KICK OFF DRILLS
10 yards10 yards
BEAT THE SET-UP DRILL - INDIVIDUAL
10 yards
X
COACH
1. COACH WILL GIVE THE BLOCKER THE RETURN SIDE SIGNAL2. COVERMAN MUST BEAT THE SET UP OF THE BLOCKER OR "BEAT HIS ASS" TO THE RETURN SIDE.3. RETURNER WILL BREAK TO THE RETURN SIDE
20 yards
BLOCKER
COVERMAN
RETURNER
10 yards
KICK OFF GROUP DRILLS "CORE PLAYERS"HITMEN, GUNNERS & KNIFERS
fig 2a
T CG
LK LG
TCG
LK LG
fig 1b
fig 2b
G
LK LG
T G C T CG
LK LG
fig 1b
INDICATOR READ
BEAT THE CROSS BLOCK
BEAT THE DOWN BLOCK
BEAT THAT ASS BLOCK OR SHOOT N RUN
LH LH
LHLH
KICK OFF GROUP DRILLS FOLDERS
DM
DM
DM
##
##
fig 1a
fig 2a
LF
LFLF
RFSHUFFLESNAP, TURN & RUN
fig 3a
O
AVOID
FOLDERS (1's)A. Be 15 yards off the Returner and keep him 2-3 yards inside of you in a fold position. Be aggressive. Form a "V" with other Fold Man on the Returner. Fill any seam or hole in the wedge. Tackle high and sure. Alert gimmicks etc. Keep your proper leverage on Returner. Keep the ball INSIDE of you and in FRONT of you AT ALL TIMES. You cannot be blocked. Bracket the Returner (keeping him inside of you until he's tackled)
1. If the ball breaks up the alley, get to the Returners outside pec (fig 1a)2. If the ball bounces early, track the hip of the Returner (fig 2a)3. If the ball breaks up and away, "Snap, Turn & Run" Profile Tackle (fig 3a) ATTACK, DO NOT JUST SIT & HANG!
SHUFFLE
SNAP, TURN & RUN
FRONTSIDE FOLDER BACKSIDE FOLDER
BACKSIDE FOLDER
DM
##
KK
##DM
DM DM
Throwback
Reverse
FB
DM
DM
Reverse
LE
fig 1a fig 1b
A. If the ball comes at you. "ATTACK" B. Vs Wedge "CAP THE STOVEPIPE"
FOLDERS: NEVER BE FARTHER THAN 15 YARD DEEP OR 2-3 YARDS OUTSIDE OF THE RETURNER.
O O O O
RF
DM DMReverse
RF
ALERT GIMMICKS: BE READY TO BOUNCE OUT
FRONTSIDE FOLDER
RCRC
KICK OFF GROUP DRILLS CONTAINERS
A. IF THEY ALL GO AWAY. GET TO THE TACKLES HIP, TIGHT TO HIS BUTT. SCRAPE PAINT, LEAN AND TRACK THE HIP OF THE RETURNER. (fig 1b)
DM
T
E
FB
fig. 1c
DM
E
FB
fig. 1d
T
D. IF THE TACKLE GOES STRAIGHT BACK & END DISAPEARS INSIDE, THE RETURN IS COMING AT YOU. RUN AT THE TACKLES BUTT & FIT ON OUTER EDGE OF WEDGE OR RIP THRU WEDGE DOUBLE. (fig 1d)
C. IF THE TACKLE BACKPEDALS OR ATTEMPTS A TURNBACK BLOCK ON YOU, EYE FIXATE OUTSIDE, SWAT & SCRAPE PAINT INSIDE. TRACK THE HIP OF THE RETURNER (fig 1c)
LC
LC
DM
T
E
FB
LC LF
LF
LF
DM
E
T
FB
LC
DM DMDM DM
REVERSE THROWBACK
FB FB FBFB
RE
TT
T
RE
RC LC RC
fig. 1e
E. IF ANY STAYS OR DRIFTS, ALERT THROWBACK OR REVERSE (fig 1e)
LF
T
E
T
LE
FB
ET
FB
DOUBLE TEAM3
KICK OFF RETURN DRILLS
3 4
T G TG
7 8
8
74
3
3
3 4
CROSS DRILL
FB
9 10
T
TURNBACK DRILL
SCRAPE PAINT SCREEN OUT
LT RG
DMDM
5
4
10 yards10 yards
G
3 4
T
RELE
WEDGE DRILL
LE
3
KICK OFF RETURN DRILLS
FB WS
DM
DM
T G
3
WS
RE
MAN DRILL
21
FINESSE DRILL
G
3 4
T
NON RETURNER DRILL
LEWS
RE
ROCK DRILL
4
MDM
DM
DM
LEWS
RE
SAFETY OR KICKER
10 yards 10 yards 10 yards
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PUNT RET / KOR DRILL
P
R
L
P
R
L
P
R
L
P
R
L
Steel Rod
Steel Rod
Steel Rod
Steel Rod
Brea
k D
own
Tack
leBr
eak
Dow
nTa
ckle
Brea
k D
own
Tack
le
Brea
k D
own
Tack
le
RELE
LT LG RG RT
1 2 3 4 5 6 7 8 9 10
K
WS
WEDGE
DM
KICK OFF RETURN GROUP DRILL
DM
1 2 3 123
LUB RUB
K
DM DM
FRONTLINE
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PUNT RETURN CIRCUIT
Block Point
Press/Steel Rod
P
Lean & See Ball Hit Hands
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Leverage Drill
xPx
Lean & See Ball Hit Hands
Press vs. Kick Step Press vs. Zone Step
Press vs. Kick StepPress vs. Zone Step
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R
Steel Rod
Read
Lev
erag
e
QB/Jugs
Volleyball Volleyball
x
V V V
1 2 3 4
1 2 3 4
x
C
X
TRACK DRILL
12
34
123
4
1. STANCE 2. GET-OFFS3. BLOCK POINT (one or two at a time)4. VS BAGS
(may add bags or bodies)
PUNT RETURN DRILLS
ROCKET DRILLS
PUNT BLOCK
x
V
x
5 5
V
VV (may add bags or
bodies)
x
WIGGLE DRILL - Beat 2 Blockers
(vs wide)(vs tite)
C
x (one side at a time)
2. SCOOP & SCORE (man from other side)
1. RUN THRU BLOCK POINT
(one or two at a time)
C
XV VV
PUNT BLOCK DRILLS
x
CAMERA
9 yards
CP: HEAL TO TOE STANCE ASS UP WEIGHT FORWARD INSIDE LEG BACK OUTSIDE ARM UP GET OFF ON BALL MOVEMENT RIP THRU AND BEND TO BLOCK POINT SIMULATE PUNT BLOCK AT CONE
x
BALL BALL
BAGBAG
BLOCK POINT BLOCK POINT 9 yards
BAGBAG3 yards 3 yards
VVRIGHT SIDE
LEFT SIDE
1. STANCE 2. GET-OFFS3. BEND TO BLOCK POINT
BURST, BEND & BLOCK
MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT
PUNT BLOCK DRILLS
CAMERA
BALL
BLOCK POINT
RIGHT SIDELEFT SIDE
1. STANCE 2. GET-OFFS3. BEND TO BLOCK POINT
MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT
BEAT THE WING
6 yards 6 yards
10 yards
WING
CP: HEAL TO TOE STANCE ASS UP WEIGHT FORWARD INSIDE LEG BACK OUTSIDE ARM UP GET OFF ON BALL MOVEMENT RIP THRU AND BEND TO BLOCK POINT OR COME UNDER HIM TO BLOCK POINT SIMULATE PUNT BLOCK AT CONE
WING
P
2 9
PUNT RETURN DRILLS
V V2 YARDS
CAMERA
USE STICKS FOR BALL MOVEMENT
1. GET OFFS VS AIR fig. A
2. GET OFFS VS SHIELDS (HAND PLACEMENT) fig. B
fig. A fig. B
ROCKET DRILLS
c.p EYE THE BACK TIP OF THE BALL HEAD & EYES UP THROW THE KNIVES (100)- HANDS INSIDE - FRAME IT UP STICK TO HIM LIKE GLUE POUND THE KNEES AND DRIVE HIM BACK INTO THE PUNTER
B BXXXX
V
V
2 YARDS
PUNT RETURN DRILLS
CAMERA
PIN DRILL
USE STICKS FOR BALL MOVEMENTXB
COACH
PIN DRILL
1. GET OFFS VS SHIELDS ON BALL MOVEMENT 2. GIVE DIRECTION TO PUNT TEAM
c.p. KEEP THE COVERMAN IN THE PIN FOR AS LONG AS HE CAN. SHUFFLE WITH HIM. WHEN HE BREAKS FREE:LOCK OUT THE ESCAPE SIDE ARMSNAP EYES TO HIS FEET
V
X
V
PUNT RETURN DRILLS
V V
CAMERA
SHADOW DRILLTRICEP & SCRAPE PAINT
BC BC
COACH
GIVE DIRECTION TO COVERMEN
XX
FIRST START IN THE PINWHEN HE BREAKS FREELOCK OUT THE ESCAPE SIDE ARMSNAP EYES ON HIS FEET
IF HE COMES TO YOU - SCRAPE PAINT:INSIDE ARM AT 90 DEGREES WITH HAND OPENHOLD HIS PRESSURESTAY EVEN OR SLIGHTLY BEHIND HIM STAY BETWEEN HIM AND THE RETURNER
IF HE GOES AWAY FROM YOU - TRICEPCUP THE BACK OF HIS TRICEPHOLD HIS PRESSURESTAY EVEN OR SLIGHTLY BEHIND HIMSTAY BETWEEN HIM AND THE RETURNER
PUNT RETURN DRILLS
V V
CAMERA
1. FIRST START WITH HAND ON HIS TRICEP EYES ON THE FEETTURN WHEN HE TURNSPUNCHSHUFFLE WITH HIMLOCK OUT ESCAPE SIDE ARMSNAP EYES ON HIS FEETINSIDE ARM AT 90 DEGREES WITH HAND OPENHOLD HIS PRESSURESTAY BETWEEN HIM AND THE RETURNER
2. SECOND START SCRAPING PAINTEYES ON THE FEETTURN WHEN HE TURNSPUNCHSHUFFLE WITH HIMLOCK OUT ESCAPE SIDE ARMSNAP EYES ON HIS FEETINSIDE ARM AT 90 DEGREES WITH HAND OPENHOLD HIS PRESSURESTAY BETWEEN HIM AND THE RETURNER
FINISH DRILL
BC BC
XX
LEFT SIDE RIGHT SIDE
B
T
BC
T
BC
B
FACE TO ASS OPPOSITE SIDE
GET TO THE CUT-OFF
PUNT RETURN DRILLS
T B T B
SCRAPE PAINT
V
PR
3
1. RUN PATH BETWEEN CP & RETURNER.2. STICK BUTT OUT3. CUT OFF CP FROM RETURNER.
SCREEN OUT
V
1
1. HANDS BEHIND BACK.2. KEEP EYES ON CHEST #'S.3. SHOOT HANDS INSIDE.4. RESET HANDS5. WIDEN FEET,SINK HIPS & STAY LOW.
MIRROR
POINT MAN
T
BC
PM
15 yards
PUNT RETURN DRILLS
C
R
1
2
3
4
VV x V V
1 2 3 4
V
V
V
V
WALL DRILL
PM
R
1
2
3
4
PM
R
1
2
3
4
V
V
V
V
PM
1. PRE-SET WALL OFF THE POINT MAN (PM) VS AIR2. PRE-SET WALL OFF THE POINT MAN (PM) VS DEFENDERS3. GET OFF THE BALL & SET WALL OFF THE PM VS DEFENDERS
FIG 1.
FIG 2.
FIG 3.
V
1
V V V
1V
V
1VV
V V V V
110 10
10V
101
SPACE DRILLV
1
V
10
V
10
PUNT RETURN
PROGRESSION
JAMMER DRILLS (#1 & #10) VS SPREAD PUNT HITMEN
A. EYES ON CHEST #'S.B. SHOOT HANDS INSIDE.C. RESET HANDSD. WIDEN FEET, SINK HIPS & STAY LOW.
V 1
PR
SCREEN OUT DRILL1. RUN PATH BETWEEN CP & RETURNER.2. STICK BUTT OUT3. CUT OFF CP FROM RETURNER.
MIRROR DRILL1. HANDS BEHIND BACK.2. KEEP EYES ON CHEST #'S.3. SHOOT HANDS INSIDE.4. RESET HANDS5. WIDEN FEET,SINK HIPS & STAY LOW.
O XX
O XX
VICE DRILLA. INSIDE RELEASEB. OUTSIDE RELEASE
SHADOW DRILL1. NUDGE THE TRICEP AND WIDEN.2. FINISH - WHEN HE SETTLES * MAY USE SCREEN OUT TECHNIQUE
PUNT DRILLS
C.P. - must give the returner adequate room to field the punt. There is no halo rule!
SPREAD PUNT
HITMEN DRILLS
TIME UP DRILL1. GET TO RECEIVER AS HE CATCHES THE BALL AND TIME UP HIT ON YOUR LANDMARK (HIS NEAR PEC). 2. vs FAIR CATCH.
POOCH PUNT DRILLS
1. LOCATE DRILL LOCATING THE BALL INSIDE THE 10 YARD LINE. VS FAIR CATCH OR BLUFF BY THE RETURNER 1ST MAN GOES PAST RETURNER TO THE GOAL LINE 2ND MAN FRONTS UP RETURNER. (FIND THE BALL & DOWN IT IN PLAY)
2. TAP DRILL KEEPING BALL FROM GOING INTO THE ENDZONE. (TAP BACK AND RECOVER)
PR
HHCOACH
PUNT DRILLSSPREAD PUNT
HITMEN DRILLS
BLOCKING DRILL (TIGHT PUNT) IF CALLED DOWN BY JACK (PIVOT, PUNCH, SLAM AND GO)
1. PIVOT, PUNCH, SLAM & GO VS AIR
2. PIVOT, PUNCH, SLAM & GO VS RUSHERS
4 3 2 1G T H C
1. RELEASES (single press) A. RIP B. SWAT AND RIP C. TOMAHAWK CHOP D. STICK AND GO
CAMERA
J J
H H
BALL
10 YARDS
CP: "BROOMS" ON ALL RELEASES / NO SWIMS OR ARM OVERS STAY TIGHT TO JAMMMER DURING RIP GET BACK ON THE MIDLINE (STACK) OF THE JAMMER
DRILLA. BALL MOVEMENT (STICKS) 1. VS AIR 2. VS MAN STANDING STILL 3. VS MAN LIVECP: MAKE IT A RACE FOR 10 YARDS
PUNT DRILLSSPREAD PUNT
2. RELEASES (double press) A. RIP B. SPEED C. DOWN THE LINE
MIRROR DRILL1. TAKE AWAY HANDS OF JAMMER AND GET AROUND HIM.
HITMEN DRILLS
J
H
20 yards RETURNER
CM BL
COACH
CMBL
RIGHT SIDELEFT SIDE
KNIFE OR BACKDOOR DRILL
"BACKDOOR""KNIFE"
PUNT OR KICK OFF COVERAGE DRILLS
1. BLOCKERS WILL START WITH INSIDE HAND CUPPED ON TRICEP OF COVERMEN,2. ON COACHES COMMAND COVERAGE WILL BEGIN AND RETURNER WILL BREAK TO EITHER SIDE OR UP THE MIDDLE.3. COVERMEN WILL EXECUTE A "KNIFE" TECHNIQUE BY REDUCING THE HIP & SHOULDER (BROOMS) AND PLAY UNDER THE BLOCKER TO GET TO THE RETURNER OR HE MAY USE THE BLOCKERS' MOMENTUM AND EXECUTE A "BACKDOOR" TECHNIQUE BY GRABBING THE BACK OF HIS SHOULDER PADS AND COME BEHIND HIM TO GET TO THE RETURNER.4. COVERMEN MUST KEEP THEIR HEAD TO THE LEVERAGE SIDE
PUNT DRILLS
X X X
X X X
GT
C
T
C
2 3 4 5
X
X
(CENTERS, JACKS, PUNTERS)
C
J
P
5
5 5C
J
P
5 5C
J
P
5 5
G T
C
2 3 4 5
XG
5
V VV V
"LAKE"
1. VS AIR (RIVER/LAKE)2. VS MAN 2 ON 2 A. TWISTS B. DBL. GAP
J
5
5C
P
V V
X X X X X X
V V V V V V
PROGRESSION (GUARDS, TACKLES, CONTAINERS)
SPREAD PUNT
1. KICK SLIDE VS AIR (vertical sets) GET DEPTH!
2. a. 2 ON 1 (vertical sets) WIDER = DEEPER b. 2 ON 2
3. 1/2 LINE VS AIR A. SPLITS & ALIGNMENT B. KICK SLIDE
4. 1/2 LINE VS MAN A. (vertical sets) B. TWISTS C. STACKS
PROGRESSION
PUNT GROUP
CLT LG
LC
RG RTRC
J
P
C
J
P
3. WHOLE LINE VS MAN TWISTS
P"LAKE"
2 3 4 5 5
LCLT
C RGRT
RC
J
LG
4 3 2
SPREAD PUNT
2
4
5 5
LCLT
C RG RT
RC
J
LG
P
4
3 2
"LAKE"
4. WHOLE LINE VS MAN STACKS
3
2 3 4 5 5
LCLT
C RGRT
RC
J
LG
P
4 3 2
"LAKE"
2 3 4 5 5
LCLT
C RGRT
RC
J
LG
P
4 3 2
"LAKE"
2. WHOLE LINE VS MAN (vertical sets) WIDER = DEEPER
5. WHOLE LINE VS JAMMER RUSH
LH RH
11
"LAKE" "RIVER"
1. HALF LINE VS AIR (vertical sets) GET DEPTH!
20 yards RETURNER
CM BL
COACH
CMBL
RIGHT SIDELEFT SIDE
KNIFE OR BACKDOOR DRILL
"BACKDOOR""KNIFE"
PUNT OR KICK OFF COVERAGE DRILLS
1. BLOCKERS WILL START WITH INSIDE HAND CUPPED ON TRICEP OF COVERMEN,2. ON COACHES COMMAND COVERAGE WILL BEGIN AND RETURNER WILL BREAK TO EITHER SIDE OR UP THE MIDDLE.3. COVERMEN WILL EXECUTE A "KNIFE" TECHNIQUE BY REDUCING THE HIP & SHOULDER (BROOMS) AND PLAY UNDER THE BLOCKER TO GET TO THE RETURNER OR HE MAY USE THE BLOCKERS' MOMENTUM AND EXECUTE A "BACKDOOR" TECHNIQUE BY GRABBING THE BACK OF HIS SHOULDER PADS AND COME BEHIND HIM TO GET TO THE RETURNER.4. COVERMEN MUST KEEP THEIR HEAD TO THE LEVERAGE SIDE
E
2
T
C
G
4
G
1
T
5
E
2
E
G
G
5C
3
U
U
E
1
PUNT DRILLS TIGHT PUNT PROGRESSION
1. PIVOT, PUNCH & SLAM VS AIR
2. PIVOT, PUNCH & SLAM VS RUSHERS
4. DOUBLE BUMP TECHNIQUE VS RUSHERS
3. DOUBLE BUMP TECHNIQUE VS AIR
6. WIDE GRIP BENCH TECHNIQUE VS RUSHERS
5. HIGH SLAM TECHNIQUE VS RUSHER
E
2
T CG
4
G
1T
5
E
2C
4
J
53 3
U U
J
1
E
2
T CG
4
G
1
T
5
E
2C
4
J
53 3
U U
J
1
PUNT DRILLS TIGHT PUNT PROGRESSION
P P
7. JACK DRILL GROUP: 1/2 LINE FOR MAX REPS PERSONNEL: RUSHERS, JACK, PUNTER & CENTER OTHERS CAN BE USED WITH BAGS OR BODIES. DRILL: COACH PICKS WHICH RUSHERS COME. JACK MUST BLOCK MDM THAT THREATENS PUNTER.
P P
"ME" CALL
"YOU" CALL
8. 1/2 LINE DRILL GROUP: 1/2 LINE FOR MAX REPS PERSONNEL: CENTER, GUARDS, TACKLES, ENDS, JACK, UPBACKS, PUNTER & RUSHERS DRILL: LIVE RUSHES TO BLOCK PUNT. ENDS GIVE "ME / YOU" CALLS MAY ADD RELEASE & COVERAGE.
TCT TCTTCTE G T ECGT
SK
CE TGC G EV V VV VVV
RW
SKCTETE
LW
X
X
SNAPPER
HOLDER
PORTA PIT
TG
KICKERX
OVERLOAD, TE HINGE DRILL
RW
SK C TE
"OUT" DRILL
OVERLOAD DRILL
SKINNER DRILL
P.A.T. / F.G. DRILLS
P.A.T. / F.G. BLOCK DRILLS
T
GAP DRILL
SK S
WING DOUBLE BUMP, TE HINGE DRILL WING DRILL"DOUBLE BUMP"
C
C
TERW
C
CRASHER DRILL
X
SNAPPER
HOLDER
KICKERX
X
RWTE