SPECIAL TEAMS DRILLS MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763...

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SPECIAL TEAMS DRILLS MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763 [email protected] “DON’T SING IT, BRING IT”

Transcript of SPECIAL TEAMS DRILLS MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763...

SPECIAL TEAMSDRILLS

MENLO COLLEGEFRED GUIDICI

HEAD COACH &

SPECIAL TEAMS COORDINATOR650-543-3763

[email protected]“DON’T SING IT, BRING IT”

B1

B2

B1

B2

B1

B2

DOUBLE TEAM

1. SPLIT 2. RUN THRU 3. RUN AROUND

KICK OFF DRILLS

B1

AVOID: BEAT THAT ASS!

2-GAP

BC

B1

B2

SHOOT N RUN

BC

B1 B1 B2

RIP THRU

BC

SHIELDSHIELD

BAGS

X

BC

B1

CM

CM

CM CM

CMCM

CM CM CM

BEAT THE SET-UP DRILL

FORMTACKLE

FORMTACKLE

FORMTACKLE

FORMTACKLE

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KICK OFF DRILLSDefeating Double Teams

Drive Upfieldand Climb

Avoid Opposite – Angle Tackle

Split RunThru

Avoid

BCBC

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Defeating Kick Out Blocks

Drive Upfieldand Split

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KICK OFF DRILLSR

SS

SS

RR

R

SpeedAvoid OppositeSplit DBL TeamShuffleBrea

k D

own

Tack

leBr

eak

Dow

nTa

ckle

Brea

k D

own

Tack

leBr

eak

Dow

nTa

ckle

Shuffle

Shuffle

Shuffle

SpeedAvoid Opposite

Split DBL Team

SpeedAvoid Opposite

Split DBL Team

SpeedAvoid OppositeSplit DBL Team

BC B3

AVOID, RIP & WRAP

B3

KICK OFF DRILLS

F1

BAGS

AVOIDRIP THRU

GAUNTLET

B1B2BC X XB1

B1B1 X

BAGS

RIP THRU2-GAP FORMTACKLE AVOID

FORMTACKLE

BC B1

AVOID, 2-GAP & WRAP

SHIELDF1

2-GAP AVOID FORMTACKLE

XX XXBC

FORMTACKLE

AVOID

AVOIDAVOIDAVOIDAVOID

CM

CM

CM

CM

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RR

R R

#1 #2 #3 #4 #5 #6 #7 #8

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KO / PUNT LEVERAGE DRILL

Jugs/QB

Line #1 – L1, LE

Line #2 – L2, LTLine #3 – L3, LGLine #4 – L4, LB, SnLine #5 – R4, RB, Sn

Line #6 – R3, RGLine #7 – R2, RTLine #8 – R1, RE

Pride/Strike Players Leverage Drill

Objective: Cover the field with good lane presence while keeping the returner on your inside shoulder.

1.The whistle will blow after the ball is thrown2.All coverage players will sprint down field3.All coverage players will break down 5yds from the returner4.All coverage players will shuffle w/ the returner (good base)5.Second whistle returner will turn up-field and all cover players will converge and squeeze the returner

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RR

R R

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KO / PUNT PURSUIT DRILL

Jugs/QB

Line #1 – L1, LELine #2 – L2, LTLine #3 – L3, LGLine #4 – L4, LB, SnLine #5 – R4, RB, SnLine #6 – R3, RGLine #7 – R2, RTLine #8 – R1, RE

Pride/Strike Players Pursuit Drill

Objective: Cover the field with good lane presence while keeping the returner on your inside shoulder and taking proper pursuit angles.

1.The whistle will blow after the ball is thrown2.All coverage players will sprint down field3.All coverage players will break down 5yds from the returner4. All coverage players will take proper angles off the return direction

##

K

RF

BC

B1

IFFY ZONE (STRIKE)

BC

##

BC

RC

RC

CONTAINER EDGE DRILL

CONTAINER / FOLDER / KICKER

BEAT THE CROSSER DRILL

B1 B1 B1 B1 B1 B1

B2 B2 B2 B2 B2 B2

KICK OFF DRILLS

CM

CMCMCM

BAG

BC FORMTACKLE

FORMTACKLE

FORMTACKLE

FORMTACKLE

E

DM

FB FB E E

DM

FB FB EB BAB BA

RG RK RFRCRHLHLGLKLF LC

WEDGE FIT DRILL

KICK OFF DRILLS

10 yards10 yards

BEAT THE SET-UP DRILL - INDIVIDUAL

10 yards

X

COACH

1. COACH WILL GIVE THE BLOCKER THE RETURN SIDE SIGNAL2. COVERMAN MUST BEAT THE SET UP OF THE BLOCKER OR "BEAT HIS ASS" TO THE RETURN SIDE.3. RETURNER WILL BREAK TO THE RETURN SIDE

20 yards

BLOCKER

COVERMAN

RETURNER

10 yards

KICK OFF DRILLS

LGLK RG RKRHLH

KLC RC

X X X X X X XX

BEAT THE SET-UP DRILL - TEAM

KICK OFF GROUP DRILLS "CORE PLAYERS"HITMEN, GUNNERS & KNIFERS

fig 2a

T CG

LK LG

TCG

LK LG

fig 1b

fig 2b

G

LK LG

T G C T CG

LK LG

fig 1b

INDICATOR READ

BEAT THE CROSS BLOCK

BEAT THE DOWN BLOCK

BEAT THAT ASS BLOCK OR SHOOT N RUN

LH LH

LHLH

KICK OFF GROUP DRILLS FOLDERS

DM

DM

DM

##

##

fig 1a

fig 2a

LF

LFLF

RFSHUFFLESNAP, TURN & RUN

fig 3a

O

AVOID

FOLDERS (1's)A. Be 15 yards off the Returner and keep him 2-3 yards inside of you in a fold position. Be aggressive. Form a "V" with other Fold Man on the Returner. Fill any seam or hole in the wedge. Tackle high and sure. Alert gimmicks etc. Keep your proper leverage on Returner. Keep the ball INSIDE of you and in FRONT of you AT ALL TIMES. You cannot be blocked. Bracket the Returner (keeping him inside of you until he's tackled)

1. If the ball breaks up the alley, get to the Returners outside pec (fig 1a)2. If the ball bounces early, track the hip of the Returner (fig 2a)3. If the ball breaks up and away, "Snap, Turn & Run" Profile Tackle (fig 3a) ATTACK, DO NOT JUST SIT & HANG!

SHUFFLE

SNAP, TURN & RUN

FRONTSIDE FOLDER BACKSIDE FOLDER

BACKSIDE FOLDER

DM

##

KK

##DM

DM DM

Throwback

Reverse

FB

DM

DM

Reverse

LE

fig 1a fig 1b

A. If the ball comes at you. "ATTACK" B. Vs Wedge "CAP THE STOVEPIPE"

FOLDERS: NEVER BE FARTHER THAN 15 YARD DEEP OR 2-3 YARDS OUTSIDE OF THE RETURNER.

O O O O

RF

DM DMReverse

RF

ALERT GIMMICKS: BE READY TO BOUNCE OUT

FRONTSIDE FOLDER

RCRC

KICK OFF GROUP DRILLS CONTAINERS

A. IF THEY ALL GO AWAY. GET TO THE TACKLES HIP, TIGHT TO HIS BUTT. SCRAPE PAINT, LEAN AND TRACK THE HIP OF THE RETURNER. (fig 1b)

DM

T

E

FB

fig. 1c

DM

E

FB

fig. 1d

T

D. IF THE TACKLE GOES STRAIGHT BACK & END DISAPEARS INSIDE, THE RETURN IS COMING AT YOU. RUN AT THE TACKLES BUTT & FIT ON OUTER EDGE OF WEDGE OR RIP THRU WEDGE DOUBLE. (fig 1d)

C. IF THE TACKLE BACKPEDALS OR ATTEMPTS A TURNBACK BLOCK ON YOU, EYE FIXATE OUTSIDE, SWAT & SCRAPE PAINT INSIDE. TRACK THE HIP OF THE RETURNER (fig 1c)

LC

LC

DM

T

E

FB

LC LF

LF

LF

DM

E

T

FB

LC

DM DMDM DM

REVERSE THROWBACK

FB FB FBFB

RE

TT

T

RE

RC LC RC

fig. 1e

E. IF ANY STAYS OR DRIFTS, ALERT THROWBACK OR REVERSE (fig 1e)

LF

T

E

T

LE

FB

ET

FB

DOUBLE TEAM3

KICK OFF RETURN DRILLS

3 4

T G TG

7 8

8

74

3

3

3 4

CROSS DRILL

FB

9 10

T

TURNBACK DRILL

SCRAPE PAINT SCREEN OUT

LT RG

DMDM

5

4

10 yards10 yards

G

3 4

T

RELE

WEDGE DRILL

LE

3

KICK OFF RETURN DRILLS

FB WS

DM

DM

T G

3

WS

RE

MAN DRILL

21

FINESSE DRILL

G

3 4

T

NON RETURNER DRILL

LEWS

RE

ROCK DRILL

4

MDM

DM

DM

LEWS

RE

SAFETY OR KICKER

10 yards 10 yards 10 yards

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PUNT RET / KOR DRILL

P

R

L

P

R

L

P

R

L

P

R

L

Steel Rod

Steel Rod

Steel Rod

Steel Rod

Brea

k D

own

Tack

leBr

eak

Dow

nTa

ckle

Brea

k D

own

Tack

le

Brea

k D

own

Tack

le

RELE

LT LG RG RT

1 2 3 4 5 6 7 8 9 10

K

WS

WEDGE

DM

KICK OFF RETURN GROUP DRILL

DM

1 2 3 123

LUB RUB

K

DM DM

FRONTLINE

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PUNT RETURN CIRCUIT

Block Point

Press/Steel Rod

P

Lean & See Ball Hit Hands

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Leverage Drill

xPx

Lean & See Ball Hit Hands

Press vs. Kick Step Press vs. Zone Step

Press vs. Kick StepPress vs. Zone Step

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R

Steel Rod

Read

Lev

erag

e

QB/Jugs

Volleyball Volleyball

x

V V V

1 2 3 4

1 2 3 4

x

C

X

TRACK DRILL

12

34

123

4

1. STANCE 2. GET-OFFS3. BLOCK POINT (one or two at a time)4. VS BAGS

(may add bags or bodies)

PUNT RETURN DRILLS

ROCKET DRILLS

PUNT BLOCK

x

V

x

5 5

V

VV (may add bags or

bodies)

x

WIGGLE DRILL - Beat 2 Blockers

(vs wide)(vs tite)

C

x (one side at a time)

2. SCOOP & SCORE (man from other side)

1. RUN THRU BLOCK POINT

(one or two at a time)

C

XV VV

PUNT BLOCK DRILLS

x

CAMERA

9 yards

CP: HEAL TO TOE STANCE ASS UP WEIGHT FORWARD INSIDE LEG BACK OUTSIDE ARM UP GET OFF ON BALL MOVEMENT RIP THRU AND BEND TO BLOCK POINT SIMULATE PUNT BLOCK AT CONE

x

BALL BALL

BAGBAG

BLOCK POINT BLOCK POINT 9 yards

BAGBAG3 yards 3 yards

VVRIGHT SIDE

LEFT SIDE

1. STANCE 2. GET-OFFS3. BEND TO BLOCK POINT

BURST, BEND & BLOCK

MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT

PUNT BLOCK DRILLS

CAMERA

BALL

BLOCK POINT

RIGHT SIDELEFT SIDE

1. STANCE 2. GET-OFFS3. BEND TO BLOCK POINT

MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT

BEAT THE WING

6 yards 6 yards

10 yards

WING

CP: HEAL TO TOE STANCE ASS UP WEIGHT FORWARD INSIDE LEG BACK OUTSIDE ARM UP GET OFF ON BALL MOVEMENT RIP THRU AND BEND TO BLOCK POINT OR COME UNDER HIM TO BLOCK POINT SIMULATE PUNT BLOCK AT CONE

WING

P

2 9

PUNT RETURN DRILLS

V V2 YARDS

CAMERA

USE STICKS FOR BALL MOVEMENT

1. GET OFFS VS AIR fig. A

2. GET OFFS VS SHIELDS (HAND PLACEMENT) fig. B

fig. A fig. B

ROCKET DRILLS

c.p EYE THE BACK TIP OF THE BALL HEAD & EYES UP THROW THE KNIVES (100)- HANDS INSIDE - FRAME IT UP STICK TO HIM LIKE GLUE POUND THE KNEES AND DRIVE HIM BACK INTO THE PUNTER

B BXXXX

V

V

2 YARDS

PUNT RETURN DRILLS

CAMERA

PIN DRILL

USE STICKS FOR BALL MOVEMENTXB

COACH

PIN DRILL

1. GET OFFS VS SHIELDS ON BALL MOVEMENT 2. GIVE DIRECTION TO PUNT TEAM

c.p. KEEP THE COVERMAN IN THE PIN FOR AS LONG AS HE CAN. SHUFFLE WITH HIM. WHEN HE BREAKS FREE:LOCK OUT THE ESCAPE SIDE ARMSNAP EYES TO HIS FEET

V

X

V

PUNT RETURN DRILLS

V V

CAMERA

SHADOW DRILLTRICEP & SCRAPE PAINT

BC BC

COACH

GIVE DIRECTION TO COVERMEN

XX

FIRST START IN THE PINWHEN HE BREAKS FREELOCK OUT THE ESCAPE SIDE ARMSNAP EYES ON HIS FEET

IF HE COMES TO YOU - SCRAPE PAINT:INSIDE ARM AT 90 DEGREES WITH HAND OPENHOLD HIS PRESSURESTAY EVEN OR SLIGHTLY BEHIND HIM STAY BETWEEN HIM AND THE RETURNER

IF HE GOES AWAY FROM YOU - TRICEPCUP THE BACK OF HIS TRICEPHOLD HIS PRESSURESTAY EVEN OR SLIGHTLY BEHIND HIMSTAY BETWEEN HIM AND THE RETURNER

PUNT RETURN DRILLS

V V

CAMERA

1. FIRST START WITH HAND ON HIS TRICEP EYES ON THE FEETTURN WHEN HE TURNSPUNCHSHUFFLE WITH HIMLOCK OUT ESCAPE SIDE ARMSNAP EYES ON HIS FEETINSIDE ARM AT 90 DEGREES WITH HAND OPENHOLD HIS PRESSURESTAY BETWEEN HIM AND THE RETURNER

2. SECOND START SCRAPING PAINTEYES ON THE FEETTURN WHEN HE TURNSPUNCHSHUFFLE WITH HIMLOCK OUT ESCAPE SIDE ARMSNAP EYES ON HIS FEETINSIDE ARM AT 90 DEGREES WITH HAND OPENHOLD HIS PRESSURESTAY BETWEEN HIM AND THE RETURNER

FINISH DRILL

BC BC

XX

LEFT SIDE RIGHT SIDE

B

T

BC

T

BC

B

FACE TO ASS OPPOSITE SIDE

GET TO THE CUT-OFF

PUNT RETURN DRILLS

T B T B

SCRAPE PAINT

V

PR

3

1. RUN PATH BETWEEN CP & RETURNER.2. STICK BUTT OUT3. CUT OFF CP FROM RETURNER.

SCREEN OUT

V

1

1. HANDS BEHIND BACK.2. KEEP EYES ON CHEST #'S.3. SHOOT HANDS INSIDE.4. RESET HANDS5. WIDEN FEET,SINK HIPS & STAY LOW.

MIRROR

POINT MAN

T

BC

PM

15 yards

PUNT RETURN DRILLS

C

R

1

2

3

4

VV x V V

1 2 3 4

V

V

V

V

WALL DRILL

PM

R

1

2

3

4

PM

R

1

2

3

4

V

V

V

V

PM

1. PRE-SET WALL OFF THE POINT MAN (PM) VS AIR2. PRE-SET WALL OFF THE POINT MAN (PM) VS DEFENDERS3. GET OFF THE BALL & SET WALL OFF THE PM VS DEFENDERS

FIG 1.

FIG 2.

FIG 3.

V

1

V V V

1V

V

1VV

V V V V

110 10

10V

101

SPACE DRILLV

1

V

10

V

10

PUNT RETURN

PROGRESSION

JAMMER DRILLS (#1 & #10) VS SPREAD PUNT HITMEN

A. EYES ON CHEST #'S.B. SHOOT HANDS INSIDE.C. RESET HANDSD. WIDEN FEET, SINK HIPS & STAY LOW.

V 1

PR

SCREEN OUT DRILL1. RUN PATH BETWEEN CP & RETURNER.2. STICK BUTT OUT3. CUT OFF CP FROM RETURNER.

MIRROR DRILL1. HANDS BEHIND BACK.2. KEEP EYES ON CHEST #'S.3. SHOOT HANDS INSIDE.4. RESET HANDS5. WIDEN FEET,SINK HIPS & STAY LOW.

O XX

O XX

VICE DRILLA. INSIDE RELEASEB. OUTSIDE RELEASE

SHADOW DRILL1. NUDGE THE TRICEP AND WIDEN.2. FINISH - WHEN HE SETTLES * MAY USE SCREEN OUT TECHNIQUE

PUNT DRILLS

C.P. - must give the returner adequate room to field the punt. There is no halo rule!

SPREAD PUNT

HITMEN DRILLS

TIME UP DRILL1. GET TO RECEIVER AS HE CATCHES THE BALL AND TIME UP HIT ON YOUR LANDMARK (HIS NEAR PEC). 2. vs FAIR CATCH.

POOCH PUNT DRILLS

1. LOCATE DRILL LOCATING THE BALL INSIDE THE 10 YARD LINE. VS FAIR CATCH OR BLUFF BY THE RETURNER 1ST MAN GOES PAST RETURNER TO THE GOAL LINE 2ND MAN FRONTS UP RETURNER. (FIND THE BALL & DOWN IT IN PLAY)

2. TAP DRILL KEEPING BALL FROM GOING INTO THE ENDZONE. (TAP BACK AND RECOVER)

PR

HHCOACH

PUNT DRILLSSPREAD PUNT

HITMEN DRILLS

BLOCKING DRILL (TIGHT PUNT) IF CALLED DOWN BY JACK (PIVOT, PUNCH, SLAM AND GO)

1. PIVOT, PUNCH, SLAM & GO VS AIR

2. PIVOT, PUNCH, SLAM & GO VS RUSHERS

4 3 2 1G T H C

1. RELEASES (single press) A. RIP B. SWAT AND RIP C. TOMAHAWK CHOP D. STICK AND GO

CAMERA

J J

H H

BALL

10 YARDS

CP: "BROOMS" ON ALL RELEASES / NO SWIMS OR ARM OVERS STAY TIGHT TO JAMMMER DURING RIP GET BACK ON THE MIDLINE (STACK) OF THE JAMMER

DRILLA. BALL MOVEMENT (STICKS) 1. VS AIR 2. VS MAN STANDING STILL 3. VS MAN LIVECP: MAKE IT A RACE FOR 10 YARDS

PUNT DRILLSSPREAD PUNT

2. RELEASES (double press) A. RIP B. SPEED C. DOWN THE LINE

MIRROR DRILL1. TAKE AWAY HANDS OF JAMMER AND GET AROUND HIM.

HITMEN DRILLS

J

H

20 yards RETURNER

CM BL

COACH

CMBL

RIGHT SIDELEFT SIDE

KNIFE OR BACKDOOR DRILL

"BACKDOOR""KNIFE"

PUNT OR KICK OFF COVERAGE DRILLS

1. BLOCKERS WILL START WITH INSIDE HAND CUPPED ON TRICEP OF COVERMEN,2. ON COACHES COMMAND COVERAGE WILL BEGIN AND RETURNER WILL BREAK TO EITHER SIDE OR UP THE MIDDLE.3. COVERMEN WILL EXECUTE A "KNIFE" TECHNIQUE BY REDUCING THE HIP & SHOULDER (BROOMS) AND PLAY UNDER THE BLOCKER TO GET TO THE RETURNER OR HE MAY USE THE BLOCKERS' MOMENTUM AND EXECUTE A "BACKDOOR" TECHNIQUE BY GRABBING THE BACK OF HIS SHOULDER PADS AND COME BEHIND HIM TO GET TO THE RETURNER.4. COVERMEN MUST KEEP THEIR HEAD TO THE LEVERAGE SIDE

PUNT DRILLS

X X X

X X X

GT

C

T

C

2 3 4 5

X

X

(CENTERS, JACKS, PUNTERS)

C

J

P

5

5 5C

J

P

5 5C

J

P

5 5

G T

C

2 3 4 5

XG

5

V VV V

"LAKE"

1. VS AIR (RIVER/LAKE)2. VS MAN 2 ON 2 A. TWISTS B. DBL. GAP

J

5

5C

P

V V

X X X X X X

V V V V V V

PROGRESSION (GUARDS, TACKLES, CONTAINERS)

SPREAD PUNT

1. KICK SLIDE VS AIR (vertical sets) GET DEPTH!

2. a. 2 ON 1 (vertical sets) WIDER = DEEPER b. 2 ON 2

3. 1/2 LINE VS AIR A. SPLITS & ALIGNMENT B. KICK SLIDE

4. 1/2 LINE VS MAN A. (vertical sets) B. TWISTS C. STACKS

PROGRESSION

PUNT GROUP

CLT LG

LC

RG RTRC

J

P

C

J

P

3. WHOLE LINE VS MAN TWISTS

P"LAKE"

2 3 4 5 5

LCLT

C RGRT

RC

J

LG

4 3 2

SPREAD PUNT

2

4

5 5

LCLT

C RG RT

RC

J

LG

P

4

3 2

"LAKE"

4. WHOLE LINE VS MAN STACKS

3

2 3 4 5 5

LCLT

C RGRT

RC

J

LG

P

4 3 2

"LAKE"

2 3 4 5 5

LCLT

C RGRT

RC

J

LG

P

4 3 2

"LAKE"

2. WHOLE LINE VS MAN (vertical sets) WIDER = DEEPER

5. WHOLE LINE VS JAMMER RUSH

LH RH

11

"LAKE" "RIVER"

1. HALF LINE VS AIR (vertical sets) GET DEPTH!

20 yards RETURNER

CM BL

COACH

CMBL

RIGHT SIDELEFT SIDE

KNIFE OR BACKDOOR DRILL

"BACKDOOR""KNIFE"

PUNT OR KICK OFF COVERAGE DRILLS

1. BLOCKERS WILL START WITH INSIDE HAND CUPPED ON TRICEP OF COVERMEN,2. ON COACHES COMMAND COVERAGE WILL BEGIN AND RETURNER WILL BREAK TO EITHER SIDE OR UP THE MIDDLE.3. COVERMEN WILL EXECUTE A "KNIFE" TECHNIQUE BY REDUCING THE HIP & SHOULDER (BROOMS) AND PLAY UNDER THE BLOCKER TO GET TO THE RETURNER OR HE MAY USE THE BLOCKERS' MOMENTUM AND EXECUTE A "BACKDOOR" TECHNIQUE BY GRABBING THE BACK OF HIS SHOULDER PADS AND COME BEHIND HIM TO GET TO THE RETURNER.4. COVERMEN MUST KEEP THEIR HEAD TO THE LEVERAGE SIDE

E

2

T

C

G

4

G

1

T

5

E

2

E

G

G

5C

3

U

U

E

1

PUNT DRILLS TIGHT PUNT PROGRESSION

1. PIVOT, PUNCH & SLAM VS AIR

2. PIVOT, PUNCH & SLAM VS RUSHERS

4. DOUBLE BUMP TECHNIQUE VS RUSHERS

3. DOUBLE BUMP TECHNIQUE VS AIR

6. WIDE GRIP BENCH TECHNIQUE VS RUSHERS

5. HIGH SLAM TECHNIQUE VS RUSHER

E

2

T CG

4

G

1T

5

E

2C

4

J

53 3

U U

J

1

E

2

T CG

4

G

1

T

5

E

2C

4

J

53 3

U U

J

1

PUNT DRILLS TIGHT PUNT PROGRESSION

P P

7. JACK DRILL GROUP: 1/2 LINE FOR MAX REPS PERSONNEL: RUSHERS, JACK, PUNTER & CENTER OTHERS CAN BE USED WITH BAGS OR BODIES. DRILL: COACH PICKS WHICH RUSHERS COME. JACK MUST BLOCK MDM THAT THREATENS PUNTER.

P P

"ME" CALL

"YOU" CALL

8. 1/2 LINE DRILL GROUP: 1/2 LINE FOR MAX REPS PERSONNEL: CENTER, GUARDS, TACKLES, ENDS, JACK, UPBACKS, PUNTER & RUSHERS DRILL: LIVE RUSHES TO BLOCK PUNT. ENDS GIVE "ME / YOU" CALLS MAY ADD RELEASE & COVERAGE.

TCT TCTTCTE G T ECGT

SK

CE TGC G EV V VV VVV

RW

SKCTETE

LW

X

X

SNAPPER

HOLDER

PORTA PIT

TG

KICKERX

OVERLOAD, TE HINGE DRILL

RW

SK C TE

"OUT" DRILL

OVERLOAD DRILL

SKINNER DRILL

P.A.T. / F.G. DRILLS

P.A.T. / F.G. BLOCK DRILLS

T

GAP DRILL

SK S

WING DOUBLE BUMP, TE HINGE DRILL WING DRILL"DOUBLE BUMP"

C

C

TERW

C

CRASHER DRILL

X

SNAPPER

HOLDER

KICKERX

X

RWTE