Special Character Resurrection V2.0
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Transcript of Special Character Resurrection V2.0
Special Character Resurrection V2.0
Blood Angels
Veteran Sergeant Cleutin, Guardian of the Sacred ShroudPoints: +30 points
WS BS S T W I A Ld Save
Cleutin 4 4 4 4 2 4 2 9 3+
Origin: Codex: Angels of Death – 2nd Ed.
FoC: Veteran Sergeant Cleutin may be selected as part of an Honour Guard squad. He is an upgrade for a Veteran at the cost indicated above, and replaces the option to upgrade a Veteran to a Standard Bearer. Veteran Sergeant Cleutin is unique, only one may be included in your army.
Special Rules• And They Shall Know No
Fear• The Red Thirst
Wargear• Frag Grenades• Krak Grenades• Bolt Pistol• Close Combat Weapon• Power Armour• The Shroud of Sanguinius
Unit Type• Infantry
Composition• 1 Veteran Sergeant Cleutin
The Shroud of Sanguinius• The Shroud of Sanguinius acts as a Company Standard. In
addition, any unit of Blood Angels within 6” that is charged may choose to gain the Counter Attack USR that turn. If they do so, then they are affected by the Rage USR in the next Blood Angel turn.
Morior The Chosen, Death Company DreadnoughtPoints: 175 points
WS BS S I A Fr Sd Rr
Morior 5 4 6 4 3(4) 13 13 10
Origin: Codex: Blood Angels – 3rd Ed.
FoC: Morior The Chosen is a Death Comnpany Dreadnought and takes up a Troops slot. Morior counts against the limit of one Death Company Dreadnought for every five Death Company models in your army. Morior The Chosen is unique, only one may be included in your army.
Unit Type• Walker
Transport• Morior The Chosen may select a
Drop Pod as a Dedicated Transport Vehicle
Wargear• Bloodfist with built-in Heavy
Flamer• Bloodfist with built-in Meltagun• Smoke Launchers• Searchlight
Composition• 1 Morior The Chosen
Rampage• Morior gains +D3 Attacks on any turn in which he
launches an assault, instead of the normal +1.
Special Rules• Fleet• Furious Charge• None Can Stay My Wrath• Rage• Venerable• Rampage
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Dark Angels
Interrogator-Chaplain AsmodaiPoints: 140 points
WS BS S T W I A Ld Save
Asmodai 5 5 4 4 3 5 3 10 3+
Origin: Codex: Angels of Death – 2nd Ed.
FoC: Asmodai is an Interrogator-Chaplain and takes up an HQ slot. Interrogator-Chaplain Asmodai is unique, only one may be included in your army.
Unit Type• Infantry
Special Rules• Independent Character• Honour of the Chapter• Litanies of Hate• Hunt the Fallen
Wargear• Frag Grenades• Krak Grenades• Bolt Pistol• Crozius Arcanum• Power Armour• The Blades of Reason• Rosarius
Composition• 1 Interrogator-Chaplain Asmodai
The Blades of Reason• The Blades of Reason count as a Close Combat Weapon. In
Close Combat, Asmodai fights either with his Crozius and Bolt Pistol, or with the Blades of Reason. In either case, Asmodai gains the +1 Attack for having a second Close Combat Weapon. When using the Blades of Reason in Close Combat, Asmodai has the Rending rule and any successful wound inflicts Instant Death.
Hunt The Fallen• If Asmodai is included in the army, any enemy Independent
Character that is killed in Close Combat or as part of a Sweeping Advance becomes an additional Objective on the roll of a 4+ if Objectives are being used. If Kill Points are being used then the enemy Independent Character is worth an additional Kill Point on a 4+.
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Veteran Sergeant NamaanPoints: +40 points
WS BS S T W I A Ld Save
Namaan 4 4 4 4 2 5 2 9 4+
Origin: Codex: Dark Angels – 3rd Ed.
FoC: Veteran Sergeant Namaan may be selected as part of a Scout Squad. He is an upgrade for the Scout Sergeant at the cost indicated above. Veteran Sergeant Namaan is unique, only one may be included in your army.
Special Rules• And They Shall Know No
Fear• Infiltrate• Move Through Cover• Combat Squads• Fearless (confers to his
squad)• Evade Detection• Brush Aside Blow
Wargear• Frag Grenades• Krak Grenades• Bolt Pistol• Close Combat Weapon• Scout Armour• Meltabombs• Teleport Homer
Unit Type• Infantry
Composition• 1 Veteran Sergeant Namaan
Evade Detection• If Namaan and his squad didn’t fire in the previous turn, or
have already Gone To Ground, any unit wishing to shoot at them must test to spot them as per Night Fighting. If Night Fighting is already in play, then halve the spotting distance (after it has been multiplied by 3 as normal).
Brush Aside Blow• Once per turn, at the first Initiative step in which a wound is
allocated to Namaan in Close Combat, Namaan can choose to ignore one of those wounds as if the attack had missed.
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Space Wolves
Wolf Guard Durfast of MordrakPoints: +30 points
WS BS S T W I A Ld Save
Durfast 4 4 4 4 1 4 2 9 3+
Origin: Codex: Space Wolves – 2nd Ed.
FoC: Wolf Guard Durfast of Mordrak may be selected as part of a Wolf Guard Pack. He is an upgrade for a Wolf Guard at the cost indicated above. Wolf Guard Durfast of Mordrak is unique, only one may be included in your army.
Special Rules• And They Shall Know No
Fear• Acute Senses• Counter-Attack
Wargear• Frag Grenades• Krak Grenades• Bolt Pistol• Power Weapon• Power Armour• The Helm of Durfast
Unit Type• Infantry
Composition• 1 Wolf Guard Durfast of Mordrak
The Helm of Durfast• One model in Durfast’s Pack may re-roll a single missed To Hit
roll for Shooting each turn.
Wolf Guard RanulfPoints: +165 points
WS BS S T W I A Ld Save
Ranulf 5 5 5 4 2 5 3 9 2+
Origin: Codex: Space Wolves – 2nd Ed.
FoC: Wolf Guard Ranulf may be selected as part of a Wolf Guard Pack. He is an upgrade for a Wolf Guard at the cost indicated above. Wolf Guard Ranulf is unique, only one may be included in your army.
Wargear• Terminator Armour• Storm Bolter• Power Fist• Saga of the Warrior Born• Wolftooth Necklace
Composition• 1 Wolf Guard Ranulf
Unit Type• Infantry
Special Rules• And They Shall Know No Fear• Acute Sense• Counter-Attack• Fearless (confers to any unit he joins)
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Wolf Lord Kyrl GrimbloodPoints: 190 points
WS BS S T W I A Ld Save
Kyrl 6 5 4 4 3 5 4 10 3+
Origin: Codex: Space Wolves – 2nd Ed.
FoC: Kyrl Grimblood is a Wolf Lord and takes up an HQ slot. Wolf Lord Kyrl Grimblood is unique, only one may be included in your army.
Special Rules• And They Shall Know No
Fear• Independent Character• Acute Senses• Counter-Attack
Wargear• Frag Grenades• Krak Grenades• Bolt Pistol• Frost Blade• Power Armour• Wolftooth Necklace• Belt of Russ• Saga of the Hunter
Unit Type• Infantry
Composition• 1 Wolf Lord Kyrl Grimblood
Master Strategist• Before Deployment, you may nominate one Pack, that
doesn’t include any models in Terminator Armour, to gain the Scout USR for the duration of the game.
Options• Kyrl may be accompanied by Fenrisian Wolves as per the Wolf
Lord entry.
Wolf Priest Wulf SternhammerPoints: points
WS BS S T W I A Ld Save
Wulf 5 4 4 4 2 4 2 10 3+
Origin: Games Day 2003.
FoC: Wulf Sternhammer is a Wolf Priest and takes up an HQ slot. Wolf Priest Wulf Sternhammer is unique, only one may be included in your army.
Special Rules• Acute Senses• Counter-Attack• Independent Character• Fearless• Oaths of War• 13th Company
Wargear• Frag & Krak Grenades• Bolt Pistol• Wolf Amulet• Power Armour• Crozius Arcanum• Fang of Morkai• Wolf Tail Talisman• Saga of the Wolfkin
Unit Type• Infantry
Composition• 1 Wolf Priest Wulf Sternhammer
13th Company• Any unit of Grey Hunters may be upgraded to Wulfen at +10
points per model. If this is chosen, all models in the squad gain the Fleet USR and Mark of the Wulfen. However, no other options may be taken for that unit. A Wolf Guard can only be attached to the unit if it has been given the Mark of the Wulfen and nothing else, in which case it also gains Fleet.
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Chaos Space Marines
DoomriderPoints: 175 points
WS BS S T W I A Ld Save
Doomrider 7 5 6 5(6) 4 6 4 10 3+
Origin: Codex: Chaos Space Marines – 3rd Ed.
FoC: Doomrider is a Daemon Prince and takes up an HQ slot. Doomrider is unique, only one may be included in your army.
Unit Type• Monstrous Creature
Special Rules• Fearless• 5+ Invulnerable• Eternal Warrior• Psyker• Wheels of Fire• Summoned• He Comes, He Goes
Wargear• Doombolt• Bolt of Tzeentch• Mark of Slaanesh (included
in profile)• Chaos Space Marine Bike
Composition• 1 Doomrider
Wheels of Fire• Doomrider follows the movement rules for Jetbikes.
Summoned• Doomrider is kept in Reserve and summoned to the
battlefield in the same way as Summoned Lesser Daemons.
He Comes, He Goes• At the start of any Chaos turn where Doomrider is already on
the table, roll a D6. On a roll of a 1, Doomrider disappears for the rest of the game. He doesn’t count as being killed for Kill Point or Victory Point purposes.
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Cypher, The Fallen AngelPoints: 150 points
WS BS S T W I A Ld Save
Cypher 5 5 4 4 3 6 3 10 3+
Origin: Codex: Chaos Space Marines – 3rd Ed.
FoC: Cypher takes up an Elites slot. Cypher is unique, only one may be included in your army.
Composition• 1 Cypher
Unit Type• Infantry
Special Rules• And They Shall Know No
Fear• Animosity• Gunfighter• Divine Protection• Hunted by the Dark Angels• Independent Character
Wargear• Power Armour• Master-crafted Bolt Pistol• Master-crafted Plasma Pistol• Frag & Krak Grenades
Gunfighter• Cypher may fire both pistols in the Shooting Phase.• In Close Combat, Cypher counts as being armed with a Power
Weapon and Close Combat Weapon.
Divine Protection• Cypher is not worth a Kill Point when he is killed.• Cypher has a 4+ Invulnerable Save.
Animosity• If Cypher is part of a non-Fallen Angels squad the unit suffers
-1 Leadership this turn.
Hunted by the Dark Angels• Any Deathwing, Ravenwing or Dark Angel Independent
Character within range of Cypher or a squad of Fallen Angels at the start of the Assault Phase must charge him if able to do so.
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Fallen Angel SquadPoints: 18 points per model
WS BS S T W I A Ld Save
Fallen Angel 4 4 4 4 1 4 2 9 3+
Fallen Angel Champion 4 4 4 4 1 4 3 10 3+
Origin: Codex: Chaos Space Marines – 4th Ed.
FoC: You may include a single squad of Fallen Angels if your army include Cypher. Fallen Angels do not use a slot on the Force Organisation Chart, but are otherwise counted as an Elites choice.
Unit Type• Infantry
Special Rules• And They Shall
Know No Fear• Hunted by the Dark
Angels
Wargear• Frag Grenades• Krak Grenades• Bolt Pistol• Bolter• Power Armour• Close Combat
Weapon
Transport• The squad may
have a Chaos Rhino Dedicated Transport vehicle.
Composition• 5-10 Fallen Angels
Character• One model may be upgraded to a Fallen Angel Champion for 15
points.• He may replace his Close Combat Weapon with a Power Weapon for
15 points or a Power Fist for 25 points.• He may replace his Bolt Pistol with a Plasma Pistol for 15 points.• He may have Melta Bombs for 5 points.• He may replace his Bolter with a Twin-linked Bolter for 5 points or a
Combi Weapon for 10 points.
Options• If the squad numbers ten models, one Fallen Angel may replace his
Bolt Pistol with a Plasma Pistol for 10 points, or replace their Bolter with one of the following: Flamer for free; Meltagun for 5 points; Plasma Gun for 10 points.
• If the squad numbers 10 models, one Fallen Angel may replace their Bolter with one of the following: Flamer or Heavy Bolter or Missile Launcher or Autocannon for free; Meltagun for 5 points; Plasma Gun or Lascannon for 10 points.
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Space Marines
Invictus, Captain of the Ultramarines 1st CompanyPoints: 170 points
WS BS S T W I A Ld Save
Invictus 6 5 4 4 3 5 3 10 2+
Origin: Codex: Ultramarines – 2nd Ed.
FoC: Invictus is a Space Marine Captain and takes up an HQ slot. Invictus is unique, only one may be included in your army.
Unit Type• Infantry
Special Rules• And They Shall Know No
Fear• Combat Tactics• Independent Character• Captain of the 1st Company• Last Stand
Wargear• Terminator Armour• Power Fist• Iron Halo• Plasma Blaster
Composition• 1 Captain Invictus
Captain of the 1st Company• If Invictus is included in your army, Terminator Squads may
be taken as Troops selections.
Plasma Blaster• R: 24” S: 7 AP: 2 Type: Assault 2, Gets Hot!
Last Stand• Any models in Terminator Armour in the army, including
Invictus, have the USR Preferred Enemy: Tyranids.• In games against Tyranids, Invictus and any squad he is part
of are Fearless.
Xavier, Chaplain of the Salamanders ChapterPoints: 170 points
WS BS S T W I A Ld Save
Xavier 5 4 4 4 2 4 2 10 2+
Origin: Codex: Space Marines – 3rd Ed.
FoC: Xavier is a Space Marine Chaplain and takes up an HQ slot. Xavier is unique, only one may be included in your army.
Unit Type• Infantry
Wargear• Master-crafted Bolt
Pistol• Master-crafted
Crozius Arcanum• Frag & Krak
Grenades• Artificer Armour• Rosarius• Vulkan’s Sigil
Composition• 1 Chaplain Xavier
Special Rules• Combat Tactics• Independent Character• Liturgies of Battle• Honour of the Chapter• Eternal Warrior
Vulkan’s Sigil• The effects of the Sigil can be activated once per game, in either
player’s Assault Phase. For that Assault Phase, all Space Marine models within 12” gain +1 Attack.
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Cortez, Captain of the Crimson Fists 3rd CompanyPoints: 150 points
WS BS S T W I A Ld Save
Cortez 6 5 4 4 3 5 3 10 2+
Origin: Codex: Space Marines – 3rd Ed.
FoC: Cortez is a Space Marine Captain and takes up an HQ slot. Cortez is unique, only one may be included in your army.
Unit Type• Infantry
Wargear• Power Armour• Power Fist• Iron Halo• Bolt Pistol• Frag & Krak Grenades
Composition• 1 Captain Cortez
Special Rules• And They Shall Know No Fear• Combat Tactics• Independent Character• Stubborn (confers to any unit he joins)• Feel No Pain
Sergeant Darnath Lysander, Imperial Fists 2nd CompanyPoints: +10 points
WS BS S T W I A Ld Save
Lysander 4 4 4 4 4 1 2 9 3+
Origin: Codex: Space Marines – 3rd Ed.
FoC: Sergeant Darnath Lysander may be selected as part of a Tactical Squad. He is an upgrade for the Space Marine Sergeant at the cost indicated above. Sergeant Darnath Lysander is unique, only one may be included in your army. Note that you may include both Sergeant and Captain Lysander in the same force, assume one represents an equally capable Marine of that era.
Composition• 1 Sergeant Darnath
Lysander
Unit Type• Infantry
Wargear• Power Armour• Close Combat Weapon• Frag & Krak Grenades• Bolter
Special Rules• And They Shall Know No Fear• Combat Squads• Combat Tactics• Bolter Drill
Bolter Drill• Any model in a squad Lysander has joined may re-roll failed
‘to hit’ rolls when shooting with Heavy Bolters, Storm Bolters, Bolters and Bolt Pistols.
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Imperial Guard
Colonel Schaeffer’s Last ChancersPoints: 120 points
WS BS S T W I A Ld Save
Schaeffer 4 4 3 3 3 3 3 9 4+
Kage 3 3 3 3 1 3 2 8 5+
Last Chancer 3 3 3 3 1 3 1 8 5+
Origin: Codex: Imperial Guard – 4th Ed.
FoC: Schaeffer’s Last Chancers are a Troops choice. Schaeffer’s Last Chancers are unique, only one squad may be included in your army.
WargearSchaeffer
• Carapace Armour• Power Sword• Plasma Pistol
Kage• Bolt Pistol• Flak Armour• Close Combat Weapon
Last Chancers• Flak Armour• Lasgun• Close Combat Weapon
Unit Type• Infantry
Special Rules• Scouts• Stubborn• Knife Fighters
Composition• Colonel Schaeffer• Lieutenant Kage• 8 Last Chancers
Options• One Last Chancer may exchange their Lasgun for a Missile
Launcher for +15 points.• Any Last Chancer may exchange their Lasgun for a Laspistol
for free. (If Gunslingers is rolled, models with Laspistols may re-roll failed To Wound rolls in Close Combat).
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Colonel-Commissar Ibram GauntPoints: +30 points
WS BS S T W I A Ld Save
Gaunt 5 5 3 3 3 4 3 10 5+
Origin: Codex: Imperial – 4th Ed.
FoC: One Company Command Squad in your army may replace its Company Commander with Colonel-Commissar Ibram Gaunt. Colonel-Commissar Ibram Gaunt is unique, only one may be included in your army.
Special Rules• Senior Officer• Aura of Discipline• Inspirational Hero• Straight Silver
Wargear• Flak Armour• Bolt Pistol• Camo Cloak• Frag & Krak Grenades• Sword of Heironymo• Refractor Field
Composition• 1 Colonel-Commissar Ibram Gaunt
Unit Type• Infantry
Straight Silver• Gaunt’s cost includes the cost of upgrading the Company
Command Squad to be equipped with Camo Cloaks and Krak Grenades.
Sword of Heironymo• The Sword of Heironymo counts as a Power Weapon in Close
Combat. It also grants Gaunt +1S and is Master-crafted.
Stumper Muckstart, Ratling SharpshooterPoints: +15 points
WS BS S T W I A Ld Save
Stumper 2 4 2 2 1 4 1 6 5+
Origin: Codex: Imperial Guard – 2nd Ed.
FoC: Stumper Muckstart may be selected as part of a Ratling Squad. He is an upgrade for a Ratling at the cost indicated above. Stumper Muckstart is unique, only one may be included in your army.
Composition• 1 Stumper Muckstart
Unit Type• Infantry
Wargear• Flak Armour• Sniper Rifle• Laspistol
Special Rules• Infiltrate• Stealth• Killer Shot
Killer Shot• Each time he shoots, Stumper has a choice of firing modes.
He can either fire 3 shots at the standard Sniper Rifle profile, or he can fire a single shot with AP1.
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Lord Commander Solar MachariusPoints: +90 points
WS BS S T W I A Ld Save
Macharius 4 4 3 3 3 3 3 10 4+
Origin: Codex: Imperial Guard – 2nd Ed.
FoC: One Company Command Squad in your army may replace its Company Commander with Lord Commander Solar Macharius. Lord Commander Solar Macharius is unique, only one may be included in your army.
Unit Type• Infantry
Special Rules• Senior Officer• Carapace Armour• Furious Charge• Master Strategist• Supreme Commander
Wargear• Carapace Armour• Bolt Pistol• Frag Grenades• Close Combat Weapon• Helm of Macharius
Composition• 1 Lord Commander Solar Macharius
Carapace Armour• Macharius’ cost includes the cost of upgrading the Company
Command Squad to be equipped with Carapace Armour.
Helm of Macharius• This provides a 3+ Invulnerable Save.
Master Strategist• In any game where Macharius is present you may choose to
go first or second where this is normally decided randomly. Where there is the option to Seize the Initiative, you may add +1 to the dice roll.
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Chaos Daemons
Doombreed, Daemon Prince of KhornePoints: 350 points
WS BS S T W I A Ld Save
Doombreed 10 4 8 6 5 6 6 10 4+
Origin: Codex: Chaos – 2nd Ed.
FoC: Doombreed is a Daemon Prince and uses an HQ slot. Doombreed is unique, only one may be included in your army.
Special Rules• Daemon• Daemonic Flight• Iron Hide• Rod of Khorne• Blessing of the Blood God• Praise of Khorne• Instrument of Chaos• Furious Charge• Chaos Icon
Composition• 1 Doombreed
Unit Type• Monstrous Creature
Praise of Khorne• Doombreed may re-roll any failed Armour Saves.
Rod of Khorne• Psykers and Daemons that suffer wounds from Doombreed
may not take any type of Save.
N’kari, Daemon Prince of SlaaneshPoints: 350 points
WS BS S T W I A Ld Save
N’Kari 9 4 7 6 5 10 6 10 4+
Origin: Codex: Chaos – 2nd Ed.
FoC: N’kari is a Daemon Prince and uses an HQ slot. N’kari is unique, only one may be included in your army.
Special Rules• Daemon• Rod of Command• Instrument of Chaos• Chaos Icon• Aura of Acquiescence• Fleet• Transfixing Gaze• Daemonic Gaze• Pavane of Slaanesh• Breath of Chaos• Boon of Mutation
Composition• 1 N’kari
Unit Type• Monstrous Creature
Rod of Command• Once per game, N’kari can nominate a single unit on his side
to be able to move twice in the Movement Phase. Declare this ability before moving the chosen unit for the first time.
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Foulspawn, Daemon Prince of NurglePoints: 350 points
WS BS S T W I A Ld Save
Foulspawn 3 4 6 6 10 3 D6+1 10 4+
Origin: Codex: Chaos – 2nd Ed.
FoC: Foulspawn is a Daemon Prince and uses an HQ slot. Foulspawn is unique, only one may be included in your army.
Special Rules• Daemon• Instrument of Chaos• Chaos Icon• Aura of Decay• Cloud of Flies• Noxious Touch• Feel No Pain• Breath of Chaos• Slow & Purposeful• Mindless• Absorb Bodily Tissue• Toad-like Tongue
Composition• 1 Foulspawn
Unit Type• Monstrous Beast
Absorb Bodily Tissue• For every wound Foulspawn causes in Close Combat or with
Toad-like Tongue, he may regain a lost wound. This cannot be used to take Foulspawn above his starting wounds of 10.
Toad-like Tongue• Does not affect vehicles• R: 12” S: 6 AP: 3 Type: Assault 3
M’Kachan, Daemon Prince of TzeentchPoints: 350 points
WS BS S T W I A Ld Save
M’Kachan 6 5 6 6 4 5 3 10 3+
Origin: Codex: Chaos – 2nd Ed.
FoC: M’Kachan is a Daemon Prince and uses an HQ slot. M’Kachan is unique, only one may be included in your army.
Composition• 1 M’Kachan
Unit Type• Monstrous Creature
Special Rules• Daemon• Daemonic Flight• Instrument of Chaos• Chaos Icon• Soul Devourer• Daemonic Gaze• Bolt of Tzeentch• We Are Legion• Master of Sorcery• Breath of Chaos• Boon of Mutation• Fortune of Tzeentch• Incredible Cunning• Master of Illusion
Fortune of Tzeentch• Whenever an enemy model succeeds on a Psychic Test within 24” of
M’Kachan, roll a dice – that power is nullified on a 4+.
Incredible Cunning• M’Kachan can re-roll the dice in any pre-game roll offs that occur (eg
Deployment, First Turn, Emperors Tarot etc).
Master of Illusion• M’kachan can be disguised as any model in the Chaos Daemon army
(or any allied model). Note down which model it is at the start of the game. Until M’Kachan is revealed, he is the model he is disguised as for all purposes, and thus only the Incredible Cunning and Master of Illusion rules can be used until he is revealed. M’Kachan can be revealed at the start of any Chaos Daemon turn, or at the end of any phase in which the model he is disguised as suffers an unsaved wound or would be removed from the table. Place M’Kachan as close to the spot that the previous model occupied, at least 1” away from enemy models and not in Close Combat. When M’Kachan is revealed he still had his full allocation of wounds, regardless of how he was revealed. M’Kachan may act normally from the moment he is revealed.
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Orks
Zodgrod Wortsnagga, Snakebite RuntmasterPoints: +30 points
WS BS S T W I A Ld Save
Zodgrod 4 2 4 4 2 3 2 8 6+
Origin: Codex: Orks – 2nd Ed.
FoC: Zodgrod Wortsnagga may be selected as part of a Gretchin Mob. He is an upgrade for a Runtherd (so you must pay for a Runtherd first) at the cost indicated above. Zodgrod Wortsnagga is unique, only one may be included in your army.
Unit Type• Infantry
Special Rules• Mob Rule• Furious Charge• Waaagh!• Super-Grots
Wargear• Zodgrod’s Grabba-Stikk• Slugga• Squig Hound
Composition• 1 Zodgrod Wortsnagga
Zodgrod’s Grabba Stikk• This works exactly like a Thunder Hammer.
Super-Grots• As long as Zodgrod is alive, his Gretchin Mob have the
Furious Charge USR.
Nazdreg Ug Urdgrub, Warlord of the Bad Moon KlanPoints: 150 points
WS BS S T W I A Ld Save
Nazdreg 5 4 5 5 3 4 4 9 2+
Origin: Codex: Orks – 3rd Ed.
FoC: Nazdreg Ug Urdgrub is a Warboss and takes up an HQ slot. Nazdreg Ug Urdgrub is unique, only one may be included in your army.
Unit Type• Infantry
Special Rules• Independent
Character• Furious Charge• Mob Rule• Waaagh!• Kunnin’ Plans• Bad Moon Army
Wargear• Mega Armour• Bosspole• Kustom Blast-X• Power Klaw
Composition• 1 Nazdreg Ug Urdgrub
Kunnin’ Plans• One Infantry Mob in the army may be selected to arrive by Deep Strike,
as long as it numbers 20 models or less. Declare this along with other Reserve declarations during Deployment. Independent Characters may be attached as normal, as long as the total number of models doesn’t exceed 20.
Bad Moon Army• Nazdreg allows one Mob of Flashgitz to be taken as a Troops choice. This
is in addition to his Da Big Boss rule.
Kustom Blast-X• R: 36” S: 7 AP: 2 Type: Assault 1, Blast, Gets Hot!
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Eldar
Nuadhu “Fireheart”, Wild Rider of Saim HannPoints: +30 points
Fr Sd Rr BS
Nuadhu 11 11 10 5
Origin: Codex: Eldar – 3rd Ed.
FoC: Nuadhu “Fireheart” may be selected as part of a Vyper Squadron. He is an upgrade for a Yyper at the cost indicated above. Nuadhu “Fireheart” is unique, only one may be included in your army.
Unit Type• Skimmer• Fast• Open-topped
Special Rules• Reckless
Wargear• Shuriken Cannon• Twin-linked Shuriken
Catapults• Wild Rider
Composition• 1 Nuadhu “Fireheart”
Reckless• Nuadhu ignores all Crew Shaken and Crew Stunned results.
Wild Rider• Nuadhu causes D3+1 S4 AP- hits on all unengaged
non-vehicle enemy units that it passes over during the Movement Phase, resolved immediately. Cover Saves may be taken as normal.
• Any other Vypers in Nuadhu’s squad also have this ability at no additional cost.
Iyanna Arienal, Spiritseer of IyandenPoints: 70 points
WS BS S T W I A Ld Save
Iyanna 4 4 3 3 2 4 1 9 Special
Origin: Codex: Eldar – 3rd Ed.
FoC: Iyanna may be selected as part of a Wraithguard Squad. She replaces the option to include a Warlock. Iyanna is unique, only one may be included in your army.
Unit Type• Infantry
Special Rules• Warlock Powers• Fleet• Spiritseer• Ghost-guide
Wargear• Armour of Vaul• Shuriken Pistol• Spear of Teuthias• Destructor• Enhance
Composition• 1 Iyanna Arienal
Armour of Vaul• The Armour of Vaul provides a special kind of Invulnerable
Save. Whenever Iyanna suffers a wound, instead of rolling a saving throw, she takes an unmodified Leadership test for each wound suffered. If the test is failed she loses a wound as normal.
Ghost-guide• The range of Iyanna’s Spiritseer rule is 18”.
Spear of Teuthias• The Spear of Teuthias follows all the rules of a Singing Spear,
but has a range of 18”.
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Tau Empire
Aun’shi, Tau EtherealPoints: 105 points
WS BS S T W I A Ld Save
Aun’shi 5 3 3 3 3 5 4 10 4+
Origin: Codex: Tau – 3rd Ed.
FoC: Aun’shi is an Ethereal and takes up an HQ slot. Aun’shi is unique, only one may be included in your army.
Special Rules• Independent Character• Inspiring Presence• Price of Failure• Blademaster• Honour Guard• Rending
Wargear• Honour Blade• Hard-wired Shield
Generator• Defensive Grenades• EMP Grenades
Composition• 1 Aun’shi
Unit Type• Infantry
Blademaster• At the start of the Close Combat phase, Aun’shi may give up
any number of his Attacks. For each Attack he gives up, all opponents that target him in Close Combat reduce their attacks by 1 to a minimum of 1.
Anghkor Prok, Kroot Master ShaperPoints: +40 points
WS BS S T W I A Ld Save
Aun’shi 5 4 4 3 3 4 3 10 6+
Origin: Games Day 2001.
FoC: Angkhor Prok is a Kroot Shaper, and may be selected as part of a Kroot Carnivore Squad. He is an upgrade for a Kroot at the cost indicated above, and replaces the option to upgrade a Kroot to a Shaper. Angkhor Prok is unique, only one may be included in your army.
Special Rules• Fieldcraft• Infiltrate• Inspirational Presence
Wargear• Kroot Rifle
Composition• 1 Angkhor Prok
Unit Type• Infantry
Inspirational Presence• Any Kroot squad within 6” of Anghkor Prok may re-roll missed
To Hit rolls in Close Combat.
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Witch Hunters
Saint Praxedes, Canoness of Ophelia VIIPoints: 135 points
WS BS S T W I A Ld Save
Praxedes 4 5 3 3 3 4 3 10 2+
Origin: Codex: Sisters of Battle – 2nd Ed.
FoC: Saint Praxedes is a Canoness and takes up an HQ slot. Saint Praxedes is unique, only one may be included in your army.
Composition• 1 Saint Praxedes
Wargear• Power Armour• Boltgun• Meltabombs• Frag & Krak Grenades• Sceptre of Vengeance• Cloak of St Aspira• Book of St Lucius• Rosarius
Unit Type• Infantry
Special Rules• As Adepta Sororitas Heroine• Adepta Sororitas Heroine’s Retinue• Furious Charge (confers it on any unit she is part of)
Sceptre of Vengeance• A Master-crafted Power Weapon that also adds +2 to Saint
Praxedes Strength in Close Combat.
Helena the Virtuous, Prioress of the Convent SanctorumPoints: 90 points
WS BS S T W I A Ld Save
Helena 4 5 3 3 2 4 2 9 3+
Origin: Codex: Sisters of Battle – 2nd Ed.
FoC: Helena the Virtuous is a Palantine and takes up an HQ slot. Helena the Virtuous is unique, only one may be included in your army.
Composition• 1 Helena the Virtuous
Special Rules• As Adepta Sororitas Heroine• Adepta Sororitas Heroine’s
Retinue• Holy Radiance• Revered Leader• Fearless
Wargear• Power Armour• Boltgun• Frag & Krak Grenades• Rod of Grace• Rosarius• Mantle of Ophelia• Book of St Lucius
Unit Type• Infantry
Holy Radiance• Helena generates 2 Faith Points instead of 1.
Revered Leader• If Helena is killed, all Adepta Sororitas units may re-roll missed
To Hit rolls in Close Combat. Helena does not generate Faith Points through Martyrdom.
Rod of Grace• A Master-crafted Power Weapon adds +1 to Helena’s
Strength in Close Combat. It may also be used in the Shooting Phase with the following profile:
R: 6” S: 6 AP: 3 Type: Assault 1
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Uriah Jacobus, Protector of the FaithPoints: 85 points
WS BS S T W I A Ld Save
Uriah 4 4 3 3 3 4 3 10 4+
Origin: Codex: Sisters of Battle – 2nd Ed.
FoC: Uriah Jacobus takes up an HQ slot. Uriah Jacobus is unique, only one may be included in your army.
Special Rules• Iron Will• Independent Character• Faithful• Martyrdom
Wargear• Carapace Armour• Rosarius• Frag & Krak Grenades• Chainsword• Shotgun• Sacred Standard• Book of St Lucius
Unit Type• Infantry
Composition• 1 Uriah Jacobus
Faithful• Uriah generates 1 Faith Point.
Retinue• Uriah may choose an Inquisitor’s Retinue in the same way as
an Inquisitor Lord.• He may not include Servitors in his retinue.• The Retinue is restricted to a Chimera as a Transport option.• The Retinue may include any number of Crusaders.
Redemptor KyrinovPoints: 70 points
WS BS S T W I A Ld Save
Kyrinov 4 4 3 3 2 4 2 8 5+
Origin: Codex: Sisters of Battle – 2nd Ed.
FoC: Redemptor Kyrinov takes up an Elites slot. Redemptor Kyrinov is unique, only one may be included in your army. For the purposes of Who Can Use Acts of Faith, Redemptor Kyrinov counts as a Priest.
Composition• 1 Redemptor Kyrinov
Special Rules• Fearless (confers to any unit
he is part of)• Furious Charge (confers to
any unit he is part of)• Fanatical• Independent Character
Wargear• Flak Armour• Bolt Pistol• Mace of Valaan• Rosarius• Book of St Lucius
Unit Type• Infantry
Mace of Valaan• The Mace of Valaan is a Power Weapon that adds +2 to
Kyrinov’s Strength in Close Combat.
Retinue• Kyrinov may choose an Inquisitor’s Retinue in the same way
as an Inquisitor.• He may not include Servitors in his retinue.• The Retinue is restricted to a Chimera as a Transport option.• The Retinue may include any number of Crusaders.
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Cardinal Armandus HellfirePoints: 105 points
WS BS S T W I A Ld Save
Armandus 4 4 4 4 3 4 3 10 6+
Origin: Codex: Sisters of Battle – 2nd Ed.
FoC: Cardinal Armandus Hellfire takes up an HQ slot. Cardinal Armandus Hellfire is unique, only one may be included in your army. For the purposes of Who Can Use Acts of Faith, Cardinal Armandus Hellfire counts as a Priest.
Composition• 1 Cardinal Armandus
Hellfire
Special Rules• Eternal Warrior• Iron Will
Wargear• Flak Armour• Rosarius• Plasma Gun• Sceptre of Avignor• Book of St Lucius
Unit type• Infantry
Sceptre of Avignor• The Sceptre of Avignor is a Power Weapon that adds +1 to
Armandus’ Strength in Close Combat. In addition, it has the same effect as the Holy Icon Vehicle Upgrade.
Retinue• Kyrinov may choose an Inquisitor’s Retinue in the same way
as an Inquisitor Lord.• He may not include Servitors in his retinue.• The Retinue is restricted to a Chimera as a Transport option.• The Retinue may include any number of Crusaders.
Tyranids The Red TerrorPoints: 140 points
WS BS S T W I A Ld Save
Red Terror 7 3 5 5 4 5 5 10 3+ Origin: Codex: Tyranids – 3rd Ed. FoC: The Red Terror takes up a Fast Attack slot. The Red Terror is unique, only one may be included in your army.
Composition· 1 Red Terror Special Rules· Instinctive Behaviour - Feed· Acute Senses· Deep Strike· Moves as Beast· Swallow Whole· Fearless
Unit Type· Monstrous Creature
Weapons & Biomorphs· Scything Talons (two sets)· Bonded Exoskeleton Swallow Whole
· Before the rolling its attacks in Close Combat, The Red Terror can attempt to use this ability on a single non-vehicle model in base contact (this over-rides the normal allocation rules). Make a single ‘to hit’ roll for this ability. If the ability hits, the target model must pass an unmodified Initiative Test or it is removed from the game with no Saves of any type allowed. This ability does not work on Monstrous Creatures.
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