Source: Experiences in Visual Thinking by Robert McKim
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Transcript of Source: Experiences in Visual Thinking by Robert McKim
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1Source: Experiences in Visual Thinking by Robert McKim
Want to play around while you’re waiting for the webinar to start? Use the whiteboard’s drawing tools to adapt the circles into different objects (see example).
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The Role of Play in Learning with Technology
ELI Webinar5/4/09
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Gail Matthews-DeNataleAssociate Director, Academic Technology, Simmons College
Barbara Draude
Assistant Vice President for Academic and Instructional TechnologiesMiddle Tennessee State University
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Objectives
• Discuss theories of “playful learning”
• Share examples of faculty-developed, play-based learning experiences
• Provide advice and guiding questions for the development of play-based learning experiences on your campus
• Link to additional resources on play-based learning
• Together, use technology to experience play 4
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Let’s Play!
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What do the “Experts” Say?
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Koster – Fun = Challenge at Edge of Ability
Osterweil – Four Freedoms of Play
Sutton-Smith – The Ambiguity of Play
Nat’l Institute of Play – Seven Patterns
Strong Museum – Six Elements of Play
Read more at http://playfullearning.pbworks.com/Theoretical-Models-for-Play
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What’s Going on While at Play?
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Open-ended
Youth directed, Youth generated
ImprovisationRisk-taking
Emergent collaborationand group process
Bricolage (Tinkering)
Deep engagement and personal investment
ExperimentationMultiple drafts/iterations
ImitationFantasy
“Convergent” processfor multimedia composition
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Question Break
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PRACTICE AND LOW STAKES ASSESSMENT – activities to review content and knowledge-based information, as with computer games, students can “level up” when ready
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Dr. Carolyn Hopper, English (Study Skills)
“Play builds on a student’s intent to learn, strengthens synaptic connections and allows students to learn from their mistakes without the stakes being too high”
MTSU Faculty Examples
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DATA MANIPULATION – activities to provide opportunities to apply content to situations
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Dr. Don Roy, Marketing
Play “blends content learning with process learning,” playing this simulation gives the students the “chance to apply principles to give them a feel for marketing.”
MTSU Faculty Examples
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MTSU Faculty Examples
ROLE PLAY, SIMULATIONS, IMMERSIVE ENVIRONMENTS – activities to provide opportunities to apply content to “real-life” situations and allow for higher order problem-solving and analysis applications
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Dr. Scott Seipel, Computer Information Systems
(Authored a multiplayer online decision making game called The OPEC Game) When playing the game “the students are engaged, involved and really feel it;” “by the end of the semester, the students will beg to play the game.”
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Dr. Mary Jane TracyHonors ProgramSimmons College
Author of the educational game entitled "Greenwich Village, 1913, Suffrage, Labor, and the New Woman"
Designing for play-based learning
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NOTE: This clip is an excerpt from a longer interview.Hear it all at http://playfullearning.pbworks.com/Designing+for+Play-Based+Learning
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What About You?
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Use the chat to share examples of playful learning at your own institutions
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Guiding Questions for successful play-based learning experiences
• What learning objectives are you trying to accomplish?
• What timing and resources constraints do you face?
• What resources do you have available to “play the game”?
• What support do you have available to help you in the design and implementation?
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Resources
• http://playfullearning.pbworks.com/Theoretical-Models-for-Play
• http://playfullearning.pbworks.com/BibWebliography
• http://playfullearning.pbworks.com/Play-Quotes
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Final Comments and Questions
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