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Transcript of SonnyNguyen Expressive Booklet
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POKEMON 20TH ANNIVERSARY
GEMUZINE
20 Memories for 20 Years of Pokémon.
5 Life Lessons I’ve Learned From Pokémon.
Reections on 20 Years of Pokémon.
01
09
18
Designed. Sonny Nguyen ©2016 Brigham Young University–Idaho, ADVANCE TYPOGRAPHY ©2016 Sonnykun 001/020 ◊
Pokémon 20th Anniversary
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001 20 MEMORIES
006 ORIGINAL 151
007 LIFE LESSONS
014 REFLECTIONS
018 LOOKING BACK AND THE FUTURE
POKEDEXGEMUZINE
Imprint
Editor
Sonny Nguyen
Art Direction
BYU I Design Society
Designers
Sonny Nguyen
Ash Ketchum
Misty Kasumi
Brock Takeshi
Tracey Sketchit
Publisher
Brigham Young University-Idaho
525 S Center St, Rexburg, ID
83460 United States
Typefaces
Annon
Dimitri Swank
Futura
Futura Extra Bold
Microgamma Dot
Pocket Monsters
Pokemon DPPt
Pokemon Solid
Unown
Paper
Coated 90 GSM
Glossy Cover
All rights are reserved
No part of this publication may
be reproduced, stored in a
retrieval system or trans-
mitted, in any form or by any
means, electronic, mechanical,
photocopying, recording or oth-
erwise, without the prior per-
mission of Gemuzine Publish-
ing Ltd.
Authors
Mat Ombler
Patricia Hernandez
Brittany Vincent
Nintendo Life Staff
Brandon Bui
Sources
http://www.highsnobiety.
com/2016/02/28/20-best-
pokemon-memories/
http://kotaku.com/the-original-
151-pokemon-ranked-1758520358
http://kotaku.com/five-life-
lessons-ive-learned-from-
pokemon-1209329670
http://www.nintendolife.com/
news/2016/02/feature_reflec-
tions_on_20_years_of_pokemon
http://gamerpros.
co/looking-back-fu-
ture-pokemon-20th-anniver-
sary/
http://www.pokemon20.com/en-
us/timeline.html
https://projectpokemon.org/fo-
rums/showthread.php?5799-Es-
sential-Pokemon-related-Fonts
PUBLISHING
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T
his weekend the Pokémon franchise cele-
brates its 20th anniversary. Stop and think
about that for a moment and feel old (we
certainly do).
In the two decades since those little monsters
first burst out of their spherical prisons ready to
do battle, the Pokémon brand has taken the world
by storm. The clever original concept has some-
how ballooned into an entertainment franchise big-
ger than almost anything the world has ever seen,
encompassing more than 75 video games, over 800
TV episodes, 22 movies, countless thousands of
trading cards, stickers, collectible figures and a
hilarious amount of unnecessary merchandise. In
fact, Pokémon frontman (front monster?) Pikachu
could arguably rival Mickey Mouse as the world’s
most recognized cartoon mammal.
While the Poké bandwagon still shows absolute-
ly zero sign of slowing down (raising doubts over
whether one can, in fact, ever truly “catch ‘em
all”) we’re taking this moment to celebrate where
it all started with a roundup of 20 moments every
true OG Poké-fan can relate to.
CHOOSING
OOO YOUR FIRST STARTER
POKÉMONWe’re not exaggerating when we say that, for a
child of eight, this was one of the most difficult
decisions you’d ever had to make in your lifetime.
20 years on, and not much has come close since.
Maybe you chose Charmander and spent the next
couple of hours regretting your decision, franti-
cally searching for a decent replacement after re-
alizing the first two gym leaders use Rock and Wa-
ter Pokémon. Maybe you picked Squirtle, because
you’re a pro and know that cute looks can pack
a mean punch. Or maybe you picked Bulbasaur, be-
cause you love salad.
Either way, that decision stays with you through
the rest of your life.
20 MEMORIES FOR YEARS OF POKÉMON
996
Bbruary 27,mon Red andmon Green for Gameaunch in Japan.
BY MAT OMBLER
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REALIZINGTHAT MAGIKARP
Upon finding out that harmless Magikarp
eventually evolves into the almighty Gyara-
dos at level 20, you would spend hours level-
ing up via a painstaking process of waving it
in front of enemies to gain experience before
swapping out for your real battle Pokémon.The effort it took was enough to bring most
people to tears, but boy was it worth it.
TRADING VIA A LINK CABLE
If you don’t know what a link cableis, you didn’t grow up with Pokémon.Long before the days of Wi-Fi, Blue-tooth or even broadband internet,Pokémon trading was done with friendsusing a link cabl Some Pokémon onlyever evolved through trade, and dis-covering this for the first time as youfired over a Kadabra to a friend was amonumental discovery.
PURPOSELY CATCHING
POKÉMON TO LEARN HMSLet’s face it: no Pokémon can learn“Flash” and be taken seriously.
You’ve got four move slots and, withthe exception of “Surf,” every HMis pretty much useless in battle. Noone wants a level 65 Charizard that’sstill using “cut” as one of its finalmoves, which is why you catch your-self a little minion to stick all yourHMs in, only to be called upon whenyou need to light up a cave.
EVOL V ES997
Rnimated Pokémonries is introducedpan.
OVs available via
bution at Nintendo’se World in Tokyo..
CATCHING YOUR FIRSTLEGENDARY POKÉMONYou learn “Surf,” and suddenlyrealize that the bed of water onRoute 10 leads you to Zapdos. Dis-coveries like these made Pokémonamazing. The only hard part wascatching them usually achievedthrough a vigorous combination ofsaving, turning the game off and onagain, slinging ultra balls and hop-ing for the best.
ACCIDENTALLY USING THEMASTER BALLBefore you became aware of thefact that Master Ball was giv-en its name for the very reasonthat it cannot fail in capturingany Pokémon, it was way too easyto accidentally use it if you foundyourself running out of regularPoké balls. Cue much swearing.
SEEING YOUR POKÉMON INFOR THE FIRST TIME The Pokémon Stadum
titles for the N64 allowed you to
transfer your Pokémon from theGame Boy and bring them to lifeon the big screen. Not only that,but you could use the transferpack to play your Game Boy ti-tles on your TV screen too. See-ing the Pokémon you had put daysinto training on your handheldrendered in 3D for the first timewas really something special.
HEARING THEEXTRA VERSE IN THEMAIN POKÉMON THEMESpoiler Alert: Ash doesn’t be-come champion in the Pokémonleague (not surprising for asomeone who was given his firstbadge out of pity and seems topossess almost no talent asa trainer whatsoever). Con-ventional anime rules dictatethat shit is getting really se-
rious when the main theme songis played during an episodeespecially over the top of anemotional flashback sequenceand that’s exactly what hap-pened in this crucial, crushingepisode. So many feels.
POKÉMON SNAP!“You play as a pho-tographer and takephotos of Pokémondoing stuff.” On pa-per the lamest videogame pitch since Pa-per Boy, but in re-ality Pokémon Snapwas actually amazing.Thanks to its vibrantcolor, varied loca-tions and uniquelyquirky gameplay me-chanics, it ended upan unorthodox, unex-pected joy................................
コ
3D E RB ET R I L
コ
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......... THE OLD MAN,HIS COFFEE AND THATMISSINGNO.
POKÉMON YELLOWThe game that hugged you, and promised that you
didn’t need to have friends to own all three start-
er Pokémon. Emulating the success of the TV se-
ries, it was cool to see your little buddy Pikachu
walking behind you and even cooler that you could
interact with him. The ability to capture all three
starter Pokémon so early on in the game also made
you a hilariously potent force to be reckoned with.
REVISITING KANTO IN
GOLD, SILVER, AND CRYSTALSo you’ve just completed Pokémon Gold. An awe-
some experience, made even more amazing by the
fact you essentially get to start an entirely new
game after you’re thrown back to Kanto from the
first Pokémon series. This added huge replay val-
ue to the game, and was a nostalgia overload as
you revisited old gym leaders to discover they’re
more powerful than before, with even stronger,
more evolved Pokémon.
THE FIRST POKÉMON MOVIEPreceded by an animated short that was cute
enough to give even Pixar a run for their money,
the first Pokémon movie was a huge box office suc-
cess. Mewtwo plays the role of an evil tyrant who
wants to take over the world, and ends up killing
Ash in the process. You’re probably lying if you
said a part of you didn’t enjoy that a little bit,
and mega props if you made multiple trips to the
cinema to collect all the promotional cards you got
for buying a ticket.
Through a se-ries of specif-ic actions andmovements, itwas possible totrigger a glitchthat could al-low you to dupli-cate items, en-
counter Pokémonover the lev-el cap of 100,and also stum-ble on a myste-
r
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cur in your game,includ- ing corrupt-i n g your saveda ta . That didn’tstop a lot of bad-a s s kids doing it,
though. M i s s i n g n o .
BEATING THE ELITE FOURAND FINISHING THE GAMESweet victory. You needed a decent team to
get through the Elite Four, and the amateurs
who spent the entire game leveling up just one
Pokémon soon saw the errors of their ways. Un-
less, of course, you’re a professional speed run-
ner blitzing through the game with a Nidoking. In
that case, well done.
OWNING A MEWNowadays, it may not seem like much of an achieve-
ment, but back then, Mew could only be obtained
through going to real life special events or at
specific in-store locations. Or you could cheat,
and use a Gameshark pack but we’re not count-
ing that kind of n00b behaviour.
MILTANK AND THE WHIT-NEY GYM BATTLEProbably the most frustrating gym leader in
Pokémon history, especially when you’re under 10
years of age. Whitney repeatedly uses “rollout,”
which can easily lead to your entire party being
wiped out again and again…and again. Perhaps the
only “rage quit”-worthy moment in Pokémon.
THE POKÉMON MUSICThe songs from the Pokémon series are so cheesy
that they’ve surpassed the point of being bad. If
you were one of those people who somehow found
yourself owning the Pokémon soundtrack, you’re
probably about as familiar with all the words to
the Pokémon Rap as you are to the Fresh Prince of
Bel Air theme. And we think that’s cool. Sort of
ROCKET’S HIDEOUTThose floor tiles. Sweet merciful crap, those floor
tiles. The source of all frustration in the original
games, as you accidentally stepped on the wrong
floor tile for the 10th time in a row, made all the
more painful by the harrowing dissonance of the
music playing over the top. We’re pretty sure this
experience contributed to a large number of psy-
chotic episodes in later life.
CATCHING THE FIRST 150Or 151, if you include Mew and you were lucky
enough to pick him up at a special event. Catching
‘em all certainly took a long time, and you had to
be lucky enough to have friends who were willing to
help out through the monotonous routine of trad-
ing and training, but literally NOTHING says Play-
ground Master like that completed Pokédex. True
commitment never felt so good..
000
AYmon makes itsUS appearance atronic Entertainmentin Los Angeles.
EPand Pokémon Blueeleased for Gameon September 28.
Pokémon animatedries is introduced
eptember 5 in Northrica with the episodeémon—I Choose”
OVmon Pikachu, aet virtual pet, is
ased.
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DragoniRaich
Chariza
Magikarp
Zubat
Oddish
Electrode VoltorbSeakingFearow
GoldeenTaurosMuk
RaticateDugtrio
MagnetonParas
Spearow
Goldbat
Tentacool KabutoParasect
Magnemite
DrowseeJynxHypno
Weezing THE ORIGINAL 151 POKÉMON,RANKED WORST TO BESTKrabby
MetapodKakunaCaterpie Weedle
BellsproutHorsea
DoduoDodrio
Seel
Kingler
Cloyster
Tentacruel
Golem Vileplume Venonat
Golduck
VenomothDewgongStaryuPersian
Eevee
Poliwag
GravelerMachop
Bulbasaur
Chansey Wigglytuff
Poliwhirl
Arbok
StarmieMagmarTangela
Exeggutor
MachokeShellder
Gloom
Seadra Venusau
Pidgey Vaporeon
OmastarDitto
IvysauRattatNidorans
Kabutops
PorygMew
Mewtw
Nidoki
EkansZapdos
Cub
Gengar
Lapr
999
cover a new waywith their favoriteon when theon Trading Cardebuts with theof the Base Set.
Rmash Bros. isd for Nintendopril 26 with and Jigglypuff ase characters.
Non Pinball isd for Game Boyn June 28.
on Snap lets play -n a photographyor wild Pokémonis released foro 64 on June 30.
on Yellow: Special
TEdition, alongmited-edition
on Game Boy Color,ed on October 1.
Von: The First Movien theaters with
hest box ofceg to date for aned movie
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five
Life
lessons
000
Brs are treated tomon in 3D for the rstwhen Pokémon Stadi-released for NintendoFebruary 29.
Rmon Trading Card
is released for Gameolor on April 10,g players a chance tohe card game against
l opponents.
Legendary Pokémonmakes its rst ap-
ance when Pokémonovie 2000 debuts.
Phird season of theated Pokémon TVs, airs on Kids’ WB!
CTmon Gold andmon Silver lead
rs into the Johton when they aresed for Game Boyon October 15.
PYou, Pikachu! issed for Nintendo 64ovember 6.
I’ve grown up — rather fondly, I might add— with Pokémon. Over the years the several
different hundreds of pocket monsters havebecome my dear friends. Simply settling into anew game (like I’ve recently done with Black) isa comfort to me. In a tumultuous, changing world,I nd solace in the fact that while the games havemetamorphosed over the years, whittling downa health bar or throwing a Poké Ball haven’tchanged. When so many things I can’t control re-fuse to stay the same, these smaller precious mem-ories become innitely more dear to me.
Of course, this phenomenon hasn’t been aroundforever. When I was in elementary school, thecraze hadn’t yet been fully realized. I was theweird pigtailed nerdling recruiting “trainers” to“battle” via vending machine capsules (Poké Balls)and the piece of paper inside illustrated with astick-gure Pokémon. We’d shout out attacks andcarry anything we could nd in our backpacksthat even slightly resembled the illustrious red andwhite globes. Several “trainers” defected to TeamRocket and would hassle us at recess. I decided tocall myself Jessie and my buddy Jamie got the hon-or of being James. Later in the year I researchedRobert Goddard as part of an overhead projectorassignment and the two of us somehow managedto earn an A though we recited the Rocket mottoduring the presentation. Life was good.
The years advanced and Pokémon grew with me.My network of fellow trainers expanded into a
global organization. I didn’t need to rely on Tama-
gotchi candy keychains or capsules to role-play.The advent of the Pokémon games simply felt like anatural extension of the non-video games I playedthroughout school. Though I had considered myselfa gamer long before the introduction of PokémonRed and Blue, the day those games were an-nounced was no less monumental.
Perhaps even as a child I knew something big washappening. Maybe I could sense the signicanceof that event; the impact one simple game couldhave on my future as a gamer, an anime fan, ageek, and as a person. The rst few magical hoursI spent with Pokémon Blue (for Meowth, my favor -ite Pokémon) were nothing short of mindblowing. Iknew something fantastic had landed. But it wasn’tuntil recently that I discovered what, exactly.
Delving back into that familiar world with the re-re-leases that have been bestowed upon loyal fansof late has taught me several valuable lessons: les-sons that I didn’t realize were being taught all ofthis time, and some that are so relevant to this pointin my life that it’s scary. I don’t intend to createmeaning where there surely is none, but I’m puttingngers to the keyboard today to share the life les-sons that I’ve learned (and am still getting down)from the wonderful world of Pokémon.
I ’ V EL E A R N E D
F R O MP O K É M O NBY BRITTANY VINCENT
truth
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S
imply squeaking by has never been the
trademark of successful individuals. Inschool, I resented the fact that I couldread earlier than my fellow students, and that myteachers asked me to complete book reports onMarie Curie or Clara Barton while my classmatesgathered on the square carpet and participatedin reading aloud from our colorful storybooks. Icouldn’t understand why I should have to workso hard just because I was capable of doing it.Alienation wasn’t something I appreciated, and Idenitely felt it when my teacher, Mrs. McGraw,would announce to the class that I would not bejoining them in their egg-shell-in-a-glass-of-Cokeexperiment analysis, that I was busy with a bookreport and did not need to be bothered. It frus-trated me. It enraged me. Most of all, my feelingswere hurt. I just wanted to be the same, to squeakby with forgetting my homework or fudging someincorrect reading comprehension questions. I waslazy and began spelling words I knew full wellwere wrong just to try to prove to my teachers thatI needed time to learn, too, and that I didn’t wantto do all of that extra work.
Coincidentally, around that time, I found myselfrunning into trouble in Pokémon. I’d try to facePokémon gym leaders having only battled whenabsolutely necessary, ee from duplicated wild en -counters, and try to coast through the game with myoverpowered starter monster. I didn’t see the pointin wasting time on Pidgeys, Rattatas, and Caterpieswhen adventure was waiting around the corner. Sowhen I met up with Misty, who fought water withmy water (Squirtle), I was in a bit of a quandary. Icouldn’t comprehend why my Squirtle wasn’t doingthe job all by himself, and why Misty was pummel-ing me with that darn Starmie. My initial approachto change the outcome of the battle was to simplystock up on potions and run in guns blazing. Andjust as you can imagine, I failed miserably.
I tried the impossible after that: I leveled my
Pokémon team equally, grinding level to level eventhough the repetition bored me to tears. I ensuredthat every single member of my team was fully ca -pable, level-wise, of tackling Misty, even if it meantthey were criminally overleveled. When Starmiefell to my Pidgeotto, I was oored, overjoyed, inthe way that only you can be after taking out aparticularly austere boss. And it dawned on me:what if my parents, teachers, and the rest of theadults in my life were right? What if they saw po -tential in me and were preparing me f or that greatboss battle that we know as life? After those days,my overachieving didn’t seem like too much of anissue anymore. In fact, I saw it as a necessity, andsomething that I’d continue to uphold throughoutthe rest of my school days despite t he teasing fromfriends who considered me a nerd or a teacher’spet, or those who assumed I was doing more thanevery`one else for attention. I enjoyed the praisefrom faculty and especially my parents, but theydidn’t know I was a workhorse because I just want-ed to be prepared.
These days I waver, with all of the responsibilitiesI attempt to take on, and I’ve worked myself awayfrom the overachiever I grew up as. But as I runinto real-world issues that I need to tackle, I ndmyself reliving that battle with Misty, and forcingmyself to complete everything I need to, and more,even if there’s a little repetition involved. Breezingthrough the game didn’t earn me that CascadeBadge. It’s not going to make me a professionaljournalist, either.
For reminding me that working harder than hard isintegral to success, I have Pokémon to thank.
001
ARmon Stadium 2 is
ased for Nintendo 64arch 28.
PRmon 3 the Movie,
uring the mysteriouswn, debuts on April 6.
ULmon Crystal isased for Game Boyr on July 29.
EPmon: Johto League
mpions, the fourth sea-f Pokémon animation,ts TV premiere.
ECer Smash Bros.e is released on
ember 2. This is Pik -’s first appearanceintendo GameCube.
I
t’s almost universal knowledge that I ha-
ven’t always been a savory individual.Heck, I’m still not. I fed on controversyand being an angry annoyance and the anon-ymous call-you-out-in-the-hallway-for-being-a-douche voice you heard in school. I didn’t getalong well with others. That’s a road I’m stilltrying to pave, improving human relations. Be-ing a rebel was always more appealing to me.Doing bad, speaking out, and most important-ly, looking ten kinds of awesome were more im-portant than earning anyone’s trust, approval,or friendship.
This worked for me for several years. I happilycoasted through life with no regard for t he re-percussions of my actions. Because being coolwas way more important — being the outcast,the voice of the under-represented. Being ajerk was fun, and as long as I was a jerk tothe right people it worked. In return, though,what has it ever gotten me? Universal dislike.The loss of respect from peers I have wantednothing but to get along with. It’s gotten meinto plenty of hairy situations, and the bad kindof experience that I wouldn’t wish on anyone.
Think about it for a second and realize thatTeam Rocket has never successfully capturedPikachu for old Giovanni. It’s true. But tell methey don’t look wicked awesome doing theirmotto, parading around in their coordinatedcostumes, and popping off with witty quips.Sure, they seemed like bad enough dudes, butdid they ever really succeed in their mission?No. But we laud them anyway. And in-game,whenever we saw members of the dreadedRocket gang hanging around, weren’t therst things that came to mind how obnoxiousit was going to be to listen to their corny linesof dialogue, battle their stupid Raticates and
Kofngs, and earn little experience to show for
it? They were the in-game Buzz Killingtons. Didthey even have friends of their own except theirfellow Rockets? They never exuded anythingbut disgusting overcondence along with, I’msure, some unsavory smells. While they mighthave looked in the mirror and seen a cool, con-dent organization with goals surpassing thatof any mere trainer, those of us looking in fromthe outside were laughing, and not along withthem. Perhaps they were a successful and inu-ential organization in their own right, but neverto the ones who mattered most.
Through several incidents and words fromfriends, I’ve had to to learn that hard lessonmyself, to drop how “cool” I want to be frombeing a complete rhymes-with-Witch in orderto get anywhere. And it’s a lesson you cantake away from the infamous organizationas well, especially if you nd yourself headeddown that path. When the urge to transforminto a tough guy hits, ask yourself: Is this go-ing to land me that Pikachu? Chances are, no.No, it’s not. Will it get you a one-way ticket toa punch into next Tuesday, hatred from yourpeers, and a solitary road to a destination youthink you’re entitled to? Meowth, dat’s right.
For reminding me that being a terrible personisn’t going to get me anywhere, I have TeamRocket to thank.
Being an overachiever is in no way a bad thing.
1.Being “ BAD” might be cool, but itwon’t get you where you want to be.
2.
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I was the proud owner of a Game Genie back
in Pokémon’s infancy. Really, I preferred tothumb through the tiny booklet embeddedin the back of the device rather than actually putthem to use, but I was known to cheat here andthere to get all of the Pokémon I possibly could.
I saw no harm in entering codes to capture theelusive Mew. I was no stranger to the CinnabarIsland trick, exploiting the innite item glitch andpocketing the strange Pokémon that resulted as Isurfed along Cinnabar’s coast. Leveling my teamto 99 was tiresome, tedious work, and when I real-ized an innite amount of Rare Candies could dothe job in half the time, I knew I’d have a team ofghting-t behemoths in no time. After that, trounc-ing my competition (which, back then consisted ofclassmates and my cousins) would be no contest.
Ever the egomaniac, I decided all of my pocketmonsters should level to 99, no matter which one.Despite the warnings from friends who had at -tempted the same item exploitation over and overwith grave results, I pressed on because that wasa fast track to success. And how would my friendsknow I hadn’t simply poured all of my time into thegame? They wouldn’t. I’d come out smelling likeroses, and earn their undying trust and respect...or so I thought.
I can still vividly recall the day of “the bigPokémon battle,” as we had coined it in ourvarious circles. All of my bragging was nallygoing to be put to the test. Before class beganthat day, I had gotten out my Game Boy to dosome last-minute tinkering. It seemed I was cu -riously low on Rare Candies, and a level 99Porygon wasn’t going to simply appear out ofthin air. Off I journeyed to Cinnabar Island afterpainstakingly sitting through the tired old man’sschtick about catching a Weedle. Right on time,
Missingno. appeared, and in a moment of pure
cockiness I tossed a Master Ball and incorporat-
ed it into my party. What would they possiblysay if I won all of the battles with a Pokémon thatshouldn’t even exist? At lunch that day I hurried-ly began to link up with my rst opponent, whenI realized I hadn’t yet turned off my Game Boyfrom my tinkering earlier. I decided it wasn’t anissue and proceeded to go through the neces -sary motions to enter the coliseum, which includ -ed saving my game.
I had already started the trash talking, “Missingno.is at his highest level, and I’m gonna win,” etc. I canonly imagine how corny I sounded. But I was aboutto be thrown off my high horse and into a brick wall,as my Game Boy’s screen grew black, as if the gamehad reset itself. My rst assumption was that it hadsimply died. My friends crowded around the screen,wildly excited as this was the “big” event of the day,and most of them were waiting to take my place andbattle their next opponent. I turned the system backon, hurriedly, only to discover that my save data was,well, nonexistent.
I cried in public in the lunch room that day, andI know I was made fun of as I ran to shove thegame in my backpack. I didn’t look at it againuntil I got home, where I found that saving Miss-ingno. could result in loss of game data or sever -al other complications. It shouldn’t have come asa surprise, as it wasn’t even an entity that shouldhave existed in the rst place. Yet I was so hell -bent on being #1 that I had forgone winning thehonest and respectable way.
To this day, I won’t glitch in a Pokémon game, andI prefer to keep my methods strictly convention -al. Of course, this translates into real life as well.Throughout my 24 years of living, I’ve been knownto partake in shady dealings simply to make myself
002
Pon: Master Quest,h season ofon animation, hasremiere.
Ton 4Ever, thePokémon movie,as a special limit-ase.
seem innocent or better than others, and whenI think back to the loss of all of that work thatI did in Pokémon (even while cheating) I amliterally sick to my stomach.
The honest journey I made to obtain all of thePokémon was so much longer than it needed tobe, but boy did it feel good when I nally com-pleted the game. In the real world, these sameprinciples apply. You can cheat and swindle forinstant gratication, but it only takes one timefor all that you’ve worked to build to come tum -bling down before you. And it doesn’t have tobe that way. Be you, be honest. It’s hard, andsomething I struggle with even today — takingthe easy way to victory. But it’s a lesson worthlearning.
For reminding me that cheaters never prosper,I have Missingno. to thank.
For anyone who’s ever played a Pokémongame, this should be a no-brainer. Con-sider a Magikarp. Their splashing may
be worthless in the long run, but wait for themto grow. Would you want to deal with themwhen they’ve fully grown up and “splashing” isat the bottom of their list?
Sometimes it’s the most “insignicant” peopleyou know who end up inuencing your life themost, and it’s important to give credit wherecredit is due.
For reminding me never to discount the under -dogs and the “little people,” I have Magikarpto thank.
Cheating to get ahead will only huyou in the end.
3.
4.Don’t discount the “little people” in life.
r t
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nce upon a time, there were 151 different
pocket monsters.Today, there are several hundred, as you can gath-er from the exhaustively detailed Pokedex entriesaround the internet. And you thought you were amaster? Think again.
No matter how hard you work in life or how muchyou accomplish, you’re never going to nish better -ing yourself. There are an innite number of waysto continually improve your life, your personality,your living situation, and even the company youkeep. Don’t settle when you think you’ve reacheda zenith. There’s always something more to do, anew challenge to conquer, and a new “legendary”moment waiting in life for you to tackle.
Life moves faster than the blink of an eye, and ifyou’re not ready for it it may just pass you by. Sorealize that your work on this planet is never doneuntil you draw your dying breath, and keep on liv-ing and learning for yourself, your loved ones, andfor the dreams you know you can’t give up on.
For reminding me that I can’t just give up now, Ihave Pokémon to thank.
WHAT CAN YOU THANKPOKÉMON FOR?
Brittany Vincent is a freelance entertainment writer who wields aBFG made of killer ambition. Find her work at a multitude of digi-tal and print publications like GameSpot, Complex, Maximum PC, Japanator, and more. If you did Space Funeral, her portfolio canbe found at pfhorthewin.com. You can follow her on Twitter at @MolotovCupcake. Hope you like Chiller.
003
ARrs explore then region andver awesome newmon when Pokémon
and Pokémonhire are released fore Boy Advance onh 19.
UGmon Pinball: Rubyapphire is released
ame Boy Advance onst 25.
Pmon Advanced, theseason of Pokémonation, has its TViere, taking Ash andds into the Hoennn for the rst time.
ECmon Channel issed for NintendoeCube on Decemberering a mix ofactive and animatedres.
5.Think your work in life is over?There’s so muchmoreee
eeeeeeeeee to do.
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004
Nmo Heroes, thePokémon movie, issed on DVD.
ARmon Colosseum issed for NintendoeCube on March 22.
Nmon: Jirachi Wishr, the sixth Pokémon
e, debuts.
Lmon Box is releasedntendo GameCubey 11.
Pmon FireRed andmon LeafGreen aresed for Game Boynce on September 9.
mon: Jirachi Wishr, the sixth Pokémon
e, debuts.
PREPARE FOR TROUBLE,
MAKE IT DOUBLE
Prepare for trouble,Make it double,Prepare for trouble,Make it double.We’ll be the richest rogues of all time.Creators of a grand design.I’ll be the king.I’ll be the queen.I’ll be the joker... of crime.
Prepare for troubleMake it doublePrepare for trouble.Make it double.
To protect the world from devastation! To unite all peoples within our nation!
To denounce the evils of truth and love! To extend our reach to the stars above! Jessie! James! Team Rocket, blast off at the speed of light!Surrender now, or prepare to ght!
That’s right!
Team Rocket’s rockin, Talkin’ trouble, walkin’ trouble,Double trouble, big trouble’s gonna follow you,
Team Rocket’s rockin, Talkin’ trouble, walkin’ trouble,Double trouble, big trouble’s gonna follow you,
Team Rocket: We’re gonna capture Pikachu.
Prepare for trouble,Make it double,Prepare for troublePrepare for trouble,Make it double
Make it double,
We’re Team Rocket and we ght for what’s wrongFor mayhem and madness and rare Pokémon.I’m so gorgeousI’m always the manGiovanni: You’re just the players in my master plan
Team Rocket’s rockin Talkin’ trouble, walkin’ trouble
Both:
James: Jessie: James: Jessie:Meowth:
Jessie: James: Jessie: James:
Jessie: James: Jessie: James: Jessie: James:Meowth:
Chorus:
Jessie:
James:
Chorus:
Jessie: James:
Chorus:
Double trouble, big trouble’s gonna follow you
Team Rocket’s rockin Talkin’ trouble, walkin’ troubleDouble trouble, big trouble’s gonna follow you
We’re gonna capture Pikachu
We’re always gonna try itNo one can deny itWe can cause a riot in Sunday SchoolOoh a riot!We’ll have you believing
Truth can be deceiving Team Rocket: “Do unto others” is our Golden Rule
This is our most ingenious plan ever, if I do say somyself.Even we couldn’t screw this one up Jessie.Would you two stop yappin’, here they come!Prepare for trouble
Team Rocket’s rockin Talkin’ trouble, walkin’ troubleDouble trouble, big trouble’s gonna follow you
Team Rocket’s rockin Talkin’ trouble, walkin’ troubleDouble trouble, big troubleGonna capture Pikachu
Team Rocket’s rockin Talkin’ trouble, walkin’ troubleDouble trouble, big trouble’s gonna follow you
Team Rocket’s rockin Talkin’ trouble, walkin’ troubleDouble trouble, big trouble
Gonna capture Pikachu
Team Rocket’s rockin Talkin’ trouble, walkin’ troubleDouble trouble, big trouble’s gonna follow you
Looks like Team Rocket’s blasting off again!
TeamRocket:
James:
Jessie: James:Meowth:
Chorus:
TeamRocket:
Double Trouble
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Bmon: Destiny Deox-e seventh Pokémone, premieres onWB.
ARmon Dash is theokémon game toeased for Nintendo
hen it launches onh 13.
AYmon: Advancede, the eighth seasonkémon animation,s TV premiere.
Pmon Dash is theokémon game toeased for Nintendo
hen it launches onh 13.
CTmon XD: Gale ofness is released forndo GameCube on
ber 3.
Gengaris a dark purple,
bipedal Pokémon with aroundish body. It has red eyes and
a wide mouth that is usually curled intoa sinister grin. Multiple spikes cover its
back, and it has large pointed ears. Its armsand legs are short with three digits on both itshands and feet. It also has a stubby tail.As Mega Gengar, a portion of its body sinks intothe ground. The lower portions turn a morereddish purple, and a third eye appears on itsforehead. This new unblinking eye is oval,
yellow, and allows it to see into otherdimensions. Its ears are now con -
siderably longer and projectbackward.
GENGAR
Gengar hasthe ability to hide perfectly in
the shadow of any object, granting it
exceptional stealth. However, Gengar’s bodyacts as a heat sink. Its presence cools the temperature of the surrounding areaby nearly 10°F, because it absorbs the warmth. In addition, Gengar possesses the
ability to y through the air, as demonstrated in the anime.Gengar is very mischievous, and at times, malicious. It enjoys playing practicaljokes and casting curses, such as pretending to be one’s shadow, then behaving
erratically. When the quarry notices, the Gengar takes delight in its victim’sterror.
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