SongofTimeandSpace0.3

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MDRG: A Song of Time and Space “I’m the Doctor by the way, what’s your name?” For A Song of Time and Space ignore all Missile Expenditure and Malfunction of Firearms rules from MDRG except for Grenades which are limited to the mentioned quantity. “Rose” A Song of Time and Space is designed for specific scenario play in the Dr Who universe and so does not use the Campaign rules. Certain scenarios may include elements of these rules such as Artifacts and Radiation Checks however. Nice to meet you Rose. Run for your life!” The Doctor and Friends Name Quality Combat Special Rules The Doctor 2+ C2 Hero, Leader, Sonic Screwdriver*, Stealth, Steadfast, Superior Touch, Tough Sarah Jane Smith 3+ C1 Steadfast, Sonic Screwdriver* K-9 MK IV (Robot) 3+ C2 Sharpshooter, Heavy Armour, Short move Assistant 3+ C1 Steadfast, (Choose ONE: Danger Sense/HtH Specialist/Healing) *Sonic Screwdriver counts as a Sonic Stunner that will affect ALL targets but has (short) range

description

Game variant for Song Of... for Doctor Who games.

Transcript of SongofTimeandSpace0.3

Page 1: SongofTimeandSpace0.3

MDRG: A Song of Time and Space “I’m the Doctor by the way, what’s your name?”

For A Song of Time and Space ignore all Missile Expenditure and Malfunction of Firearms rules from MDRG except for Grenades which are limited to the mentioned

quantity.

“Rose”

A Song of Time and Space is designed for specific scenario play in the Dr Who universe and so does not use the Campaign rules. Certain scenarios may include elements of

these rules such as Artifacts and Radiation Checks however.

“Nice to meet you Rose. Run for your life!”

The Doctor and Friends

NameQuality Combat Special Rules

The Doctor 2+ C2 Hero, Leader, Sonic Screwdriver*, Stealth, Steadfast, Superior Touch, Tough

Sarah Jane Smith

3+ C1 Steadfast, Sonic Screwdriver*

K-9 MK IV (Robot)

3+ C2 Sharpshooter, Heavy Armour, Short move

Assistant 3+ C1 Steadfast, (Choose ONE: Danger Sense/HtH Specialist/Healing)

*Sonic Screwdriver counts as a Sonic Stunner that will affect ALL targets but has (short) range

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UNIT

Name Quality Combat Special Rules

Brigadier 3+ C2 Pistol, Leader, Steadfast

Sgt Benton* 3+ C2 SMG, 2 Frag Grenades, Leader

UNIT Soldier 4+ C2 Rifle or SMG

UNIT Bazooka

4+ C2 Rifle (lethal) Must use an action to re-load after each shot, Needs 2nd crewman

UNIT Mortar 4+ C2(4) Blast Radius (4), always -2 to hit, Needs 2nd

crewman

*Sgt Benton makes a good stand-in for any “heroic soldier” on the Doctor’s side.

Civilians

Name Quality Combat Special Rules

Scientist 5+ C0 Superior Touch

Civilian 5+ C0 Free Disengage

Security* 5+ C1 HtH Specialist OR Pistol

*Security is used to represent Police\Guards\Thugs etc.

The Judoon

NameQuality Combat Special Rules

Judoon Captain

2+ C2 Death Ray, Leader , Hero, Heavy Armour, Steadfast

Judoon Officer*

4+ C2 Death Ray\Web Gun, Heavy Armour, Steadfast

*Judoon Officers may be armed with either a Death Ray or Web Gun. The Judoon player decides for each figure at the beginning of a scenario.

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The Master*

NameQuality Combat Special Rules

The Master 2+ C2 Hero, Leader, Laser Screwdriver**, Steadfast, Superior Touch, Tough

*This profile is for The Master in his most “basic” form. Scenarios may give him additional abilities or rules to represent him through Time.

**Laser Screwdriver counts as a Sonic Stunner that will affect ALL targets.

If playing a base scenario from MDRG it is suggested that the Alien Player fields The Master if the Doctor Player is fielding The Doctor. The Master also allows the Alien player to mix and match races together due to his nefarious and endless schemes!

The Daleks*

Name Quality Combat Special Rules

Davros 2+ C0 Electric Gun, Heavy Armour, NBC Suit, Hero, Tough, Leader, Short Move, No go in difficult terrain

Dalek Leader 3+ C1 Death Ray, Electric Gun, Heavy Armour, NBC Suit, Leader, Short Move, No go in difficult terrain

Dalek 4+ C1 Death Ray, Electric Gun, Heavy Armour, NBC Suit, Short move, No go in difficult terrain

Assault Dalek

4+ C1 Heavy Laser, Electric Gun, Heavy Armour, NBC Suit, Short move, No go in difficult terrain

*Like all graduates from the Stormtrooper School for Shooting, Daleks may never aim.

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Cybermen

Name Quality Combat Special Rules

Cyber Leader 3+ C3 Chest Laser (short), Power Armour, Leader, Steadfast

Cyberman 4+ C2 Chest Laser (short), Power Armour, Steadfast

Cyber-Mat 4+ C0 Stunner (short); Power Armour, Short Move, Stealth, Clinging

The Sontarans*

NameQuality Combat Special Rules

Sontaran Commander

2+ C3 Death Ray, Leader , Hero, Heavy Armour,

Sontaran Field Agent

3+ C3 Forester, Death Ray, Heavy Armour,

Sontaran Soldier

4+ C2 Death Ray, Heavy Armour,

*Sontarans never make Morale Checks.

The Slitheen

NameQuality Combat Special Rules

Slitheen 3+ C3 Long Move, HtH specialist, Poison, Stealth

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Sea Devils and Silurians*

Name Quality Combat Special Rules

Silurian Leader

3+ C2 Amphibious, Energy Projection, Leader

Silurian 4+ C2 Amphibious, Energy Projection

Sea Devil Leader

3+ C2 Amphibious, Leader, Pistol,

Sea Devil 4+ C2 Amphibious, Pistol,

Dinosaur 5+ C5 Animal, Huge, Tail Slap, Terror, Tough

Myrka 5+ C3 Amphibious, Animal, Electric Gun, Large, Tough

*Certain elite groups of Sea Devils & Silurians wear Heavy Armour. This will be stated in the scenario