Solution-play
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Transcript of Solution-play
Solution-play
!!
graduate thesis by Brook Graham, December 16, 2013 Interaction Design | University of Kansas | Professor: Michael Eckersley
designers play the role of an imagined solution
to reveal underlying user needs
Role-playing as a method for socially-mediated design exploration and problem solving
empathy: understanding another person
empathy: understanding another person
our user
our user
We can observe our user from the outside...
but to empathize,we need to
imagine what it feels like to be that person
this is empathy
imagine what it feels like to be that person
this is my thesis.
imagine what it feels like to be that person
imagine
remember?
research questionIf the act of playing the role of a solution to a complex design problem was developed and presented as a user research method, would it be useful during the discovery phase of the design process?
!
research questionIf the act of playing the role of a solution to a complex design problem was developed and presented as a user research method, would it be useful during the discovery phase of the design process?
If so, how would it be best developed and presented in order to increase empathy, user collaboration, and facilitation of a great design?
background
Bill Buxton“Interaction design is aboutroles and changing relationships”
Bill Buxton is a principal researcher at Microsoft known for being one of the pioneers in the human–computer interaction field. His book, Sketching User Experiences, inspired me to further explore role-playing in design.
Bill Buxton
two roles
“Interaction design is aboutroles and changing relationships”
Bill Buxton is a principal researcher at Microsoft known for being one of the pioneers in the human–computer interaction field. His book, Sketching User Experiences, inspired me to further explore role-playing in design.
role of user role of theproduct/service/experience
role of user role of theproduct/service/experience
solution
role-playing:
1 : to act out the role of
2 : to represent in action
I started looking into role-playing and its use in theater, education, therapy, and design.
Augusto Boal
dramatic theatre
Boal helped people stand up to their oppressors by giving them a safe place to rehearse everyday life. He was interested in breaking down the line that separates actors from spectators—everyone was a “spect-actor” in his workshops.
Byron Stewart
Byron leads Dramatic Diversity, a theatre-based consulting firm in Chicago. They facilitate corporate training workshops to improve services for companies like McDonalds.
Karen Hough
improvisation
sometimes the strangest ideas canbe the most amazing
Hough explains that improv actors are actually the most over-rehearsed in the performance industry. And that’s what is missing in the corporate setting—practice is how people learn to manage in the moment.
Adam Lawrence
Investigative rehearsal
Comedian by trade, Adam is one half of WorkPlayExperience in Germany. These world-leaders of service design direct companies to rehearse their offerings, iterating/exploring tiny details that are so important to a customer’s experience.
Rubberducking
Make your thoughts words others can hear
When stuck, some developers voluntarily explain their code to a rubber duck before seeking help. Designers can use this concept as well—the simple act of re-wording an idea can be enough to trigger further thought.
Tim Brown“...as adults we self-edit, !we stop ourselves as we’re having ideas.”
CEO of IDEO, Tim Brown goes on to say that our desire to be original actually isn’t playful nor constructive. We can learn not to self-edit from kids—they let themselves have multiple ideas that aren’t that different.
I’m always running late…
A video of the method. The idea was to generate as many ideas as possible, as fast as possible. Meredith is playing herself, a user with a need. Patrick is playing the role of the Solution for her need.
…to be the wing of an airplane?
traditional role-playing
this guy designs something
DESIGNER
Designers usually test their designs by acting as the user. For example, if trying to improve the drive-thru experience at a restaurant, a designer might imagine himself as the customer.
he tests it with friends
DESIGNERUSER
DESIGNER
everyone plays the role of:
USERUSER
the benefits are limited:
- likes
- dislikes
- small little suggestions
- insights
But because the game is already partially designed, the feedback can be limited. Also, what a designer can do with it can be limited.
Why not act as the Solution?
And have a normal, everyday conversation with the user. It’s face-to-face which is the most effective way to communicate.
so, instead of:
USER DESIGNERUSER
DESIGNER
SOLUTION
try this:
USER
solution to a user’s problem
a designer could play they role of a:
solution to a user’s problem
solutionstill undefined
At this point the designer can’t picture the end-solution. It’s still fuzzy.
solutionalways-changing
Ideas for a solution are changing based on the conversation being had. The user’s underlying needs are revealed.
imagined solution
USER DESIGNER
USER DESIGNER
with a problem
USER DESIGNER
with a problem
playing the role of a:SOLUTION
USER DESIGNER
with a problem
playing the role of a:SOLUTION
USER DESIGNER
with a problem
playing the role of a:SOLUTIONhow canI help?
USER DESIGNER
with a problem
playing the role of a:SOLUTION
SOLUTION-PLAY
how canI help?
Note that the user’s “problem” could also be called a goal, a need, or even an objective.
7 phases of a design process
userresearch
interaction design
usabilityvisual design
QA
development
discovery
Where does Solution-play take place?
Solution-play
discovery
Solution-play
influence
userresearch
interaction design
but the conversation (that results from Solution-play) can be used to inform the the proceeding phases
hypothesis
benefits would be:
- more imaginative
- less restricted
- more big-picture
- more empathetic
- informal & natural
The designer is playing the role of a driverless car. The participant is the “driver.”
Who is driving?
goal
goal: get underlying needs to surface
To help underlying needs emerge
method
scientific method
observe natural phenomena
formulatehypothesis
modifyhypothesis
establish a theorybased on results
test thehypothesis
define& share
represent& present
try, thenevaluate
modify
observe
scientific methodscientific my
To further develop the method, I facilitated 20 Solution-play sessions with different people each time (both in-person and on Skype) in the context of three different situations (or stories).
Represent1
The activity was always represented visually. I found this to be the most effective way explain the method. I kept the drawing in view during the activity for reference.
This is just another representation. Two consistencies existed throughout the project: 1.) Someone always played the role of a Solution (that’s how this method differs from traditional role-playing afterall) and 2.) I always drew it up.
Signs were used to remind participants to stay in character.
about y
our role...
Present & Test2
The second step was to verbally instruct participants on their role.
Improve3 Iterate. Repeat.
To be a better facilitator, I needed to increase my confidence which came with practice. I also tried to progressive disclose instructions, to avoid overwhelming participants.
Evaluate4
Will people get in love with it?
How could people be part of it?
How will it work for people?
Why will it help people?
Is it amazingly entertaining?
Can a system be built from it?
It is simple?
Can it be expressed visually?
Is it true to the brand?
It is global or cross-generational?
This was my score-keeping formula. I evaluated the outcomes of the conversation based on these ten questions. Could the comments, emotions, questions, and needs expressed during a session be used to inform the design process?
Solution-play \sə$ˈlü$shən**plā\ 1 : to act out the role of a design solution
2 : to represent a solution in a conversation
Define5
Lastly, I named the method and defined it.
What it isn’t
- prep for real user research
- a way to get out of your head and into the problem
- exploratory
- requires little to no planning, travel, prep, or materials
- a way to give life to user research gone stale
- a replacement for real, in-person, user research
What it isn’t
results
Participant is playing the role of a spouse to an incarcerated individual. She has a need for a “magic tool” that lets her communicate with her spouse.
A “magic tool”
This is how I recorded the conversations.
I called out both important findings and points where the facilitation could be improved. “I thought it was safe” is an example of a snip (my term for any comment, question, concern, need, or emotion expressed during a session.)
Debriefing with participants: survey and interview
I asked questions like, “Were you confused?” and “Did this activity help you generate creative ideas?” I realized that this debriefing should take place immediately after a session. Delayed debriefing lead to less-specific feedback.
Debriefing after a Solution-play session.
Was this activity useful?
then compare
& contrast
The outcomes or “snips” were compared and contrasted. I noticed similarities and differences amongst participants. If the participant was confused, I failed at facilitation. The majority of people loved talking about themselves.
personalities emerge
the silent the confused the perfect !!!
The 20 participants fell into 3 distinct personalities. I used tricks for teasing out participation—leading with a really challenging question (or something oddly specific) kept participants excited and curious.
When is Solution-play useful?- user research becomes more productive
- touchy subjects that you’d like to prepare for
- warm-up exercise to tease out issues
!
Dan is asked to describe an item of clothing that needs. He is able to describe the shoe he needs, without hesitation. This is an example of a situation where Solution-play is not an effective method of discovery.
When does it fail?
how to
how to set it up- temporally impose rules and goals
- use language like: “make believe”
- create a safe place & build trust
- show visuals
Blake
User Solution
stround
ndround Blake
Melissa
Melissa
ROLES
ROUNDS
ACTORS
STORY
how to act when facilitating
- be objective
- have fun
- be humble
- you are teachable by the user
Dan explains how he imagines this method could be useful.
How can Solution-play be applied?
This is what I learned- Many situations become emotional
- Empathy is developed
- When under pressure, people act more spontaneously
- It is completely flexible
- It is not overwhelming
photo creditsTim Brown: www.idealog.co.nz/blog/2012/04/tim-brown
Sebastian Detering: www.hans-bredow-institut.de/de/staff/sebastian-deterding-mapples & oranges: www.wealth18.com/comparison-of-current-ncd-tax-free-bonds-aug-sep-oct-2013
kids role-playing: www.virtualeducasinaloa.comgame testing w/ Kars Alfrink: www.flickr.com/photos/kaeru/9782327702
Leif Hansen: www.spu.edu/depts/uc/response/new/2012-autumn/features/play-without-ceasing.asp design process: www.ezsitecms.com/services/user-experience-design
rubber duck: www.wikipedia.org/wiki/File:Rubber_duck_assisting_with_debugging.jpgRubber chicken: www.sidlaurea.com/2013/02/16/facilitating-an-awesome-ideation-workshop/
Byron Stewart: www.dramaticdiversity.com/Boal: www.peaceinnovators.org/tag/augusto-boal/
Boal book: www.amazon.com/Theatre-Oppressed-Augusto-Boal/Bill Verplank illustration: www.billverplank.com/Lecture
thank you