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Transcript of solomon_cb09_ppt_03
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Chapter 3
Learning and Memory
CONSUMER BEHAVIOR, 9eMichael R. Solomon
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Learning Objectives
When you finish this chapter, you should understand why:
• It’s important for marketers to understand how consumers learn about products and services.
• Conditioning results in learning.
• Learned associations can generalize to other things and why this is important to marketers.
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Learning Objectives (continued)
When you finish this chapter, you should understand why:
• There is a difference between classical and instrumental conditioning.
• We learn by observing others’ behavior.
• Memory systems work.
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Learning Objectives (continued)
When you finish this chapter, you should understand why:
• The other products we associate with an individual product influences how we will remember it.
• Products help us to retrieve memories from our past.
• Marketers measure our memories about products and ads.
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The Learning Process
• Learning: a relatively permanent change in behavior caused by experience
• Incidental learning: casual, unintentional acquisition of knowledge
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Behavioral Learning Theories
• Behavioral learning theories: assume that learning takes place as the result of responses to external events.
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Types of Behavioral Learning Theories
Classical conditioning: a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own. Instrumental conditioning
(also, operant conditioning): the individual learns to perform behaviors that produce positive outcomes and to avoid those that yield negative outcomes.
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Classical Conditioning
• Ivan Pavlov rang bell and put meat powder into dogs’ mouths; repeated until dogs salivated when the bell rang
• Meat powder = UCS (natural reaction is drooling)
• Bell = CS (dogs learned to drool when bell rang)
• Drooling = CR
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Marketing Applications of Repetition
• Repetition increases learning
• More exposures = increased brand awareness
• When exposure decreases, extinction occurs
• However, too MUCH exposure leads to advertising wear out
• Example: Izod crocodile on clothes
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Marketing Applications of Stimulus Generalization
• Stimulus generalization: tendency for stimuli similar to a conditioned stimulus to evoke similar, unconditioned responses.
• Family branding
• Product line extensions
• Licensing
• Look-alike packaging
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Discussion
• Some advertisers use well-known songs to promote their products. They often pay more for the song than for original compositions. How do you react when one of your favorite songs turns up in a commercial?
• Why do advertisers do this? How does this relate to learning theory?
• If you worked for an ad agency, how would you select songs for your clients?
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Instrumental Conditioning
• Behaviors = positive outcomes or negative outcomes
• Instrumental conditions occurs in one of these ways:
• Positive reinforcement
• Negative reinforcement
• Punishment
• Extinction
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Figure 3.2 Instrumental Conditioning
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Reinforcement Schedules in Instrumental Conditioning
• Fixed-interval (seasonal sales)
• Variable-interval (secret shoppers)
• Fixed-ratio (grocery-shopping receipt programs)
• Variable-ratio (slot machines)
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Cognitive Learning Theories: Observational Learning
• We watch others; we model behavior
• Conditions for modeling to occur:
• The consumer’s attention must be directed to the appropriate model
• The consumer must remember what the model does and says
• The consumer must convert information to action
• The consumer must be motivated to perform actions
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Figure 3.3 The Observational Learning Process
• Modeling: imitating others’ behavior
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Role of Memory in Learning
• Memory: acquiring information and storing it over time so that it will be available when needed.
• Information-processing approach; Figure 3.4
• Mind = computer and data = input/output
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How Information Gets Encoded
• Encode: mentally program meaning
• Types of meaning:
• Sensory meaning, such as the literal color or shape of a package
• Semantic meaning: symbolic associations
• Episodic memories: relate to events that are personally relevant
• Narrative: memories store information we acquire in story form
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Figure 3.5 The Memory Process
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Figure 3.6 An Associative Networks for Perfumes
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Spreading Activation
• As one node is activated, other nodes associated with it also begin to be triggered
• Meaning types of associated nodes:
• Brand-specific
• Ad-specific
• Brand identification
• Product category
• Evaluative reactions
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Levels of Knowledge
• Individual nodes = meaning concepts
• Two (or more) connected nodes = proposition (complex meaning)
• Two or more propositions = schema
• We encode info that is consistent with an existing schema more readily
• Service scripts
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Retrieval for Purchase Decisions
• Retrieving information often requires appropriate factors and cues:
• Physiological factors
• Situational factors
• Consumer attention; pioneering brand; descriptive brand names
• Viewing environment (continuous activity; commercial order in sequence)
• Post experience advertising effects
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What Makes Us Forget?
• Appropriate factors/cues for retrieval:
• State-dependent retrieval/ mood congruence effect
• Familiarity
• Salience/von Restorff effect
• Visual memory versus verbal memory
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Measuring Memory for Marketing Stimuli
• Recognition versus recall
• Problems with memory measures
• Response biases
• Memory lapses
•Omitting
• Averaging
• Telescoping
• Illusion of truth effect
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The Marketing Power of Nostalgia
• Marketers may resurrect popular characters to evoke fond memories of the past
• Nostalgia
• Retro brand
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Discussion
• What “retro brands” are targeted to you? Were these brands that were once used by your parents?
• What newer brands focus on nostalgia, even though they never existed before?
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Chapter Summary
• Marketers need to know how consumers learn in order to develop effective messages.
• Conditioning results in learning and learned associations can generalize to other things.
• Learning can be accomplished through classical and instrumental conditioning and through observing the behavior of others.
• We use memory systems to store and retrieve information.