Solomon Cb09 Ppt 03

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3-1 5/23/2011 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 Learning and Memory CONSUMER BEHAVIOR, 9e Michael R. Solomon

Transcript of Solomon Cb09 Ppt 03

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3-1 5/23/2011 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall

Chapter 3

Learning and Memory

CONSUMER

BEHAVIOR, 9e Michael R. Solomon

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Learning Objectives

When you finish this chapter, you should

understand why:

• It’s important for marketers to understand

how consumers learn about products and

services.

• Conditioning results in learning.

• Learned associations can generalize to other

things and why this is important to

marketers.

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Learning Objectives (continued)

When you finish this chapter, you should

understand why:

• There is a difference between classical and

instrumental conditioning.

• We learn by observing others’ behavior.

• Memory systems work.

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Learning Objectives (continued)

When you finish this chapter, you should

understand why:

• The other products we associate with an

individual product influences how we will

remember it.

• Products help us to retrieve memories from

our past.

• Marketers measure our memories about

products and ads.

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The Learning Process

• Learning: a relatively

permanent change in

behavior caused by

experience

• Incidental learning: casual,

unintentional acquisition of

knowledge

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Behavioral Learning Theories

• Behavioral learning theories: assume that

learning takes place as the result of

responses to external events.

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Types of Behavioral Learning Theories

Classical conditioning: a

stimulus that elicits a

response is paired with

another stimulus that

initially does not elicit a

response on its own. Instrumental conditioning

(also, operant

conditioning): the

individual learns to

perform behaviors that

produce positive

outcomes and to avoid

those that yield negative

outcomes.

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Classical Conditioning

• Ivan Pavlov rang bell and

put meat powder into dogs’

mouths; repeated until dogs

salivated when the bell rang

• Meat powder = UCS (natural

reaction is drooling)

• Bell = CS (dogs learned to

drool when bell rang)

• Drooling = CR

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Marketing Applications of Repetition

• Repetition increases learning

• More exposures = increased brand

awareness

• When exposure decreases, extinction occurs

• However, too MUCH exposure leads to

advertising wear out

• Example: Izod crocodile on clothes

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Marketing Applications of

Stimulus Generalization

• Stimulus generalization: tendency for stimuli

similar to a conditioned stimulus to evoke

similar, unconditioned responses.

• Family branding

• Product line extensions

• Licensing

• Look-alike packaging

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Discussion

• Some advertisers use well-known songs to

promote their products. They often pay more

for the song than for original compositions.

How do you react when one of your favorite

songs turns up in a commercial?

• Why do advertisers do this? How does this

relate to learning theory?

• If you worked for an ad agency, how would

you select songs for your clients?

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Instrumental Conditioning

• Behaviors = positive outcomes or negative

outcomes

• Instrumental conditions occurs in one of

these ways:

• Positive reinforcement

• Negative reinforcement

• Punishment

• Extinction

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Figure 3.2 Instrumental Conditioning

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Reinforcement Schedules in

Instrumental Conditioning

• Fixed-interval (seasonal sales)

• Variable-interval (secret shoppers)

• Fixed-ratio (grocery-shopping receipt

programs)

• Variable-ratio (slot machines)

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Cognitive Learning Theories:

Observational Learning

• We watch others; we model behavior

• Conditions for modeling to occur:

• The consumer’s attention must be directed

to the appropriate model

• The consumer must remember what the

model does and says

• The consumer must convert information to

action

• The consumer must be motivated to

perform actions

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Figure 3.3

The Observational Learning Process

• Modeling: imitating others’ behavior

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Role of Memory in Learning

• Memory: acquiring information and storing it

over time so that it will be available when

needed.

• Information-processing approach; Figure 3.4

• Mind = computer and data = input/output

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How Information Gets Encoded

• Encode: mentally program meaning

• Types of meaning:

• Sensory meaning, such as the literal color

or shape of a package

• Semantic meaning: symbolic associations

• Episodic memories: relate to events that are

personally relevant

• Narrative: memories store information we

acquire in story form

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Figure 3.5 The Memory Process

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Figure 3.6

An Associative Networks for Perfumes

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Spreading Activation

• As one node is activated, other nodes

associated with it also begin to be triggered

• Meaning types of associated nodes:

• Brand-specific

• Ad-specific

• Brand identification

• Product category

• Evaluative reactions

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Levels of Knowledge

• Individual nodes = meaning concepts

• Two (or more) connected nodes =

proposition (complex meaning)

• Two or more propositions = schema

• We encode info that is consistent with an

existing schema more readily

• Service scripts

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Retrieval for Purchase Decisions

• Retrieving information often requires

appropriate factors and cues:

• Physiological factors

• Situational factors

• Consumer attention; pioneering brand;

descriptive brand names

• Viewing environment (continuous

activity; commercial order in sequence)

• Post experience advertising effects

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What Makes Us Forget?

• Appropriate factors/cues for

retrieval:

• State-dependent retrieval/

mood congruence effect

• Familiarity

• Salience/von Restorff

effect

• Visual memory versus

verbal memory

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Measuring Memory for Marketing Stimuli

• Recognition versus recall

• Problems with memory measures

• Response biases

• Memory lapses

•Omitting

• Averaging

• Telescoping

• Illusion of truth effect

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The Marketing Power of Nostalgia

• Marketers may

resurrect popular

characters to evoke

fond memories of

the past

• Nostalgia

• Retro brand

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Discussion

• What “retro brands” are targeted to you?

Were these brands that were once used by

your parents?

• What newer brands focus on nostalgia, even

though they never existed before?

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Chapter Summary

• Marketers need to know how consumers

learn in order to develop effective messages.

• Conditioning results in learning and learned

associations can generalize to other things.

• Learning can be accomplished through

classical and instrumental conditioning and

through observing the behavior of others.

• We use memory systems to store and

retrieve information.