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Transcript of SoIaF_playeraid
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8/8/2019 SoIaF_playeraid
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Song of Ice and Fire RPG: Player's Aid
Intrigue Techniques
Techniques Influence PersuasionSpecialty DeceptionSpecialty
Bargain Cunning Rank Bargain Bluff
Charm Persuasion Rank Charm Act
Convince Will Rank Convince Act
Incite Cunning Rank Incite Bluff
Intimidate Will Rank Intimidate Act or Bluff
Seduce Persuasion Rank Seduce Bluff
Taunt Awareness Rank Taunt Bluff
Intrigue pg 135
1. Type (simple, standard, complex)
2. Objective (choose one)
- Friendship
- Information
- Service
- Deceit
3. Disposition (how do you feel about
your opponent)
- affectionate (DR:1, -2 dec, +5 pers)
- friendly (DR:2, -1 dec, +3 per)- amiable (DR: 3, 0 dec, +1 per)
- indifferent (DR: 4, dec 0, per 0)
- dislike (DR:5, dec +1, per -2)
- unfriendly (DR:6, dec +2, per -4)
- malicious (DR:7, dec +3, per -6)
4 Initiative (roll status (reputation
bonus dice) to see who goes first).
5. Choose Technique (roll your
technique vs opponants defense.
Damage = Influence x deg of succ)
6. Actions (choose an action)
- Assist
- Consider
- Fast Talk
- Influence (standard)
- Manipulate- Mollify
- Quit
- Read Target
- Shield and Reputation
- Switch to Combat
Combat pg 148
1. Initiative (roll agility (quickness
bonus dice) to see who goes first)
2. Action (you have two lesser action
or one greater. Choose actions frombelow, detail on pg 159).
- Standard attack (lesser)
Roll attack. If attack > combat defense
than damage = weapon damage x deg of
succ)
- Divided attack (greater)
- Two weapon attack (greater)
- Combining attacks (greater)
- Pull rider from mount (greater)
- Pin (greater)
- Assist (lesser)
3. Resolution deal damage to
opponents Health. When Health < 0
than player has lost and winning
player chooses Consequences.
- Death
- Maimed
- Ransom
- Take the Black
- Unconscious
Injury reduce damage = Edurance
rank. Receive -1 penalty to all rolls.
Wound take no damage from a hit.
Receive -1 die to all rolls.
Spending Destiny Points
Point is gone for the session
Gain +1 bonus die on a test. This die canexceed the normal limits on bonus dice.
Convert one of your bonus dice into a testdie.
Remove 1 penalty die.
Take an extra Lesser Action.
Ignore your Armor Penalty for one round.
Negate another characters use of a spentDestiny Point.
Add a minor detail to a scene.
Burning Destiny Points
Point is gone for forever Convert all of your bonus dice into test dice
for one test.
Add +5 to one of your test results.
Automatically succeed on one test as if youhad rolled the Difficulty exactly(without any extra degrees of success).
Remove all damage and injuries (notwounds).
When defeated, decide the consequences ofyour own defeat.
Transform another characters successful testinto a failed test.
Automatically compel another character inan intrigue.
Permanently remove the penalties associatedwith a negative quality.
Negate the effects of another charactersburned Destiny Point.
Add a significant detail to a scene.
Avoid certain death. When you use thisoption, you character is presumed deadand is removed from the story untilsuch time as the Narrator deems itappropriate for the characters return.