Software Engineering

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Software Engineering IDE and Development Engines engines – crash course

description

Software Engineering. IDE and Development Engines engines – crash course. Game engine. Computer game = infrastructure + content Game engine = infrastructure layer of game development process. Game engine. Same infrastructure, several games - PowerPoint PPT Presentation

Transcript of Software Engineering

Page 1: Software Engineering

Software Engineering

IDE and Development Engines engines – crash course

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Game engine

Computer game = infrastructure + content

Game engine = infrastructure layer of game development process

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Game engine

Same infrastructure, several games Example: Unreal engine

(http://www.netbeans.org)

Dozens of systems developed using Unrealistic approaches to software design

Big business: Software license can cost upto US$750,000 or more

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Game engine – Unreal

Unreal games (a few examples):

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IDE Basics in Netbeans

“Technical” issues encapsulated in infrastructure

“Artistic” issues (i.e. content) released from technicalities

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IDE engine

generic

usef

ul

Usefulness versus Genericity

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IDE engine – 2D engines

Command line apps are (just) slightly simpler to develop and implement, including technical issues

GUI Apps are more complex

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2D game engine – example

Gamemaker by Mark Overmars http://www.gamemaker.nl Written in Delphi v.7 About 40 thousand lines of code Project started in 1999 First public release took about 4

months Present version: 6.1

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2D game engine - example

Hints: Follow the simple game construction

example in the next slides From that, infer some basic features your

game engine must present Check the material at

http://www.gamemaker.nl Build your requirements

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2D game engine – example

WARNING: Your project cannot be too complex –

otherwise you will not complete the required steps in time

Your project cannot be too simple – it MUST keep the whole team busy, and it MUST be such that a smaller team could not complete it

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Gamemaker

A maze game

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Gamemaker

Graphic elements (“sprites”) – wall

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Gamemaker

Graphic elements (“sprites”) – goal

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Gamemaker

Graphic elements (“sprites”) – agent

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Gamemaker

Objects – wall (no associated event)

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Gamemaker

Objects – goal

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Gamemaker

Objects – agent(I): move according to arrows

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Gamemaker

Objects – agent(II): grid alignment

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Gamemaker

Objects – agent(III): stop when hitting wall

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Gamemaker

Rooms:

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Gamemaker

Rooms:

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Game engines

Additional information:

Game Engine Anatomy 101 – http://www.extremetech.com/article2/0,3973,594,00.asp

Your lecturer Your teaching assistants http://www.ime.usp.br/~lidet