Software Architecture Colloquium
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Transcript of Software Architecture Colloquium
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Software Architecture WorkshopSummary
A. Barletta
ASL
Sony Corporate Laboratories Europe
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.02
Summary
l Architecture (what you do)
l Architecting (how you do the process)
l Architects (who they are)
l Conclusions
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Architecture
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.04
What is an Architecture ? (I)
Gigantic
New
Visionary
Immortal
Multi tier
Expensive
Technology
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SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.05
What is an Architecture ? (II)
l Definitions:
There are 3 reasons why Software Architecture is important
a) communication among stakeholders,
b) early design decisions, and
c) transferable abstraction of the system
Architecture is the structure of the system, comprised of
a) components or building blocks,
b) externally visible properties of those components and therelationships among them
l Definitions:
There are 3 reasons why Software Architecture is important
a) communication among stakeholders,
b) early design decisions, and
c) transferable abstraction of the system
Architecture is the structure of the system, comprised of
a) components or building blocks,
b) externally visible properties of those components and therelationships among them
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.06
When do we need an Architecture ?(I)
l Large/Complex System
Number of people (communication)
Time Frame Size of the artifacts
l Multiple Interactive Applications
Different technical/engineering areas
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SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.07
When do we need an Architecture ?(II)
l Product Family
Ex: Sony Home Devices -> Symphony !
l Technology Architecture
Java 2EE, .Net, CORBA,etc
l Domain Standard/Reference Models Harmonization of a large domain
UML, ISO-OSI, etc
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.08
Software Architecture Domain
l Technology Engineering: Java, C++, digital signal processing
Is it good ?
l Environment or Context team, company structure, resources, etc
Is it right ?
l Political Finance, Engagement
Is it successful ?
Tensions & Conflict
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SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.09
Big Stones First !!
lPut in the Jar the BIG stones first
lArchitectural Principles
lArchitectural Styles
l Important Properties
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.010
Divide et Impera
lReduce complexity
lConstraint infinite choices
l Focus on priorities
Intellectually manageable
Socially manageable
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Architecting
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.012
Architecting
l It is the step-by-step process to build a properArchitecture starting
l from the contextual forcesl problems to solvel environment
l skills
l to the final solutionl Architectural principles, styles, attributes, etc
l Architect document (components, interfaces, protocols, etc)
The process is a framework to be used properly.
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SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.013
Software Architecture Model (I)
l Meta-Architecture
l Architecture
Conceptual Architecture
identification of components and allocation of responsibilities
Logical Architecture
design of component interactions, connection mechanisms, protocols
Execution Architecture
physical allocation of resources and process
l Architecture Guidelines and Policies
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.014
Software Architecture Model (II)
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SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.015
Software Architecting
Init/Commit
Deployment
Architectural
Requirements System
Structuring
Architecture
Validation
Architects
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SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.017
Architect(s) Role
l Domains of competency
l What you know ?
l What you do ?
l What you are ?
l How many do you need ?
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.018
Domains of CompetencyFramework
Technology
BusinessStrategy
OrganizationalPolitics
ConsultingLeadership
What youARE
What youDO
What youKNOW
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SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.019
Domains of Competency
l Leadership
Technical, Intellectual
l Consulting
Willing to provide support
l Organizational Politics
Who is in control of What
l Business Strategy
Visionary but with the feet on the ground
l Technology
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.020
What you know ?
l Understanding what technical issues are thekey to success
l Modeling techniques & development methodsl Organizations business strategy and rationale
l Understand where are the Key players in theorganization
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SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.021
What you do ?
l Communicate, Communicate and Communicate
l Modeling, tradeoff analysis, prototype,experiment, system viewpoint
l Prepare architectural documents andpresentations
l Translate business strategy into technicalvision and strategy
l Motivate and make decisions
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.022
What you are ?
l Investigative, Creative and Practical
l Visionary
l Ambitious and driven, patient and notl Good mentor, teacher
l Committed, dedicate, passionate
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SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.023
Conclusions
l Architecture Structure of the solution: good, right and successful
Divide et Impera, reduce complexity
l Architecting Architecture Model and Process
l Architects What you DO, you KNOW, you ARE
Communication
SCLE Colloquium - March 2003 - Software Architect Workshop Summary V 1.024
References
l http://www.bredemeyer.com/papers.htm
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Thank you very much for yourpatience J
Any Question ?