Smartphones and their Potential to support family learning in the Cultural Sector - Keeping it...

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Frankly, Green + Webb Created for: Presented by: Date issued: GEM Yorkshire - Social Media and Learning Lindsey Green 10 th December 2010

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A presentation on our report from a social mobile perspective "Smartphones and their Potential to support family learning in the Cultural Sector" - full copy available here - http://bit.ly/9khV92 How can cultural organisations harness social mobile already happening within their walls?

Transcript of Smartphones and their Potential to support family learning in the Cultural Sector - Keeping it...

Page 1: Smartphones and their Potential to support family learning in the Cultural Sector - Keeping it Social

Frankly, Green + WebbCreated for: Presented by: Date issued:GEM Yorkshire - Social Media and Learning Lindsey Green 10th December 2010

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Frankly, Green + WebbCreated for: Presented by: Date issued:GEM Yorkshire - Social Media and Learning Lindsey Green 10th December 2010

Smartphones And Their Potential To Support Family Learning in the Cultural Sector

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Mobile is Ubiquitous

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Smartphone 101 - What is a smartphone?

A smartphone is a mobile phone that offers more

advanced computing ability and connectivity than a

basic feature phone

Wikipedia

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Smartphone 101 - What is a smartphone?

Feature phone Smartphone

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Size and growth of smartphone market

Note: these are US figures but closely match UK

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Smartphone 101 - What is an operating system?

8 main Operating systems

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Smartphone 101 – What’s an app?

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Different phones, different operating systems, apps or web:

1. Define your audience carefully

2. Understand their needs

3. Consider what’s out there already

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Frankly, Green + WebbCreated for: Presented by: Date issued:GEM Yorkshire - Social Media and Learning Lindsey Green 10th December 2010

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Phones have always been social

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Now social in different ways

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Social Mobile – Smartphones – even more social?

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The traditional view of mobile in museums

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Perception of audioguides

30%

71%

54%

45%

26%

45%

Under 26 26 to 45 46+

Don't Know

Less/Much less

Neutral

Somewhat MoreEnjoyable

Much MoreEnjoyable

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Social Mobile – Now using mobile in different social ways

Acknowledge it, encourage it

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An opportunity to engage with visitors:

1. Encourage them to share experiences while at your site

2. Create an experience for them to share

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Mission

Technology

Audience

Frankly, Green + Webb

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We wanted to understand if we could use smartphones too:

1. Improve the quality of family visits to museums by improving the experience of parents

2. Enable parents to facilitate the family visit?

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Digital in general…

• Digital mums account for 40% of all women online

• Digital mums engage with social networks (65%) and SMS (56%) more than with news sites (51%),

• Just as many can be found gaming online or via a gaming console (52%)

• Digital moms surveyed said the most valuable sources of information were from friends (62.4%), other consumers (50.1%) and industry experts (35.8%)

*1 Child U18 and uses 2 pieces of social media per quarter

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We noticed a behavioral opportunity

1. 59% of mothers are letting their kids use their phone

2. 20% are downloading apps for their families to use

3. Phenomenon called ‘The Pass-Back effect’

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Erm… what do they NEED in a MUSEUM?

We had a hunch but weren’t sure

Did it matter the age of the kids?

What was important to them?

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What do the audience need?

Do they have access to smartphones?

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Our Data

• Online survey

• Distributed via online networks and private email

• 254 Respondents

• Mainly female

• Mainly UK and US

• High level of technical use

• Possibly skewed towards very museum literate

But

• 185 family experience related comments

Tips of online questionnaire

• Plan for success

• Ask if involved in the cultural/heritage sector

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How high rated

experience

Elements of expereince

commented on

Our Qualitative Data

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Maslow’s Pyramid of Needs for Museum Family Experiences

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What stood out for us…

• The value in the shared/social experience

• Support visits with knowledge and conversation

• The need for basic practicalities

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Could mobile really help address these needs

If so, how

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How can we help?

• Make sure any info is easily accessible via mobile web

• Encourage feedback of needs

Basic Needs

Are the facilities available? What are the logistics?

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How can we help?

• Apps regularly used for ‘Reference’ and ‘Tips’

• Offering on the spot advice of quiet galleries

Safety Needs

What if it’s too busy? What if there’s not enough space

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How can we help?

• Common starting point when developing new technology

• Convert non-child friendly objects/areas

Belonging Needs

Is it designed for children? Is it interactive?

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Thoughts:

• Embrace behaviour – “Passback effect”

• Support parents to lead activity rather than technology

• Encourage sharing of experiences amongst parents

Esteem Needs

Perceived ‘good museum’ behaviour

* It’s worth noting we asked parents about ‘family experience’

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How can we help?

• Enable sharing

• Create mobile content engage all ages

• VERY important

Self-Actualisation Needs

Good times for the all ages

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Social and gaming

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Creative

Whiteboard Lite Instagram Audioboo

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Located

Hidden Park SCVNGR Vouchercloud

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Our next steps:

• Test our ideas these lo/no cost tools already available

• Support organisations to ‘cover the basics’

Download the report here: http://bit.ly/9khV92

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Frankly, Green + WebbCreated for: Presented by: Date issued:GEM Yorkshire - Social Media and Learning Lindsey Green 10th December 2010

Lindsey Green

Twitter: @lindsey_green

http://www.slideshare.net/franklygreenwebb

http://www.franklygreenwebb.com