Slides for marketing
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Transcript of Slides for marketing
Captain Cheddar: Marketing
Friday, 4 July 2014
Friday, 4 July 2014
Marketing Objectives
Raise overall awareness of our game
Build a strong reputation of our company and Captain Cheddar brand
Garner as many users of our game as possible
Produce merchandise directly relatable to our game and target audience
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Aim’s of Advertising Campaign
Text
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Schedule of Release We decided to release our app game on the May 1st on the Thursday. This was a deliberate decision since it is away from
the Christmas period which is notoriously hard in terms of
competition.
We release promotional posters on the 24th of April exactly a week before the
release of our app game.
Our merchandise is released on the 3rd of may 2 days after the release of our game, this is in attempt to generate
hype for the game release week.
Our Twitter will be launched just under a month before release on the 7th of
April, in order to build up our following and social media following up towards
release.
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CAPTAIN CHEDDAR 4 P’S
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App store top 20: descriptions
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Target audience iphone home screen
Text
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I would personally give our app an age rating of 4+, since there are no scenes including things such as drugs, imitable behaviour, nudity, foul language, sex threat or violence. And even though our character Captain Cheddar is not clothed, however this is no concern since he has no human features
such as nipples, he is simply a piece of cheese.
APP Store Rating
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Our target audience is older children to pre-teens (7-15)
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Abstract
Gameplay/Screenshot
Character Title as text
Language as image Symbolic
Scotts 6 different app icon ideas
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I tried out a background that has depth to it and also stands out, i used the colour scheme of orange
and yellow that match the colours of the main character, i also contained our main character
Captain which adds clarity and consistency.
Character/Action
Kaylee: If the game was well known it would be obvious because of the main character. I like how the colours blend in really well, as the background has two different tones orange/yellow. Makes captain cheddar stand out.
Kaylee: Looks clean and tidy. The character was made to a high standard as well as the background
Kaylee: The consistency was kept, it is relatable to your game since the main character appears clearly on it, the colours correspond well with
the colour scheme.
APP ICON PEER ANALYSES
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Gameplay/ screenshot
I simply used a screenshot from the in-game screen, this ultimately gives the audience
the best possible view of what to expect fromthe game.
Kaylee: Good: I like how you can see the whole of the game and whatsinvolved. Bad: Looks a little blurry.
Kaylee:Good: Looks clean and easy to know the genre is a fishing game. I like the use of child friendly colours, which stands outand make the game fun. bad: needs more fishes involved. looks empty?
Kaylee:good: Fits in really well with the game, with the fishing boat, fish, sand and sea. Bad: N/A
APP ICON PEER ANALYSES 2
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Finished App Logo In Colour
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App Cost
I will be making my app game free on the apple app store as opposed to charging customers for it.
I have come to this conclusion since our target audience of children to pre-teens may be slightly isolating since they most likely do not have their own form of income to use. Making our game free will attract a wider audience
without people snubbing it due to not wanting to pay for it. Also after doing i discovered most games with in the genre are also free, therefore us also
making it free helps us to compete with other apps that are similar to ours.
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CAPTAIN CHEDDAR VIDEO ADVERT
LINK: http://vimeo.com/97326947
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Twitter Account
To interact with fans of the game, give opportunities to win prizes and expose my game to a larger audience i created an official twitter account for Captain Cheddar: The aim of the #CheddarChuesday is to give
away merchandise bundles to one of the people that retweet the tweet. This will encourage people to retweet our tweet and therefore expose our account to a larger audience. Furthermore, the idea of doing in one Tuesday every month means that people may check the Captain Cheddar account more regularly in order to have opportunities to win.
To maintain interaction with the accounts following, we will be doing a daily #CheddarChoiceQuestion in which we will ask a captain/fishing/pirate/cheese related question. There will be two options available, and to answer the audience will either Retweet or Favourite depending on what they think the answer is. This will not only keep our followers entertained, but it will also encourage to RT and FAV the tweets.
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Web BannersI began the process by looking at other Banner designs to get ideas, and also clarify the main aspects needed to make a successful banner add and took away 3 main points:
- Make it relevant to the product
- Use bold text & colours
- Keep it simple and not overcrowded (only important text)
I proceeded to further investigate into the exact measurements the banners needed to be and researched into which ones get the most ‘clicks’.
I then created my own banners using the correct measurements. While creating the banners i experimented with different texts to use and different effects for each sized banner add. Furthermore, i also kept into consideration that i needed to keep a theme throughout which would give a clear hint as to what my game ‘Captain Cheddar’ would involve by using the theme of light ocean blue colours. Another important factor i took into consideration was in order to appeal to our younger target audience, to do so i decided to keep bold colours, and also keep the add as simple, relevant and appealable as possible.
I also gained feedback for my banners, originally my banner was simply just our character and the game title, after receiving peer feed back i added the ‘Available on the app store’ banner and, to make it less bland and also more appealable to our target audience i decided to insert different effects, and believe this really helped to improve my product.
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GRAPHIC DESIGNSThe Wallpapers Posters/ Billboards Hoodie, Stickers, Towel, App icon
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PromotionStickers
This is my idea for two possible designs for our ‘Captain Cheddar’ game stickers, possible ideas could include cooperating with a kids magazine to try and get our stickers as a ‘free gift’ inside. This will not only help to get exposure for our game, but the magazine may also be more inclined to accept this deal since their profits may rise due to consumers wanting the free stickers.
TWITTER ACCOUNT
We will promote our twitter via our leaflets that we’re handing out in our
publicity stunt, we also encouraged the people that take pictures with our
characters in the costumes and post them to twitter with the hashtag
#CaptainCheddarSelfie this along with putting into place what we discovered
in our social media research will help to kick start our account.
Merchandise
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Merchandise Analysis
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Merchandise design ideas & feedback
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Fit For Purpose
I would view my app icon, hoodie design, and web banners as being fit for purpose since i intentionally made sure that i kept our main target audience in mind when i created them, this was from different forms of research, for
example: for the app icon i analysed and took note of the main elements of similar apps to ours that may be seen as competition, i also used further research into app icons, and this ultimately helped me to create an app icon that
looks appealing and colourful, i centred our character directly in the centre of the icon, i also believe the effect i have used draws your eye into the icon and works effectively.
To insure my merchandise was fit for purpose i gained feedback from our target audience in order to help me create my different forms of merchandise in a way that
would be directly appealing to our target audience. After receiving the feedback i was told how my product fits the target audience well, the original hoodie design
did not have the blue bubbles beside our character and looked slightly bland, however the feedback i received helped me to change this and now i believe the
product is the best it can be, and contains enough colour and is attractive enough to appeal to our target audience, enough for them to want to purchase my product.
Before creating my web banners i thoroughly researched into what main aspects it needed, including correct measurements, and what goes into creating a successful banner add, for example bold colours, limited text, and insuring to make the banner directly relatable to the target audience.When creating my banners i experimented with different texts and themes, throughout i attempted
to keep the theme of ocean blue colours, and used a bold yellow title, that is directly relatable to Captain Cheddar our main character.
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Publicity stunt
Our idea for a publicity stunt is to gather a small group to dress up in human sized costumes of our characters, such as Captain Cheddar, and a Jelly Fish, this will attract attention if we target town centres around the area, our team will be handing out small paper leaflets of our poster and encouraging people (mainly children and pre-teens) to
take pictures with the characters and post them on twitter with the hashtag #CaptainCheddarSelfie and our twitter account will retweet them in return.
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Budget
Billboard Cost: Typically a six sheet poster costs around the £200 per week with around a 2 month booking period, this may vary slightly for my particular location that i wish to target.
Customised Hoodies: The cost to produce our customised merchandise hoodies, with our logo and game title on will cost us around £10 each item, to increase our profit margins we will be selling our
hoodies for £16 each item.
Publicity Stunt & Leaflets: Our leaflets that we will give out during our publicity stunt will be created and printed ourself, therefore this will be done for little cost. However we also need to
produce the Character costumes for our team to wear during the publicity stunt, for this we will be wearing customised onesies in the style of our game, each onesie will cost approximately
£15 to produce each, with 3 onesies to make, totalling a cost of £45.
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A lot of the questions are target audience related, this is because our target audience of pre-teens can in some ways be hard to reach, since most don’t have their own income to purchase the app, and also the
younger ages won’t have access to social media such as Twitter, so answers to these questions will help put things into perspective, and help us formulate other
ideas.
Other questions are related to the clarity of our aims, which will help us to evaluate aspects of our presentation
and plan that may not be so clear.
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Change based on feedback 1
The first piece of feedback received was in regards to our social media campaign:
Due to the young target audience that our game targets, our Twitter campaign may not be effective
enough in terms of impacting them.
A way in which we could try and reach out to our main target directly is by perhaps looking into and using other forms of social networking that have
younger users, such as neopets, club penguin etc. After research i have discovered a list of several
different social media outlets that have a pre-teen audience:
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Change based on peer feedback 2
After asking a question in relation to wether our publicity stunt was efficient enough, i was suggested to show what it in involved
in a clearer manner.In response to this we created a mock picture of what our
publicity stunt will involve, including the team wearing the costumes and handing out the captain Cheddar leaflets.
I also then did further thorough research into what makes a successful publicity stunt, by looking at websites such as
Entrepreneur.com,a few key points include: - Be original
- Causing a seen, and grabbing attention works well- Location is important
- Plan ahead
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Change based on peer feedback 3
When asking wether our research into our target audience was enough, we were advised to revise our targeting of the audience and also make it clearer who exactly
our target audience were.
To adjust this i edited in a title on one of our previous slides that clearly displays
our target audience:
Another change we could make is think about targeting the parents of the children that will be
buying our game, perhaps by getting our web banners on sites that parents would normally
use, and also by social media. This makes sense due to the fact that most pre-teens do not have a form of income themselves, their parents will be
the ones in control of their funds. Here is a graph showing the statistics that their is a larger market via social media for the older
parents:
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