Slides are partly from Marc’s Game Design Workshop GDC 2003.
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Transcript of Slides are partly from Marc’s Game Design Workshop GDC 2003.
Slides are partly from Marc’s Game Design Workshop
GDC 2003
Overview
SiSSYFiGHT simulates a schoolyard fight between little girls. Each girls begins with 10 Self-Esteem chips the and goal of the game is to reduce your opponents self-esteem to zero. When there are only one or two players left with any self-esteem, they win the game.
SetupEach player starts with:
1. Three “Action” cards 2. Six “Target” cards 3. Ten chips.
Everyone should pick one of the six colors.
RulesEach Round:
1.Everyone picks an “Action” and a “Target” in secret.
2.Reveal cards simultaneously, then resolve actions.
3.All communication must be public. 4.When you run out of chips, you’re out.5.When one or two people are left, they win.
Aesthetic Breakdown
What are the aesthetics of SiSSYFiGHT?
In other words, what kinds of “fun” does it deliver?
Can we come up with aesthetic models?
DiscussionWhat other aesthetics can you add to this
game or change?
ExerciseChange a game aesthetic and play test
DiscussionSo what happened?