Slide 1 Systems Analysis & Design CS183 Spring Semester 2008 Dr. Jonathan Y. Clark Email:...
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Slide 1
Systems Analysis & DesignSystems Analysis & DesignCS183 Spring Semester 2008CS183 Spring Semester 2008
Dr. Jonathan Y. ClarkEmail: [email protected]
Course Website: www.computing.surrey.ac.uk/personal/st/J.Y.Clark/teaching/sad/cs183.html
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Slide 2
Course Textbook:Course Textbook:Systems Analysis and Design With UML 2.0Systems Analysis and Design With UML 2.0
An Object-Oriented Approach, Second EditionAn Object-Oriented Approach, Second Edition
Chapter 1: Introduction to Systems Analysis and Design
Alan Dennis, Barbara Wixom, and David Tegarden© 2005John Wiley & Sons, Inc.
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Slide 3
Adapted from slides Copyright © 2005John Wiley & Sons, Inc.
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Slide 4
INTRODUCTION
Chapter 1
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Slide 5
Key Ideas
Many failed systems were abandoned because analysts tried to build wonderful systems without understanding the organization.The primarily goal is to create value for the organization.Quality is satisfaction of requirements, not ‘goodness’
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Slide 6
Key Ideas
The systems analyst is a key person analyzing the business, identifying opportunities for improvement, and designing information systems to implement these ideas.It is important to understand and develop through practice the skills needed to successfully design and implement new information systems.
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Slide 7
THE SYSTEMS DEVELOPMENT LIFE CYCLE (SDLC)
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Slide 8
Major Attributes of the Lifecycle
The projectMoves systematically through phases where each phase has a standard set of outputsProduces project deliverablesUses deliverables in implementationResults in actual information systemUses gradual refinement
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4 Main Project Phases
PlanningWhy build the system?
AnalysisWhat, when, where will the system be?
DesignHow will the system work?
ImplementationSystem construction & delivery
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Identifying business value (is it worth doing?)Analyze feasibility (is it possible?)Develop work plan (when?)Staff the project (who?)Control and direct project
Planning
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Analysis (what do we want? Who will use the system?)Information gatheringProcess modelling (what happens?)Data modelling (… and to what?)
Analysis
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Slide 12
Design strategyArchitectural design Interface design (HCI)Database and file designProgram design (what will the programs do?)
Design
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Construction (Programming, testing, validation etc)Installation (including migration, change management)
Implementation
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Slide 14
Processes and Deliverables
Process Product
Planning
Analysis
Design
Implementation
Project Plan
System Proposal
System Specification
New System and Maintenance
Plan
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Slide 15
SYSTEM DEVELOPMENT Methodologies
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What Is a Methodology?
A formalized approach or series of stepsWriting code without a well-thought-out system request may work for small programs, but rarely works for large ones.
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Slide 17
System Development Methodologies
1. Structured Design2. Rapid Application
Development3. Agile Development
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1. STRUCTURED DESIGN
Projects move methodically from one to the next stepGenerally, a step is finished before the next one begins
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Slide 19
Waterfall Development Method
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Slide 20
Pros and Cons of the Waterfall Method
Pros Cons
Identifies systems requirements long before programming begins
Design must be specified on paper before programming begins
Long time between system proposal and delivery of new system
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Parallel Development
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2. RAPID APPLICATION DEVELOPMENT (RAD)
Critical elementsCASE toolsJAD sessionsFourth generation/visualization programming languagesCode generators
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Rapid Application Development Categories
Phased development a series of versions, later combined
Prototyping System prototyping
Throw-away prototyping Design prototyping
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Slide 24
Phased Development
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Slide 25
How Prototyping Works
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Slide 26
Throwaway Prototyping
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Slide 27
3. AGILE DEVELOPMENT
Simple iterative application development
Extreme programming (XP)
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Extreme Programming (XP)
Key principles Continuous testing Simple coding by pairs of developers Close interactions with end users
Testing & Efficient Coding Practices Integrative testing environment
Requires… Stable and experienced teams Small groups of developers (<=10)
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Slide 29
Extreme Programming (XP)
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Slide 30
Selecting the Appropriate Methodology
Clarity of User RequirementsFamiliarity with the TechnologySystem ComplexitySystem ReliabilityLength of Time SchedulesTime Schedule Visibility
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Slide 31
Criteria for Selecting a Methodology
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Slide 32
Project Team Roles and Skills
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Project Team Roles
Business analyst (business value)Systems analyst (IS issues)Infrastructure analyst (technical issues – how the system will interact with the organization’s hardware, software, networks, databases)Change management analyst (people and management issues)Project manager (budget, time, planning, managing)
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Slide 34
SummaryThe Systems Development Life Cycle (SDLC) consists of four stages: Planning, Analysis, Design, and ImplementationThe Major Development Methodologies:
Structured Design Waterfall Method Parallel Development
Rapid Application Development (RAD) Phased Development Prototyping (system prototyping) Throwaway Prototyping (design prototyping)
Agile development eXtreme Programming
Project Team Roles
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Slide 35
Summary -- Part 2There are five major team roles: business analystsystems analystinfrastructure analystchange management analystproject manager.