Skinput
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Transcript of Skinput
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PRASAD V POTLURI SIDDHARTHA INSTITUTE OF TECHNOLOGY
DEPARTMENT OF ELECTRONICS AND COMMUNICATION ENGINEERING
Presented by:
Phebe PeterS.N.Padmini
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SkinputHuman Arm TouchScreen
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CONTENTS What is Skinput? Touchscreen Vs. Skinput TouchScreens PrototypeArmband Motivation of Skinput Technology Bio Acoustics Response Curve Acoustic features Three whole-arm-centric conditions Ten input locations for higher accuracy
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WHAT IS SKINPUT?? Skinput is an input technology that uses bio-
acoustic sensing to localize finger taps on the skin. When augmented with a pico-projector, the device can provide a direct manipulation, graphical user interface on the body.
Developed by Chris Harrison, Desney Tan, and Dan Morris, atMicrosoft Research's Computational User Experiences Group.
Touch screen gadgets have become popular due to the advantages they come with.Skinput turns the body into a touch-screen interface.
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TOUCHSCREEN VS. SKINPUT
Touchscreen gadgets have become popular due to the advantages they come with.This a recent innovation called skinput, turns the body into a touchscreen interface.
An armband projects a user interface onto the skin, enabling users to control devices with a larger touchscreen than is offered by many mobile devices
A new skin-based interface called Skinput allows users to use their own hands and arms as touchscreens by detecting the various ultralow-frequency sounds produced when tapping different parts of the skin.
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Touch Screen
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Motivation Of SkinputThe motivation for the Skinput device is as follows: the performance and usability of mobile devices can be hindered by the size of the input controls on the devices.The authors’ solution to this problem is to use various regions of the user’s skin as an input device.
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PROTOTYPE ARMBAND
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ARMBAND PLACED ON HUMAN BODY
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BIOACOUSTICS
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RESPONSE CURVE (RELATIVE SENSITIVTY) OF THESENSING ELEMENT THAT RESONATES AT 78 HZ.
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Ten channels of acoustic data generated by threefinger taps on the forearm, followed by three taps on the wrist. The exponential average of the channels is shown in red. Segmentedinput windows are highlighted in green. Note how different sensing elements are actuated by the two locations
Acoustic features
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FINGER LOCATIONS AS INPUT
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SENSORS TURN SKIN INTO GADGET CONTROL PAD
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ACCURACY OF THE THREE WHOLE-ARM-CENTRIC
CONDITIONS.
Error bars represent standard deviation.
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Ten input locations for achieving higher accuracy
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Skinput
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ALWAYS AVAILABLE INPUT
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USING FINGERS AS CONTROL PAD OF GAME
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USING FINGERS AS INPUT
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Any Queries
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THANK YOU