Simulation-based training of communication and emotional...

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1 CYBERTHERAPY 14 june 2006 Simulation Simulation- based training of based training of communication and emotional communication and emotional competence for the improvement competence for the improvement of physician of physician- patient relationship patient relationship Luigi Luigi Anolli Anolli 1 , Fabrizia , Fabrizia Mantovani Mantovani 1-2 , Alessia Alessia Agliati Agliati 1 , Olivia , Olivia Realdon Realdon 1 , , Valentino Valentino Zurloni Zurloni 1 , Marcello , Marcello Mortillaro Mortillaro 1 , Antonietta Vescovo , Antonietta Vescovo 1 , Linda , Linda Confalonieri Confalonieri 1 , Massimo , Massimo Balestra Balestra 3 , Anna , Anna Tarocchi Tarocchi 4 , Cristina , Cristina Weddle Weddle 5 University of Milan University of Milan - - Bicocca Bicocca - - Centre for Research in Communication Science Centre for Research in Communication Science 1 CESCOM CESCOM- University of Milan Bicocca, University of Milan Bicocca, Italy Italy 3 ACSE SpA, Italy ACSE SpA, Italy 5 5 PREVI srl, Spain PREVI srl, Spain 2 ATN ATN- P LAB, Istituto Auxologico P LAB, Istituto Auxologico Italiano, Italy Italiano, Italy 4 ASL Milano, Italy ASL Milano, Italy OUTLINE OUTLINE The broader framework: EU The broader framework: EU- funded funded “ MYSELF MYSELF project project” Communication and emotional skills in medical Communication and emotional skills in medical practice practice Soft skills training and technology Soft skills training and technology Computer Computer- based simulations in Myself project based simulations in Myself project Critical issues and choices Critical issues and choices Conclusions and future directions Conclusions and future directions CYBERTHERAPY 14 june 2006

Transcript of Simulation-based training of communication and emotional...

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SimulationSimulation--based training of based training of communication and emotional communication and emotional

competence for the improvement competence for the improvement of physicianof physician--patient relationshippatient relationship

Luigi Luigi Anolli Anolli 11, Fabrizia , Fabrizia Mantovani Mantovani 11--22,, Alessia Alessia Agliati Agliati 11, Olivia , Olivia Realdon Realdon 11, , Valentino Valentino Zurloni Zurloni 11, Marcello , Marcello Mortillaro Mortillaro 11, Antonietta Vescovo , Antonietta Vescovo 11, Linda , Linda Confalonieri Confalonieri 11, Massimo , Massimo BalestraBalestra33, Anna , Anna Tarocchi Tarocchi 44, Cristina , Cristina Weddle Weddle 55

University of MilanUniversity of Milan--BicoccaBicocca-- Centre for Research in Communication ScienceCentre for Research in Communication Science

11 CESCOMCESCOM--University of Milan Bicocca, University of Milan Bicocca, ItalyItaly

33 ACSE SpA, ItalyACSE SpA, Italy5 5 PREVI srl, SpainPREVI srl, Spain

22ATNATN--P LAB, Istituto Auxologico P LAB, Istituto Auxologico Italiano, ItalyItaliano, Italy

44ASL Milano, ItalyASL Milano, Italy

OUTLINEOUTLINE

The broader framework: EUThe broader framework: EU--funded funded ““MYSELF MYSELF projectproject””Communication and emotional skills in medical Communication and emotional skills in medical practicepracticeSoft skills training and technologySoft skills training and technologyComputerComputer--based simulations in Myself projectbased simulations in Myself projectCritical issues and choicesCritical issues and choicesConclusions and future directionsConclusions and future directions

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Funded by the European Commission under the 6th Framework Programme

14 partners (among Universities, research labs, educational and IT companies and SMEs) from 7 different EU countries

Goal: developing a web-based platform with affective computingcapabilities for individual and collaborative learning simulations

Target Focus: training relational (communication and emotional) skills in different professional settings

WWW.MYSELF-PROJ.IT

MYSELF PROJECT: MYSELF PROJECT: Multimodal eLearning System based on Simulations, Multimodal eLearning System based on Simulations,

RoleRole--Playing, Automatic Coaching and Voice Playing, Automatic Coaching and Voice

Recognition Interaction for Affective ProfilingRecognition Interaction for Affective Profiling””

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1.1. the systemthe system’’s ability s ability to express emotionsto express emotions(affective 3D virtual tutor)(affective 3D virtual tutor)

2.2. the systemthe system’’s ability s ability to recognize and to recognize and react/adapt to userreact/adapt to user’’s emotional statess emotional states(multimodal emotional recognition system and (multimodal emotional recognition system and personalization of learning path)personalization of learning path)

3.3. the use of the use of ““computingcomputing”” in order in order to train to train people in the management of emotions in people in the management of emotions in interpersonal communicationinterpersonal communication (interactive (interactive simulations)simulations)

AFFECTIVE COMPUTING IN MYSELF AFFECTIVE COMPUTING IN MYSELF PROJECTPROJECT

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Communication Communication and and emotional competence emotional competence in medicinein medicine

The The medical encounter is deeply pervaded with emotional medical encounter is deeply pervaded with emotional elementselements. .

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The key role of emotions and communication has been highlighted The key role of emotions and communication has been highlighted in in specific medical settingsspecific medical settings, , like oncologylike oncology, , cardiologycardiology, , pediatricspediatrics, ,

obstetrics, obstetrics, gynaecologygynaecology, , etc. etc. ((Fallowfield Fallowfield & & JenkisJenkis, 2004; , 2004; Baile et Baile et al., 2002; al., 2002; Farrell Farrell et al., 2001)et al., 2001)

in in critical situationscritical situations that professionals in the medical field are asked to that professionals in the medical field are asked to face and manage, such as breaking bad news, communicating an unfface and manage, such as breaking bad news, communicating an unfavourable avourable diagnosis, etc. (Buckman, 1984; 1992; Garg et al., 1997; Orlandediagnosis, etc. (Buckman, 1984; 1992; Garg et al., 1997; Orlander, Fincke et al., r, Fincke et al., 2002)2002)

Communicative and emotional competence: Communicative and emotional competence: EffectsEffects

According to research evidence, According to research evidence, a good communicative and emotional a good communicative and emotional competence can help health professionals:competence can help health professionals:

-- to improve their sensitivity to the emotional aspectsto improve their sensitivity to the emotional aspectsconveyed by patients (van Dulmen & van Weert, 2001) conveyed by patients (van Dulmen & van Weert, 2001) ----> better > better compliancecompliance

-- to obtain a better management of their emotions to obtain a better management of their emotions ----> > reducing the burnreducing the burn--out risk (Fallowfield & Jenkisout risk (Fallowfield & Jenkis, 2004), 2004)

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Communicative Communicative and and emotional competenceemotional competence: : TrainingTraining

Even if emotions Even if emotions play a play a critical role critical role in in doctordoctor--patient patient interaction, interaction, research showed that research showed that the the instrumental instrumental and and tasktask--focused focused elements elements of the of the conversation conversation are more are more frequent than thefrequent than theaffective onesaffective ones ((WestonWeston, , Brown Brown & & StuartStuart, 1989; , 1989; RoterRoter, Hall & , Hall & KatzKatz, , 1988) 1988)

Some Some communicative communicative and and emotional skills have been emotional skills have been considered fundamental aspects considered fundamental aspects of of medical educationmedical education(ACGME, American (ACGME, American Council Council of Graduate of Graduate Medical EducationMedical Education, 1988) , 1988)

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Communicative Communicative and and emotional competence emotional competence training: the training: the traditional learning modalitiestraditional learning modalities

The training of The training of communicative communicative and and emotional skills has been emotional skills has been traditionally carried traditionally carried out through out through classroom andclassroom and faceface--toto--faceface learning learning modalitiesmodalities::-- role playingrole playing-- standardized standardized patient methodpatient method-- observation of a peer or a observation of a peer or a supervisorsupervisor’’s behaviors behavior in a in a critical critical communicative situationcommunicative situation

What might be the role of What might be the role of technology ?technology ?

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The The role role of of technology technology in in ““hardhard skillsskills”” trainingtraining

Computer Computer technology technology and and virtual reality have been used virtual reality have been used in in medical medical education mainly for education mainly for the training of the training of clinical competence clinical competence and and technical technical skills skills ((hard hard skillsskills))

use use of of prototypes based prototypes based on on augmented realityaugmented reality to train to train the the clinical clinical ability to detect abnormalities related to specific pathologies ability to detect abnormalities related to specific pathologies ((McKenzie et McKenzie et al., 2006)al., 2006)

use use of of virtual reality for simulationsvirtual reality for simulations of of medical procedures medical procedures and and surgical interventions surgical interventions ((Satava Satava & & JonesJones, 1997, 1997; and many others ; and many others ……))

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The The role role of of technology technology in in softsoft skills skills trainingtraining

--the Virtual Leaderthe Virtual Leader program program (Aldrich, 2003) (Aldrich, 2003)

-- the IDEAS projectthe IDEAS project (Marsella, (Marsella, 2000)2000)

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ComputerComputer--based simulations have recently started to be based simulations have recently started to be used for the training of soft skills in different contextsused for the training of soft skills in different contexts

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MYSELF PROJECTMYSELF PROJECTSimulationSimulation--based based training of training of communication communication

and and emotional competenceemotional competence

GeneralGeneral features features of the of the simulationssimulations::

a)a) The computerThe computer--based simulations developed in the based simulations developed in the MySelfMySelfproject reproduce some project reproduce some critical communicative critical communicative and and emotional situationsemotional situations that medical practitioners are asked to that medical practitioners are asked to face in their profession.face in their profession.

b)b) The user plays the role of the physician/The user plays the role of the physician/health worker health worker and and manages manages the interaction the interaction with with a a virtual patient virtual patient with with a a specific specific medical problemmedical problem

c)c) Simulations are experienced in Simulations are experienced in 3D virtual environments,3D virtual environments,characterscharacters are modelled and animated using Poser 6are modelled and animated using Poser 6

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d) For each interactive stepd) For each interactive step,, the the user has to select user has to select the the most most adequate communicative choiceadequate communicative choice to to continue the continue the conversation with conversation with the the virtual patientvirtual patient

e) e) InIn order to reproduce the complexity of a real communicative order to reproduce the complexity of a real communicative situation, situation, the simulations are characterized by a the simulations are characterized by a branching narrative branching narrative approachapproach, combined with elements of , combined with elements of dynamic modellingdynamic modelling..

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f)f) The system is endowed with a The system is endowed with a speech recognition devicespeech recognition device: the : the interaction is voiceinteraction is voice--based, like in the realbased, like in the real doctordoctor--patient patient interactioninteraction

g)g) The simulations can be experienced also using a The simulations can be experienced also using a webcamwebcamthe trainee can check his communicative performance, observe the trainee can check his communicative performance, observe

and reflect over itand reflect over itthe trainee can analyze his performance and discuss it with a the trainee can analyze his performance and discuss it with a

human tutorhuman tutor

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h)h) The same system used in the platform to The same system used in the platform to detect emotional detect emotional state of the traineestate of the trainee and adapt the learning path can be useful in and adapt the learning path can be useful in order to improve traineeorder to improve trainee’’s s awareness awareness of his/her emotional of his/her emotional reactions during the simulationsreactions during the simulations

i)i) The platform is also endowed with a The platform is also endowed with a collaborative collaborative environmentenvironment: the training can be experienced by multiple users : the training can be experienced by multiple users at the same timeat the same time

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The The user user can play can play different interactive roles different interactive roles ((physician, physician, patientpatient, , nursenurse……))

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Some critical issues and choicesSome critical issues and choices

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CharactersCharacters’’ animations and speech:animations and speech:–– Video vs 3D characters?Video vs 3D characters?–– Natural speech vs synthesized speech?Natural speech vs synthesized speech?

Modelling: branching narrative vs dynamic models?Modelling: branching narrative vs dynamic models?Going through the simulation: continuous flow or Going through the simulation: continuous flow or stepstep--byby--step feedbacks?step feedbacks?Action perspective: 1st person vs 3rd person Action perspective: 1st person vs 3rd person perspective?perspective?Technological immersion: HMD or desktop? Technological immersion: HMD or desktop? ……..

SENSE OF PRESENCE SENSE OF PRESENCE

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Conclusions and future workConclusions and future work

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The use of interactive simulations can provide a The use of interactive simulations can provide a controlled controlled experiential settingexperiential setting((SchankSchank, 1997; Aldrich, 2001) to enhance the , 1997; Aldrich, 2001) to enhance the training (and assessment) of communication and emotional skillstraining (and assessment) of communication and emotional skills

A few (many A few (many ……) ) limitations and challengeslimitations and challenges to face, both in terms to face, both in terms of technical developments and pedagogical issuesof technical developments and pedagogical issues

Sense of presenceSense of presence

Development of Development of consistent theoretical models and research consistent theoretical models and research programsprograms are needed, in order to run sound validation studiesare needed, in order to run sound validation studies

Interesting possibilities for Interesting possibilities for blended learningblended learning

THANKS FOR YOUR ATTENTIONTHANKS FOR YOUR ATTENTION

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