Simulation

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1 Simulation The Business The Business Strategy Game Strategy Game TM TM

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Transcript of Simulation

  • 1. The Business Strategy Game TM

2. Hands-On Learning Opportunity

  • Look for Ways to Secure Competitive Advantage
  • Evaluate Different Courses of Action
  • Chart a Course for Your Company
  • Assess Changing Industry and Competitive Conditions
  • Diagnose the Strategies of Competitors and Anticipate Their Moves

3. What You Can Learn

  • Proficiency in Using Strategy Tools
  • Reinforce Functional Course Learning
  • Stronger Understanding of How Functional Disciplines Fit Together
  • Improved Insight Into Global Competition
  • Enhance Understanding of Revenue/ Cost/ Profit Relationships
  • Challenging and Fun!

4. The Business Strategy Game TM The Industry: Athletic Footwear 5. Market Segments Europe 10 - 25% Asia 15 - 35% Latin America 15 - 35% North America 5 - 20% Geographic Market Projected Annual Growth 6. Industry Sales Projections (000S Pairs Per Company) Year 11 12 N.A. 1,500,000 1,650,000 Asia 450,000 575,000 Total 3,225,000 3,950,000 Private Label 650,000 700,000 L.A. --300,000 Branded Europe 625,000 725,000 7. The Role of theS&P 500 Index

  • Year to Year Changes In Index Effect Next Year's Industry Demand
  • Maximum Impact Is +/-10%

8. The Role of Competitive Aggressiveness

    • Prices
    • Quality
    • Service to Retailers
    • Number Models in Product Line
    • Product Image
  • Actual Numbers Are Influenced by Industry Marketing Efforts
  • Industry Demand Forecast Assumes Year 10 Levels of:

9. The Weapons of Competitive Rivalry

  • Product Quality
  • Service to Retailers
  • Number of Retail &Company Owned Outlets
  • Annual Advertising
  • Number of Models
  • Customer Rebates
  • Product Image
  • Wholesale Selling Price

10. Branded Footwear Sales

  • Combination of All Competitive Weapons for Your CompanyAs Compared to Competitionby Geographic Market

11. North American Private-Label Sales

  • Offer Price at Least $2.50 Below Average ofBrandedWholesale Prices in North America
  • Lowest Price Wins
  • Ties Go to Higher Quality Company
  • Offered in Multiples of 50,000 Pairs
  • Minimum Acceptable Quality and Models Levels

12. Demand Forecasts

  • Getting good estimates gives you a reliable profit forecasts
  • Conservative estimates are better

The Business Strategy Game TM 13. The Business Strategy Game TM Operations Decisions 14. Product Quality Quality Driver Impact % Long-Wear Materials 0 - 90 points Current QC/Pair 0 - 45 points Cumulative QC/Pair 0 - 80 points Styling/Features Expenditures Per Model 0 - 90 points 15. Material Prices

  • Drop If Industry Capacity Utilization Falls Below 90%
  • Rise When Industry Capacity Utilization Exceeds 100%
  • When Total Usage of Long-Wear Materials Goes Above 25%
    • Long-Wear Prices Rise / Normal-Wear Prices Fall
  • When Total Usage of Normal-Wear Materials Goes Above 75%
    • Normal-Wear Materials Prices Rise / Long-Wear Prices Fall

16. Labor Force Decisions

  • Number of Workers to Hire
  • Annual Wages
  • Incentive Pay

17. Labor Productivity Drivers

  • Incentive Pay As Percentage of Total Compensation
  • Total Compensation (Without OT) Compared to Rivals Local Plants
  • Automation Options Installation
  • Cumulative Production Methods Improvement Spending
  • Percentage Increase in Annual Wage

18. Reject Rate Drivers

  • Current Quality Control Expenditures Per Pair Produced
  • Piece Rate Incentive/Pair
  • Number of Models

19. Production Methods Improvement (PMI)

  • Reduce Materials Costs by As Much As 25%
  • Improve Worker Productivity by up to 500 Pairs Per Worker
  • PMI Spending Effectiveness Drivers:
    • Cumulative Spending at Plant Per Pair of Plant Capacity
    • Greatest Impact at Texas Plant Due to its Older, Less Efficient Layout
  • Reduce Supervision Costs by up to 25%

20. Number of Styles/Models Number of Models Production RunSet-Up Cost 50 100 150 200 250 $1 million $2 million $3 million $4 million $5 million 21. The Business Strategy Game TM Plant Decisions 22. New Plant Construction

  • Maximum of 4 Plants
  • Texas: 1 Million Pairs Current Capacity
  • Asia: 3 Million Pairs Current Capacity
  • Europe: Potential Construction Site
  • Latin America: Potential Construction Site

23. New Plant Construction Size Capacity in Pairs Small 1 million Medium 2 million Large 3 million 24. Expansion

  • In Millions of Pairs
  • Up to 4 Million Pairs at a Time
  • As Many Times As You Want

25. Automation Options

    • Increase Labor Productivity And/Or
    • Reduce Production Run Setup Costs And/or
    • Plant Supervision Costs And/or
    • Production Capacity
  • Up to 3 Options Per Plant
  • Six Options Available Basically for

26. Other

  • Permanent Capacity Shutdown
    • Entire Plant or Portion
  • Temporary Plant Shutdowns
    • Approximately 90% Productivity Upon Recall
  • Purchase and Sale
    • Entire Plant or Portion
    • Require Advance Instructor Approval

27. The Business Strategy Game TM Marketing Decisions 28. Private Label Market

  • Bid Price
  • Number of Pairs to Offer
    • 50,000 Pair Lots
  • Number of Unsold Pairs to Convert for N.A. Branded Market

29. Branded Markets

  • Wholesale Price
  • Advertising Expenditures
  • Retail Dealers
  • Customer Rebates
  • E-tailing is an increasing % of Market

30. Service Rating

  • Delivery Time Achieved in the Previous Year
  • Stockouts the Previous Year
  • On average you should spend $500 per representative
  • High of 80 for Not Stocking Out
  • Low of -170 If Stockouts Exceed Branded Sales by 100% or More

31. Service Rating Delivery Time Cost per Pair Service Points 4 0.00 0 3 0.20 20 2 0.50 60 1 1.00 100 32. The Business Strategy Game TM Financial Decisions 33. Financial Strategy

  • Significant Element in Determining Company Performance
  • Financing Will Be Required To Expand With Industry
  • Maximize Shareholder Wealth
  • Search For Optimal Capital Structure

34. Short-Term Loans

  • Rates Determined by:
    • Current Year's Bond Rating
    • Current Year's Interest Rates
  • Maximum Issue/Year $100 Million
  • Automatic Loans to Meet Cash Requirements
    • 2 Point Interest Rate Penalty
  • Interest Received On Cash Balances
    • 3 Points Below Prime Rate
  • One Year Term

35. Bonds

  • Rates Determined by :
    • Previous Year's Bond Rating
    • Current Year's Interest Rates
  • Maximum Issue/Year $100 Million
  • Require 2.0 Times Interest Coverage
  • Early Re-Payment Possible
    • 2% Prepayment Penalty
  • Maximum of 8 New Bond Issues
  • Ten Year Term

36. Common Stock

  • Maximum Issue/Year $200 Million
  • Currently 5 Million Shares Outstanding
    • Minimum of 3 Million Shares
    • Maximum of 50 Million Shares
  • Issued/Retired at a Discount/Premium From the Current Price
    • Price Shown on Screen

37. The Business Strategy Game TM

  • Backups Can Save You Time & Effort
  • SCANYour Disk Before and After Use
  • If Disk Goes Bad, Have it Restored

Computer Operations 38. Bad Data Entry No Excuse

  • Company Data Disks Have Year 10 Decisions
  • Program Checks for Data Entry Errors
  • Invalid and Out-of-Range Decisions areExposed
  • Player's Manual and Screen Instructions Explain Correct Data Requirements

39. Winners

  • Develop a Unique Strategy and Stick With It
  • Understand Company Operations
  • Analyze Their Competition
  • Are Proactive

40. Losers

  • Fail to Develop a Unique Strategy
  • Typically Change Strategies Significantly Several Times As They Try to Copy Successful Competitor's Strategies

41. Losers

  • Don't Analyze Whats Going on & Consequently Mis-Guess Competition
  • Are Always Trying to "Catch-up"
  • Don't Understand Company Operations
  • Don't UnderstandHow to Run the Game

42. Strategic Issues

  • How to Position the Company in the World Footwear Market
  • Where Should Additional Production Capacity Be Located
  • What Competitive Strategy to Follow and What Kind of Competitive Advantage to Try to Build

43. Operating Issues

  • Whether Cost Savings Can Be Realized in Any Portion of the Value Chain
  • Whether to Continue Comparable Offerings in All Market Segments
  • Employee Compensation in Texas & Asia
  • What to Do in Year 11 to Prepare for the Expected Demand in Year 12
  • What to Do About Texas Plant's High Costs

44. The Business Strategy Game TM Questions