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7/24/2019 simonRJ's zed review
1/39
CHEAT SHEET
ZED VS AD
ZED VS AP
Zed vs AD opponentZEDBUILD
COMMUNITY CUPS
VIEW ALL TOURNAMENTS ON MOBAFIRE
ZED BUILD GUIDE BY SIMONRJ
S+ S- FAV REPORT
[S6|6.3] Order of the Shadow (Super In-Depth Zed Guide)
SimonRJ Last updated on February 16, 2016
BUILD GUIDE DISCUSSION (32) MORE ZED GUIDES
Seal of Armor
9x
Mark of AttackDamage
9x
Glyph of ScalingM.Resist
3x
Glyph of ScalingCD Reduction
6x
Quint of AttackDamage
2x
Quint of AttackSpeed
1x
MARCH
REGISTER
MARCH
REGISTER
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CREATE GUIDE Builds & GuidesLEAGUE OF LEGENDS
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21/50
See comments below
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7/24/2019 simonRJ's zed review
2/39
Long Sword RefillablePotion
WardingTotem
STARTING ITEMS
Serrated Dirk
RUSH
Youmuu'sGhostblade
Boots ofSwiftness
Duskblade ofDraktharr
CORE ITEMS
The Black
Cleaver
Mercurial
Scimitar
Blade of the
Ruined King
D ea th's D ance L or d
Dominik'sRegards
Mortal
Reminder
OFFENSIVE OPTIONS
Elixir of Wrath
ELIXIR
Maw ofMalmortius
Sterak's Gage Banshee's Veil Dead Man'sPlate
GuardianAngel
Zhonya'sHourglass
DEFENSIVE OPTIONS
FarsightAlteration
TRINKET #1
Youmuu'sGhostblade
Duskblade ofDraktharr
The BlackCleaver
Sterak's Gage MercurialScimitar
Boots ofSwiftness -
Alacrity
EXAMPLE BUILD
OracleAlteration
TRINKET #2
1 4 5 7 9
2 14 15 17 18
ABILITY SEQUENCE
Zed
MORE GUIDES
TOP ZED GUIDES
WRECK AS ZED (TOP AND MID)COMPREHENSIVE GUIDE!
BY A EXPRESS
Evanave's In-Depth Guide on Zed[S6]BY I DEATH MARK I
[S6|6.3] Order of the Shadow(Super In-Depth Zed Guide)BY SIMONRJ
High Elo Season 6 Zed Guide (In-Depth)BY EXPGUNNER
WEEKLY FREE CHAMPIONS
Hide item names
MORE GUIDES
You haven't done enough to
convince me that refillable >
3x health pots. The extra healing
is especially strong on someone
who is known to have a terrible
laning phase pre-4. -3
Core items OK. Give your readers an idea of when you want to get
red trinket vs blue trinket.
You should be giving your readers an idea of what order to build
your items. Not just say, these are the offensive items you can get
and these are the defensive. -4
Your note for this
is a good start, but
i think you can clean it
up a little. -2
http://www.mobafire.com/league-of-legends/champion/lulu-95http://www.mobafire.com/league-of-legends/champion/lulu-95http://www.mobafire.com/league-of-legends/browsehttp://www.mobafire.com/league-of-legends/champion/jhin-129http://www.mobafire.com/league-of-legends/champion/rumble-75http://www.mobafire.com/league-of-legends/champion/morgana-16http://www.mobafire.com/league-of-legends/champion/malphite-35http://www.mobafire.com/league-of-legends/champion/lulu-95http://www.mobafire.com/league-of-legends/champion/kogmaw-54http://www.mobafire.com/league-of-legends/champion/elise-106http://www.mobafire.com/league-of-legends/champion/brand-74http://www.mobafire.com/league-of-legends/champion/annie-1http://www.mobafire.com/league-of-legends/champion/aatrox-114http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/contempt-for-the-weak-539http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-alacrity-232http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/duskblade-of-draktharr-322http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/zhonyas-hourglass-114http://www.mobafire.com/league-of-legends/item/guardian-angel-43http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/elixir-of-wrath-257http://www.mobafire.com/league-of-legends/item/mortal-reminder-297http://www.mobafire.com/league-of-legends/item/lord-dominiks-regards-296http://www.mobafire.com/league-of-legends/item/deaths-dance-308http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/duskblade-of-draktharr-322http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/refillable-potion-305http://www.mobafire.com/league-of-legends/item/long-sword-15 -
7/24/2019 simonRJ's zed review
3/39
3 8 10 12 13
6 11 16
MASTERIES
THREATS TO ZED WITH THIS BUILD
THREAT SHOW ALL
THREAT CHAMPION NOTES
LOW HIGH
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
http://www.mobafire.com/league-of-legends/build/s6-6-3-order-of-the-shadow-super-in-depth-zed-guide-448758http://www.mobafire.com/league-of-legends/mastery/bond-of-stone-246http://www.mobafire.com/league-of-legends/mastery/strength-of-the-ages-245http://www.mobafire.com/league-of-legends/mastery/grasp-of-the-undying-244http://www.mobafire.com/league-of-legends/mastery/legendary-guardian-243http://www.mobafire.com/league-of-legends/mastery/swiftness-242http://www.mobafire.com/league-of-legends/mastery/perseverance-241http://www.mobafire.com/league-of-legends/mastery/insight-240http://www.mobafire.com/league-of-legends/mastery/veterans-scars-239http://www.mobafire.com/league-of-legends/mastery/runic-armor-238http://www.mobafire.com/league-of-legends/mastery/tough-skin-237http://www.mobafire.com/league-of-legends/mastery/explorer-236http://www.mobafire.com/league-of-legends/mastery/unyielding-235http://www.mobafire.com/league-of-legends/mastery/recovery-234http://www.mobafire.com/league-of-legends/mastery/windspeakers-blessing-233http://www.mobafire.com/league-of-legends/mastery/thunderlords-decree-232http://www.mobafire.com/league-of-legends/mastery/stormraiders-surge-231http://www.mobafire.com/league-of-legends/mastery/intelligence-230http://www.mobafire.com/league-of-legends/mastery/precision-229http://www.mobafire.com/league-of-legends/mastery/dangerous-game-228http://www.mobafire.com/league-of-legends/mastery/bandit-227http://www.mobafire.com/league-of-legends/mastery/meditation-226http://www.mobafire.com/league-of-legends/mastery/merciless-225http://www.mobafire.com/league-of-legends/mastery/assassin-247http://www.mobafire.com/league-of-legends/mastery/secret-stash-224http://www.mobafire.com/league-of-legends/mastery/runic-affinity-223http://www.mobafire.com/league-of-legends/mastery/savagery-222http://www.mobafire.com/league-of-legends/mastery/wanderer-221http://www.mobafire.com/league-of-legends/mastery/deathfire-touch-220http://www.mobafire.com/league-of-legends/mastery/fervor-of-battle-219http://www.mobafire.com/league-of-legends/mastery/warlords-bloodlust-218http://www.mobafire.com/league-of-legends/mastery/piercing-thoughts-217http://www.mobafire.com/league-of-legends/mastery/battering-blows-216http://www.mobafire.com/league-of-legends/mastery/oppressor-215http://www.mobafire.com/league-of-legends/mastery/bounty-hunter-214http://www.mobafire.com/league-of-legends/mastery/natural-talent-213http://www.mobafire.com/league-of-legends/mastery/vampirism-212http://www.mobafire.com/league-of-legends/mastery/feast-211http://www.mobafire.com/league-of-legends/mastery/double-edged-sword-210http://www.mobafire.com/league-of-legends/mastery/sorcery-209http://www.mobafire.com/league-of-legends/mastery/fury-208http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/ability/shadow-slash-542 -
7/24/2019 simonRJ's zed review
4/39
1 Zed Stop playing normals! But use ult after him, denies damage.
1 Twisted FateEasy. Your poke is stronger and use his W(pick a card) cooldown to youradvantage. Push lane when lvl 6 so he cant roam. If he decides to roam, gofor tower.
1 KarthusVery easy lane. He can't stun you, nor counterplay you in anyway early
game. He has no escape, and so he is a easy target to gank early game ifpushing with his Q. If he tries to harass with his Q, do your best to
juke/dodge it, it isn't too hard. At level 6 you should easily be able to go all-in and get him with his lack of mobility and CC.
1 Vel'KozHe is very skillshot reliant, so be sure to know his kit before going againsthim. His Q and W is very easy to dodge, and his E can also be dodged byboth having swifties or W/R. If he uses his ultimate first, be sure to use yourultimate right after, as you appear behind him and dodge all of his damage.Pretty easy lane, he also has no escape, but high wave clear, so ask forganks whenever he is pushed up.
-
7/24/2019 simonRJ's zed review
5/39
Return to Table of Content
Hey everyone, I'm SKAUGKILLAH4LYFE and I'm playing on the EUNE server. I worked hard to make
this guide the best I could, and I would appreciate any and all feedback that you guys may provide.
I'm a Zed main and have always loved Zed's playstyle and look. He is very advanced, but the
more time you spend on him, the better you will become as his skillcap is very high. He is by far the
most fun champion in the game, because of the high outplay potential he has, its very rewarding.
I play Zed as much as I can, primarily in the midlane, as I feel he is the strongest in mid. Not
long ago Zed got a buff which increased his damage and shadow distance, which is amazing and
he is really strong at the moment.
Return to Table of Content
This looks nice
http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-attack-damage-360http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-scaling-magic-resist-283http://www.mobafire.com/league-of-legends/rune/greater-seal-of-armor-262http://www.mobafire.com/league-of-legends/rune/greater-mark-of-armor-penetration-300http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/summoner-spell/cleanse-7http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/ionian-boots-of-lucidity-alacrity-227http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/mortal-reminder-297http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/sweeping-lens-190http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/health-potion-27http://www.mobafire.com/league-of-legends/item/long-sword-15http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/contempt-for-the-weak-539http://www.mobafire.com/league-of-legends/champion/zed-107 -
7/24/2019 simonRJ's zed review
6/39
Zed - the Master of ShadowsRanged, Melee, DPS(ish), Assassin, Midlaner, Toplaner, Jungler
Damage: Extremely High
Outplay Potential: Extremely High
Speciality:Assassinations
Summary: Zed in his current state as a mid laner is very powerful. He can 1v1 anyone,
which makes him a great split pusher and perfect for the midlane. He can easily destroy
ADC's/Midlaners, but also tanks, as he has a good mix of attack speed, high damage and
low cooldowns.
LORE
Return to Table of Content
Strong laning phase
Great 1v1
Awesome splitpusher
Vulnerable to crowd control
QSS and Cleanse can be hard to use
Not the best teamfighting
This looks nice.
http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540 -
7/24/2019 simonRJ's zed review
7/39
High Outplay potential
High mobility
Fun to play
Easy to CS with because of passive
Zed has some amazing Pros, and they make him
who he is. His strong laning phase is needed, as he ismelee, but it mostly comes from his passive and
longe range Razor Shuriken. Against melee
champions, he has a huge advantage for CS'ing, as
he both has range but also an autoattack enhancing
passive. In the lategame, he can easily splitpush
with his high waveclear and can kill anyone who the
enemy team might send. His high mobility makes for
great outplay potential and juking/kiting from
shadows. Overall his Pros are fantastic and really
shines bright.
Isn't as useful if behind
Takes a long time to master
Item counters such as QSS / Zhonyas
Lame Skins
With great powers, comes great counter-play. Zed
has many hard countering flaws, especially in higherelo where people build against you or build team
composition against you. Mercurial Scimitar is a very
good ADC item, and the QSS active easily screws you
over. Many AP mages build Zhonyas, which also
counters your completely. Those are the biggest
flaws of Zed, as mastering him is all about hard
work. His vulnerability to CC is also not a hard con,
as you can take Cleanse and build QSS to negate
any hard CC in fights. Overall his cons are hard to
deal with, but his Pros outshine them.
Return to Table of Content
My mastery set up is fairly simple and looks a lot like others. However I do choose to run 6/18/6 instead of
12/18/0. Both versions are viable, I just prefer the sustain. The health regeneration also helps to go for
Assassin instead of Secret Stash against ranged opponent. You can also run 0/18/12 for more flat health and
15% reduced summoner cooldowns.
"Not the best teamfighting really doesn't capture the
essence of zed's play. Sure, he can assassinate certain
squishies, but it also means that he's a weak pick
against certain team compositions. Zed is really strong
when he can delete a squishy, and then peel back and
autoattack the front line without repercussion. Team
compositions that have a high damage enough front
line to not permit him from doing this make him a
weaker pick by proxy. -1
Zed also becomes a weaker pick when he is unable to
splitpush. There are few duelists who can really match
zed. The only one that really comes to mind is probably
fiora, although I imagine a 3-4 item singed could
counter zed's splitpush by proxy farming in lower than
plat ELOs lol.
However, if your opponent team has a strong initiate, a
strong turret siege, or your team has weak waveclear
(the latter is really the important one), your opponent
team can initiate a fight without you and really punish
you for splitpushing.
I'm unhappy with this section. I think that 12/18/0 or
0/18/12 are the two viable masteries, and you haven't
defended 6/18/6 well enough to make me believe that 2
tier 2 mastery perks are better than 1 tier 2 mastery perk
and 1 tier 4 mastery perk. -4
http://www.mobafire.com/league-of-legends/mastery/secret-stash-224http://www.mobafire.com/league-of-legends/mastery/assassin-247http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540 -
7/24/2019 simonRJ's zed review
8/39
space
Tier 1 // With my build Zed has high amount of AS, so going Fury would
be wasted, while Sorcery makes his abilities much stronger. Hence why
I go Sorcery .
Tier 2// Double Edged Sword is pretty risky, altough it gives great boost
in early damage. I prefer Feast for the sustain in laning phase, but it
really depends on the player.
Tier 3// Vampirism is my go to mastery vs Natural Talent . 2% life
steal may not seam as much, but against +10 AD at level 18 is much
better. Gives better sustain in laning and in trading, which is far more
useful than the very small boost in AD at level 18. Natural Talent gives
the same stats as Long Sword at level 18.
Tier 4 // This is another tricky one. Bounty Hunter is more snowball
focused. To get 5% increased damage, you will need to kill each of the
enemy team members. Which can be difficult if they have a tanky team
composition or you're behind. Oppressor is the safer way to go, your
team often has some form of CC, and so do you, so Oppressor will often
give more damage in laning phase to get first kill on your opponent and
snowball from there.
Tier 1// Wanderer for a little faster roams and Savageryfor farming under
tower lvl 1 or just a little more damage. Depends on the your playstyle.
Tier 2// Runic Affinity is a waste on Zed, you'll never get buffs early game,
and as of now, the game is very snowbally. Secret Stash is very good for
sustain, but waste the mana given. Assassin is nice for better damage early
as you are always alone, and also good for splitpushing. Preference between
Secret Stash and Assassin . Although I'll later give my thoughts on why
Assassin is better.
Tier 3 // This is straight forward, Merciless is a buff to your passive. While
Meditation is mana regen, and you use energy so its useless.
space
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Tier 4// Bandit can be nice if you want extra gold, but it's very little and the
10 gold for hitting a champion isn't really good, as you are often against ranged
opponents. I just find it much better to get some health back when I'm finishing
off a target and I'm low. Saves you from sticky situations like ignite.
Tier 5 // Up to preference, with this build you will have 40% CDR and you have
the chance to get 45%. But the armor pen mastery got buffed and is a key thing
on assassins such as Zed with full AD. I prefer Armor Penetration over CDR, as
45% is a lot and you need to be able to use your energy wisely.
Tier 6 // For Key Mastery, Thunderlord's Decree is no doubt. Got buffed and
extremely broken at the moment.
space
Tier 1 // As you are not building much armor, the health regeneration is
awesome in lane. Easier to freeze lane and also helps to go for Assassin
instead of the sustain choice Secret Stash .
Tier 2 // I recommend taking Explorer over Tough Skin in most
match-ups. As you do not get the Wanderer you will need the
Explorer for roaming. I do take Tough Skin if I'm against a though AD
opponent/team comp.
Tier 3// Veteran's Scars are preferred as it is simply flat health, which is
nice in the early game.
Tier 4// Insight is an amazing and very underrated Mastery, as it will
help with the long cooldown on flash and ignite/cleanse. Perseverance
gives a good sustain in lane, however most midlaners have a high burst
and will often not let you survive with >25% HP. The Insight is stronger
generally.
Also, arpen is really good on zed,
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Return to Table of Content
This is my primary Rune set, however it depends on the matchup. And I will discuss the different runes in this
section
RUNES
Greater Seal of
Armor
9
Greater Mark of
Attack Damage
9
Greater Glyph of
Scaling Magic
Resist
3
Greater Glyph of
Scaling Cooldown
Reduction
6
Greater
Quintessence of
Attack Damage
2
Greater
Quintessence of
Attack Speed
1
Greater Mark of Attack Damage: I usually take attack damage marks, for the early extra
AD, and to sacrifice the 1 AD quint. You take attack damage whenever you build Youmuus,
Maw/LW and Black Cleaver as you already have enough armor penetration from this. You also
get armor penetration from masteries.
Greater Mark of Armor Penetration: In my opinion these are not as good as the raw attack
damage. If you are against a very tanky team composition, these can be really good as the
enemies will stack armor against you.
Greater Seal of Armor: Armor Seals are super effective against AD opponent, as they
protect better than flat health alone. Take these against any midlaner who scales off of AD,
such as Yasuo, Riven and Renekton.
Greater Seal of Scaling Health: Scaling Health seals are more beneficial against AP
opponent, they outscale flat health seals at level 6, which is perfect as most AP midlaners
need items to be strong. Taking scaling health is therefore better than flat health.
Greater Glyph of Scaling Magic Resist: This can vary from build to build, but these are
Most zeds players i know use arpen marks and AD quints.
I also think that you have armor penetration wrong. You
say that armor penetration counters armor, yet I think that
it's the other way around.
One way to look at this is that after dirk, you've got around
25 armor penetration and are basically going to deal true
damage to your opponent, whereas without arpen marks,
you've only got 15, meaning that your level 6 power spike is
much weaker.
Zed's early game isn't strong enough to benefit from AD
marks; It is during this time that AD marks are more
powerful than armor pen marks. This is why it's popular for
ADCs to use AD marks; If champions started the game at
level 4 and 1800 gold, you'll be sure that all ADCs would
opt for armor penetration instead of AD marks though.
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great for some magic resist for mid and lategame. Useless against full ad team composition.
Greater Glyph of Attack Speed: Most of the offensive glyphs gives very low stats, so I
recommend going 3 attack speed glyphs and 6 scaling cooldown reduction if you are going
against a full ad team composition. This will give you a little over 5.5% attack speed at level
1, which is nice for greater trades and smoother cs'ing.
Greater Glyph of Scaling Cooldown Reduction: You can take 6 of these and 3 MR, for 40%
CDR at lvl 18. This is great if you are confident against your matchup and also lets you
choose another boot upgrade than Ionian.
Greater Quintessence of Attack Damage: These are a must on Zed, it gives a good AD
boost and helps with burst and farming.
Greater Quintessence of Attack Speed: These are really nice on Zed, however only take
1, as 4.5% is fine. This will help with smoother auto attacks, and a even better raptor cheese
strat start, which I will talk about later. So a 2 Quintessences of Attack Damage and 1 Attack
Speed is the recommended.
Return to Table of Content
Mandatory
Flash is a must. Flash is always
a good "u fkd up" card. The
amount of usages it has are too
many compared to other
Summoner Spells. You can
reposition, dodge abilities, escape,
and even use it as a gapcloser.
Recommended
I most of the time recommend
Ignite, unless you are higher Elo,
know the enemy has tons of CC or
suspect Exhaust. It simply
gives early kill pressure, and can
help killing anyone who did not die
to your Death Mark.
Situational
Cleanse is a very good spell
against CC/ Exhaust.
Cleanse is a very hard to use spell,
so you need to know your
enemies well and have good
reaction. Cleanse separates the
good players from the pros.
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Return to Table of Content
Skill Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Razor Shuriken
Living Shadow
Shadow Slash
Death Mark
Q E Q W Q R Q E Q E R E E W W R W W
We want to max out Razor Shuriken because it is Zeds main damage dealer and only ranged ability. Afterwards
we will max E, as it will make the burst faster. We max W last as its more of a utility ability rather than damage.
Contempt for the Weak
(P)
RANGE: AA Range, 125
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ON-TARGET COOLDOWN: 10
BONUS MAGIC DAMAGE: 6 /
8 / 10% of their maximum
health
Zed's basic attacks against targets below 50% of their maximum health deal additional magic
damage on hit.
This effect can only occur on the same target once every few seconds.
Contempt for the Weak is one of the strongest passives in the game, assassination wise. It hasno sustain or utility, only raw damage. However this is nothing bad, as Zed is an assassin and the
faster you burst, the faster you can get away.
Not only does this passive help Zed become deadly to even tanks, but it also helps him farm,
which is really helpful for a good laning phase and for a melee champion. In the early game, this
passive is insane on creeps. You do not have to wait for them to become really low, you can hit
them way earlier and still kill them. I suggest knowing the damage, as not killing a
-
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RANGE: 900
COST: 75 / 70 / 65 / 60 / 55
energy
COOLDOWN:6
PHYSICAL DAMAGE: 75 / 115
/ 1 55 / 1 95 / 23 5(+100%
Bonus AD)
SHADOW DAMAGE 37.5 /
57.5 / 77.5 / 97.5 /
117.5(+50% Bonus AD)
ACTIVE: Zed throws his spinning blades forward, dealing physical damage to the first enemy they
pass through and 60% damage to enemies thereafter.
Living Shadow: Active shadows also throw a shuriken in the direction of the target point.
Additional shuriken striking the same enemy deal 50% damage and restore energy.
Razor Shuriken is Zed's main ability for waveclear, poke and damage. It's basically a linear
skillshot, like most others. It's pretty easy to poke with early game, as it has a very large range.
Whenever you use Zed's shadow combined with Razor Shuriken, be sure to hit both as it gives
energy back and deals a lot of damage.
Learn to farm with Razor Shuriken, as it helps a lot when behind or against ranged champion. As
Zed you can easily hit minions from afar, so be sure to practice the range. It's cast time is very
short, which makes it good for hitting all minions. I recommend autoattacking the melee minions
and taking 2-3 of the caster minions with Razor Shuriken, but only if against ranged or poke
champion, otherwise you waste your main poke ability.
Razor Shuriken synergises extremely well with both Living Shadow but also Shadow Slash.
As a Living Shadow Shadow Slash gives a nice slow, it will be easier to hit both, or atleast one
shuriken.
The final note about Razor Shuriken is that you can pull of some stunning plays, as the range is
extreme coupled with Living Shadow. You can easily be afar from a low HP enemy, but with an
perfectly lined up Shadow, a Razor Shuriken can be enough to defeat the foe.
AMAZING OUTPLAY BY AZOH WITH RAZOR SHURIKEN
Shadow deals as much damage as regular shuriken. It's
only if >1 shuriken hits that the damage will be reduced.
This means that a WEQ on your opponents can really
fucking hurt.
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Living Shadow (W)
RANGE: 700
COST: 40 / 35 / 30 / 25 / 20energy
COOLDOWN: 18 / 17 / 16 /
15 / 14
BONUS AD INCREASE: 5 / 10
/ 1 5 / 2 0 / 25 % Bonu s AD
ENERGY RESTORED: 20 / 25
/ 3 0 / 3 5 / 40 energy
PASSIVE: Zed's bonus attack damage is increased.
Active: Zed's shadow dashes forward, remaining in place for 4 seconds and in this time mimics his
basic abilities. If a mimicked ability hits a target also hit by the primary effect, Zed restores energy.
Reactivating Living Shadow: Zed swaps places with his shadow instantly.
Living Shadow has more than one function. It creates a zone around it, which enemies are often
scared of, it's his primary juking ability and his only escape/dash/gap close ability. Living Shadow is
what connects all of his basic abilities to synergise so well with eachother, as it mimics his abilities
and creates a slow for an easier Razor Shuriken.
Living Shadow can be used both offensively and defensively, diving in or out of a fight and it makes
Zed a very good duelist as it creates amazing outplay potential. Living Shadow is what makes Zed
so hard to gank, as he can instantly swap with the shadow. Be careful when it's on cooldown,
because the early game cooldown is very high, and this is the time for the enemy jungler to strike.
The energy cost of Living Shadow is very low, which is awesome for an escape ability. You can easily
spam your W, and maybe even get some E's in too for the slow. Be sure to take full advantage over
In lane, zed is vulnerable when his living shadow is
down. This leaves a good window for junglers to gank
him.
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the E slow when running away, as it also does damage.
In a burst you can either save the shadow to escape, or you can use it offensively and try to hit a
triple shuriken. This deals tons of damage, however it can be difficult to hit in teamfights. But if you
see your enemy jungler top, and no one is roaming, you can easily use the triple shuriken in a 1v1
against your enemy laner.
The last thing to mention about Living Shadow is the ability to getting over terrain. Living Shadow
has an extremely long range, so getting over the longest walls are even possible with Living
Shadow. However don't blindly jump over a wall, unless escaping, as it's quite awkward finding a 5man team on the opposing side with no escape! I have marked all the spots where you can jump
over on Summoners Rift.
WALL JUMPS
Shadow Slash (E)
RANGE: 290
COST: 50 energy
COOLDOWN:4
PHYSICAL DAMAGE: 60 / 90 /
120 / 150 / 180(+80% Bonus
AD)
SLOW: 20 / 25 / 30 / 35 / 40%
ACTIVE: Zed spins his blades, dealing physical damage to nearby enem ies and reducing Living
Shadow's cooldown by 2 seconds for every enemy champion hit.
Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and
slowing them for 1.5 seconds.
Shadow Slash is a great ability for AOE damage and slow, and also for farming as it does have
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higher range than basic attacks and low cooldown. It is Zed's only CC in his kit, and it's a very soft
CC, but it does help with escaping and AOE slow + damage. Late-Game Shadow Slash does a lot of
damage on a very low cooldown, which helps waveclearing combined with Q, but also poking.
A nice trick is to use your Shadow Slash instantly as your Living Shadow comes out, as the
cooldown is exactly the same as the duration of the shadow, so you can fit 2 Shadow Slashes into
that window. It synergises very well with your escape Living Shadow as it provides the slow for
even easier escapes.
You can easily wave clear in the mid/late-game by letting the minions group up in the 3-3formation, and use your Living Shadow on the caster minions, pressing E so it the shadow hits
the caster minions and you hit the melee minions. In lategame this will most likely kill the caster
minions. If you need extra damage, you can also Razor Shuriken inbetween the two rows of
minions, which makes your Razor Shuriken hit both rows twice (from the shadows shuriken and
yours.)
Death Mark (R)
RANGE: 625
COST: 0 energy
COOLDOWN: 120 / 100 / 80
PHYSICAL DAMAGE: 100% AD
+ 30 / 40 / 50% of damage
dealt
SHADOW DURATION 6 seconds
ACTIVE: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy
champion. Upon arrival, he marks them for death, ghosts for 3 seconds, and spawns a shadow at
the cast location that lasts for 6 seconds. After 0.5 seconds, Death Mark can be reactivated to make
Zed swap places with this shadow.At the end of its duration, Death Mark triggers, dealing physical damage plus a percentage of all
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physical and magic damage Zed dealt to the target while they were marked.
Death Mark is one of the coolest ultimates in the game, and it is what makes Zed who he is,
an extremely cool looking, fun to play assassin with tons of outplay potential. Death Mark is Zed's
signature ability, it allows him to dodge abilities, close gaps and outplaying anyone who tries to kill
him. The shadow that is cast during his ultimate is extremely overpowered, it gives him tons of in
and out diving and can also be used to dodge skillshots. Death Mark synergises with his every
ability. Lets you come close to benefit from your enhanced autoattacks or to place a Living
Shadow and get triple Razor Shuriken.
Death Mark is usually used to burst a squishy target down, but can also help juking with the active.
When Lee Sin comes in ganking on you, and you know you can't escape only with Living
Shadow, you can ult your enemy laner, flash if needed (if you are low against melee/skillshot
champion) and let them follow you, then whenever Lee tries to Q you, dodge that son of a gun with
a ultimate swap. Proceed to use your Living Shadow to get near your turret again and in safety.
ZED JUKING
Death Marks cooldown can be decently high/average at lvl 6, however you should be able to haveCaulfield's Warhamm er close to that timing or a little later, which gives 10% CDR. Whenever
your ultimate is up, you can pretty much go for a kill or roam and get kills. As Zed is both a good
roamer, but a even better 1v1'er. The cooldown becomes very low at lvl 18 with 40%(or 45% with
masteries) CDR with a cooldown around 50 seconds.
However, your ultimate is not the only damaging item, so don't be afraid to play aggressive without
it. A quick W+E+Q+Thunderlords Proc does incredible damage, at a distance, and if you see your
target low, you can always swap to shadow and AA+Ignite for easy kill. This can also be used if ult is
up, then just switch place and then R+AA+Ignite. As Zed's ultimate isn't his primary escape ability,
you can still juke and escape only with Living Shadow, especially since it's range got buffed to
900 and flash if needed. I recommend having Death Mark up when roaming, as a support canpeel/disengage a ton for their carry, and without a Death Mark ADC's can be hard to catch.
Death Mark is also an amazing ability to tower dive with. A neat trick if you have flash up is to push
to their tower, use W-E-Q combo, switch place with shadow, AA+Ignite+BotRK and R whenever the
turret shot is about to hit you. This will prevent the tower damage and get yourself and easy kill,
and you can easily escape using R again and then flash or just simply run away from tower aggro,
depending on your health bar of course.
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Return to Table of Content
I want to point out that there isn't any specific purchase order, as all games are different and very situational. You
have to choose wisely to get the optimized build. I will try to go in depth with the different items and when youshould buy them.
This is the standard start for most of Zed's match-ups.
The Long Sword provides a great amount of AD to
make CSing easier and your pokes hit harder. I
recommend this start against most match-ups. I do
however take Cloth Armor and 1 Health Potion
against someone like Irelia, and then buying a
Refillable Potion at your first back. The best thing
about starting Long Sword is the faster early build
core, you will reach it way faster as Long Sword
both goes into Serrated Dirk and Caulfield's
Warhammer.
Refillable Potion is in my opinion the best starting
potion, as it is very cost efficient and you also get
decent sustain with it. It was introduced in the
preseason, however I feel many has forgotten it or
simply deny to use it. It holds up to 2 charges, but
you can't buy any other potion type, when you have it
in the inventory. It costs 150g which is just enough
with the Long Sword start. I recommend using it
when you are more experienced with Zed, or expect
less poke than a Viktor can bring. I was scouting
probuilds and Faker started with Refillable Potion
and Bjergsen did not. Faker saved a total of 350 gold,which is enough for a Long Sword. It may not
Corrupting Potion is the reworked Flask start. It's a
refillable potion with 3 charges, which heals 150
Health and 50 mana over 12 seconds. However on top
of the heal, you also get a damage related buff. Touch
of Corruption which is a buff that gives your single
target spells and attacks burn champions for 15-30
magic damage over 3 seconds. This is nice for some
extra damage, especially as it's magic damage.
It's a great starting choice for match-ups where you
will get poked a lot early game, it is also great for
champions that are aggressive early game and only
has a "engage" ability and no escape other than
Flash. This is because you will be able to pop a flask,
be aggressive and try to force them away from you.
These are match-ups like Talon who only has his
Cutthroat to engage, but no escape. Or Diana
who only has her ultimate as a engage, and need
minions to get away. Yasuo could also be a good
match-up to start Corrupting Potion, as he is very
poke heavy in the early game, and has no escape.
It is very cost efficient, as you will get your potions
back for free every time you return to your fountain.This is equally good to Refillable Potion, however
You didn't defend refillable potion well.
Zed can farm safely with shurikens and shadow to avoid
most poke damage. This is why you never see people
above platinum start or buy corrupting potion.Also Q and E will only apply the DoT for half effect.
Frankly i'd remove this from your items list. -3
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seem as much, but it really is as you will get a great
gold advantage over your enemy laner. It's worth
noting that Fakers game went for 24 minutes longer
than Bjergsens, so he potentially could have saved
even more.
this holds 3 charges and has the burning effect. The
damage over time is also nice, as it scales with level,
so it won't become useless later in the game. Really
nice starting item on Zed, however it won't work
against every match-up.
Vision is one of the many keys to succeed in League of Legends, in this chapter I will explain my trinket choices
and why you should use these.
Simply put, it's the best starting trinket. You can use to ward aggressively early game in their jungle,
or passively to watch for invades early game in your jungle. Usually placed at 1:30. In lane you can
use it to ward the two side bushes, to spot the jungler when ganking.
Swap out your totem for this trinket as soon as you hit level 9, it's free and much better. It has many
usages, such as spotting ahead when chasing, to ward bushes without face checking and checkmonster camps, especially baron and dragon. If you have a good team, the enemy jungle will often be
lighted up, if you need to splitpush and their jungle is dark, you can stay in top/bot and ward the
jungle, so you w on't get flanked.
This is the other version of the free upgrade. This is usually better in high elo, as people tend to ward
more and use the vision, and you can then deny them the information. Usually best when other allies
are warding and bought Farsight Alteration.
VERSUS AD
Serrated Dirk is by far the best recall item to buy
when facing an AD mid. You want to rush
Youmuu's Ghostblade and Serrated Dirk is not only
very cheap combined with Long Sword start, but
also very good for overall damage. In the early game,
VERSUS AP
Against AP midlaners, your preferred first back is a
hexdrinker, atleast 95% of the time. It's an amazing
mini item, which build into an even more amazing
item the Maw of Malmortius. Hexdrinker is a low
priced life saver against most AP burst champions,
ok
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armor won't be a big problem for you and therefore
the Serrated Dirk should be your goto item. If you
go back early with very little gold, I recommend
buying either 1 or 2 more long swords, as it will have
huge raw damage and should lead to a kill.
Youmuu's Ghostbladeis decently cheap,
considering your amazing farming and snowballing
potential early game. And when it's done you will get
+65 Attack Damage, 10% Cooldown, +20 ArmorPenetration and of course the amazing active. The
active makes assassinations much faster and
smoother. This build path is almost "static", as even if
you are behind, it will simply be the best. Even behind
you should still be able to get their ADC for the trade
in teamfights.
although it is also good against more utility mages too.
It gives a good amount of attack damage, great early
game MR and an amazing passive. It basically gains
you a shield which absorbs 100 (+10 x level) magic
damage for 5 seconds whenever you are beneath
30% maximum health.
Maw of Malmortiusis the hexdrinker upgrade,
however in most situations, unless you are getting
really behind in lane, you should finish Youmuu'sGhostblade before finishing Maw of Malmortius. Maw is
not only a defensive item as you might think, it gives
10 armor penetration which helps when you remove
arm pen marks, 55 AD (only 10 less than Youmuus),
50 MR and the a shield which is even stronger than
Hexdrinkers.
Youmuu's Ghostblade is the best first item on Zed
at the moment. It gives you a large amount of AD,
good CDR, armor penetration and a fantastic active.
Boots of Swiftness are the best boots on Zed, as it
helps him roam and teamfighting becomes easier and
less dangerous for him with them.
OTHER VIABLE FIRST ITEM OTHER VIABLE BOOTS
There is a broad selection of items to choose from for your last items, but in most cases you can't go wrong with
the example build at the top. It has a good mix of everything, and should almost always be bought. However all
games aren't the same, so here goes the last choices to make in the build.
It also gives you lifesteal and spellvamp.
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Last Whisper upgrade
If you do not need the Maw of Malmortius against AP threat, you can also pick up one of the Last Whispers. Buy
Last Whisper after you finish your Youmuus + BotRK and finish the upgrade whenever enemy is stacking armor or
after your 3th item excluding last whisper and boots.
Get Mortal Reminder almost always, but be sure tocheck your opponent, chech their items(lifesteal?
spellvamp?), look at their summoner spells(heal?) and
also check their abilities( Aria of Perseveran ce). If
they have a lot of healing, mortal reminder is the goto
upgrade.
Second Last Whisper upgrade. Building Lord Dominik'sRegards helps against a very tanky team, or an ADC
going health. However this is a rare scenario and most
of the time, the enemy team won't have 3-5
members with 2500-3000+ hp.(for optimal usage of
passive)
Life Steal
Mercurial Scimitar is the best life steal choice, as it not only gives life steal, but also huge
AD, some magic resistance and great active. Combined with cleanse and in the right
hands can be deadly! Almost always useful, especially in teamfights. Can deny any CC.
OTHER LIFE STEAL OPTIONS HOW TO QSS
The Black Cleaver
The Black Cleaver is an amazing item on Zed, simply the stats that it provides all benefit Zed.
It has a decent AD boost, together with 20% CDR(!) and 300 Health to help take some more
damage. The passives both benefit Zed, the armor penetration is amazing, especially with
BotRK's attack speed to get the stacks faster. Rage is also nice to both dodge abilities,reposition and flee. Black Cleaver should be built inbetween the upgrades of Last Whisper to
Mortal Reminder/Lord Dominik's Regard and QSS to Mercurial Scimitar or if you went Maw
you should buy QSS depending on the situation then build Black Cleaver and finish build with
the (QSS, unless you bought it before) Mercurial Scimitar.
Aren't you supposed to be deleting squishies? Why
would you need %bonus armor pen?
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Sterak's Gage is a good
defensive option, as it
gives a lot of health,
some attack damage,
and an awesome
survivability passive.
Purchase when getting
bursted too fast.
Sterak's Gage is also
good against a lot of
burst AD assassins.
Banshee's Veil can both
be purchased early
against burst AP or
lategame. However I
prefer Maw of
Malmortius early game,
as it also gives offensive
stats. Can be very
helpful against a fed(ish)
Leblanc. The passive is
nice against CC too.
Dead Man's Plate brings
movement speed and
little boost in AD. But the
health and armor is
fantastic together. You
can even purchase one
of the components
"early" game against a
though/losing lane
against AD opponent
such as Yasuo.
Fantastic item if you are
carrying, but getting
focused too hard. Gives a
good mix of both armor
and magic resistance,
and recently got buffed.
Great (very)lategame
item. I suggest selling it
for another defensive
item after the first
passive proc.
These are two examples of how your typical build path would look like. Everything is situational, so don't copy
blindly. I do sometimes buy Blade of the Ruined King in the lategame, as it's not a very snowbally item in lane,
with low damage. Better for teamfighting with the AS and split pushing to 1v1 anyone.
The Last Whisper example path
> > > > > > > > > > >
The Maw of Malmortius example path
> > > > > > > > > > >
Return to Table of Content
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This section will cover the basic mechanics that you will need throughout the game. I will also explain a few tips
and tricks, that can make you win the game easier. I will go as in depth as I can, because I feel gameplay is one of
the most important parts of winning and playing Zed correctly, as well as other champions of course.
BEFORE MINIONS SPAWN
When the game starts, buy the Long Sword, 3 Health Potion, and Warding Totem from the shop. Don't
walk straight into lane, if your team is invading, be sure to follow them and level up your Razor Shuriken.
Otherwise you should be standing at either side of the lane in the jungle bushes, like in the picture below, mirror itfor blue side. These spots will keep you in safety, but also give information about the enemy team. It will help
countering a possible invade. Minions spawn at 1:15 so be sure to get back to lane.
This next thing is a cheese strat, as I would call it. I have never seen anyone do it, but I was experimenting with it,
and it actually works. So as Zed you stand near the wraiths before the 1:40 mark, when they spawn you throw Q
at the small one nearest to you and hit with 2 AA's and kill it. Walk to lane, you will get back at perfect time to last
hit/Q the minions. Then try to take all the minions and you get lvl 2 after only 6 minions (first wave) instead of 2
minions (2 waves). You wont take much damage from the raptors, so imo its a really good strat for getting level 2
quicker than your opponent.
Do you lose CS for doing this?
If not and you really believe that it works, SELL it to me!
In this paragraph it sounds like you're hedging your
ideas, when in reality you should be trying to push
them. -1
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GAMEPLAY EARLY GAME
Level 1-2 vs Melee Champions
You need to put more emphasis on how to position inlane. Positioning is paramount in the mid lane's narrow-
ness. You need to also put more emphasis on how to
poke opponents under tower, when to play defensively,
Use screenshots of good positioning to teach your
readers how to play smart. -7
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This is often in your favor, as Zed has a long ranged spell to harass with, compared to someone like Yasuo,
whose is a fair bit shorter. At level 1 Razor Shuriken does not do a ton of damage, but it's decent. But once you
hit level 2, your damage will become a lot stronger if you Living Shadow + hit both Razor Shurikens and
then reactivate Living Shadow to get 1 AA. By using that combo, you will ensure the enemy laner to be under
50% HP, as it procs the Thunderlord's Decree .
Although you still need to last-hit and prioritize farm over anything else, there is room for aggressive playstyle. You
are not in a disadvantage as you are vs ranged champions, and it should be decently easy acquiring lane control atlevel 1-2 vs melee champions.
Remember to harass them with a Razor Shuriken or a full Living Shadow + 2 Razor Shurikens every time
they go for CS.
Level 1-2 vs Ranged Champions
Zed's level 1 is very weak against ranged champions. You are melee and they can easily AA you when you go
for minions. Razor Shuriken alone does very little damage, however as you are energy user you can spam it
freely at level 1. You want to farm as much as you can, try to AA the melee minions and use your RazorShuriken on the caster minions. This way you will take minimum damage and if the enemy laner tries to poke you
when going for melee minions, he will take minion aggro.
Zed's level 2 is improved as you can easily poke down the enemy from afar with a Living Shadow+ Razor
Shurikencombo. At level 2 it is also possible to stay farming with your Razor Shuriken, or you can just poke
them away and try to AA creeps.
Level 3 vs Melee Champions
At level 3 vs a melee champion is basically the same, however you should have a greater health lead than your
opponent. You can either solo kill the opposing laner if they are >50% HP or you can ask for a gank if they are
pushed to your tower.
If the opportunity does not arrive, just stay calm and harass the enemy and keep on last-hitting the creeps.
Level 3 vs Ranged Champions
This is most likely the biggest early game powerspike Zed has. You will have a point in each of your abilities, and
can now get a Thunderlord's Decree proc from a distance. Aslong as you hit both of your Razor Shurikens.
You can also use the full Living Shadow + Shadow Slash + 2 Razor Shurikens and quickly reactive
Living Shadow if they are low HP and have few minions left, this will most of the time grant you a kill with some AA
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and Ignite.
At level 3 is also a perfect moment to get a gank from your jungler, as Shadow Slash gives a slow which can
help jungler gank. A level 3 gank is awesome, as it often leads to a kill if you poked heavily at level 1-2. If you do
not get a kill, your enemy laner most likely will be so low that they need to back, which is very early and gives a
great lead.
If the opposing laner is not very low health and has lane dominance, try to farm under tower and wait for your
jungler t o come.
Level 4-5 vs All
At level 4-5 there is not much different happening, but try to poke and last hit. Your Razor Shuriken Does a lot
of damage at this point in the game, so be sure to take advantage over it.
If you are winning lane at level 5, be sure to rush level 6 by shoving the wave and consider getting the small
raptors by Living Shadow + Shadow Slash and 2 Razor Shurikens over the wall. You want to hit level 6
before your enemy as this will lead to a easy kill.
However if you are losing lane and your opponent are shoving the wave and has more health, stay under towerand ask for a gank. Be sure to stay very passive if your enemy laner hit level 6 first as you don't want them to get
a lead.
Level 6 vs All
If you hit level 6 before your enemy and they are decently low health, you have a gigantic lead. Your full combo R
W E Q R will kill pretty much anyone who is in your way. However if you fail your triple shuriken, or their jungler
comes and you escape but the enemy laner survives, you should at least have forced them out of lane. Hard shove
the wave and recall to get your some more damage.
If you're losing the lane, you should keep harassing them from a distance, as you don't want them to jump on you
with more damage than you have. However in certain match-ups, being behind isn't as bad as you would think.
Example, Yasuo is winning lane and threating to all-in you. You are both level 6 and he has his Tornado up, he
comes close to you and fires it at you. To dodge his tornado, you simply press R on him before it hits you, as you
are untargetable when in the Death Mark dash. This will negate all the damage from his ultimate and his Q will
be on cooldown. So use your full combo on him, and you should be able to kill him.
GAMEPLAY MID GAME
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Mid-game is around the time when your team starts grouping, usually midlane, and when you go for objectives
together. Most of the time, mid game is when you have taken the outer turret on bot or top-lane. You should have
at least a Youmuu's Ghostblade, Boots of Swiftness and a Maw of Malmortius / Blade of the Ruined
King.
Dragon Fights
Zed is decently strong in dragon fights. The pit is very tiny and perfect for your AOE damage, however the Riveris your best place to fight. It is very narrow, and most ADC are easy to reach/catch out of position in the River. You
can easily burst them down and try to escape or dish out some more damage and let your team clean up.
Teamfights around dragon can sometimes be very long, and Zed's decently short cooldowns and long range is
perfect for zoning or poking the enemy team. I usually try to do the triple shuriken combo as it gives a lot of AOE
burst, however you need to aim your shuriken correctly, so the enemy ADC doesn't escape alive. The burst is as
follows: R onto ADC, W away from the enemy team (most of the time your own team too, as the ADC is oftenly in
the backline, reactivate W, E for the slow, triple Q to huge amount of AOE damage, and then reactivate R to get
back to your team.
THE LINE COMBO
Roaming
Roaming to either top or bottom is very easy and effective. I recommend roaming to botlane, as they are often
more squishy and less escapes and also more rewarding. However you can't just roam at any given time. Here I'll
ask some questions, which you can ask yourself ingame. These should help you deciding if you should roam or not.
Questions for Yoursel f Answers and Explanation
Q:Which lane should I roam // Look at the minimap and decide which lane would be the easiest to roam to.
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to? The factors will of which lane to roam to is the next few questions.
Q:Can your laners help? // If your ally(ies) are too low, and you are not overly fed, it's most of the time
better staying mid as fighting as most of the time it could go wrong.
Q:Do you need Jungler help?
// Sometimes you can pull off a gank, by having your jungler there too. If your
ally is low and baits the enemy to try to fight him, you and your jungler can
flank and get the kill this way.
Q:Do you need Jungler help?
// Sometimes you can pull off a gank, by having your jungler there too. If your
ally is low and baits the enemy to try to fight him, you and your jungler can
flank and get the kill this way.
Q:Does the enemy have
many escapes?
// Something like Thresh lantern or Kalista ultimate can screw over a
roam. You will burn their important spells, and maybe even flash, but it would
be better to roam to a lane with few escapes, or atleast flash on cooldown. So
communicate with your team, and be sure to keep track of cooldowns andenemy escape abilities.
Timing based Questions
Q:Is the enemy lane pushing?
// This is key to perfecting your roams. It's impossible to roam to an enemy
laner which is under tower, unless you are fed and can towerdive, otherwise
you will simply waste your timing running away from mid. If you see the
enemy lane is pushing, be sure to take the opportunity!
Q:Have you shoved your lane
hard?
// You shove your lane w ith a W-E-Q combo on all 6 minions and AA'ing any
surviving minions. This will push your minions under their tower super quickly
and they are forced to stay back and farm, while you can roam and get fed
from other lanes.
Perfect, now it's time for roaming. Its essential to pick the best route to the enemy lane. As you do not want to be
spotted or caught out, which will lead to a death or a ton of wasted time. Here are some tips on the different
routes:
In lower elo the river isn't as scary as it is in higher elo and also less warded. You should be able to just run down
botlane whenver the enemy ADC is pushing. In higher elo your botlane should have a pinkward in the river bush
near botlane, so you are sure the enemy botlane can't see you roam. To roam completely unnoticed, these are the
The question isn't EXACTLY right. the questions you
need to answer is 'will the lane have pushed by the time
I push lane and roam?"
Talk about how long it takes to roam to a side lane,
Can i tower dive?
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best paths. This works even better when you know where the enemy jungler is, as you can safely go into the
river/enemy jungle without being caught.
Now when you reached the lane you want to gank, pop your Youmuu's Ghostblade, R the ADC,
burst the ADC with a quick combo and move on to your next target, the support. AA the support and
use your abilities when they are off cooldown. You may or may not manage to get the kill, but you
have a free tower as the support is simply not strong enough to defend or waveclear. This is also a
great time to do dragon with your botlane and jungler.
GAMEPLAY LATE GAME
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Late game as Zedis super strong, maybe even his strongest stage, as his damage is extremely high and can
burst any carry down. At this point of the game he has a decent amount of AS too, so he can stand in the fight and
dish out some AA on the low health enemies.
Teamfights
In teamfights your main role is of course to focus the backline. There are many ways to get to the backline, either
having a really good engage team with Amumu / Thresh/ Malphite who can take the focus from the
enemy team, while you sneak up on the ADC and use whatever burst you think is suitable. You should however
not use the triple Q combo as there is no escape afterwards without your Living Shadow and your damage
should be high enough at this stage of the game.
You can also flank as Zed, where you basically hide somewhere out of sight and try to sneak up from behind
and let your team engage on them. This can be really good in both lanes and in river, as most people don't look
back but forward at your team. However you are putting yourself at a very great risk if you go too early and your
team doesn't follow up. The enemy team can easily just focus you, so I recommend not using the triple Q combo in
this scenario neither, as you simple want the Living Shadow escape.
If you are underfed/decently doing your goal is to kill the ADC and die in the process, or survive if you can of
course. The ADC for midlane trade is fantastic in your favor, as the ADC have may more impact on the teamfightscompared to an underfed assassin.
However if you are fed, you should be able to kill the ADC with just Death Mark and a Shadow Slash and
some AA's and then keep going on the rest of the team. If you are getting focused a lot in teamfights and carrying
your team, I recommend buying a Guardians Angel as it will basically give you another life coupled with some
armor/magic resist.
AZOH'S ZED SCHOOL: TEAMFIGHTS
I have a little example of a teamfight, not in the late game, but the same concepts should be used late game. Now,
to break it down. Faker noticed that the Ezreal was pretty far forward, and he knew that he could easily burst him
down. He sees the Lee Sin come in, and I'm pretty sure he was expecting Lee Sin to go behind him on the ward or
You've failed to answer one important question in this
section: When?When do you go in?
If a fight is in a clumped spot like the jungle, how does
your play differ?
Azoh answers these questions in his video, although i'm
not quite sure why the most important part of your guide
is put in a [spoiler]. If i wasn't reading your guide, i'd
simply skip the spoiler tag and miss out on a lot of
information. -4
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flash, and try to Insec him, but it all still went well. But after he saw the Ezreal overstepping, and know he had
Soraka silence and heal close to Zed, he knew he could go in. He went in with his ultimate, while Soraka silenced
Lee Sin, so he couldn't damage Faker, while Faker quickly throws out the Living Shadow and swaps, where he
dodges the Ezreal Q. He then proceeds to hit a triple shuriken, and knowing that nothing could save the Ezreal, as
Varus has no healings, nor heal up, he swaps back to his Ultimate shadow so no chain CC from Varus ult or Lee Sin
ult could hit him. Now as he comes back, the Leona ultimate is right on him, so he is in need to flash, otherwise a
Leona ultimate stun and Shyvana drake would be deadly to anyone as squishy as Zed. After the safe swap back
and flash, he stays behind his team, knowing his limits and also to blow some enemy stuns. Under this whole, stay
back period, he gains energy and lowers his cooldowns. He stays back and pokes with Razor Shuriken, while his
team is engaging. Now when the enemy team becomes low, it's time for the clean up, and he goes for Lee Sin with
an easy W-E-AA.
Faker was fed, and the Ezreal overstepped, which made it easy to engage while still being able to swap back to
safety and wait for his cooldowns. As we saw, the Sivir only joined the fight very late, but with Fakers great engage
and fast pick on Ezreal, they were able to win the teamfight.
Split pushing
Splitpushing Section is on its way!
Return to Table of Content
Re-emphasize the zoning part of the team fight. I think
that a lot of league players don't respect the zone, and
can be punished appropriately. -2
Talk about when to zone, when to go in, which parts of
the map zed prefers to team fight in (open areas like mid
lane, or more closed areas like mid lane near inhib
towers, or river)
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Warding the map is key to easier win, as long as you take advantage of your vision. With wards you can spot out
the enemy jungler which prevents dying to ganks. You can also give the information to your allies, by pinging the
enemy in the jungle, good for catching people roaming. Vision also helps your jungler, as it will help him counter
jungling.
These are some key ward places in the laning phase. If your jungler starts at red side, the 1:30(place at that time)
trinket helps with invade/cheese strat from enemy jungler. These wards are all good for spotting out the enemy
team when roaming and when they are in the river. This is blue side, but its mostly the same on red side. The
pinkward in their jungle near the wolves is a very good aggresive ward, it gives huge amount of vision and if you
are lvl 9 and have bought the Farsight Alteration its no problem placing there. The more towers you get, the
easier and further you can ward in their jungle. If your midlane turret got taken early, be sure to ward in the river
and in your own jungle too, as it will help spotting out the enemy midlaner wh