Sigve preso june_28_2010_w-notes
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Transcript of Sigve preso june_28_2010_w-notes
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Project Based Learning for Exhibits on Health and Wellness
Occupational Therapy Graduate Students in Second LifeISTE 2010 SIG-VE Playground Presentation
Zsuzsa Tomsen (RL: Susan Toth-Cohen, PhD, OTR/L)Bodi MacIntyre, OTS (RL: Alyssa Sariano)
Jefferson School of Health ProfessionsThomas Jefferson University, Philadelphia, PA
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Introduction and Tour: Garden of Healthy Aging
We started at the Garden of Healthy Aging, where I explained the purpose of the Healthy Aging project and the research and education model we follow. Several ISTE members visited the site while we presented to an audience in Denver. Visitors also looked at the Reducing Stress station as a sample of the exhibits at the Garden of Healthy Aging.
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What is the purpose?
Provide education and immersive experience for residents of Second Life
Provide training to occupational therapy students on health communications and interactive design principles for use in virtual environments
Evaluate the utility of using virtual worlds for interactive health communication on healthy aging, for possible use as a preventive health program for adults >50 (Garden of Healthy Aging Exhibit)
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Project Based Learning
Emphasizes: • teams of three or more students working on an
in-depth project 3-8 weeks;• a complex entry question to establish the need to
know about the project• Introduce activities and new information that
helps students delve more deeply into the project• Frequent feedback about multiple aspects of the
project (content, communication, teamwork, etc)
From: Pearlman, 2006, http://www.edutopia.org/new-skills-new-century
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Occupational Therapy Project Structure
Paid Graduate Assistants
Infrastructure Support
Department pays for land lease of Main OT Center in Eduisland 2
Intramural research grant for Healthy Aging project (Fatima’s Cherished)
Recruitment of Graduate
students for final MS
projects
Faculty Research
drives project
Work with researcher to develop
initial concept
Brainstorm with team to refine project
(or subproject)
Review by
Content refine Expert
Revise based on feedback
ConductResearch
Get feedback from Research Participants
Revise, develop
new ideas
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Project Team Members: What do they do? What do they learn?
MS Students Completing Final Projects
• Develop ideas for educating consumers on health and wellness
• Research information to be used in educational exhibit
• Participate in a team process• Develop surveys for
research participants• Conduct or participate in
interview with research participants
• Utilize peer and expert review process
• Learn to use consumer-friendly language
Graduate Student Assistants
• Develop ideas for educating consumers on health and wellness
• Research information to be used in educational exhibits
• Participate in a team process
• Utilize peer review process
• Learn to use consumer-friendly language
• Integrate “learning in school” with application to another setting.
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Adapted Home and Accessible Playground
• We then teleported to Eduisland 2, so visitors could tour the Adaptation Home.
• Finally, we met up withgraduate assistant Bodi MacIntyre who discussed the Accessible Playground and the team learning process.