siege on vraks 2 scenario 9

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Heavy Weapons Platoon Command Squad Champion +4 men plasma gun Anti-

SCENARIO 9 - ASSAULT ON MORTUARY RIDGEWarhammer 40,000 Apocalypse The Battle The 468th regiment launched its attack up Mortuary Ridge just as the Chaos fleet had fought its way into orbit and began to unleash its Chaos Space Marine warbands in Dreadclaw assault pods. Hordes of fanatical Skulltaker Berserkers descended onto the planet and just as it appeared that Captain Fodor's men had captured the strongpoint at Fort C-585, the Iynchpin of the ridgeline's defences, the Chaos Space Marines arrived and attacked in bloody close combat. The Wargame Play this game on as large a table as you can manage. Set the board up as described for an Apocalypse battle. The Chaos player chooses a short board edge - this is Mortuary Ridge. The Imperial player gets the opposite table edge. The Chaos player sets up his bunkers, obstacles and minefields. All forces should be deployed using the Apocalypse deployment system. Special Rules The Attacker gets the following strategic assets: Blind Barrage, Vital Objective The Defender gets the following strategic assets: Orbital Bombardment, Minefields, Obstacles, Bunkers Objectives The Attacker's objective is to capture Fort C-585 and destroy the enemy forces. The Attacker wins if he has captured his three objectives, regardless of how many objectives the Chaos player has. ATTACKER - FORCES OTTHE IMPERIUM Company Command Platoon HQ Heroic Off* +4 men flamer *Captain Fodor has a laspistol and close combat weapon. One Guardsman has the company standard and one Guardsman has a master vox-caster. Fire Support Squad Squad 6 men 3 x heavy bolters Mortar Squad Squad 6 men 3 x mortars Infantry Platoon Command Squad Jr Off*+4 men Infantry Squad 10 men Infantry Squad 10 men Infantry Squad 10 men Infantry Squad 10 men Infantry Squad 10 men Infantry Squad 10 men Infantry Platoon Command Squad Jr Off*+4 men Infantry Squad 10 men Infantry Squad 10 men Infantry Squad 10 men Infantry Squad 10 men Infantry Squad 10 men Infantry Squad 10 men lascannon melta gun grenade launcher plasma gun grenade launchet plasma gun flamer tW lln-IInked heavy stubber plasma gun flamer plasma gun grenade launcher plasma gun melta gun tank squad 6 men 3 x lascannons 'Emperor's Fist' Tank Company 3 x Leman Russ Macharius Heavy tank Macharius battle cannon, pintle-mounted heavy stubber, smoke launcher. Mcfcharius Heavy tank Twin-linked vanquisher cannon, pintle-mounted heavy stubber, smoke launcher. Artillery Strike Heavy Mortars Preparatory Bombardment STRATEGIC RESERVES Infantry Platoon Command Squad Jr Off*+ 4 men heavy bolter Infantry Squad 10 men melta gun Infantry Squad 10 men grenade launcher Infantry Squad 10 men flamer Infantry Squad 10 men grenade launcher Infantry Squad 10 men plasma gun Infantry Squad 10 men melta gun Ail squads carry frag and krak grenades. Each squad has one Guardsman with a vox-caster. * Junior officer carries a laspistol and a close combat weapon. DEFENDER - FORCES OF CHAOS Command Platoon HQ Exalted Champion + 4 men plasma gun The entire squad has frag and krak grenades. Enforcers 3 x Enforcers with bolt pistol and power weapon. Rogue Psyker With two psychic powers. Rogue Psyker With one psychic power. Apostate Preacher With close combat weapon, unholy relic. Disciples of Xaphan Squad 10 men flamer, 2 x plasma guns The squad is led by a Champion with a powersword. The entire squad has frag and krak grenades. Disciples of Xaphan Squad 10 men grenade launcher, flamer, melta gun The squad is led by a Champion with a sniper rifle. The entire squad has frag and krak grenades. Renegade Militia Platoon Command Squad Champion +4 men heavy bolter, melta gun Infantry Squad 10 men missile launcher, grenade launcher Infantry Squad 10 men heavy bolter, grenade launcher Infantry Squad 10 men heavy stubber, flamer Infantry Squad 10 men lascannon, grenade launcher Infantry Squad 10 men autocannon, plasma gun Renegade Militia Platoon Command Squad Champion +4 men heavy bolter, flamer Infantry Squad 10 men missile launcher, grenade launcher Infantry Squad 10 men heavy bolter, grenade launcher Infantry Squad 10 men heavy stubber, flamer Infantry Squad 10 men lascannon, grenade launcher Infantry Squad 10 men autocannon, plasma gun Workers Rabble Squad 30 men 2 x flamers

Infantry Platoon Command Squad Jr Off*+4 men autocannon Infantry Squad 10 men grenade launcher Infantry Squad 10 men flamer Infantry Squad 10 men plasma gun Infantry Squad 10 men grenade launcher Infantry Squad 10 men flamer Infantry Squad 10 men melta gun All squads carry frag and krak grenades. Each squad has one Guardsman with a vox-caster. *Junior officer carries a laspistol and a close combat weapon.

Mortar squad Sabre battery

6 men 3 x mortars 4 men 1 x twin-linked heavy bolters 1 x 2 twin-linked heavy stubbers Turret Emplacement Battle cannon

Khorne Berserkers Squad 10 men 2 x plasma pistols The squad is led by a Skull Champion with a power weapon and melta bombs. The squad arrive in a Dreadclaw assault pod Chaos Dreadnought Additional dreadnought close combat weapon The Dreadnought arrives in a Dreadclaw assault pod

Turret Emplacement Inferno cannon Minefield Artillery Strike Bombard STRATEGIC RESERVES Malcador 'Annihilator' Extra armour, pintle-mounted heavy stubber, rough terrain modification Medusa Enclosed fighting compartment Battle Formation - Dreadclaw Talon Khorne Berserkers Squad 10 men 2 x plasma pistols The squad is led by a Skull Champion with a power weapon and melta bombs. The squad arrive in a Dreadclaw assault pod Khorne Berserkers Squad 10 men 2 x plasma pistols The squad is led by a Skull Champion with a powerfist. The squad arrive in a Dreadclaw assault pod Khorne Berserkers Squad 10 men 2 x plasma pistols The squad is led by a Skull Champion with a power weapon and melta bombs. The squad arrive in a Dreadclaw assault pod

NOTES This is a large 'Apocalypse-sized' game. The forces listed above act as a guide but players should feel free to use as many forces as they have available. Do not exceed the number of super-heavy vehicles available to each side. Any Chaos Space Marines you use should enter in Dreadclaws or via Deep Strike.