Shreveport HS Playbook

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    Principles of Our Offense

    Our offense is designed for PERFORMANCE. Performance is easier said than done, so we want to ensure we equip

    ourselves with as many tools to ensure that each play is run with the utmost efficiency, increasing our rate of success

    and reducing the amount of things that could go wrong. To do this, we will live by one simple tenet on offense;

    Not only do we have to do things RIGHT, We have to do it better than our competition!.

    1.No shortcuts to success We will be play fundamental football

    Fundamentals of offensive football are blocking, catching, and running. Practice doesnt make perfect, Perfect

    Practice makes perfect! If you sure of your assignment on a play, the chances of you fouling it up under the pressure

    of competition is not likely. We will only run plays that we have mastered in practice. Expecting a result on game

    night that we havent developed to a degree of proficiency or confidence is a recipe for disaster. If you cannot make a

    practice, you are limiting your ability to execute on game day, and lessen your value as a trustworthy contributor toour teams success.

    There is only one way to do anything: The Right Way. Golda Meir, Prime Minister of Israel

    2. Playing to our strengths / advantage

    We will play the cards we are dealt to our advantage. The cards we will have on any play will be WHEN the play

    starts (cadence) and WHERE the ball is going (play call). To increase our productivity even more, we will use our

    opponents limitations to our own advantage. Our opponents have as little time to prepare for us, as we for them.

    They4 can only prepare for a few of the concepts we will present them with. Because their football experience may

    not differ that much from our own, they will only be good at only one or two different defenses. With of our

    formations, shifts, and motions, we will take them out of their comfort zone and make them adjust to US. WE will

    dictate what defense they present us ( by what formation we give them ) and instill as much anxiety and apprehension

    as possible before the ball is snapped.

    Rapidity is the essence of war; take advantage of the enemys uneasiness, make your way by unexpected routes,

    and attack unguarded spots. Sun-Tzu, The Art of War

    3. Dont make the game harder than it has to be - Keeping concepts simple

    Our offense is meant to LOOK complicated, but be extremely simple. It will not require phenomenal athletes or

    dominating strength it willrequire a desire to learn and compete. Our playbook is designed to marry a few similar

    techniques together and utilizing these in various ways. The bottom line is getting the football in the hands of players

    and setting them up to be able to make those plays without any extraordinary effort. Variations from our base plays

    can attack defenses in different ways and look like an entirely different play, but wont change up assignments of the

    players executing it (limiting the possibility of forgetting / blowing an assignment). It will be the coaches job to put

    the players in positions to make plays. It will be the players job to execute. The less critical thinking required at

    crunch time the more likely that player will execute aggressively and confidently.

    FUNfootball leads to optimistic football, which proceeds intopositive football

    that gives birth to winningfootball. - Coach Glen Tiger Ellison

    4. We will prepare for the WORST case scenario

    Being proactive through preparation is the best way to avoid making a bad situation worse. We understand that there

    may be situations where our opponent has dedicated themselves to outperforming us in our base plays, that is their

    job. It is our job to be able to execute a plan that provides us an escape in that event. If our run game is stopped, we

    will have a solution in the pass game that emphasizes our personnel strengths and minimizes our liabilities. Knowing

    you have an ace in the hole ready, lends itself to prevent you from being unnerved in a frustrating situation

    (maintaining your focus).

    Win the war, then fight the war. Sun-Tzu, The Art of War

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    Principles of Our Run Game

    We will excel at three basic plays that require neither superior physical strength nor considerable football

    knowledge.

    We have designed this offense to make our job of advancing the football for first downs and touchdowns

    as effortless as possible while at the same time, making it extremely difficult for a defense to get

    comfortable in recognizing what we are doing on a given play. This hesitation on the defense will prevent

    them from being over aggressive in attacking our formations and allow us an opportunity to make plays.

    The backbone of our offense this year will be the Zone series that requires an initial push from the

    offensive line moving together, allowing four blockers on two defenders to the side of the play (number

    superiority). Instead of one designated hole for the runner to run through, they will have two easily visible

    creases to choose from. From the base zone play, we can add several wrinkles to it by tagging specific

    assignments for different looks and by progressing to a wide zone play, known as stretch.

    OurVeer series is an extremely quick hitting inside run play that is centered around attacking the

    alignment of a defense by running to where the widest gap remains in the defensive front (the bubble).

    This play leaves one defender unblocked who cannot tackle all of the three potential ball carriers. For the

    sake of efficiency, we will call the ball carrier out rather than having the quarterback make reads or

    decisions on how to distribute the ball. As our proficiency with this play increases, we can add moredimensions to this play to fully realize its multidimensional threat (with the quarterback, ace back, and

    misdirection).

    OurJet series is another play that is designed to attack an area of the field faster than the defense can

    assemble bodies to the ball carrier (number superiority). Jet is a speed sweep where any one of three ball

    carriers will go in lateral motion before the snap then take the handoff while in stride for an immediate

    gain near one side of the field without having to make any cuts or avoiding defenders. After developing a

    high level of execution with the basic jet play, we can build off this series with misdirection, reverses,

    screens, and passes to further stress defenses.

    All of these basic runs have variations built in to them to attack any defenses weakness to over pursuing

    the original play in the series. All of these plays can be run from a host of formations we will run this

    year. All of these run series offer complimentary play-action passes to take advantage of areas of the field

    that defenses will vacate by aggressively attempting to stop our run game (without over complicating

    throws or routes). Each boot-action play initiates the base run play, then boots (reverses the side of the

    field we are attacking) to take advantage of aggressive pursuit by the defense.

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    2007 Offensive Goals

    2007 IWFL MidSouth Division Champions2007 IWFL MidSouth Division Champions

    Finish in the leagues Top 10 in scoring offense

    Lead the division in rushing yards

    Team Rushes for more than 1,600 yards

    Complete 62% or greater passes

    Convert greater than 29% of 3rd downs

    >20% conversion on 3rd & 7+ yds

    >45% conversion on 3rd & 2 6 yds

    >79% conversion on 3rd & 1 yds

    Less than 10 offensive turnovers for the season

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    otion Locations

    CGT G T

    XZ

    Q

    FAY

    5 4

    23

    79 6 8

    aps

    oles

    lignment

    A A B C DBC

    3579 2 4 6 8

    1

    1.5

    18

    1.5

    18

    1.5

    18

    1.5

    18

    2

    24

    2

    24

    uddle Rules1 NOBODY talks in the huddle, but the quarterback

    2 Linemen face the ball seven yards deep with knees slightly bent

    3 Offensive backs and receivers line up behind the linemen facing the quarterback0

    Q Quarterback 1

    F Full back - 2

    A Ace back - 3

    Z Slot Receiver 4

    Y Tight (Strong End)

    X = Split End (Weak End)

    hifts

    Pop Designates a complete formation shift after aligning in another.

    (ex. Ace Left pop Kings 34 zone) line up in Ace Left, on cadence backs then shift into Kings formation..

    Trade Y lines up by strength, then realigns on the opposite side.

    (ex. Strong Trade 34 Zone) line up in Strong formation, on cadence Y realigns on the left side of the formation.

    signated player is tagged after the formation is declared and on cadence that player will move laterally to the location tagged.

    (ex. Ace - Z9 - 34 zone) line up in Ace, on cadence Z motions to 9 (across formation) then ball is snapped..

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    I

    I Over

    Ace

    Ace Tight

    King

    QueensEmpty

    StrongWeak

    FORMATIONS ALWAYS to the Right, unless declared Left.Y & Z to strength / X & F away from strength (unless tagged otherwise)

    Y

    Z Q

    F

    A

    ZQ

    F

    A

    F

    X

    Q

    A

    Z

    Y Y

    Z

    YF

    X Q

    A

    Q A Z

    YX

    F

    Q

    F

    A

    YY

    Q

    A

    X

    ZZAA

    Q Q

    YY

    F

    F

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    X LT LG C RG RT Y

    QB

    A

    Z

    FORMATIONS:

    ZONE SERIES

    I

    ACE

    GUN

    34 / 35

    PST

    PSG

    C

    BSG

    BST

    Q

    F

    A

    Y

    Z

    X

    Drive step to overtake playside "C" gap

    Drive step to overtake playside "B" gap

    Drive step OR CUT to overtake playsdie "A" gap

    Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker

    Downfield block near safety.

    Recievers and Backs

    Offensive Linemen

    Open flat and look to block first outside defender in backside "C" gap - block any penetration firstalong route.

    Take first step laterally reading the 1st playside down defender. If his helmet goes inside, push the

    vertical seam immediately. If his helmet goes outside, cut back just inside of him. Make one cut and

    GO!

    Reach gap to play call,. If no near threat, "chip" to near backer or safety

    Downfield block near defender.

    Open at a steep 5 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to

    hold DE / OLB.

    Drive step to overtake playside "D" gap

    Zone" will serve as our base running play that is effective both strong and weak to get a vertical push with the ball.

    Zone' offers us two double-teams playside and affords our runner two options to gain positive yardage. From 'zone', a

    ther running and passing plays are variations off the look that this play gives a defense.

    F

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    XLT LG C RG RTY

    QB

    A

    Z

    F

    FORMATIONS:

    48 / 49 JET SERIES

    I -

    ACE -

    GUN -

    EMPTY -

    Jet" is our speed sweep series to allow individuals to reach the perimeter as fast as possible and isolate mismatche

    orce defenders. We will put the ball carrier in motion before the snap and have the ball hiked once the runner reache

    he backside tackle. Jet sweep is a perfect way to run the ball, especially when defenses stack the box. The presnap

    motion will lend itself to forcing defenses to adjust their numbers on one side of the ball - we will attack the side with

    he least amount of defenders from jet motion. Jet can be run by Z, A, or F to strong or weak sides.

    PST

    PSG

    C

    BSG

    BST

    Q

    F

    A

    Y

    Z

    XPush vertically from the snap and look to crack on playside safety.

    Recievers and Backs

    Offensive Linemen

    You will block force playside. Once the ball is hiked, shoot immediately to playside "D" gap looking

    to seal / cut off first defender on the perimeter.

    Open up away from the call and wall off the backside "C" gap defender.

    Release upfield to cut off deep safety

    If ball carrier - you are in motion, looking to reach 3/4 speed by the time you reach near tackle.

    Receive the handoff and achieve full speed at playside tackle and head at a 45 degree angle for the

    field numbers - look to cut upfield once the playside sa

    Snap ball once ball carrier reaches backside tackle and open up to them and handoff with inside

    hand. Continue running full speed on bootleg action away from play gaining width and depth.

    Reach playside C gap

    Reach playside B gap

    Reach playside A gap

    Release upfield immediately to cut off backer

    Release upfield immediately to cut off backside backer

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    X LT LG C RG RT Y

    QB

    A

    F

    Z

    FORMATIONS:

    VEER SERIES

    I

    ACE

    GUN

    24 / 25

    We can run veer out of any 1+ back set. We use veer to gain a quick three yards and threaten the edge of a defense

    eer works best when the edge player over commits to our perimeter run game, leaving us with a numbers advantage

    side without having to block one defender. We run veer to the 1 technique / center shade (nose) side of the defensiv

    ont.

    PST

    PSG

    C

    BSG

    BST

    Q

    F

    A

    Y

    Z

    X

    Down block / double team first down lineman to your side of the ball

    Post / double team first playside down linememan

    Down block / hinge block away from playside

    Down block / hinge block away from playside

    Press vertically 6 yards then release inside to block force player.

    Recievers and Backs

    Offensive Linemen

    Step playside and immediately receive handoff. Aiming point is for the inside foot of the playsidetackle. Make no cuts / redirection until you are past the linebackers.

    Step playside and continue laterally in an option-pitch relationship with the quarterback.

    Release vertical upfield to block backside pursuit player.

    Press vertically 6 yards then release inside to block backside force player.

    Take one step to playside and handoff ball to fullback. Continue down the line staying parallel to the

    line of scrimmage (attacking edge lineman).

    Down block to first defender (inside linebacker)

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    Using formations for match ups

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    Protection

    LT LG C RG RT

    QB

    B

    LT LG C RG RT

    QB

    B

    90 (right) protection 190 (left) protection

    Quick passing game will consist of a two-digit called system. The first number indicates the protection used, thesecond number ( 0 9 ) indicate the route structure. The digit 0 will be for called routes.

    All two-digit packaged plays will indicate this is a right oriented read / play. We will use turn back protection AWAY

    from the call. Therefore, a two-digit route structure would be TO the right, requiring protection to protect the

    backside (left). The remaining back(s) would release TO the call side in protection.

    Conversely, a three-digit packaged route would be to the LEFT. It would be oriented to the left and be read to the left.

    The backside now becomes the right side. The line would turn back to the right and the remaining back(s) would

    protect to the left.

    1 = Hitch

    2 = Out3 = Slant

    4 = Stop

    5 = Turn

    6 = Smash

    7 = Post / Short

    8 = Fade

    B tag = backside designation to run a route package contrary to the callside package

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    Quick Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2 1

    91 / 191 Hitch

    6 yds6 yds

    get open

    seam seam

    The Hitch will be run by the widest receiver (#1) regardless of position. The receiver will read the alignment of the

    corner. If the corners feet are 6 yards or deeper, the receiver will convert the route to a fade route. The receiver will

    press the corner vertically then make a sharp break outside at 6 yards depth to the fade on the top of the sideline

    numbers. The receiver should look for the ball on their outside shoulder outside the sideline numbers.

    The second receiver from the sideline (#2) will run the seam route up the field. The second receiver is responsible for

    clearing the 2nd defensive player from the outside and press the vertical seam. If the receiver is re-routed or jammed,

    they must work to get their release and remain inside their original seam lane. If the 2 nd defender turns their shoulders

    outside (to take away the hitch) the 2nd receiver should turn their shoulders inside and look for the football

    immediately.

    The tightreceiver or 3rd receiver (if present) will run a get open route that breaks at a depth of 7 yards. The receiver

    can break into any route anywhere within the tackle box from a depth of 8 yards to 15 yards, so long as they do not

    interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of

    the field.

    These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to

    read. The quarterback is reading the alignment of the corner. If the corner is tighter than 5 yards, the #1 receiver will

    automatically convert to a fade route and that is the route we want to throw outside the sideline numbers.We want to

    throw hitches against loose or soft corners (corners who align deeper than 5 yards from the outside receiver). The

    quarterbacks primary read on the Hitch route is the #2 defender (flat defender). The quarterback reads the shoulders

    of this player. If the defenders (#2) shoulders stay parallel (basically back pedaling) we want to hit the hitch on the

    third (plant) step. If the defenders (#2) shoulders turn and get outside of the seam receiver (getting into the lane of

    the hitch route), the quarterback should immediately throw to the seam receiver.

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    Quick Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2 1

    92 / 192 Quick Out

    6 yds get open

    seam seam

    4 yds

    4 yds

    6 yds

    The Quick / Speed Out will be run by the widest receiver (#1) regardless of position. The receiver will read the

    alignment of the corner. If the corners feet are 6 yards or deeper, the receiver will convert the route to a fade route.

    The receiver will press the corner vertically then make an elongated release, starting at 4 yards depth. attacking the

    outside shoulder of the corner. At a depth of 6 yards the receiver should make the distinct break outside, flat, parallel

    to the line of scrimmage, squaring up to the quarterback.

    The second receiver from the sideline (#2) will run the seam route up the field. The second receiver is responsible for

    clearing the 2nd defensive player from the outside and press the vertical seam. If the receiver is re-routed or jammed,

    they must work to get their release and remain inside their original seam lane. If the 2 nd defender turns their shoulders

    outside (to take away the out / flat) the 2nd receiver should turn their shoulders inside and look for the football

    immediately.

    The tight receiver or 3rd receiver (if present) will run a get open route that breaks at a depth of 7 yards. The receiver

    can break into any route anywhere within the tackle box from a depth of 8 yards to 15 yards, so long as they do not

    interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of

    the field.

    These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to

    read. The quarterback is reading the alignment of the corner. If the corner is tighter than 5 yards, the #1 receiver will

    automatically convert to a fade route and that is the route we want to throw outside the sideline numbers.We want to

    throw outs against loose or soft corners (corners who align deeper than 5 yards from the outside receiver). The

    quarterbacks primary read on the out route is the #2 defender (defender over the second receiver). The quarterback

    reads the shoulders of this player. If the defenders (#2) shoulders stay parallel (basically back pedaling) we want to

    hit the quick out on the third (plant) step. If the defenders (#2) shoulders turn and get outside of the seam receiver

    (getting into the lane of the out route), the quarterback should immediately throw to the seam receiver.

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    Quick Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2 1

    93 / 193 Slant

    6 yds

    slant

    5 yds

    6 yds

    The Slant will be run by the widest receiver (#1) regardless of position. There is no conversion of these routes in this

    package. The out-most receivers in this package run a route that begins with an outside stemming / vertical pressing

    release, then a sharp and distinct break towards the inside (heading toward the far side goal post). Both the #1

    receivers will run a on outside releasing stem, then breaking inside at 6 yards while the 2 nd receiver to the three

    receiver side will also run the slant,except at a shallower depth.

    The 3rd receiver strong or the 2nd receiver weak (basically the inside-most receiver on your side) will run the

    shoot route. This route is a two step and break version of the quick out route. Against man coverage we would like

    to press the defender vertically first to create greater separation as we break to the sideline.

    Again, the quarterback reads the defender over the second receiver. If the defenders (#2) shoulders stay parallel

    (basically back pedaling) we want to hit the shoot on the third (plant) step. If the defenders (#2) shoulders turn and

    get outside of the seam receiver (getting into the lane of the out route), the quarterback should immediately throw to

    the slant as the receiver turns into the break.

    slant

    shootshoot

    slant

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    Quick Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2 1

    98 / 198 Fade

    6 yds

    seam

    6 yds

    The Fade will be run by the widest receiver (#1) regardless of position. There is no conversion of this route.The out-

    most receivers in this package run a route that begins with an inside stem to create a greater cushion between the deep

    defender and the sideline.

    The 3rd

    receiver strong or the 2nd

    receiver weak (basically the inside-most receiver on your side) will run the breakout route. This route is an inside pressing vertical stem, which makes a sharp break flat to the sideline at a depth of 6

    yards. Against man coverage we would like to press the defender vertically first to create greater separation as we

    break to the sideline.

    These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to

    read. The quarterback is reading the alignment of the corner. If the corner is tighter than 5 yards, the quarterback will

    throw the fade route. The seam route of the #2 strong receiver holds the deep safety from helping on coverage of the

    fade. If the corner is deeper than 6 yards, the quarterback again has the option of reading the defender over the #2

    receiver. If the defenders (#2) shoulders stay parallel (basically back pedaling) we want to hit the break out on the

    third (plant) step. If the defenders (#2) shoulders turn and get outside of the seam receiver (getting into the lane of

    the out route), the quarterback should immediately throw to the seam receiver.

    break out

    fadefade

    break out

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    Quick Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2 1

    97/ 197 Short

    6 yds

    slant

    5 yds6 yds

    The premise of this package is to use the width of the field to our advantage pitting two receivers against one

    defender, namely the defender over the #2 receiver. We want to make sure that whatever formation we align in, we

    align with the field width in mind, exaggerating the split between receivers, so that the next available defender is a

    great distance away.

    The #1 receiver will run the short route, with the intention of replacing the position of the #2 defender at a depth of

    3 4 yards. The receiver will attempt to get to this position as fast as possible, then throttle down to look for the ball

    or another crease in the coverage. Versus man coverage, we want this receiver to stem or give an outside move to

    generate separation between themselves and the #1 defender.

    The #2 receiver(s) will each run a Post pattern, breaking at 6 yards depth and heading for the opposite side of the

    field goal post. If there is a #3 receiver, they will run the exact same route, only breaking shallower at 5 yards.

    The quarterback will take a 3 step drop (or even a quick 2 step) and read the #2 defender. If the #2 defender retreats,

    open / turns shoulders to take the #2 receiver, the ball must be immediately fired to the #1 receiver. If the #2 defender

    opens their shoulders away or comes to the line of scrimmage, the ball will be fired to the #2 receiver, breaking on thepost.

    slant

    shortshort

    slant

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    Quick Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2 1

    96 / 196 Quick Smash

    6 yds6 yds

    get open

    quicksmash

    quick smash

    This package is meant to marry the concepts of 90 / 191 Hitch but adjusted to victimize cover 2 type coverage.

    The #1 receiver will run the hitch without a read they will run ONLY the 6 yard hitch. The receiver will run the 6

    yard stem then plant and whip their head around to receive the hitch pass.

    The #2 receiver will run a route identical to their seam route, but will make an aggressive plant and cut at 7 yards to

    the outside. The aiming point for the quick smash for the #2 receiver is the difference between the deep #1 defender

    and the short #1 defender.

    The tight receiver or 3rd receiver (if present) will run a get open route that breaks at a depth of 7 yards. The receiver

    can break into any route anywhere within the tackle box from a depth of 8 yards to 15 yards, so long as they do not

    interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of

    the field.

    The quarterback takes their 3 step drop and reads the play side corner. If the corner backs up or gives ground up at

    all, the ball is to be fired to the hitch. If the corner presses or remains shallow on our #1 receiver, the ball should be

    placed between the deep (safety) defender and #1 (shallow corner) defender to that side

    7 yds

    hitchhitch

    7 yds

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    Quick Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2 1

    95 / 195 Turn

    6 yds

    fade

    6 yds

    This package that provides us with an answer against the coverages that we will face that are geared to stop our hitch

    passes as well as attacking the weaker pass defenders on the field (the linebackers). This package allows us to get rid

    of the football as quickly as possible. This package is different than any other because it is not mirrored. There are

    front side routes and backside routes. The backside receiver(s) run slants. The front side receivers (3) run their

    various routes. If only two receivers are to the call side, the remaining back will run the #3 route. If there are twobacks in the backfield, the A back will initiate the #3 route.

    The #1 receiver runs a fade. Because of this, they should line up wider than any other formation to isolate the play

    side corner at a width of 16 18 yards. We want to press vertically from the snap to cut the corner off from breaking

    on any underneath routes.

    The #2 receiver, or the next receiver from the sideline, runs the turn route. It is important that this receiver is able to

    get off the line of scrimmage with little or no interference (re routing / jamming). If we cannot get off the press from

    the #2 defender, we have no route. Getting up field at a depth of 6 yards, they will simply turn around and look for the

    ball. Once turned, the receiver can flatten out toward the sideline. Once the receiver catches and secure the pass, they

    are to pivot and turn and get UP field immediately.

    The #3 receiver or the inside most receiver, takes one or two steps from the line of scrimmage then aiming (shooting)

    for 4 yards depth to the sideline. Once reaching the flat part of the route, the receiver snaps their head around to

    look for the ball. Once securing the ball, the receiver turns up field down the sideline.

    The quarterback will take a 3 step drop and again read the #2 defender. If the #2 defender WIDENS (to the shoot),

    then the turn route is open and the ball must be fired immediately to the #2 receivers outside shoulder pad..

    If the #2 defenders shoulder turn and he hangs in the area, the quarterback fires the shoot route immediately.

    turn

    shoot

    slant

    slant

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    Quick Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2 1

    94 / 194 Stop

    9 10 yds9 - 10 yds

    get open

    seam seam

    The Stop package is extremely similar to the the 98/198 Fade package, but differs with the #1 receiver running the

    stop / deep drop out. Nothing should look different to the difference, and we want the #1 receiver to sell the fade

    route, then drop out at the last minute.

    The #1 receiver will run the vertical pressing fade route to a depth of 9 10 yards, then violently whip their headaround, stopping to break back outside toward the sideline and toward the quarterback

    The second receiver from the sideline (#2) will run the seam route up the field. The second receiver is responsible for

    clearing the 2nd defensive player from the outside and press the vertical seam. If the receiver is re-routed or jammed,

    they must work to get their release and remain inside their original seam lane. If the 2 nd defender turns their shoulders

    outside (to take away the hitch) the 2nd receiver should turn their shoulders inside and look for the football

    immediately.

    The tight receiver or 3rd receiver (if present) will run a get open route that breaks at a depth of 7 yards. The receiver

    can break into any route anywhere within the tackle box from a depth of 8 yards to 15 yards, so long as they do not

    interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of

    the field.

    These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to

    read. The quarterback should deliver the ball to the outside armpit of the #1 receiver at a depth of 9 yards.

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    ntroducing in-depth concepts of sprint-outntroducing in-depth concepts of sprint-outpass game, play-action passes, and runpass game, play-action passes, and run

    game variations.game variations.

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    FORMATIONS:

    ZONE / STRETCH BOOT PASS ZONE SERIES

    I -

    ACE -

    GUN -

    EMPTY -

    Fake handoff, continue on boot action. Read PS 1 to PS 2.You should be releasing the ball by the time you plant at the

    width of the tackle. If you havent thrown, continue running

    the football upfield.

    BootQB

    Press outside vertically. At a depth of 5 yards, break inside

    across the formation and flatten out.Drag (if applicable)BS No.3

    Press outside vertically. At a depth of 6 yards, break inside

    across the formation gaining depth no greater than 8 yards. Get

    behind the linebackers!DragBS No.2

    Press upfield vertically for a depth of 12 yards, then make a

    sharp break inside towards the middle of the field.PostBS No.1

    NAPS No.3

    Hard inside release to a depth of 6 yards, then whip back

    inside and towards the sideline at the same depth.Whip (if applicable)PS No.2

    Hard inside release to 8 12 yards, then a sharp 45 degree

    break to the deep sidelineCornerPS No.1

    Coaching PointsRouteReceiver

    X LT LG C RG RT Y

    QB

    A

    Z

    F

    ust like the zone/stretch pass, we want to take advantage of over-aggressive defenses that are trying to stop our

    ase runs. However, with the tag 'BOOT' we are going opposite of the called run. If we call a run to the left, we are

    oing to be passing to the right. By 'booting' away from the run action, we are putting pressure on the defense to

    efend the length and width of the field while attempting to stop our base runs.

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    ZONE / STRETCH PASS ZONE SERIES

    I -

    ACE -

    GUN -

    EMPTY -

    Fake handoff, and immediately set up for throw at a depth of 7

    yards. Read PS 1 to PS 2. If no one open run inside.Half RollQB

    Press inside vertically. At a depth of 5 yards, break inside

    across the formation and flatten out.DragBS No.3

    Press inside vertically. At a depth of 6 yards, break inside

    across the formation gaining depth no greater than 8 yards. Get

    behind the linebackers!Drag (if applicable)BS No.2

    Press upfield vertically for a depth of 12 yards, then make a

    sharp break inside towards the middle of the fieldPostBS No.1

    Release vertically upfield, looking to occupy the middle of the

    field.

    Get Open (ifapplicable)PS No.3

    Release outside, get vertical, then at a depth of 10 yards,

    make a sharp break outside towards the sideline gaining depth.SmashPS No.2

    Release outside and vertical look for the ball outside

    towards the sideline.FadePS No.1

    Coaching PointsRouteReceiver

    X LT LG C RG RT Y

    QB

    A

    ZF

    one & Stretch pass will look and be executed exactly the same. This is simple a play-action pass off of these runs

    he pass will be to the same side as the run. After faking the handoff, the quarterback will quickly set up for the pass

    ehind the back and make the read for the throw. We want to victimize aggressive run support that tries to stop our

    ase runs.

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    X LT LG C RG RT Y

    QB

    A

    Z

    FORMATIONS:

    ZONE SERIES

    I

    ACE

    GUN

    34 / 35 ZONE BOB

    PST

    PSG

    C

    BSG

    BST

    Q

    F

    A

    Y

    Z

    X

    Drive step to overtake playside "C" gap

    Drive step to overtake playside "B" gap

    Drive step OR CUT to overtake playsdie "A" gap

    Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker

    Downfield block near safety.

    ecievers and Backs

    Offensive Linemen

    Immediately open up to playside gap and fire through gap just outside of guard. Drive playsidelinebacker out of the seam.

    Take first step laterally reading the 1st playside down defender. If his helmet goes inside, push the

    vertical seam immediately. If his helmet goes outside, cut back just inside of him. Make one cut and

    GO!

    Reach gap to play call,. If no near threat, "chip" to near backer or safety

    Downfield block near defender.

    Open at a steep 4/ 8 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to

    hold DE / OLB.

    Drive step to overtake playside "D" gap

    his is the exact same play as "zone", with the exception is has been tagged "BOB" (back on backer) - the full back

    will attack the first playside linebacker.This play becomes a lead isolation play against the playside linebacker to the

    oint of attack of our standard zone play. Instead of blocking away from the tight end, the fullback will take off to the

    rea just outside of the playside guard and immediately climb to the 2nd level, looking to drive out the first linebacker

    ver the guard.

    F

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    X LT LG C RG RT Y

    QB

    A

    Z

    FORMATIONS:

    ZONE SERIES

    I

    ACE

    GUN

    36 / 37 STRETCH

    PSG

    C

    BSG

    BST

    Q

    F

    A

    Y

    Z

    X

    Drive step to overtake playside "C" gap

    Drive step to overtake playside "B" gap

    Drive step OR CUT to overtake playsdie "A" gap

    Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker

    Downfield block near safety.

    ecievers and Backs

    Open flat and look to block first outside defender in backside "C" gap - block any penetration first

    along route.

    Take first step laterally reading the 2nd playside down defender. If his helmet goes inside, push thevertical seam immediately. If his helmet goes outside, head for the sideline outside of him. Make one

    cut and GO! If the seam does not open, at the very least we want you stepping out of bounds at the

    LOS.

    Reach gap to play call - look to double the end defensive player with the tackle. If no near threat,

    "chip" to near backer or safety

    Downfield block near defender.

    Open at a steep 5 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to

    hold DE / OLB.

    his is essentially our OUTSIDE ZONE play. Stretch is meant to press the area outside the tackle and either climb

    ertically through the crease outside of the tackle, or bounce outside toward the sideline. Different than zone, where

    we looked to get vertical movement on defenders, with stretch, we are looking to spread the defense out horizontally

    We want to stretch the defense horizontally playside. Ideally, we do not want to cut these runs back.

    F

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    X LT LG C RG RT Y

    QB

    A

    Z

    FORMATIONS:

    ZONE SERIES

    I

    ACE

    GUN

    36 / 37 STRETCH BOSS

    PST

    PSG

    C

    BSG

    BST

    Q

    F

    A

    Y

    Z

    X Downfield block near safety.

    ecievers and Backs

    Offensive Linemen

    Open flat and look to block first outside defender in backside "C" gap - block any penetration firstalong route.

    Take first step laterally reading the 2nd playside down defender. If his helmet goes inside, push the

    vertical seam immediately. If his helmet goes outside, head for the sideline outside of him. Make one

    cut and GO! If the seam does not open, at the very least we want you stepping out of bounds at the

    LOS.

    Reach gap to play call,. If no near threat, "chip" to near backer or safety

    Downfield block near defender.

    Open at a steep 5 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to

    hold DE / OLB.

    Drive step to overtake playside "D" gap

    Drive step to overtake playside "C" gap

    Drive step to overtake playside "B" gap

    Drive step OR CUT to overtake playsdie "A" gap

    Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker

    his play is exactly like "stretch" with the exception of tagging it with "BOSS" (back on Strong Safety / OLB) - the fu

    ack will attack the first 2nd level defender outside of the Y.

    F

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    X LT LG C RG RT Y

    QB

    A

    F

    Z

    FORMATIONS:

    VEER SERIES

    I

    ACE

    GUN

    14 / 15 FOLLOW

    Follow" is run exactly like regular veer, except the fullback through the playside hole will serve as an isolation blocke

    or the quarterback, who fakes the handoff, andfollows the fullback through the hole.

    PST

    PSG

    C

    BSG

    BST

    Q

    F

    A

    Y

    Z

    X

    Down block / double team first down lineman to your side of the ball

    Post / double team first playside down linememan

    Down block / hinge block away from playside

    Down block / hinge block away from playside

    Press vertically 6 yards then release inside to block force player.

    Recievers and Backs

    Offensive Linemen

    Step playside and immediately receive handoff. Aiming point is for the inside foot of the playsidetackle. Make no cuts / redirection until you are past the linebackers.

    Step playside and continue laterally in an option-pitch relationship with the quarterback.

    Release vertical upfield to block backside pursuit player.

    Press vertically 6 yards then release inside to block backside force player.

    Take one step to playside and handoff ball to fullback. Continue down the line staying parallel to the

    line of scrimmage (attacking edge lineman).

    Down block to first defender (inside linebacker)

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    XLT LG C RG RTY

    QB

    A

    Z F

    FORMATIONS:

    48 / 49 JET (H/Z/F/X/A) __ REVERSE JET SERIES

    I -

    ACE -

    GUN -

    EMPTY -

    his is the counter off of our jet sweeps, which stretch a defense horizontally. Once we have conditioned defenses

    nto over pursuing to stop the jet sweep, we can reverse the action with any of the original playside receivers. We wil

    imply tag the player's position we wish to reverse the field with. We will call the jet play, run jet motion, block for the

    riginal jet play - the only thing different will be the reversing ball carrier and the back in the backfield and quarterbac

    who will be following action away from the jet motion and be lead blockers for the reversing ball carrier.

    PST

    PSG

    C

    BSG

    BST

    Q

    F

    A

    Y

    Z

    XPush vertically from the snap and look to crack on playside safety.

    Recievers and Backs

    Offensive Linemen

    You will block force playside. Once the ball is hiked, shoot immediately to playside "D" gap looking

    to seal / cut off first defender on the perimeter.

    Open up away from the call and wall off the backside "C" gap defender.

    Release upfield to cut off deep safety

    If ball carrier - you are in motion, looking to reach 3/4 speed by the time you reach near tackle.

    Receive the handoff and achieve full speed at playside tackle and head at a 45 degree angle for the

    field numbers - look to cut upfield once the playside sa

    Snap ball once ball carrier reaches backside tackle and open up to them and handoff with inside

    hand. Continue running full speed on bootleg action away from play gaining width and depth.

    Reach playside C gap

    Reach playside B gap

    Reach playside A gap

    Release upfield immediately to cut off backer

    Release upfield immediately to cut off backside backer

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    XLT LG C RG RTY

    QB

    A

    Z F

    FORMATIONS:

    48 / 49 JET (F/A) __SHOVEL JET SERIES

    I -

    ACE -

    GUN -

    EMPTY -

    his is our true counter play off of Jet sweep action. We are attacking the backside defensive end, who we are

    ptioning on. We will fake Jet sweep, then the quarterback will continue on a wide and deep path to stretch the

    efensive end to contain them. The remaining back will take off on a path to where the defensive end was originally

    ned up. If the defensive end attacks the quarterback, the quarterback pitches inside to the back. If the defensive en

    ttacks the back, the quarterback continues to run outside for a gain.

    PST

    PSG

    C

    BSG

    BST

    Q

    F

    A

    Y

    Z

    XPush vertically from the snap and look to crack on playside safety.

    Recievers and Backs

    Offensive Linemen

    You will block force playside. Once the ball is hiked, shoot immediately to playside "D" gap looking

    to seal / cut off first defender on the perimeter.

    Open up away from the call and wall off the backside "C" gap defender.

    Release upfield to cut off deep safety

    If ball carrier - you are in motion, looking to reach 3/4 speed by the time you reach near tackle.

    Receive the handoff and achieve full speed at playside tackle and head at a 45 degree angle for the

    field numbers - look to cut upfield once the playside sa

    Snap ball once ball carrier reaches backside tackle and open up to them and handoff with inside

    hand. Continue running full speed on bootleg action away from play gaining width and depth.

    Reach playside C gap

    Reach playside B gap

    Reach playside A gap

    Release upfield immediately to cut off backer

    Release upfield immediately to cut off backside backer

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    Roll Out Protection

    LT LG C RT

    QB

    B

    West (Left) protection East (Right) protection

    Our deep passing game will be premised on getting outside quickly to make quick decisions and stretch the defense.

    We will rely solely on sprint out passing to minimize our liabilities in protection before the ball is thrown.

    We will aggressively step play side (the side we are sprinting out to), with the backside tackle gaining depth and

    fanning the last defensive linemen outside. The remaining back will become the additional edge blocker to ensure the

    quarterback can get outside of the pocket. By relying on sprint out passing, the quarterback is afforded multiple

    options to minimize our risks in the passing game. The quarterback can legally now throw the ball away, run with it,

    or choose between two or three receivers to throw to.

    The Sprint Out passing game is premised on five concepts that can be adjusted to attack a multitude of defensive

    coverages. To facilitate learning and identifying each package, we will refer to each package after a major city along

    the Gulf Coast following Interstate 20.

    Dallas Mesh package

    Monroe Triangle package

    Jackson Smash package

    Birmingham Cross package

    Atlanta Over package

    We will just call the formation, West / East, and the package to run.

    Ex.

    Ace F Motion East Dallas

    Ace East Birmingham

    Kings Z Motion West Atlanta

    RGLT LG C RT

    QB

    B

    RG

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    Roll Out Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2

    1

    Dallas

    6 - 8 yds

    Dallas is the basis of our deep game passing. It is built on the Mesh principle of a play side flood of receivers in

    close proximity. The Dallas package affords us multiple throwing options regardless of coverage used.

    BootQB

    NABS No.3

    NABS No.2

    PostBS No.1

    FlatPS No.3

    SmashPS No.2

    WhipPS No.1

    Coaching PointsRouteReceiver

    10 - 12yds

    5 yds

    3 yds

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    Roll Out Passing Game

    LT LG C RG RT

    QB1

    2

    3

    2 1

    Monroe

    9 10 yds

    Monroe builds off the Dallas package premised on building a triangle read for the quarterback and straining

    defensive coverages.

    BootQB

    NABS No.3

    NABS No.2

    PostBS No.1

    OptionPS No.3

    WhipPS No.2

    FadePS No.1

    Coaching PointsRouteReceiver

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    Roll Out Passing Game

    LT LG C RG RT

    QB1

    2

    3

    1

    Jackson

    9 10 yds

    Jackson alters the routes presented thus far with creating two inside and two outside receiving options at various

    levels of the defensive coverage.

    BootQB

    NABS No.3

    NABS No.2

    FadeBS No.1

    Get OpenPS No.3

    SmashPS No.2

    PS No.1

    Coaching PointsRouteReceiver

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    Roll Out Passing Game

    LT LG C RG RT

    QB1

    22 1

    Birmingham

    9 10 yds

    Birmingham is built to create a mesh / cross in the middle of the field. This concept affords itself to initiate a rub /

    pick of the middle defender(s), freeing up one or both receivers in a seam.

    BootQB

    BS No.3

    CrossBS No.2

    FadeBS No.1

    PS No.3

    PostPS No.2

    Drag / CrossPS No.1

    Coaching PointsRouteReceiver

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    Roll Out Passing Game

    LT LG C RG RT

    QB1

    2

    3

    1

    AtlantaAtlanta is designed to create a three-level crossing read to stress a defense. We want to reach the perimeter quickly

    and attack one side of the field at various levels.

    BootQB

    DragBS No.3

    (Middle)Cross

    BS No.2

    (Deep) CrossBS No.1

    NAPS No.3

    FlarePS No.2

    GetTake TwoPS No.1

    Coaching PointsRouteReceiver