Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc

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Show, Don’t Tell? Play, Don’t Show! Stanislav Costiuc, Game Designer, Ubisoft

Transcript of Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc

Page 1: Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc

Show, Don’t Tell? Play, Don’t Show!

Stanislav Costiuc, Game Designer, Ubisoft

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Video Game Maturity

Infancy

1958-1985

Childhood

1985-2005

Teenage Years

2005-Present

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WHAT MAKES US UNIQUE?

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INTERACTIVITY!!!(duh)

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Aspirations

Someday I

want to be

just like

you!

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Deep Emotional Connections

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Learning From Other Mediums is Good…

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…But How to Harness the Power of Interactivity?

UNLIMITED

POWEEEE

EEEEEEEE

ER!!!

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INTERACTIVITY ALLOWS TO BUILD

EMOTIONAL CONNECTIONS IN A WAY

ONLY VIDEO GAMES CAN

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Show, Don’t Tell

“Don’t tell me the moon is

shining, show me the glint

of light on broken glass.”

– Anton Chekhov

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Empathy

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Projection

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Play, Don’t Show

“Don’t just show me

sadness in somebody’s

eyes, make me endure

through it myself.”

– Stanislav Costiuc

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ADD VIDEO HERE

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ADD VIDEO HERE

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Projection

Cutscene – Empathy Interaction - Projection

I decided that Lee

should kill Duck so

Kenny, as the father,

wouldn’t have to.

I am Lee and I have to

go through the decision

by targeting the child’s

head and pulling the

trigger.

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Applicable to All Genres and Inputs

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How to follow play don’t show principle?WHAT DO I WANT TO SAY?

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How to follow play don’t show principle?TRUST

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How to follow play don’t show principle?PLAYER AGENCY

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How to follow play don’t show principle?HOPE

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Was Alone example

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Thank You! Questions?

E-mail:

[email protected]

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Website:

www.stanislavcostiuc.co

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YouTube Channel:

youtube.com/c/Farlands