Shogi Manual

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  Sho gi The Japanese Game of Strategy Instruction Manual The Elephant Chess Club www.ElephantChess.com Copyright 1997 Please view my instructional video by searching for “Internationalized Shogi” on www.youtube.com Introduction   Sho gi  is a game of strategy in which two kings lead their armies in battle against each other with the ultimate goal of capturing, or checkmating,  the opposing king. Shogi is unique from other chess variants in that captured pieces can be re-played, and that most pieces can undergo promotion upon entering, or moving within or from the opposing territory. These additiona l dimensions of play result in a volatile and exciting game in which the tide can turn with a single move. This game is now available in an international version in which pieces are identified usin g symbols and colors. These redesigned pieces are represented in this instruction manual in black and white (Figure 1). Six of the shogi playing pieces ca n promote. In this  black and white instruction ma nual, promotion is indicated by a reversal of c olors. Promotion is indicated on the actual pieces by the addition of the color red. 1

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Manual of Shogi, or Japanese Chess

Transcript of Shogi Manual

  • Shogi

    The Japanese Game of Strategy

    Instruction Manual

    The Elephant Chess Club

    www.ElephantChess.com

    Copyright 1997

    Please view my instructional video

    by searching for Internationalized Shogi on www.youtube.com

    Introduction Shogi is a game of strategy in which two kings lead

    their armies in battle against each other with the

    ultimate goal of capturing, or checkmating, the

    opposing king. Shogi is unique from other chess

    variants in that captured pieces can be re-played,

    and that most pieces can undergo promotion upon

    entering, or moving within or from the opposing

    territory. These additional dimensions of play result

    in a volatile and exciting game in which the tide can

    turn with a single move. This game is now available

    in an international version in which pieces are

    identified using symbols and colors. These

    redesigned pieces are represented in this

    instruction manual in black and white (Figure 1).

    Six of the shogi playing pieces can promote. In this

    black and white instruction manual, promotion is

    indicated by a reversal of colors. Promotion is

    indicated on the actual pieces by the addition of the

    color red. 1

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    The Playing Board Pieces are placed and move within the 81 rectangles

    of the board. By convention, the pieces which start on

    the bottom are referred to as Blacks pieces, and the pieces which start on the top are referred to as Whites pieces. Actually, the pieces themselves are

    distinguishable only by the way they point, Whites pieces facing down and Blacks pieces facing up. The top three horizontal rows are referred to as Whites camp; this is the promotion zone for Blacks pieces. Once any of Blacks promotable pieces (lance, rook, bishop, knight, pawn and silver general) have moved

    into, within, or from this promotion zone, Black has

    the option of promoting that piece on that move.

    Dropped pieces are always placed in an unpromoted

    state. The bottom three horizontal rows are referred

    to as Blacks camp, and this is the promotion zone for Whites pieces. Once any of Whites promotable pieces (lance, rook, bishop, knight, pawn and silver

    general) have moved into, within, or from this

    promotion zone, White has the option of promoting

    that piece on that move. There are 4 dots printed near

    the center of shogi boards as a memory aid for

    dividing up the board into sections. The initial set-up

    of the playing pieces is shown below. 3

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    Movements of the pieces

    The King

    The king can move one square per turn in any

    direction, but cant move into check (any space which is under attack by opponents pieces). A player whose king is placed in check must extricate the king

    from check by moving the king, blocking the attack,

    or capturing the attacking piece.

    The Pawn

    The pawn moves one square forward per move. The

    pawn of shogi captures pieces directly in front of it.

    A player has the option of promoting a pawn to a

    gold general on a move in which the pawn has

    completed all or part of a move beyond the promotion

    line (moved into, within, or from the promotion zone).

    This promoted pawn now has the power to move as a

    gold general. The pawn must be promoted after

    having reached the furthest row as otherwise it would

    be unable to move on a subsequent move.

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    The Gold General

    The gold general can also move one square per

    move, to either of the 3 squares in front (directly in

    front, or diagonally in front), to either of the two

    squares directly to the sides, or directly behind. The

    gold general and the king are the only pieces which do

    not have the option of promotion after having moved

    within the opposing players territory.

    The Silver General

    The silver general can also move one square per

    move, to either of the 3 squares in front (directly in

    front, or diagonally in front), or to either of the two

    rear diagonal squares. A player has the option of

    promoting the silver general to a gold general after

    having completed all or part of its move behind the

    promotion line.

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    The Knight

    The knight moves in a similar fashion to the knight

    of western chess with the exception that it can move

    forward only. That is, the knight moves one square

    straight forward and then one forward diagonally out.

    The knight is the only piece which can jump over

    another piece. A player has the option of promoting

    the knight to a gold general upon completion of a

    move in which the knight has completed all or part of

    a move beyond the promotion line.

    The Lance

    The lance can move forward freely along an

    unobstructed path (up to and including the first

    square encountered which is occupied by an opposing

    piece) as many squares per move as desired. A player

    has the option of promoting the lance to a gold

    general upon completing a move in which the lance

    has completed all or part of a move beyond the

    promotion line.

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    The Rook

    The rook of shogi moves in a similar fashion to the

    rook of western chess.

    The rook can move freely as many squares as desired

    per move along an unobstructed path (up to and

    including the first square encountered which is

    occupied by an opposing piece) either forward,

    backward, or horizontally.

    Upon completion of a move in which the rook makes

    all or part of its move behind the promotion line, a

    player has the option of promoting the rook into a

    promoted rook.

    In the diagram below, Blacks rook has been promoted. This promoted rook (upper right of

    diagram) retains the powers of a rook and in addition

    can move diagonally one square per move. That is, it

    can move both as a rook and as a king.

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    The Bishop The bishop moves similarly to the bishop of

    international chess.

    This bishop can move freely as many squares per

    move as desired along an unobstructed diagonal path

    (up to and including the first square encountered

    which is occupied by an opposing piece). Upon

    completing a move in which the bishop makes all or

    part of its move behind the promotion line, a player

    has the option of promoting the bishop to a promoted

    bishop. In the diagram below, Whites bishop has been promoted.

    This promoted bishop (lower left of diagram) retains

    the powers of the bishop and in addition has the

    option of moving one square either forward, backward

    or to the sides. That is, the promoted bishop can

    move both as a bishop and as a king.

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    Capturing Pieces

    All pieces capture in the same way they move. If a piece

    moves to a square which is occupied by an opposing

    piece, the opposing piece is removed from play and

    replaced by the capturing piece. This captured piece can

    later be re-played by the player who captured it. A player

    can move their piece to an unoccupied square or to a

    square which is occupied by an opposing piece, but cannot

    move their piece to a square occupied by its own piece,

    nor can a piece, with the sole exception of the knight,

    jump over any piece.

    Playing Captured Pieces A player has the option, instead of moving a piece already

    on the board, of re-playing one of the pieces which they

    captured onto any vacant square bearing in mind the

    following exceptions:

    1) A player cannot re-play a pawn into a (vertical)

    column in which that player already has an unpromoted

    pawn.

    2) A player cannot re-play a pawn if the re-played pawn

    would checkmate the opposing king on that move.

    3) It is not allowable to re-play a piece onto a square in

    which it would be unable to move.

    When a piece is re-played, it must be placed on the board

    in its unpromoted state, even if placed beyond the

    promotion line. A player would have the option of

    promoting that piece on a subsequent move.

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  • Promotion

    When a player moves his piece into, within, or from the

    opposing camp, he has the option of promoting that piece on

    that move. A player, after having promoted a piece, cannot

    reverse the promotion. Promotion is indicated by turning a

    piece over immediately upon completion of a promotion-

    qualifying move. Players must promote pieces which would be

    unable to move otherwise. The option to promote any piece is

    at the time when the move is completed and must be made

    prior to a move in which the piece uses the promoted powers.

    The promoted state of a piece is indicated by the addition of the

    color red to the design of the piece. A piece whose promotion

    is optional must be promoted prior to the move in which it uses

    its promoted powers.

    Checkmate A player wins when the opposing king cannot

    extricate itself from check and would therefore be captured on

    the next move.

    Recommended for further reading

    Shogi, Japans Game of Strategy by Trevor Leggett, Charles E. Tuttle Company, Rutland, VT, USA, & 2-6 Suido 1-chome,

    Bunkyo-ku, Tokyo 112 Japan

    The Art of Shogi by Tony Hosking of the The Shogi

    Foundation

    Shogi, How to Play by John Fairburn, The Shogi Association 16

    Lets look at the figure on the opposite page (Figure 8) and we will find some examples which will illustrate play, promotion of pieces,

    and dropping captured pieces on the board. The pieces at the side of

    the board have been captured and are now reserve pieces which can therefore be played. Whites pieces are on top facing down, Blacks pieces are on the bottom facing up. If it is Blacks turn, Black could place White in check by:

    1) moving the bishop from f3 to d1, capturing Whites pawn. The bishop is protected from capture by the king because of the position

    of Blacks lance on i1. or...

    2) moving the bishop to e4. White could block this attack by

    advancing its silver general from c3 to d3 or moving the king to b3.

    or...

    3) dropping the reserve knight to either e1 or e3. (If dropped to e1,

    Blacks knight could be captured by Whites pawn on d1).

    Lets say that Black places White in check by moving the bishop to e4. White could move its king to b3 to escape from check. If White

    moved its king to b3, Black could again check Whites king by dropping its reserve rook to anywhere along the b-file. The rook,

    even if dropped into its promotion zone, would initially be dropped

    down in its unpromoted state. If Black places the rook on b5,

    Whites king (on b3) would be in check. White could protect its king by moving to a2, a3, or a4 or by blocking the attack by

    dropping in any of its reserve pieces onto a4. When Black later

    decides to move the rook which was just dropped onto the board,

    Black will have the option of promoting the rook.

    Lets look again at the figure and assume that it is Whites turn to play. White would be able to check Blacks king by:

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  • 1) capturing Blacks gold general at g7 using either the rook at d7 or the knight at e8. By doing this, either piece could be

    promoted, the rook to a promoted rook, and the knight to a gold

    general. The knight would need to be promoted in order to

    place the king in check.

    If White captures Blacks gold general at g7 using the rook, Whites rook can undergo promotion which would force Blacks king to f5.

    Figure 8

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