Shadowrun: Rigger 5 - The Largest RPG...

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INTRODUCTION 5HOME SECURITY 6

HOT RUBBER AND COLD STEEL 10RIGGING 101 11

The Rigger Experience 12Rigging the Shadows 15The Wheels on the Bus 19

Personal Motorized Vehicle 19Motorcycles 19Cars 19Trucks 20Big Boys 20Personal Watercraft 20Powerboats 20Sailboats 20Yachts 21Submersibles 21Airplanes 21Rotorcraft 21LAVs 22LTAVs 22Drones 22

ALL THE ANGLES 24THE CHROME BALLET 24

Coordinating Your Strengths 24Intelligence First 24The Larger the Drone, the More the Motion 25Use Multiple Vectors 25Fast, Cheap, and Out of Control 26Lock In 26

Mounting a Defense 27Obscuring Intelligence 27Area Effects Are Your Friend 28A Drone Moves Most Like a Drone 28Break the Lock 28

Riggers and the Hack 28Hackers vs. Riggers 28Riggers vs. Riggers 28

GAME INFORMATION 29

Repair Rules 29Spare Parts 29Scavenging Parts 29Tools 30Making the Repair 30

Electronic Warfare 30

Break Target Lock 30Confuse Pilot 30Detect Target Lock 30Suppress Noise 30Target Device 30

Swarms 31Operational Time 31Takeoff and Landing 31

ON THE BLEEDING EDGE 3210W40 IN YOUR VEINS 32

Positive Qualities 33Chaser 33Dealer Connection 33Grease Monkey 33Speed Demon 33Stunt Driver 33Subtle [Vehicle] Pilot 33

Negative Qualities 33Accident Prone 33Motion Sickness 33Too Much Data 34

LIFE MODULES 34

Formative Years 34Minor Wheelman 34Shop Kid 35

Teen Years 35Booster 35

Further Education 35Trade School Shop 35

Real Life 35Drone Hobbyist 35Getaway Driver 35Trid Stunt Driver 35

THE ORDER OF CHAOS 36DEMOLITION DERBY 40WORLD OF WHEELS 41

Motorcycles 41Daihatsu-Caterpillar Horseman 41Ares-Segway Terrier 42Horizon-Doble Revolution 42Evo Falcon-EX 43Entertainment Systems Cyclops 43Echo Motors Zip 44Yamaha Kaburaya 44Buell Spartan 44Harley-Davidson Nightmare 45Yamaha Nodachi 45

Thundercloud Mustang 46Cars 47

Renault-Fiat FunOne 47Dodge Xenon 47Echo Motors MetaWay 47GMC 442 Chameleon 48Mercury Comet 49Saab Gladius 998 ti 49GMC Phoenix 50Hyundai Equus 51Chevrolet Longboard 52Rolls-Royce Phaeton 52Thundercloud Morgan 52Tata Hotspur 53GMC Armadillo 54Ford Percheron 54Jeep Trailblazer 54Toyota Talon 55Nissan Hauler 56Eurocar Northstar 56GMC Escalade 57Ford Econovan 58Dodge Caravaner 58GMC Universe 59Ares Chuck Wagon 59

Haulers 59Airstream Traveler Line Motorhomes 59Mack Hellhound 60

Municipal/Construction 62Omni Motors Omnibus 62GMC Commercial G-series 62GMC Commercial D-series 63Saeder-Krupp Konstructors 64Mostrans KVP-28 64Universal Hovercraft Minnesota 65Vodyanoy Assault Hovercraft 65

Corpsec/Police/Military 66BMW Blitzkrieg 66Dodge Charger 67BMW i8 Interceptor 68Dodge Goliath 70BMW Teufelkatze 71Dodge Stallion 71BMW Luxus 73Dodge General 74BMW Stürmwagon 75Dodge Rhino 77Ruhrmetall Wolf II 77

RULING THE WAVES 78WET AND WILD 79

RIGGER 5.0

CONTENTS& CREDITS

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Powerboats 79Evo Waterking 79Sea Ray Cottonmouth 80Kawasaki Stingray/Manta Ray 81Aztech Nightrunner 81Zodiac Scorpio 82Mitsubishi Waterbug 83Evo Water Strider 84

Sailcraft … sort of 85Corsair Elysium 85Corsair Panther 85Corsair Trident 87Blohm & Voss Classic 111 88Lurssen Mobius 89Sun Tracker Lake King 90Evo Aquavida 90UltraMarine Kingfisher 92American Airboat AirRanger 92GMC Riverine 92

AIR SUPERIORITY 94FLYING THE UNFRIENDLY SKIES 95

Hughes Stallion WK-4 95Aztechnology Agular GX-2 and GX-3AT 97S-K Aerospace SKA-008 98Dassault Sea Sprite 99Federated-Boeing PBY-70 “Catalina II” 100Airbus “Lift-Ticket” ALS-699 102GMC Gryphon 103Evo-Krime “KRIME Wing” 105Luftshiffbau Personal Zeppelin LZP-2070 106Renegade Works “Mothership” LAvH 108

ONE RIG TO RULE THEM ALL 110THE AUTOMATED ARMY 116DRONING ON AND ON AND ON AND ON AND … 118

Ignition 118Warming Up the Engine 118Reticulating Splines 119All Systems Are Go! 119

The Mainspring: Mitsuhama 120The Grinding Gears 120

Renraku 120Ares Macrotechnology 121Sony 121

The Worthy Cogs 121Aztechnology 121Evo 121Saeder-Krupp 122

Shiawase 122

DRONE MODIFICATION 122

The Basics 122Adding Upgrades 122Enduring Downgrades 123

Attribute Modifications 123Handling 123Speed 123Acceleration 123Body 123Armor 123Sensor 123Pilot 123

Other Modifications 123Weapon Mounts 124Option: Pop-Out Mounts 124Option: Expanded Ammunition Bay 124Realistic Features 125Amphibious 125Assembly Time Improvement 125Customized 125Drone Arm 125Option: Primitive Arm 125Drone Leg 125Gecko Grips 126Immobile 126SkyGuide 126Spotlight 126Suspension Mod 126Tire Mod 126

Software Solutions 126Pilots 126Autosofts 127Smartsoft (Restricted) 127Group 127Skillset 127

Software Tweaks 127Personality 127Linguistics 128

DRONE CATALOG 128

MicroDrones 128Horizon “NoizQuito” 128Sony Goldfish 128

MiniDrones 129Aerodesign Systems Condor LDSD-23 129Aztechnology Hedgehog 129Cyberspace Designs Dragonfly 129Festo Pigeon 2.0 129Horizon CU^3 130Renraku Gerbil 130Renraku Scuttler Remote CyberHand 130

Small Drones 130Ares Arms Sentry V (And Mercury) 130Citron-Brouillard Smoke Generator 130Cyberspace Designs Wolfhound 131Evo Proletarian 131Ferret RPD-1X Wheeled Perimeter Drone 132Festo Sewer Snake 132Horizon Mini-Zep 132Knight Errant P5 Pursuit Drone 133Lone Star Castle Guard 133Mitsuhama Gun Turret 133Mitsuhama Seven 133NeoNET Prairie Dog 134Pratt & Whitney Sundowner 134Proteus A.G. “Krake” 134SAAB-Thyssen Bloodhound 136Renraku Dove 136Renraku Jardinero 136Renraku Job-a-Mat 137Renraku Pelican 137Telestrian Industries Shamus 137

Medium Drones 138Ares Cheetah 138Evo Krokodil 139Federated-Boeing Kull 140MCT Tunneler 140Renraku LEBD-2 Law Enforcement Backup Drone 140Transys Steed 140

Large Drones 141Aeroquip Dustoff 141Ares Matilda 141Ares Mule 141Ares Paladin 142CrashCart “MediCart” 142GTS Tower 143Saeder-Krupp Mk-17D Neptune 143Mitsuhama Malakim 143

Huge Drones 143Ares KN-Y0 143Mesametric Kodiak 145NeoNET Avenging Angel 145

Anthropomorphic Drones 145Aztechnology Criado Juan 145Horizon Little Buddy 146Mitsuhama Computer Technologies Kenchiku-Kikai 146NeoNET Juggernaught 147Saeder-Krupp Direktionssekretar 148Shiawase i-Doll 148

Drone Missile 149Ares “Garuda” 149

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BUILDING THE PERFECT BEAST 150MODIFICATION RULES 151

Parts and Plan 151Tools 151Skill 151Modification Slots 151Removing Modifications 152

VEHICLE EQUIPMENT 152

Morphing License Plate 152Spoof Chip 152Road Strips 152Special Tires 153Tool Kit 153

MODIFICATION LIST 154

Power Train 154Acceleration Enhancement 154Gecko Tips 154Gliding System 154Handling Enhancement 154Improved Economy 154Manual Control Override 154Multifuel Engine 155Off-Road Suspension 155Removed Manual Controls 155Rigger Cocoon 155Rocket Booster 156Secondary Manual Controls 156Secondary Propulsion: Hovercraft 156Secondary Propulsion: Amphibious 156Secondary Propulsion: Rotor 157Secondary Propulsion: Tracked 157Secondary Propulsion: Walker 157Speed Enhancement 157

Protection 159Anti-Theft System 159Armor 159Passenger Protection System (PPS) 159Personal Armor 159Special Armor Modification 159

Weapons 159Ammo Bins 159Drone Rack 160Gun Port 160Missile Defense System 160

Oil Slick Sprayer 161Ram Plate 161Road Strip Ejector 161Smoke Projector 161Weapon Mount 163

Body 163Assembly/Disassembly 163Chameleon Coating 163Extra Entry/Exit Points 164Ejection Seats 164Extreme Environment Modification 164Increased Seating 164Life Support 164Mechanical Arm 165Nanomaintenance System 165Realistic Features 165Smuggling Compartment 165Special Equipment 165Valkyrie Module 166Winch 166Workshop 166

Electromagnetic 166Electromagnetic Shielding 166Electronic Countermeasures (ECM) 166Gridlink 166Gridlink Override 167Pilot Enhancement 167Retrans Unit 168Satellite Link 168Sensor Upgrade 168Signature Masking 168SunCell 168Touch Sensors 169

Cosmetic 169Amenities 169Enhanced Image Screens 170Metahuman Adjustment 170Rigger Interface 171Interior Cameras 171Searchlight 171Vehicle Tag Eraser 171Yerzed Out 171

MAXIMUM PURSUIT 172ADVANCED DRIVING RULES 173

Speed 173Terrain 173

Control 174Range 174Vehicle Actions 174General Actions 174

Change Linked Device Mode 174Change Speed 174Bootleg Turn 174Catch Up/Break Away 174Control Vehicle 175Crazy Ivan 175Cut Off 175Discreet Pursuit 176Driveby/Broadside 176Fire a Vehicle Weapon 176Hold it Together Baby 176Like a Glove 176Pickup 176PIT 176Ram 177Shake Things Up a Bit 177Switch the Six 177Zen Control 177Vehicle Test 177Use Sensors 177Use Simple Device 177

Ground Vehicle Actions 177Clear Exit 177Drift 178Make a Hole 178

Aircraft Vehicle actions 178Leaf on the Wind 178Falling Leaf 178Strafe 179

Drone Vehicle actions 179Swarm 179

Passenger/Pilot Vehicle actions 179Bailout 179Fire Weapon 179Grapple/Board 179Melee Attack 179

Watercraft Vehicle actions 179

Capsize 179Driving With Style 180Pedal to the Metal 180

COMPILED TABLES 184

>> RIGGER 5.0 <<

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© 2015-16 The Topps Company, Inc. All Rights Reserved. Shadowrun and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.

First Printing by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC

PMB 202 • 303 -91st Ave. NE, E-502Lake Stevens, WA 98258

Find us online:[email protected] (Shadowrun questions)http://www.shadowruntabletop.com (Catalyst Shadowrun website)http://www.shadowrun.com (official Shadowrun Universe website)http://www.catalystgamelabs.com (Catalyst website)http://shop.catalystgamelabs.com (Catalyst/Shadowrun orders)

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>> RIGGER 5.0 <<

>> CONTENTS & CREDITS << 5

INTRODUCTIONIf you know what a rigger can do for your shadowrun-ning team, you know how badly you need one on your side. And if you don’t know, you’d better find out, be-cause someone else is going to come in with their rig-ger doing all sorts of fancy Derek, and you’re going to look very foolish. And maybe dead.

There are obvious uses for riggers that everyone knows about—getaway drivers, border crossers, that sort of thing. Those tasks are plenty useful, and often reason enough on their own to make sure you sign up a rigger. But there’s more than that. Any rigger worth their salt has a squad of drones they can bring to the party, and those drones are a miniature army waiting for your command. They’re spies, force multipliers, decoys, even one-person transportation, if they’re big enough. They are the ultimate stealth teammate, one that won’t set off heat sensors and won’t show up on astral overwatch. Keep them hidden, wait for the right moment to bring it out, and you’ll have an ambush that will catch all but the most alert teams by surprise. Or you’ll have the chance to sneak around and see or hear information you were never supposed to know. The things a rigger can do with their drones to help out a team is only limited by shad-owrunners’ imagination—which is one thing they should never be short on.

But it’s not just about drones once the job starts. A rigger has vehicle options during the run, too. From air

vehicles that can hover over the job site and provide much-needed cover fire to vehicles that can provide a little extra speed and heft even in corporate office halls, a fully equipped rigger knows how to select the right option for the job. They also know how to trick their ve-hicles and drones out right, to give just the right advan-tage at the right time.

This book is what a fully equipped rigger needs. It starts with Hot Rubber and Cold Steel, which gives an overview of the different types of riggers and vehicles there are out there, as well as details on the absolute rush riggers feel when fully jacked into one of their toys. All the Angles gets tactical, discussing how riggers can use all their tools in harmony to make vehicle magic happen, while also giving rules to support what they do. On the Bleeding Edge helps players make a rigger as customized as their vehicles, with qualities and life modules made with rigging in mind. Then we get to the gear—Demolition Derby brings the ground craft, Ruling the Waves details watercraft, Air Superiority lists off the aircraft, and The Automated Army rolls out the drones. Building the Perfect Beast has all sorts of vehicle acces-sories and modifications, and Maximum Pursuit offers advanced chase rules. Finally, you’ll find tables of vehi-cles from this book as well as SR5 for easy reference.

So burn rubber, break the waves, push the envelope, and head for the skies! Riggers are not happy to sit still for very long, so get up to speed with all the gear and rules and start leaving the slugs of the Sixth World in your dust.

RIGGER 5.0 CREDITSWriting: Mark Dynna, Jeff Halket, Jason M. Hardy, Adam

Large, Aaron Pavao, Scott Schletz, R.J. Thomas, Malik Toms, Thomas Willoughby

Proofing: Chuck Burhanna, Bruce Ford, Mason Hart, Francis Jose, David Silberstein, Jeremy Weyand

Playtesting: Jackson Brunsting, Jacob Cohen, Derek Doktor, Bruce Ford, Eugen Fournes, Joanna Fournes, Tim Gray , Kendall Jung, Richard Riessen, Matt Riley, Leland Zavadil

Art Direction: Brent Evans

Development Assistance: Peter M. Andrew, Jr.

Cover Art: Echo Chernik

Art: Bruno Balixia, Igor Fiorentini, Andre Garcia, Benjamin Giletti, David Hovey, Ian King, David Lecossu, Marco Mizzoni, Victor Moreno, Mauro Peroni, Chris Peuler, Erich Schriner, Takashi Tan, James Cory Webster, and Iwo Widulinski

Cover Layout: Matt “Wrath” Heerdt

Iconography: Nigel Sade

Interior Layout: Matt “Wrath” Heerdt

Shadowrun Line Developer: Jason M. Hardy

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HOME SECURITYFetch was in the truck .029 seconds before he realized he was the decoy. They had to know he’d figure it out. He felt the weight differential against his chassis and calibrated his active suspension so the change wouldn’t hinder performance.

Decoy meant demotion, which meant he’d screwed up at some point, but Fetch couldn’t figure how. It wasn’t about his performance in the truck. The last three deliveries had gone smoothly. This decoy job was no different. So far the drive east was uneventful. He breathed a sigh of relief as his truck and drones cleared the most heavily gang-controlled portion of the road without incident. It was all corp-se-cured freeway to the finish line. The rigger took a moment to breathe it all in. Slipping into the skin of his Cyberspace Designs Dalmatian, Fetch climbed to six hundred feet, tilt-ed his nose, and took in the sight of the freeway. Ahead, twelve lanes of silicon-pressed blacktop were fat with the husks of insectoid automobiles flashing brake lights. Fetch couldn’t imagine a situation where his Mack Hellhound would be attacked here.

In truth, the ordnance the run required could laughingly be called an overreaction—even as a decoy. Every combat drone Fetch owned, save the X2, was either inside or flying above the monstrous big rig. The truck itself carried a bristling arsenal of mounted assault weapons. At a per drone cost, he was making more today as a decoy than shadowrunners made in a dozen runs. Fetch could only guess how many in the sprawling corpo-rate mess of Maersk knew what kind of nuyen his handler was

paying out for these simple transport jobs, or worse, how many department heads were just like him.

Fetch wondered idly if the demotion order came from Mr. Brinkley or someone else. He didn’t like Brinkley. The man had a rat face, and when he smiled, his mustache took on the curi-ous appearance of whiskers. They’d met through a broker who helped freelance tech workers secure corporate jobs. They’d found camaraderie in the trid shows they watched. It seemed like the fixer cared more about whether they got along than Fetch’s bonafides. Maybe he could lean on that camaraderie to figure out how and why he got demoted.

The rigger supposed he could take it easy now, slave the drone set to autopilot, disconnect, and slot that new Mage-stone trid he’d been meaning to watch. He’d earned it. At this point, what would be the harm? The company only monitored the truck’s camera feeds. They’d have no way to know he’d completely slacked off on the job. Still, Fetch wasn’t the type to sandbag a run. No, he’d do the work and check in with Mr. Brinkley in the morning, chat him up, maybe remind him how much he appreciated the opportunity to work for Maersk. Run-ners acted like it was tough living in the shadows, but it took a lot more finesse and effort to break into corporate life. It took Fetch ten years to find his way into the corporate system, and he was not ready to be unplugged.

Near exit 347, a LoneStar AR security routine scanned his big rig and the aerial drone marking its progress. His drones came up with the RFID markings of Eastern Tiger Transport, a

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