Shadowrun character sheets

40
Shadowrun Character Sheets v3.1 by Wordman [email protected] These character sheets come in a single PDF file. This file and copies of the sheets may be distributed freely to anyone and to anywhere, as long as three conditions are met: 1) no profit is made by such distribution. 2) the files and/or sheets are unal- tered. In the case of xeroxes of these sheets, this cover page must be included. 3) These sheets, in any form, may not be included in any other publication, electronic or otherwise (e.g. KaGe, NERPS, etc.) without written permission from the creator. Please mail any errors, corrections, or comments to me. The more feedback I get, the better I can make the sheets. The first part of the file is a collection of eight front sides for the sheets. The second is a collection of eighteen back sheets, based on archetype. The third part contains pages filled with multiple copies of similar items, (e.g. condition monitors, vehicles, etc.). The intent is to mix one back sheet with one front sheet for a complete character sheet, but you can use any number of sheets you like. Also, don’t feel constrained by the archetype I gave each sheet. For example, your samurai may fit better on the Gadgeteer sheet. The listed archetype is just conceptual. The font used here is Shadowrun, a font I designed. It should be available on the same ftp site from which you got this file. Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material Copyright © 2000 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation’s copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. The page breakdowns for these sheets are as follows: Fronts Page One — This cover page. Page Two — A standard front sheet. Page Three — As page two, but with less space for skills and more space for weapons and contacts. Page Four — As page two, but with more space for weapons and less space for contacts and skills. Page Five — As page two, but with more space for contacts and less space for weapons and skills. Page Six — As page two, but with more spaces for edges and flaws, and less space for gear. Page Seven — As page four, but replacing the gear section with space for martial arts maneuvers. Page Eight — As page two, but adding a space for spells. Backs Page Nine — Mage sheet Page Ten — Real Mage (no cyber, more spells) Page Eleven — No spell mage (for use w/the front with spells) Page Twelve — Houngan sheet Page Thirteen — Conjurer sheet Page Fourteen — Mage/Decker sheet Page Fifteen — Decker/Physical Adept sheet Page Sixteen — Decker sheet Page Seventeen — Rigger sheet Page Eighteen — Rigger (alternate) sheet Page Nineteen — Rigger/Decker sheet Page Twenty — Samurai sheet Page Twenty-one — Samurai (alternate) sheet Page Twenty-two — Mercenary sheet Page Twenty-three — Gadgeteer sheet Page Twenty-four — Physical Adept sheet Page Twenty-five — Physical Mage sheet Page Twenty-six — Otaku sheet Extras Page Twenty-seven — Vehicle records Page Twenty-eight — Bigger vehicle records Page Twenty-nine — Condition monitors Page Thirty — Weapon records Page Thirty-one — NPC records Page Thirty-two — Gear Page Thirty-three — Finance Page Thirty-four — History, drawing & notes Page Thirty-five — Ally/Free Page Thirty-six — Cyberdeck Page Thirty-seven — Frame/Agent Page Thirty-eight — Sprite/Dæmon Page Thirty-nine — Grid/Host Page Forty — Storage device

Transcript of Shadowrun character sheets

Page 1: Shadowrun character sheets

Shadowrun Character Sheetsv3.1

by [email protected]

These character sheets come in a single PDF file. This file and

copies of the sheets may be distributed freely to anyone and to

anywhere, as long as three conditions are met: 1) no profit is

made by such distribution. 2) the files and/or sheets are unal-

tered. In the case of xeroxes of these sheets, this cover page

must be included. 3) These sheets, in any form, may not be

included in any other publication, electronic or otherwise (e.g.

KaGe, NERPS, etc.) without written permission from the creator.

Please mail any errors, corrections, or comments to me. The

more feedback I get, the better I can make the sheets.

The first part of the file is a collection of eight front sides for the

sheets. The second is a collection of eighteen back sheets, based

on archetype. The third part contains pages filled with multiple

copies of similar items, (e.g. condition monitors, vehicles, etc.).

The intent is to mix one back sheet with one front sheet for a

complete character sheet, but you can use any number of sheets

you like. Also, don’t feel constrained by the archetype I gave

each sheet. For example, your samurai may fit better on the

Gadgeteer sheet. The listed archetype is just conceptual.

The font used here is Shadowrun, a font I designed. It should be

available on the same ftp site from which you got this file.

Shadowrun is a Registered Trademark of FASA Corporation.

Original Shadowrun material Copyright © 2000 by FASA

Corporation. All Rights Reserved. Used without permission. Any

use of FASA Corporation’s copyrighted material or trademarks in

this file should not be viewed as a challenge to those copyrights

or trademarks.

The page breakdowns for these sheets are as follows:

FrontsPage One — This cover page.

Page Two — A standard front sheet.

Page Three — As page two, but with less space for skills and

more space for weapons and contacts.

Page Four — As page two, but with more space for weapons

and less space for contacts and skills.

Page Five — As page two, but with more space for contacts and

less space for weapons and skills.

Page Six — As page two, but with more spaces for edges and

flaws, and less space for gear.

Page Seven — As page four, but replacing the gear section with

space for martial arts maneuvers.

Page Eight — As page two, but adding a space for spells.

BacksPage Nine — Mage sheet

Page Ten — Real Mage (no cyber, more spells)

Page Eleven — No spell mage (for use w/the front with spells)

Page Twelve — Houngan sheet

Page Thirteen — Conjurer sheet

Page Fourteen — Mage/Decker sheet

Page Fifteen — Decker/Physical Adept sheet

Page Sixteen — Decker sheet

Page Seventeen — Rigger sheet

Page Eighteen — Rigger (alternate) sheet

Page Nineteen — Rigger/Decker sheet

Page Twenty — Samurai sheet

Page Twenty-one — Samurai (alternate) sheet

Page Twenty-two — Mercenary sheet

Page Twenty-three — Gadgeteer sheet

Page Twenty-four — Physical Adept sheet

Page Twenty-five — Physical Mage sheet

Page Twenty-six — Otaku sheet

ExtrasPage Twenty-seven — Vehicle records

Page Twenty-eight — Bigger vehicle records

Page Twenty-nine — Condition monitors

Page Thirty — Weapon records

Page Thirty-one — NPC records

Page Thirty-two — Gear

Page Thirty-three — Finance

Page Thirty-four — History, drawing & notes

Page Thirty-five — Ally/Free

Page Thirty-six — Cyberdeck

Page Thirty-seven — Frame/Agent

Page Thirty-eight — Sprite/Dæmon

Page Thirty-nine — Grid/Host

Page Forty — Storage device

Page 2: Shadowrun character sheets

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CONDITION MONITORMental Physical Overdamage

ATTRIBUTESNat. Aug.

BodyQuickness

Strength

Charisma

Intelligence

Willpower

Essence

Body Index

Magic

Reaction

Initiative Dice

SKILLS

POOLSKarma HackingCombat SpellControl Task

ARMORType Cncl Bllstc Impct

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

GEARRtng Cncl

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

CONTACTSName Archetype Notes

WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg

Natural Reach Natural Recoil Modifier

Street NameReal NamePlayer NameArchetypeVitals

Race Height

Sex Weight

Eyes Hair

Birthdate

Birthplace

Total KarmaRemaining KarmaAssetsCredsticks

Color/Bank

Balance ¥

Certified ¥

Certified ¥

Certified ¥

Certified ¥

Real Estate

Stock

Lifestyle

EDGES & FLAWS

Allergy Severity

ATHLETICSWalking (Q) m/turn

Running (Walk*mod) m/turn

Swimming (Run÷5) m/turn

Climbing ((Q+S)÷8) m/phase

Sprint w/o test (B÷2) turns

Standing Jump (Q÷3) m

Running Jump (Q) m

Lift kg Over head kg

Page 3: Shadowrun character sheets

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CONDITION MONITORMental Physical Overdamage

ATTRIBUTESNat. Aug.

BodyQuickness

Strength

Charisma

Intelligence

Willpower

Essence

Body Index

Magic

Reaction

Initiative Dice

SKILLS

WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg

Natural Reach Natural Recoil Modifier

POOLSKarma HackingCombat SpellControl Task

Street NameReal NamePlayer NameArchetypeVitals

Race Height

Sex Weight

Eyes Hair

Birthdate

Birthplace

Total KarmaRemaining KarmaAssetsCredsticks

Color/Bank

Balance ¥

Certified ¥

Certified ¥

Certified ¥

Certified ¥

Real Estate

Stock

Lifestyle

ARMORType Cncl Bllstc Impct

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

GEARRtng Cncl

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

EDGES & FLAWS

Allergy Severity

CONTACTSName Archetype Notes

NOTES

ATHLETICSWalking (Q) m/turn

Running (Walk*mod) m/turn

Swimming (Run÷5) m/turn

Climbing ((Q+S)÷8) m/phase

Sprint w/o test (B÷2) turns

Standing Jump (Q÷3) m

Running Jump (Q) m

Lift kg Over head kg

Page 4: Shadowrun character sheets

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CONDITION MONITORMental Physical Overdamage

ATTRIBUTESNat. Aug.

BodyQuickness

Strength

Charisma

Intelligence

Willpower

Essence

Body Index

Magic

Reaction

Initiative Dice

WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg

Natural Reach Natural Recoil Modifier

POOLSKarma HackingCombat SpellControl Task

ARMORType Cncl Bllstc Impct

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

SKILLS GEARRtng Cncl

Street NameReal NamePlayer NameArchetypeVitals

Race Height

Sex Weight

Eyes Hair

Birthdate

Birthplace

Total KarmaRemaining KarmaAssetsCredsticks

Color/Bank

Balance ¥

Certified ¥

Certified ¥

Certified ¥

Certified ¥

Real Estate

Stock

Lifestyle

EDGES & FLAWS

Allergy Severity

CONTACTSName Archetype Notes

ATHLETICSWalking (Q) m/turn

Running (Walk*mod) m/turn

Swimming (Run÷5) m/turn

Climbing ((Q+S)÷8) m/phase

Sprint w/o test (B÷2) turns

Standing Jump (Q÷3) m

Running Jump (Q) m

Lift kg Over head kg

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CONDITION MONITORMental Physical Overdamage

ATTRIBUTESNat. Aug.

BodyQuickness

Strength

Charisma

Intelligence

Willpower

Essence

Body Index

Magic

Reaction

Initiative Dice

SKILLS

WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg

Natural Reach Natural Recoil Modifier

POOLSKarma HackingCombat SpellControl Task

ARMORType Cncl Bllstc Impct

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

GEARRtng Cncl

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

Street NameReal NamePlayer NameArchetypeVitals

Race Height

Sex Weight

Eyes Hair

Birthdate

Birthplace

Total KarmaRemaining KarmaAssetsCredsticks

Color/Bank

Balance ¥

Certified ¥

Certified ¥

Certified ¥

Certified ¥

Real Estate

Stock

Lifestyle

EDGES & FLAWS

Allergy Severity

CONTACTSName Archetype Notes

NOTES

ATHLETICSWalking (Q) m/turn

Running (Walk*mod) m/turn

Swimming (Run÷5) m/turn

Climbing ((Q+S)÷8) m/phase

Sprint w/o test (B÷2) turns

Standing Jump (Q÷3) m

Running Jump (Q) m

Lift kg Over head kg

Page 6: Shadowrun character sheets

Extr

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CONDITION MONITORMental Physical Overdamage

ATTRIBUTESNat. Aug.

BodyQuickness

Strength

Charisma

Intelligence

Willpower

Essence

Body Index

Magic

Reaction

Initiative Dice

SKILLS

WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg

Natural Reach Natural Recoil Modifier

POOLSKarma HackingCombat SpellControl Task

Street NameReal NamePlayer NameArchetypeVitals

Race Height

Sex Weight

Eyes Hair

Birthdate

Birthplace

Total KarmaRemaining KarmaAssetsCredsticks

Color/Bank

Balance ¥

Certified ¥

Certified ¥

Certified ¥

Certified ¥

Real Estate

Stock

Lifestyle

ARMORType Cncl Bllstc Impct

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

GEARRtng Cncl

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

FLAWS

Allergy Severity

EDGES

CONTACTSName Archetype Notes

NOTES

ATHLETICSWalking (Q) m/turn

Running (Walk*mod) m/turn

Swimming (Run÷5) m/turn

Climbing ((Q+S)÷8) m/phase

Sprint w/o test (B÷2) turns

Standing Jump (Q÷3) m

Running Jump (Q) m

Lift kg Over head kg

Page 7: Shadowrun character sheets

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CONDITION MONITORMental Physical Overdamage

ATTRIBUTESNat. Aug.

BodyQuickness

Strength

Charisma

Intelligence

Willpower

Essence

Body Index

Magic

Reaction

Initiative Dice

WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg

Natural Reach Natural Recoil Modifier

POOLSKarma HackingCombat SpellControl Task

ARMORType Cncl Bllstc Impct

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

SKILLS MANEUVERS

Street NameReal NamePlayer NameArchetypeVitals

Race Height

Sex Weight

Eyes Hair

Birthdate

Birthplace

Total KarmaRemaining KarmaAssetsCredsticks

Color/Bank

Balance ¥

Certified ¥

Certified ¥

Certified ¥

Certified ¥

Real Estate

Stock

Lifestyle

EDGES & FLAWS

Allergy Severity

CONTACTSName Archetype Notes

ATHLETICSWalking (Q) m/turn

Running (Walk*mod) m/turn

Swimming (Run÷5) m/turn

Climbing ((Q+S)÷8) m/phase

Sprint w/o test (B÷2) turns

Standing Jump (Q÷3) m

Running Jump (Q) m

Lift kg Over head kg

Page 8: Shadowrun character sheets

Spells

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CONDITION MONITORMental Physical Overdamage

ATTRIBUTESNat. Aug.

BodyQuickness

Strength

Charisma

Intelligence

Willpower

Essence

Body Index

Magic

Reaction

Initiative Dice

POOLSKarma HackingCombat SpellControl Task

ARMORType Cncl Bllstc Impct

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

CONTACTSName Archetype Notes

WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg

Natural Reach Natural Recoil Modifier

Street NameReal NamePlayer NameArchetypeVitals

Race Height

Sex Weight

Eyes Hair

Birthdate

Birthplace

Total KarmaRemaining KarmaAssetsCredsticks

Color/Bank

Balance ¥

Certified ¥

Certified ¥

Certified ¥

Certified ¥

Real Estate

Stock

Lifestyle

EDGES & FLAWS

Allergy Severity

SKILLS GEARRtng Cncl

SPELLSName Force Duration Type Target Range Resist Drain

ATHLETICSWalking (Q) m/turn

Running (Walk*mod) m/turn

Swimming (Run÷5) m/turn

Climbing ((Q+S)÷8) m/phase

Sprint w/o test (B÷2) turns

Standing Jump (Q÷3) m

Running Jump (Q) m

Lift kg Over head kg

Page 9: Shadowrun character sheets

CYBERWARE & BIONETICSType Rating Cost Notes

SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes

MAGIC ITEMSItem Rating Description

BOUND SPIRITSType Force Notes

ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance

MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures

LibraryConjuringEnchantingSorcery MembersTheory

InitiationGradeCentering SkillGeasa

Ordeals CompletedNotes

f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight

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Mage b

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SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes

ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance

MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures

LibraryConjuringEnchantingSorcery MembersTheory

InitiationGradeCentering SkillGeasa

Ordeals CompletedNotes

f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight

MAGIC ITEMSItem Rating Description

BOUND SPIRITSType Force Notes

Page 11: Shadowrun character sheets

MAGIC ITEMSItem Rating Description

ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance

MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures

LibraryConjuringEnchantingSorcery MembersTheory

InitiationGradeCentering SkillGeasa

Ordeals CompletedNotes

No s

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CYBERWARE & BIONETICSType Rating Cost Notes

BOUND SPIRITSType Force Services B Q S C I W E R Notes

GEARNOTES

Page 12: Shadowrun character sheets

CYBERWARE & BIONETICSType Rating Cost Notes

SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes

MAGIC ITEMSItem Rating Description

BOUND WORK LOAType Force Notes

ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance

MAGICAL DATAMait Tete Magical GroupBonuses Name

TypeGifts Strictures

Other Bound LoaMembers

Initiation GradeCentering SkillGeasa

Ordeals CompletedNotes

f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight

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Honfour

Page 13: Shadowrun character sheets

CYBERWARE & BIONETICSType Rating Cost Notes

MAGIC ITEMS, LODGES & CIRCLESItem Rating Description

ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance

MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures

LibraryConjuringEnchantingSorcery MembersTheory

InitiationGradeCentering SkillGeasa

Ordeals CompletedNotes

Conju

rer

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BOUND SPIRITSType Force Services B Q S C I W E R Notes

Page 14: Shadowrun character sheets

Mage/d

ecker

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CYBERWARE & BIONETICSType Rating Cost Notes

ProgramsType Rating Size Active? Options/Notes

CYBERDECKRating

MPCP ASIST hot cold

Hardening ICCM yes no

Response Reality on off

I/O CaseMemory PortsStorage H. JacksDetection FactorIcon Rating Bandwidth

Rating EffectiveBodEvasionMaskingSensorsExtras

Reality Filter

Decker Icon

MAGIC ITEMSItem Rating Description

BOUND SPIRITSType Force Notes

ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance

SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes

MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures

LibraryConjuringEnchantingSorcery MembersTheory

InitiationGradeCentering SkillGeasa

Ordeals CompletedNotes

L M S D

Page 15: Shadowrun character sheets

Decker/

Physi

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CYBERWARE & BIONETICSType Rating Cost Notes

ProgramsType Rating Size Active? Options/Notes

MAGIC ITEMSItem Rating Description

NOTES

ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance

MAGICAL DATAInitiation GradeCentering SkillGeasa

Ordeals Completed

Magical GroupNameTypeStrictures

Members

GEAR

ABILITIESAbility Level Cost Notes

CYBERDECKRating

MPCP ASIST hot cold

Hardening ICCM yes no

Response Reality on off

I/O CaseMemory PortsStorage H. JacksDetection FactorIcon Rating Bandwidth

Rating EffectiveBodEvasionMaskingSensorsExtras

Reality Filter

Decker Icon

L M S D

Page 16: Shadowrun character sheets

Decker

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CYBERWARE & BIONETICSType Rating Cost Notes

ProgramsType Rating Size Active? Options/Notes

GEAR

FRAMESName Size Core Pilot B/E/M/S Programs Notes

CYBERDECKRating

MPCP ASIST hot cold

Hardening ICCM yes no

Response Reality on off

I/O CaseMemory PortsStorage H. JacksDetection FactorIcon Rating Bandwidth

Rating EffectiveBodEvasionMaskingSensorsExtras

Reality Filter

Decker Icon

L M S D

Page 17: Shadowrun character sheets

CRANIAL REMOTE DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras

Signal Condition L M S DCommand Channel

Simsense Channel

System Channel+1 to T# +2 to T# +3 to T# Dis.

Rig

ger

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CYBERWARE & BIONETICSType Rating Cost Notes

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeed AccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeed AccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLEType HandlingSpeed AccelBod/Amr / SignatureNav/Snsr / SeatingEconomyFuel L M S D

VEHICLEType HandlingSpeed AccelBod/Amr / SignatureNav/Snsr / SeatingEconomyFuel L M S D

REMOTE CONTROL DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras

Signal Condition L M S DCommand Channel

Simsense Channel

System Channel+1 to T# +2 to T# +3 to T# Dis.

Page 18: Shadowrun character sheets

VEHICLE

NameModelChassisPoint ValueSpeedMax SpeedAccelerationHandlingBodyArmorSignatureNav/PilotSeatingEntry PointsFirmpointsHardpointsCargo CFLoadStressFuel TypeFuel CapctyEconomyIdleL/T ProfileSetup TimeCost ¥Maintenence ¥Optempo ¥

L M S D

Speed -25% -50%

Condition

Fuel 1 box =

Weapon Mount Mode Short Med. Long Extr. Ammo Dmg

Modification Rating CF Load

FluxRating Max Cur

SensorsECMECCMEDECD

CRANIAL REMOTE DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras

Signal Condition L M S DCommand Channel

Simsense Channel

System Channel+1 to T# +2 to T# +3 to T# Dis.

Rig

ger

altern

ate

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CYBERWARE & BIONETICSType Rating Cost Notes

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

REMOTE CONTROL DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras

Signal Condition L M S DCommand Channel

Simsense Channel

System Channel+1 to T# +2 to T# +3 to T# Dis.

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

Page 19: Shadowrun character sheets

Rig

ger/

decker

back ©

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CYBERWARE & BIONETICSType Rating Cost Notes

ProgramsType Rating Size Active? Options/Notes

FRAMESName Size Core Pilot B/E/M/S Programs Notes

VEHICLEType HandlingSpeed AccelBod/Amr / SignatureNav/Snsr / SeatingEconomyFuel L M S D

VEHICLEType HandlingSpeed AccelBod/Amr / SignatureNav/Snsr / SeatingEconomyFuel L M S D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

REMOTE CONTROL DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras

Signal Condition L M S DCommand Channel

Simsense Channel

System Channel+1 to T# +2 to T# +3 to T# Dis.

CRANIAL REMOTE DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras

Signal Condition L M S DCommand Channel

Simsense Channel

System Channel+1 to T# +2 to T# +3 to T# Dis.

VEHICLETypeSpeed AccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeed AccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

CYBERDECKRating

MPCP ASIST hot cold

Hardening ICCM yes no

Response Reality on off

I/O CaseMemory PortsStorage H. JacksDetection FactorIcon Rating Bandwidth

Rating EffectiveBodEvasionMaskingSensorsExtras

Reality Filter

Decker Icon

L M S D

Page 20: Shadowrun character sheets

Sam

ura

i back ©

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CYBERWARE & BIONETICSType Rating Cost Notes

Page 21: Shadowrun character sheets

Sam

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ate

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CYBERWAREType Rating Cost Notes

BIONETICSType Rating Cost Notes

Page 22: Shadowrun character sheets

Merc

enary

back ©

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CYBERWARE & BIONETICSType Rating Cost Notes

GEAR AMMUNITIONType Form Rounds

EXPLOSIVES#/kg Type Rating

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

Page 23: Shadowrun character sheets

Gadgete

er

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CYBERWARE & BIONETICSType Rating Cost Notes

GEAR EXPLOSIVES#/kg Type Rating

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

Page 24: Shadowrun character sheets

Physi

cal adept

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CYBERWARE & BIONETICSType Rating Cost Notes

MAGIC ITEMSItem Rating Description

NOTES

ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance

MAGICAL DATAInitiation GradeCentering SkillGeasa

Ordeals Completed

Magical GroupNameTypeStrictures

Members

GEAR

ABILITIESAbility Level Cost Notes

Page 25: Shadowrun character sheets

MAGIC ITEMSItem Rating Description

BOUND SPIRITSType Force Notes

ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance

ABILITIESAbility Level Cost Notes

MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures

LibraryConjuringEnchantingSorcery MembersTheory

InitiationGradeCentering SkillGeasa

Ordeals CompletedNotes

Physi

cal m

age b

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CYBERWARE & BIONETICSType Rating Cost Notes

SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes

f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight

Page 26: Shadowrun character sheets

Ota

ku b

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CYBERWARE & BIONETICSType Rating Cost Notes

COMPLEX FORMSType Rating Size Active? Options/Notes

SUBMERSIONGradeEchoes

CHANNELSAccessControlIndexFilesSlave

GEAR

SPRITESName Size Core Pilot B/E/M/S Programs Notes

VIRTUAL DECKRating

MPCP (Int+Wil+Cha)÷3

Bod (Wil)

Evasion (Int)

Masking (Wil+Cha)÷2

Sensors (Int)

Detection FactorHardening (Wil)÷2

I/O Speed (Int)x100Mp

Icon RatingReactionInitiative Dice

TRIBEPathPath BonusTribe NameTribe ResourcesTribe Members

Page 27: Shadowrun character sheets

Vehic

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VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

VEHICLETypeSpeedAccelHandlingBod/Amr /

SignatureNav/Snsr /

SeatingEconomyFuel

Extras

L M S D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel

L

M

S

D

Page 28: Shadowrun character sheets

VEHICLE

NameModelChassisPoint ValueSpeedMax SpeedAccelerationHandlingBodyArmorSignatureNav/PilotSeatingEntry PointsFirmpointsHardpointsCargo CFLoadStressFuel TypeFuel CapctyEconomyIdleL/T ProfileSetup TimeCost ¥Maintenence ¥Optempo ¥

L M S DSpeed -25% -50%

Deta

iled V

ehic

les

©2000 L

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Condition

Fuel 1 box =

Weapon Mount Mode Short Med. Long Extr. Ammo Dmg

Modification Rating CF Load

FluxRating Max Cur

SensorsECMECCMEDECD

VEHICLE

NameModelChassisPoint ValueSpeedMax SpeedAccelerationHandlingBodyArmorSignatureNav/PilotSeatingEntry PointsFirmpointsHardpointsCargo CFLoadStressFuel TypeFuel CapctyEconomyIdleL/T ProfileSetup TimeCost ¥Maintenence ¥Optempo ¥

L M S DSpeed -25% -50%

Condition

Fuel 1 box =

Weapon Mount Mode Short Med. Long Extr. Ammo Dmg

Modification Rating CF Load

FluxRating Max Cur

SensorsECMECCMEDECD

Page 29: Shadowrun character sheets

Conditio

n M

onitors

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CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

CONDITION MONITORMental Physical Overdamage

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

Page 30: Shadowrun character sheets

Weapons

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Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories

Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories

Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories

Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories

Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories

Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories

Page 31: Shadowrun character sheets

Non-p

layer

chara

cte

rs ©

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Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePools

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePool

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePool

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePool

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePool

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

Page 32: Shadowrun character sheets

GEARItem Cncl Rating Weight Location Notes

Gear

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Page 33: Shadowrun character sheets

Finances

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IDENTITYNameSINCredstickRating Color

Balance ¥

Bank

Legal Residence

Notes

IDENTITYNameSINCredstickRating Color

Balance ¥

Bank

Legal Residence

Notes

IDENTITYNameSINCredstickRating Color

Balance ¥

Bank

Legal Residence

Notes

IDENTITYNameSINCredstickRating Color

Balance ¥

Bank

Legal Residence

Notes

IDENTITYNameSINCredstickRating Color

Balance ¥

Bank

Legal Residence

Notes

IDENTITYNameSINCredstickRating Color

Balance ¥

Bank

Legal Residence

Notes

CASH & SCRIPCurrency Value

IDENTITYNameSINCredstickRating Color

Balance ¥

Bank

Legal Residence

Notes

CERTIFIEDValue

LOANSTo/From Rate Principle Due

REAL ESTATELocation Value Notes

BONDSType Rate Face Value Maturity Date Notes

STOCKCompany #Shares Purchase Price Notes

Page 34: Shadowrun character sheets

Note

s &

His

tory

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CHARACTER DRAWINGHISTORY

NOTES

Page 35: Shadowrun character sheets

CONDITION MONITORMental Physical Overdamage

ATTRIBUTESPhysical Astral

BodyQuickness

Strength

Charisma

Intelligence

Willpower

Essence

Magic

Reaction

Initiative Dice

L

M

S

D

L

M

S

D

Light Wound

+1 to target #’s

-1 to Initiative

Moderate Wound

+2 to target #’s

-2 to Initiative

Serious Wound

+3 to target #’s

-3 to Initiative

Deadly Wound

Unconcious and

dying

The total number of

boxes you have is equal

to your unmodified Body

score. Cross out extra

space in the grid above.

Light Stun

+1 to target #’s

-1 to Initiative

Moderate Stun

+2 to target #’s

-2 to Initiative

Serious Stun

+3 to target #’s

-3 to Initiative

Deadly Stun

Unconcious

Wrap physical

NameSummonerForceSpirit EnergyKarmaNative PlaneForm(s)

SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes

POWERSName Type Action Range Duration Notes

SKILLS POOLSKarma CombatSpell

NOTES

Ally/F

ree S

pirit ©

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Page 36: Shadowrun character sheets

Cyberd

eck ©

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STORAGEItem Rating Size Active? Options/Notes

CYBERDECKRating

Detection Factor TypeHardening Hitcher jacksResponse PortsI/O Case armorMemory ExtrasStorageASIST hot coldICCM filter yes noReality Filter on offFilter Description

PERSONARating Effective

MPCPBodEvasionMaskingSensorsIcon RatingIcon BandwidthIcon Description

L M S D

INITIATIVEReact. Dice

ManualManual/hotManual/RFManual/hot/RFDNI/hotDNI/hot/RF

Link Access Trace I/O BandLegal -2 -2 300 20Legal High -2 -2 500 50Illegal +0 +0 300 20Illegal High +0 +0 500 50Maser Grid +0 -2 400 25Junction Tap +0 +0 Rx50 Rx5Remote Tap +4 +4 100 10Cellular +3 -3 100 5Laser -2 -2 300 20Microwave -2 -2 200 10Radio +2 -2 200 Rx2Satellite +2 +0 500 50

Page 37: Shadowrun character sheets

Fram

e/A

gent

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Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool

Utility Rating Size Type Options/Notes

L

M

S

D

Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool

Utility Rating Size Type Options/Notes

L

M

S

D

Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool

Utility Rating Size Type Options/Notes

L

M

S

D

Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool

Utility Rating Size Type Options/Notes

L

M

S

D

Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool

Utility Rating Size Type Options/Notes

L

M

S

D

Page 38: Shadowrun character sheets

Sprite

/Dæ

mon ©

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Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave

Complex Form Rating Size Type Options/Notes

L

M

S

D

Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave

Complex Form Rating Size Type Options/Notes

L

M

S

D

Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave

Complex Form Rating Size Type Options/Notes

L

M

S

D

Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave

Complex Form Rating Size Type Options/Notes

L

M

S

D

Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave

Complex Form Rating Size Type Options/Notes

L

M

S

D

Page 39: Shadowrun character sheets

Grid/H

ost

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NameType Trigger EventRTGLTGSecurityAccessControlIndexFilesSlaveIconography

Sec. TallyAlert

None

Passive

Active

NameType Trigger EventRTGLTGSecurityAccessControlIndexFilesSlaveIconography

Sec. TallyAlert

None

Passive

Active

NameType Trigger EventRTGLTGSecurityAccessControlIndexFilesSlaveIconography

Sec. TallyAlert

None

Passive

Active

NameType Trigger EventRTGLTGSecurityAccessControlIndexFilesSlaveIconography

Sec. TallyAlert

None

Passive

Active

Page 40: Shadowrun character sheets

Sto

rage D

evic

e ©

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STORAGE DEVICEType Storgae NotesOwner I/O SpeedCommunications Encryption WeightData Encryption ICCM

File Rating Size Notes