Shadow Boxing: A Physically Interactive Fitness Game Damilola Elegbede.
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Transcript of Shadow Boxing: A Physically Interactive Fitness Game Damilola Elegbede.
Shadow Boxing: A Physically Interactive Shadow Boxing: A Physically Interactive Fitness GameFitness Game
Damilola ElegbedeDamilola Elegbede
April 18, 2023April 18, 2023
What is Exercise Informatics?What is Exercise Informatics?
The use of technology to promote exercise The use of technology to promote exercise or sporting activityor sporting activity For those who are unable to carry out original For those who are unable to carry out original
activityactivity To motivate those who are less likely to To motivate those who are less likely to
perform exercise/sporting activityperform exercise/sporting activity
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AuthorsAuthors
Johanna Höysniemi, PhD at University of Johanna Höysniemi, PhD at University of Tampere, FinlandTampere, Finland
Anne Aula, PhD from University of Tampere, Anne Aula, PhD from University of Tampere, Finland. Finland. User Experience ResearcherUser Experience Researcher at Google at Google
Petra Auvinen, PhD from University of TamperePetra Auvinen, PhD from University of Tampere
Jaana Hännikäinen, PhD Tampere University of Jaana Hännikäinen, PhD Tampere University of TechnologyTechnology
Perttu Hämäläinen, PhD Helsinki University of Perttu Hämäläinen, PhD Helsinki University of TechnologyTechnology
April 18, 2023April 18, 2023
Shadow Boxing - Why?Shadow Boxing - Why?
Boxing is toughBoxing is tough
Neck and Shoulder PainNeck and Shoulder Pain
Optimal heart rate for exerciseOptimal heart rate for exercise
No exercise specific gameNo exercise specific game
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Shadow Boxing - ObjectivesShadow Boxing - Objectives
Create an interactive game that mimic Create an interactive game that mimic boxing techniquesboxing techniques
Playability and usabilityPlayability and usability
Effectiveness for physical exercise through Effectiveness for physical exercise through heart rate monitoringheart rate monitoring
Interviews and result analysisInterviews and result analysis
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PrototypePrototype
EquipmentEquipment Creative Webcam ProCreative Webcam Pro Fujitsu Siemens laptop (speakers and monitor)Fujitsu Siemens laptop (speakers and monitor) Polar VantagePolar VantageTMTM heart rate monitor heart rate monitor Game written using Macromedia Flash/ActionScriptGame written using Macromedia Flash/ActionScript
Wizard of Oz approachWizard of Oz approach Experimental evaluationExperimental evaluation Allows for observation (wizard)Allows for observation (wizard) Save costsSave costs
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StudyStudy
Five males, four females and 2 research Five males, four females and 2 research membersmembersExercise regularlyExercise regularlyAverage age of 29 (26-44)Average age of 29 (26-44)Two RoomsTwo Rooms Control RoomControl Room
Wizard and ObserverWizard and Observer Test RoomTest Room
Participant, test coordinator and interviewerParticipant, test coordinator and interviewer
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Playing the gamePlaying the game
Three partsThree parts Warm up with video trainerWarm up with video trainer Written and video instructions of punching Written and video instructions of punching
techniquestechniques Game windowGame window
Player lateral movementPlayer lateral movement
Task – punch point glovesTask – punch point gloves For given number of timesFor given number of times
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Point GlovesPoint Gloves
Sinusoidal movementSinusoidal movement
Punches counts when point glove is in Punches counts when point glove is in front of game characterfront of game character
Punch for a given number of timesPunch for a given number of times
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ResultsResults
Heart rate taken before exercise and after Heart rate taken before exercise and after playingplaying
Approximate optimal exercise levelsApproximate optimal exercise levels
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InterviewsInterviews
Game character did not move as expected Game character did not move as expected (7/9)(7/9)
Visual experience simple and clear (5/9)Visual experience simple and clear (5/9)
Would play again (7/9)Would play again (7/9)
Negative ‘feelings’ as a result of frustrationNegative ‘feelings’ as a result of frustration
Diversity of movement for game characterDiversity of movement for game character
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Some ProblemsSome Problems
InstructionsInstructions One hand punchesOne hand punches
Timing/Positioning (instructions)Timing/Positioning (instructions) Punch deliveryPunch delivery
Character responseCharacter response Movement along with point glovesMovement along with point gloves
Frustration as a result of the aboveFrustration as a result of the above
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Room for ImprovementsRoom for Improvements
More accurate heart monitoringMore accurate heart monitoring
Sensors to record punchesSensors to record punches
Dynamic exerciseDynamic exercise User profilesUser profiles
More interactive interfaceMore interactive interface A digital opponentA digital opponent Engage participant for longer period of timeEngage participant for longer period of time
April 18, 2023April 18, 2023
Other StudiesOther Studies
Masuko, S. and Hoshino, J. 2006. Masuko, S. and Hoshino, J. 2006. A fitness A fitness game reflecting heart rategame reflecting heart rateMueller, F., Agamanolis, S., Gibbs, M. R., and Mueller, F., Agamanolis, S., Gibbs, M. R., and Vetere, F. 2008.Vetere, F. 2008. Remote impact: shadowboxing Remote impact: shadowboxing over a distanceover a distance Nakamura, S., Minakuchi, M., and Tanaka, K. Nakamura, S., Minakuchi, M., and Tanaka, K. 2005. 2005. Energy browser: to make exercise Energy browser: to make exercise enjoyable and interestingenjoyable and interesting Kravitz, L., Greene, L., Burkett, Z., and Kravitz, L., Greene, L., Burkett, Z., and Wongsathikun, J. 2003. Wongsathikun, J. 2003. Cardiovascular Cardiovascular Response to Punching TempoResponse to Punching Tempo