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  • 8/10/2019 sgtsgtta jdujhdbred of min

    1/3

  • 8/10/2019 sgtsgtta jdujhdbred of min

    2/3

    - Support for loading IMG/RPF/Directories by passing a command line argument- IMG/RPF files are opened in read/write share mode now instead of just read share- Work around for Windows 7's GDI+ bug- Added support for "type 3" vertices in models- Fixed bug with textures that have a name of less than 6 characters

    -------------------------------------------New Features in Version 0.5.4 (Jan 4, 2009)-------------------------------------------- Fixed critical bug in texture size calculation for mipmaps- Added support for 8bit grayscale (L8) textures- Added support for "type 8" vertices in models

    -------------------------------------------New Features in Version 0.5.3 (Jan 2, 2009)-------------------------------------------- Improved model loading, most models should display correctly now.- Added support for 32bit ARGB textures

    - Fixed a few texture file memory leaks- Fixed bug in texture mapping in 3D preview- Fixed bug in size calculation for thumbnail generation

    --------------------------------------------New Features in Version 0.5.2 (Dec 31, 2008)--------------------------------------------- Support for editing textures embedded in Model (wdr) and HTML (whm) files- Added View/Edit buttons. Default action is View now, so use the Edit button if you wish to edit textures.- Fixed bug with texture encoding producing low quality mipmaps.- Fixed bug with loading SparkIV.Config.xml file

    --------------------------------------------New Features in Version 0.5.1 (Dec 30, 2008)--------------------------------------------- Support for Texture File editing with Import (replace only) functionality- Support for viewing Texture mipmaps and viewing colour channels seperately- Support for showing most of the filenames in Audio RPF (v3) files.- Support for launching external registered editors based on extension- Fixed some bugs with IMG file saving

    --------------------------------------------New Features in Version 0.5.0 (Dec 24, 2008)--------------------------------------------- New "Browse" feature loads up GTAIV directory into view allowing easyaccess to open IMG/RPF files, as well as previewing resource files notin archives.

    - Experimental support for saving RPF files (hasn't been extensively tested)- Experimental support for previewing script (*.sco) files in a pseudoC-like decompiled form as well as a disassembled form.

    - Support for previewing XML and other text files- Support for Model Dictionary (*.wdd) files preview- Experimental support for texture mapping in model preview. (will automatically load filename.wtd if present or display textures

    embedded in model -- mapping may not be accurate for all models!)- Model meshes without textures will now show in a random colour- Model preview has a tree control allowing to view submeshes

    - Model preview allows viewing model in wireframe mode (might be slow)- Some minor bug fixes

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    --------------------------------------------New Features in Version 0.4.5 (Dec 18, 2008)--------------------------------------------- Texture (*.wtd) preview and support for exporting textures- Experimental Model (*.wdr) preview- Double click/Press enter on a supported file to preview it- Fixed bug in resource file segment size calculation when importing

    data in Resoursaur.-------------------------------------------Features as of Version 0.4.0 (Dec 16, 2008)-------------------------------------------- Opens Version 2 and Version 3 RPFs- Opens Version 3 IMGs

    (old style GTA3/VC/SA IMGs are not supported)- Saves/Rebuilds IMGs (saving RPFs is currently not supported)- Supports Import/Export of files- Includes Resoursaur.exe which can extract segment data

    out of resource files (wtd/wdr/etc) for reverse-engineering purposes.