SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · •...

35

Transcript of SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · •...

Page 1: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on
Page 2: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH 2010

Color Enhancement and Rendering in Film

and Game Production:Color Management

Joseph Goldstone, Lilliputian Pictures [email protected]

Page 3: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Three layers

• layer 1: color management– metadata, without which color is ambiguous– transforms, without which color is locked to a

particular representation

Image credit: Wikipedia Image credit: Joseph Goldstone

Page 4: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

• layer 1: color management• layer 2: color rendering– default transformation of scene

colors to display colors– uniform across all parts of each

frame

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Three layers

Image credit: D

oug Walker

Image credit: www.nyc.gov

Page 5: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Three layers

• layer 1: color management• layer 2: color rendering• layer 3: color enhancement

– can be frame/region-specific– unique, distinguishing ‘look’

Image credits: Wikipedia

Images from Karthikmena’s “The Angel” courtesy of Lisa Yimm, HDR-VFX

Page 6: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Three take-home points today

• Make critical color judgments in the image consumer’s viewing conditions

• Understand your color encodings• Use ‘motion imaging’ color management

6

Page 7: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Make critical judgments in the image consumer’s viewing conditions• This excludes any color stimulus from window

light, neighboring cubicles, overheads...• Same color appearance factors as consumers

– absolute luminance affects contrast and colorfulness– black-curtain surround affects contrast and sharpness– angular subtense affects perceived color– most color appearance models excel with isolated

spot colors, not colors assembled into images7

Page 8: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Understand your color encodings

8

color image encoding

color space encoding

color space

color channels

storage layout

encoding transforms

image state

reference viewing

environment

thing being represented

equations of measurement

Image credit: VES Image credit: Joseph Goldstone

Page 9: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Understand your color encodings: example

9

Adobe RGB color image encoding

Adobe RGB color space encoding

Adobe RGB color space

RGB

8-,16-bit unsigned integer

rounding of power

function

output-referred

47 ft-L,288:1 contrast

physically measurable colorimetry

measure CIE XYZ and matrix to Adobe RGB

color image encoding

color space encoding

color space

color channels

storage layout

encoding transforms

image state

reference viewing

environment

thing being represented

equations of measurement

Page 10: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Colorimetric vs. densitometric encodings

10

Colorimetric Densitometric

What hits the eye What hits the densitometer

What is What is (Status M), orwhat will be (various printing density metrics)

Crosstalk-free Crosstalk-laden

Page 11: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Example colorimetric encodings

• ITU-R BT.709 (‘Rec. 709’): color space encoding• sRGB: color image encoding• Adobe RGB: color image encoding• Academy Color Encoding Specification (ACES):

color image encoding

11

Page 12: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Example densitometric encodings

• Cineon (née Cinéon): color space encoding• Printing density defined by spectral condition

given in SMPTE RP-180; often found as DPX payload: color space encoding

• Academy Densitometric Encoding (ADX): color image encoding

12

• ISO Status M, ISO Status A and SMPTE RP-180 are not color space encodings, they are spectral conditions defining density, independent of storage layout or encoding equations.

Page 13: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

400 500 600 700 800

0.0

0.2

0.4

0.6

0.8

1.0

wavelength�nm�

relativespectralproduct

Blue APD SC

Green APD SC

Red APD SC

Blue RP�180 SC

Green RP�180 SC

Red RP�180 SC

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Underlying spectral conditions compared

13

• Spectral condition defining Cineon Printing Density (CPD) not shown, since never published; this is a big reason a service bureau’s Cineon scans may not match those of another service bureau.

Image credit: Joseph Goldstone

Page 14: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

3D LUTs for DI: predicting colorimetry for projected densitometric images• How to use an optoelectronic display to preview

the results of a densitometrically-defined imaging chain

• Output-referred approach– measure densitometric chain (recorder, film, projector)– measure colorimetric display device (e.g. DLP)– compute emulation transform

14

Page 15: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Start and end of the emulation process

• Start with the scans and ignore their fidelity to the real-world scene (mandatory, since with CGI there might not be a real-world scene)

• End with output-referred evaluation as butterfly– equal proximity to surround– avoids vignetting issues– abstract image limits imagination

15

Page 16: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Measure densitometric chain

16

DPX to spectral transmission reflected open gate spectral power

distribution

• aggregate 8 steps into two measurable steps

film recorder

latent image

lab negative development

release printer

lab positive development

projector lamp & reflector

projection screen

latent image

Page 17: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Measure densitometric chain

• Then, measure it– 1,728 element, 123 RGB sample (1 sample = 1 frame)– measure sample frames’ spectral transmission– measure open-gate projection spectral reflection– multiply the spectra and compute 1,728 CIE XYZs– convert to CIE LAB as perceptually uniform space– assemble into 3D LUT

17

Page 18: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Assemble 3D LUT (RGB->CIE LAB->RGB)

• Film: RGB to CIE LAB– divide source lattice into tetrahedra– barycentric weights for source RGB values– apply weights to get corresponding CIE LAB values

• DI projector: CIE LAB to RGB– divide transported RGB lattice into tetrahedra– barycentric weights for CIE LAB values– apply weights to get corresponding RGB values

18

Page 19: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Anatomy of a measuring device

19

stabilized illuminator

light conduit

spectroradiometer

film print

film transport

Image credit: Joseph Goldstone

Page 20: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Anatomy of a measuring device (closeup)

20

stabilized illuminator

light conduit

spectroradiometer

film print

film transport

Image credit: Joseph G

oldstone

punchout frame(for transmissionreference)

normal frame(full-frame color)

Page 21: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

• Early on, automated measurement of DLP cube over a weekend (17 x 17 x 17 = 4,913 patches) – extremely good fit to model of internal DLP pipeline– use DLP simulator to free up DI suite on weekends

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Measure colorimetric chain

21Image credit: Christies Image credit: Sony

Page 22: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Comparison of film and DLP gamuts

22

Comparison is in CIELAB space; white point is DLP’s

Image credit: Joseph G

oldstone

Page 23: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Evaluate with butterfly test

23

Recorder output

projection

Digital projection

Unm

odified image credit: K

odak

Page 24: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Use ‘motion imaging’ color management

• Two widely used systems: Truelight & Cinespace– Truelight and Cinespace documentation and support

are couched in motion imaging terminology– may or may not be appropriate for games– ICC less well used; renders to a reference medium

which is a graphic arts paper print in a viewing booth• One new system: Academy Image Interchange

Framework (IIF)24

Page 25: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Truelight in one minute or less

• Output-referred, or perhaps put another way, scene-agnostic

• Used at desktop and in DI• Considerable ability to tune for

various color appearance factors (surround, flare, absolute brightness)

• http://www.tinyurl.com/2er84wb, then choose Truelight Software Library

25

Image credit: Filmlight

Typically Status M

Typically Status A (which is NOT a type of printing density)

Page 26: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Cinespace in one minute or less

• More of a closed architecture than Truelight– whereas TL is lists or formulae, Cinespace is XML,

and processing more of a black-box procedure• Provides a lower-fidelity color management path

by bashing 3 independent graphic card 1D LUTs– cannot model film crosstalk this way– neutral system menus can take on tint

26

Page 27: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

IIF in five minutes or less

27

scene

capture w/DMP camera

capture w/film

camera

OCN

apply IDT

ACES images

apply RRT

apply DC

ODT

DC-ready

images

scan OCN

raw images

ADX images

apply unbuild

DVD-ready

images

apply DVD ODT

theatrical display

home display

Key pointsHDR & wide-gamut from the startExchange scene data, not color-rendered data, supporting later manipulationACES images unambiguous even if metadata destroyed because of fixed RRT

apply LMT

Image credit: Joseph Goldstone

Page 28: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Colorimetric encoding: ACES

• Academy Colorimetric Encoding Specification (ACES) color image encoding– wide-gamut, encloses all colors– high-dynamic-range, allowing negative amounts– intended for exchange, not necessarily as working

space, although some positive results there

28

scene

capture w/DMP camera

capture w/film

camera

OCN

apply IDT

ACES images

apply RRT

apply DC

ODT

DC-ready

images

scan OCN

raw images

ADX images

apply unbuild

DVD-ready

images

apply DVD ODT

theatrical display

home display

apply LMT

Page 29: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

• Spectral response from narrow-band stimuli

• http://image-engineering-shop.de/SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Input Device Transforms (IDTs) for RAW

29

Image credits: Deitmar Wüller, Image Engineering

scene

capture w/DMP camera

capture w/film

camera

OCN

apply IDT

ACES images

apply RRT

apply DC

ODT

DC-ready

images

scan OCN

raw images

ADX images

apply unbuild

DVD-ready

images

apply DVD ODT

theatrical display

home display

apply LMT

Page 30: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Reference Rendering Transform (RRT)

• embodies all the design decisions reasonably common to any output device

• turns out to be very close to print film emulation

30

Image credit: Joseph G

oldstone scene

capture w/DMP camera

capture w/film

camera

OCN

apply IDT

ACES images

apply RRT

apply DC

ODT

DC-ready

images

scan OCN

raw images

ADX images

apply unbuild

DVD-ready

images

apply DVD ODT

theatrical display

home display

apply LMT

Page 31: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Output Device Transforms (ODTs)

• map full tone scale and gamut of RRT’s output to limited tone scale and gamut of output device

• Incorporates assumptions about output device’s viewing context– good colorists and VFX supervisors optimize for best

viewing conditions– really good ones verify tolerability in awful conditions

31

scene

capture w/DMP camera

capture w/film

camera

OCN

apply IDT

ACES images

apply RRT

apply DC

ODT

DC-ready

images

scan OCN

raw images

ADX images

apply unbuild

DVD-ready

images

apply DVD ODT

theatrical display

home display

apply LMT

Page 32: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Why the IIF is good for CG artists

• result of applying IDT is scene-referred ACES data, which plays very well with CGI– radiometrically linear– rigorously defined and well documented

• See S-2008-001, Academy Color Encoding Specification (ACES), at the Academy IIF site ( http://tinyurl.com/2452q2p )

• Also see S-2008-002, Academy Density Exchange Encoding (ADX) and the Spectral Responsivities Defining Academy Printing Density (APD), ibid.

32

Page 33: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Why the IIF is good for producers

• Well-defined scanner setup means matched scans from different service bureaus

• Scene data means better CGI integration• Open sourced reference implementation means

investment isn’t vulnerable to vendor collapse• No need to reinvent the wheel each time•

33

Page 34: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

Why the IIF is good for colorists

• Well-defined ACES encoding and fixed RRT means no more guess-the-encoding game

• HDR and wide-gamut all the way to DI preserves tonal and chromatic latitude for later changes

• Should be easier to match shots from different sources if both went through camera IDTs

34

scene

capture w/DMP camera

capture w/film

camera

OCN

apply IDT

ACES images

apply RRT

apply DC

ODT

DC-ready

images

scan OCN

raw images

ADX images

apply unbuild

DVD-ready

images

apply DVD ODT

theatrical display

home display

apply LMT

Page 35: SG 2010 Goldstone - renderwonk.comrenderwonk.com/.../s2010-color...sg_2010_goldstone.pdf · • Academy Color Encoding Specification (ACES): color image encoding 11. SIGGRAPH2010(Course:(Color(Enhancementand(Rendering(in(Film(and(Game(Produc?on

SIGGRAPH  2010  Course:  Color  Enhancement  and  Rendering  in  Film  and  Game  Produc?on

So to sum up

• Judge color in your paying audience’s venue.• Understanding your color encoding is the key to

really using it well• Go with ‘motion imaging’ color management and

check out the Academy’s IIF– http://www.oscars.org/science-technology/council/projects/iif.html– TinyURL previously mentioned: http://tinyurl.com/2452q2p

• Questions? Speak up, or email [email protected]