Seth Cooper - "Solving Hard Problems with Gamification and Crowdsourcing"

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Video games for scientific discovery

description

In 2011, the team behind Foldit – a crowd-work game developed at the University of Washington – made headlines for unlocking the secrets of a key protein in the fight against HIV. What had stumped scientists for 15 years was solved in 10 days by 40,000 people playing a game online. This talk will discuss the use of games as an architecture to put the combined power of humans and computers toward solving problems that neither could solve alone. Seth will provide both an analysis of the success (and early missteps) of Foldit, as well as a view of a future in which humans and machines, working together through gamification, will change the economics and outcomes for business, science, government and society.

Transcript of Seth Cooper - "Solving Hard Problems with Gamification and Crowdsourcing"

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Video games for scientific discovery

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Brain Power

Computational Power

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health

materials

energy

Why proteins?

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How can we better

understand proteins?

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Lab experiments difficult

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Computationally difficult

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Proteins as puzzles

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Demographics

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Background

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Motivation

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Motivation

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Humans

Computersvs

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3 weeks

10 years

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Players

Scientists Game Designers

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Design

Solve

Develop

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Players

Game

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Players

Game

Realityhealt

hmateria

ls energy

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Play is changing

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Scale

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Structures

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Creation

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1. Computationally unsolvable

2. Human ability3.

Purpose

More games for science

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