Seth Anandram Jaipuria...
Transcript of Seth Anandram Jaipuria...
As the name suggests, Mélange is one varied mixture. In different spheres of world,
Mélange has different dimensions and here at Seth Anandram Jaipuria School it
is a medley of those things and events that bring happiness, joy and learning. The
young, ignited minds are our greatest assets. We cherish these youngsters and
encourage them to explore their true potentials by awakening their passions and
cultivating their talents. No doubt, they would be more self-assured in this global
world of growing opportunities but to blossom into peak performers they should
strive to restore a sense of focus into their lives. In this regard, it is pertinent not to
lose sight of one’s goal and to forge ahead untrammeled by the distractions which
constantly vie for their attention. It is always the earnest learner who has
accomplished, imbued with passion for knowledge and quest for a lofty purpose,
these learners will continue to blaze a trail for us by virtue of their hard work and
resolute focus. Thus Mélange helps the children to prove their mettle through a
synergy of activities.
The inter-school festival attracts the great minds and future leaders to come and
enhance their skills. The concept is simple yet insightful – channelize the energies of
the youth, without compromising on the fun element. A plethora of events, Mélange
is a platform of youthful energy showcasing intellectuality, creativity and the cultural
treat. The edifying and euphoric spirits mingle to bring forth the Fizz, Frolic and
Festivity of this extravaganza. Mélange is a cultural extravaganza spanning two
days of high octane action. The two days of campus events comprise of informal and
other events whereby we have a full platter of dance, dramatics, music and literary
competitions. We have done the spadework for the young minds to break grounds
and are all geared up to set the festive ball rolling with , the annual
cultural fest of the school.
– A Cornucopia of Events
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Infovents…. DAY 1 Thursday
29.10.15
Registration 8:30 am to 9:30 AM
Inauguration 9:45 AM
Puzzle games in 2 hrs I & II 2 ComputerComputers Lab - I
Gaming in Computers 2 hrs IX - XII 2 Computer Round I ** Lab - IV
Solving questions 2 hrs. III - V 2 Atrium Areaand cross out the result approx.
in tambola ticket
Ludo Game 2 hrs VI - VIII 4 Courtyard Round I ** "A Block"
Design Manual 2 hrs III - V 3 Open areaControlled near Prep
Wired ROBOT
Make a Bridge 2 hrs I - II 2 - 5 Physics Labover Water
Dramatization of 4 - 5 min.Idioms & Proverbs each team III - V 8 - 10 Audi I
2.5 min. XI - XII 2 M P Hall ITopic on the Spot each For
& Against
Poster Making on 1.5 hrs VI - VIII 2 Art RoomPeace
Graffiti 2.5 hrs IX - XII 4 Field AreaTopic -Women Empowerment
Sufi Song 4 - 5 min VI - VIII 1 AV Room(Non Filmy) each
Contemporary Dance 3 - 5 min VI - VIII 8 - 10 Audi II"Heal The World" each
Fancy Dress 2 - 5 min Prep 1 Activity Room"Electronic World" each (Ground Floor)
uqDdM+ ukVd7 - 9 min IX - XII 10-15 Field
^̂lar cus Hkxoar** each
Identify the Ad. by Tag 1.5 hrs IX - XII 4 LibraryLines Round I **
Kine X Photography 3.5 hrs IX - XII 2 Computer Stop Motion Lab – 5Photography
NOTE:- Round II for the ** marked events will take place on Day - 2 i.e. Friday 30.10.15
FUN TICKLING
TIME OUT
RIDDLE ME
QOMBAT
FOOTLOOSE
ROBO MASON
VERBOSITY
EXTEMPORE
QUIESCENCE
STROKES
dyke&,&lwQh
MOVES
MAKEOVER
izfr/ofu
CLINCH-A-DEAL
KALEIDOSCOPE
Computer
Maths&
Science
Robotics
English
Art
Music&
Dance
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NO. OF CATEGORY EVENT NAME DESCRIPTION TIME CLASS PARTICIPANTS VENUEEVENTS LIMIT (PER EVENTS)
General
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Infovents…. DAY 2 Friday
30.10.15
ALICE
TIME OUT
Computer
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2
Story in Alice 2 hrs VI - VIII 2 ComputerSoftware Lab – II
Gaming in - IX - XII 2 ComputerComputers Lab – IV
Fun Explanation 35 Mins. IX - XII 4 Science of Scientific Presentation Activity Room
Theories / Laws Time
Ludo Game - VI - VIII 4 Courtyard 'A' Block
Mathematical 3-5 min VI - VIII 3 MP Hall - IJugalbandi
Manual Wired ROBOT 2hrs VI - VIII 3 Open areaCapable to Throw Ball near Prep
Semi Autonomous 2 hrs Open 3 Physics LabROBOT Capable
to Rescue People
Heritage Quiz 1.5 hrs VIII - X 3 Audi I
gkL; 2 - 4 III - V 2 - 3 A V Room
dfo lEesyuMin each
Best out of Waste 1.5 hrs III - V 3 Nur 2(Reuse of Rubber)
Group Song 4- 5 I - V 8 - 10 Audi IImin each
Ad Presentation to Presentation IX - XII 4 LibraryMarket their Product Time 5 Mins.
(Each Team)
ALCHEMY-AGAME OFTHEORIES
QOMBAT
NUMERICALSYMPHONY
CROSS FIRE
VOICECONTROLLED
RESCUE ROBOT
ACCOUNTINGARCHIVES
glxqYyksa dhegfQy
SOLE TOSOUL
BAAL GEET
CLINCH - A - DEAL
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Maths&
Science
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7
Robotics
8 English
9 Hindi
10 Environment
11 Music
12 General
Prize Distribution at 12:30 pm
NO. OF CATEGORY EVENT NAME DESCRIPTION TIME CLASS PARTICIPANTS VENUEEVENTS LIMIT (PER EVENTS)
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1. Kindly confirm your participation by Wednesday, 21.10.15 either by post or e-mail at
2. Reporting time for registration of Participating teams is between 8:30 am to 9.30 a.m.
3. All participating teams to report in proper school uniform & must carry their school I-card.
4. At the time of registration each school will be allotted a “School Code” that will be taken as their
identity for all events.
5. One Student can participate in only one event.
6. Class groups regarding the events are to be strictly followed.
7. For individual events specific rules & regulations are mentioned under each event.
8. Use of any unfair means is strictly prohibited and will lead to disqualification.
9. Decision of the judges will be final and binding.
10. Host school will not participate in any of the events.
11. It is mandatory for the winning team to collect the event prizes on Day 2 i.e. Friday, 30.10.15.
12. Event details and guidelines are attached along with the brochure.
13. Kindly fill the attached participation forms per event and post (the school postal address is
mentioned on the back of the brochure ) or e-mail at the above mentioned mail id.
14. Visit the school website for further details.
‘www.jaipuria.edu.in/ghaziabadschool’
General Rules and Regulations
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For Queries Contact :For Queries Contact :
Ella Kapoor 9899884379
Co - Cordinators : Deepa Sharma 98681010699
&
Shalini singh 9871875920
IT Department : Rachna Patnaik 9810312738
&
Vandana Rustagi 9811046374
Event Coordinator :
DAY 1 Thursday 29-10-20151. FUN TICKLING
2. TIME OUT - Gaming
3. RIDDLE ME – An authentic game with a hint of numbers.
Jumbled pieces of different cartoon characters will be provided in a folder. Participants will have to rearrange the jumbled pieces, identify the character & mention their correct names.
FEligibility - Class I & IIFNo. of Participants - Two FTime Span– 2 hrs.FSoftware: Ms.Paint.
Max. No. of Characters Created, Neatness in Joining the Pieces & Correct Identification of the Characters.
FEligibility– Class IX to XIIFNo. of Participants - TwoFTime Span – 2 hrsFActivity - Senior GamingFGame will be disclosed on the spot.FNo personal gaming gear will be allowedFUse of Hacks or Cheats will result in immediate
disqualification.
Final Game Score
FEligibility- Class III to VFNo. of Participants –Two
FParticipants will be given 15 – 20 questions to solve within a time span of 20 min.
FQualifying team will proceed to Round II.
FEach group will be asked to solve 2 grids (4x4 & 6x6), whosoever solves it in the given time will qualify for Final Round.
F Top 6 teams will proceed to Final Round.
F One Tombola ticket will be given to each team.FPrizes on completion of corners, star, lines, first full house
and second full house.FTickets will be cancelled on false call.FJudges decision will be final & binding.
Final Score.
Event Rules
Criteria for Judgment:
Event Rules
Criteria for Judgment:
Event Rules
Round – I (Qualifying Round)
Round – II ( Clue Flu )
Final Round
Criteria for Judgment:
4. QOMBAT – Science Quiz
5. FOOTLOOSE - Obstacle Race Course
Event Rules
Round I -
Round II-Quiz
Final Round
Criteria for Judgment:
Robot Specification:
F Eligibility- Class VI to VIII F No. of Participants – Four F The whole activity will be divided
into three rounds. (Qualifying Round)
FAll the teams will be required to undergo screening by answering objective questions based on scientific terms/ concepts/formulae.
FShortlisted teams will move to the next round.
FThe quiz will be based on the given topics: Scientific Tools/Devices, Inventions, Discoveries, Science Awards & Environment.
FThe top four teams of Round II will play the Final Round-Scientific Ludo. A Ludo play board will be displayed and students will move ahead according to the numbers they get on their dice.
FOn way to the Home Slot, they will find hurdles in the form of questions based on simple mathematic Formulae. As the teams give the correct answer they move ahead. If the participants are unable to give the correct answer they will have to miss a turn. The first team to finish after clearing all the hurdles will be the winner.
FThe objective of the game is to navigate one's game piece, according to dice rolls, from the start to the finish , hindered by hurdles.Round I and II will be held on day one of the event and Final Round on the second day
Final Score
Design a manually controlled wired ROBOT that has capacity to complete the track in shortest possible t ime, challenging the hurdles, slides, rough surface and slides. The robot must overcome any obstacle-big or small in the least time. Event RulesFEligibility – III to VFNo. of Participants – ThreeFTime Span – 2 hrs.FThere will be a maximum permitted time for different
rounds ranging from 5 to 10 minutes. FThe participant team is required to bring their extension
cord and multipoint plug. We will provide power point with 220 V 50 Hz supply.
FEach robot should be a manually controlled vehicle.FThe dimensions of the robot should not exceed 30 cm (l) *
30 cm (b) * 30 cm (h).FThe robot should be remotely controlled and the
connections (the wires, for instance) between the control 6
DAY 1 Thursday 29-10-2015
unit and the robot should be slag at all times.FReadymade toy cars or Lego are not allowed.FWeight of the robot must not exceed 5kg.FThe competition is based on time trail system. There will be
a qualifying round for each team. FThe top team from qualifying round makes it to the final
round on basis of time trials.FThree man-handlings are allowed with penalty of 15
seconds. For each hand touch, penalty time will be added further to the overall time required by robot for completion of specified round.
FIf any of the robot starts off before start up call, the counter would be restarted and the machines will get a second chance. If repeated the team will be disqualified.
FYour robot must be ready when call is made for your team.FMachine must not contain any readymade kits, pneumatic
& hydraulic systems, IC engines.
FThe arena is a simple 4m* 4m polished plywood base enclosed by a boundary wall (height 10 cm).
FThe arena will comprise rough and hilly terrains and may consist of switch gate, speed breakers, marble pit, slippery path, rotating down, seesaw, balloon pit, slotted ramp etc.
FThe track surface and course line may have unevenness. FThere might be abrupt angles, but these will not exceed 30
degrees. FThere will be certain obstacles in the race track which will
try to slow down the robo.
Total Score, Time Taken, No. of Penalty + 15seconds x no. of manhandling will decide the winner.
FEligibility – Class I & IIFNo. of Participants - Two to FiveFTime Span – 2 hrs
Design and construct a bridge over a water body using recycled materials.FParticipants should do some research
on bridges before they begin their portfolio.FYour bridge must be at least 12” long and support at least
two pounds (or equivalent metric weight)FBridge must hold the weight for at least five minutes. It
should be colorful and attractive and must have a way to get onto and off of the bridge, include labeled and measured right, acute or obtuse angles.
FYou may select material from the items below :FCardboardFCardboard tubesFPaper clipsFStyrofoamFStrawsFEvent art suppliesF1 foot of tapeFConstruction paperFEgg cartons
Arena Specifications:
Criteria for Judgment:
Event Rules
6. ROBO MASON – Make a Bridge
FCraft sticksF1 yard of stringFIce cream sticks
Innovation, Originality, Architectural Applicability, Demonstration.
FEligibility – III to VFNo. of Participants – Eight to TenFTime Span – 4 to 5 min.FThe Presentation should be releavant to the topic and it
should not exceed the time limit.FParticipants may carry Props & Music CD for their skit.
Overall Depiction & Relevance, Voice Modulation, Props, Time Management, Originality.
FEligibility –XI to XIIFNo. of Participants - TwoFTime Span – 2 to 3 mins each ( For &
Against )
FTwo participants from each school shall constitute a team (one from each class) - who shall speak in favour & against the motion.
FMaximum time limit for each speaker will be 3 minutes.FFirst bell will ring after 2.5 minutes and the final bell will
ring after 3 min.FTopic will be given 1 hr. before the competition.
Participants can sit in the library to prepare.FAccess to Internet is strictly prohibited.FBooks will be provided in the library for preparation.
Content, Expression/ Diction, Innovative Ideas, Bridging, Topic Relevance.Note – ( The best two speakers, not the team will be awarded).
FEligibility – VI to VIIIFNo. of Participants – Two FTime Span – 1.5 hrs.FTopic - PeaceFParticipants have to bring the
requisite materials for the poster. However A3 size sheet will be provided by the host school.
FA relevant slogan to the poster is must.FCloth, wool, glass colours, wet glitters & thermocol are not
allowed.
Criteria for Judgment:
Event Rules
Criteria for Judgment:
Event Rules
Rules for Extempore
Criteria for Judgment:
Event Rules
7. VERBOSITY-Enactment on Proverbs & Idioms in action.
8. EXTEMPORE
9. QUIESCENCE-Poster Making
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Criteria for Judgment
Event Rules
Criteria for Judgment:
Event Rules
Criteria for Judgment:
Event Rules
Criteria for Judgment:
Event Rules
Creativity, Colour Schemes, Slogan, Layout and Visual Impact.
FEligibility – IX to XIIFNo. of Participants – FourFTime Span – 2.5 hrs.FTopic - Women EmpowermentFParticipants have to put their ideas in form of graffiti on the
given topic.FMaterials should be brought by the team.FParticipants may use Acrylic colours, spray colours, oil
colours, cloth & paint brush.FBase (canvas) size 4x6 feet will be provided.
Uniqueness, Neatness, Creativity, Colour Composition & Visual Impact.
FEligibility – VI to VIII.FNo. of Participants – OneFTime Span – 4 to 5 min.FAny non filmy sufi song.FOnly three electric musical instruments are allowed which
should be brought by the participants.
Sur, Taal, Diction & Rendition
FEligibility – V to VIIIFNo. of Participants – Eight to TenFTime Span – 3 to 5 min each.FEach school will present a contem-
porary fusion dance based on any Social Issue.
FParticipants need to bring their pre-recorded music in a pen drive or CD in MP3 format.
FProps are allowed.FParticipants should speak few lines on the Social issue
taken to depict.
Interpretation of Theme, Skill Proficiency, Consistency in Style, Choreography.
FEligibility – PrepFNo. of Participants – OneFTime Span – 2 to 3 min each.FTopic - Electronic Gadgets
10. STROKES
11. dyke&,&lwQh
12. MOVES- Contemporary Dance
13. MAKEOVER – Fancy Dress
FMedium – EnglishFNo music is allowed.FParticipants have to dress up like any electronic gadgets &
present their importance.
Criteria for Judgment:Content, Costume, Confidence, Expressions.
FEligibility – IX to XIIFNo. of Participants – Ten to Fifteen FTime Span – 7 to 9 min.FParticipants have to enact a street
play on the topic mentioned below.
FNo costumes other than Jeans, Kurtas & Dupatta are allowed.FNo mikes will be provided.FMedium of language has to be Hindi.FParticipants to bring their own props, instruments for live
music etc. & should be played by team member.FStreet play should have a message.
Presentation, Concept, Enactment, Dress & Portrayal of Theme.
FEligibility – IX to XIIFNo. of Participants – Four FTime Span – 25 min. (Round – 1)
1 hr. (Round – 2)FParticipants have to identify the brand of the advertisement &
its tag line by its tune.FTeams are not allowed to access any resource during the rounds.
FTeams that qualify Round I are eligible for Round II.FStudents have to prepare a catchy ad. On an A3 sheet within
the given time period.FThe product for the ad. will be given on the spot.FTeams are expected to use self designed Logo.F The ad. should include any 4 elements of marketing mix.FTeams who qualify both the rounds will be selected for the
final presentation round (Day 2).FJudges decision will be final.
FPresentation time– 5 min.FTeams will have to give a live presentation to market their
product, which they have made in Round 2 (Day 1).FParticipants have to bring their own props.FThe ad. must include a catchy punch line & an original
product name.FPresentation can be bilingual.FInappropriate language or gesture will lead to
disqualification.
14. izfr/ofu- Street Play
1 5 . C L I N C H - A - D E A L - A f f i n i t y w i t h advertisements
Event Rules
lar cus Hkxoar
Criteria for Judgment:
Event RulesRound - I
Round - II
Final Round
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Criteria for Judgment:
Event Rules
Product Innovation, Creativity, Content, Overall Convincing Power to sell a product.
FEligibility – IX to XII FNo. of Participants - Two
1 6 . K A L E I D O S C O P E – S t o p M o t i o n Photography
FTime Span – 1 hr (Photography) 2 hrs ( Editing )
FSoftware Used : Movie MakerPremier pro CS 6
FStudents have to create stop motion animations using photographs.
Creativity, Smoothness in Animation, Quality, Content.Criteria for Judgment:
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DAY 2 Friday 30-10-20151. ALICE
2. TIME OUT
3. ALCHEMY-A Game of Theories
4. QOMBAT
5. NUMERICAL SYMPHONY
Event Rules
Criteria for Judgment:
Final Round
Event Rules
Criteria for Judgment:
Final Round
Event Rules
FProgramming in Alice 3 Software to create a story.
FEligibility – IX & XFNo. of Participants - TwoFTime Span – 2 hrsFTopic to be given on the spot
Knowledge of tools, clarity in creating images, smoothness of Animation & Overall Illustration of the story
FEligibility – Class IX to XII FNo. of Participants - Four FTime Span – 45 min.
(35 min. for Preparation) (10 min. for Presentation)
FParticipants have to design & perform hands on activity to explain a fundamental law or theory in Science.
FThey have to explain how the law/theory can be implemented in various scientific fields.
FParticipants have to bring their own materials & supplies for performing in the hands on activity
Fundamentality & Applicability, Effective Elucidation, Time Management, Implementation & Integration in Scientific fields.
FEligibility – Class VI to VIIIFNo. of Participants - Three FTime Span – 3 to 5 min.FEach team has to present any mathematical concept
through poem.FMedium of poem can be Hindi or English.FProps are mandatory.
Co-ordination of Participants, Clarity of Concept, Originality, Support of Props.
Build a manual wired robot capable of throwing a ball into the goal placed at a fixed distance. The primary objective of this robot is to devise a strategy to goal maximum balls in minimum time.
FEligibility – VI to VIIIFNo. of Participants – ThreeFTime Span – 2 hrs.FThe competition is based on time trial system. There will a
qualifying round for each team where robot has to throw minimum three balls in an allotted time.
FThe top team from qualifying round makes it to the final round on the basis of time trials.
FIn final round each match will be of 5 minutes. Team has to throw maximum no. of balls nowhere but in the net.
FThere will be different points for higher and lower goals i.e. 20 for higher and 10 points for lower goal.
FTeam securing maximum goals will receive 10 extra points (to be added at the end of the match).
FNo dragging of components. In the case of a foul, team will be given a warning and if the mistake is repeated, the team will be disqualified.
FTwo to three man-handlings of negative points will be allowed. After that the team will be disqualified.
FThe maximum potential between any two points in the robot should not exceed 12V. We will provide the power point with 220V 50Hz supply.
FEach robot should be a manually controlled wired vehicle. FThe dimensions of the robot should not exceed 25 cm (l) *
25 cm (b) * 25 cm (h). FNo Lego kits or complete car bases are allowed.
Criteria for Judgment:
Event Rules
General Rules
Robot Specification:
6. CROSS FIRE - Manual Wired ROBOT Capable to Throw Ball
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FThe robot should be remotely controlled and the connections (the wires, for instance) between the control unit and the robot should be slag at all times.
FWeight of the robot must not exceed 2kg.
FThe arena is a rectangular field of size 3m * 3m polished plywood base enclosed by a boundary wall (height 10 cm).
FTwo nets each having two goals one low and other at height will be available in the arena. These would be present at the corners of the field.
FThere will be small area of size 50cm x 50cm names [START] present in the arena.
Final Score
The task is to build a semi autonomous robot that is capable to rescue people inside a mine. The team members have to control the robot using their voice. Live feed of the mine (arena) will be provided to the team.
FEligibility – OpenFNo. of Participants - ThreeFTime Span – 2 hrsFTeam has to bring their own mobile or laptop to give voice
commands to robot.FTeam will operate the robot using the live feed provided to
them. The distance between the arena and your mobile/laptop will be at most 10 meters.
FThe robot should not damage the arena in any case, it can lead to disqualification.
FMaximum Dimensions: 25cm X 25cm X 25cm (L x B x H).FThe robot has to use on-board power supply & voltage
between any two points must not exceed 12V.FThe robot cannot be constructed using readymade Lego kits
or any readymade mechanism. Readymade sensors and development board can be used.
Final Score
Event RulesFEligibility – Class VIII to XFNo. of Participants - TwoFTime Span – 1.5 hrs.
(30 min. for written)(1 hr. for the Final Round)
FTopics: Built Heritage, Natural Heritage, Performing Art, Visual Art, Culture.
Arena Specifications:
Criteria for Judgment:
Event Rules
Robot Specifications:
Criteria for Judgment:
7. RESCUE ROBOT- Semi Autonomous ROBOT Capable to Rescue People
8. ACCOUNTING ARCHIVES – Heritage Quiz
Round I (Qualifying Round)
Round II (Final Round)
Criteria for Judgment:
Event Rules
Criteria for Judgment:
Event Rules
Criteria for Judgment:
Event Rules
Final Round
FAll participating teams will be asked 25 questions in a span of 25 min. It will be a written round for which questions will appear on the screen in form of images & audio visuals.
FOnly 6 teams will be selected for the final round.
FQuestions for final round will appear on the screen which will contain images, audio & video.
Final Score
FEligibility – Class III to VFNo. of Participants - Two FTime Span – 4 to 5 min.FParticipants will present the poetry in
chorus.FCostume is to be white kurta pajama.
Selection of Poem, Pronunciation & Overall Impact.
FEligibility – Class III to VFNo. of Participants - ThreeFTime Span – 1.5 hrsFParticipants have to transform
old/waste rubber material into new useful item.
FAll required materials should be brought by the participants.
FNo partially done stuff is allowed.
Originality, Innovation, Creativity, Skill Applied & Overall Presentation.
FEligibility – III to VFNo. of Participants - Eight to TenFTime Span – 4 to 5 mins each. FFilm songs are not allowed. FOnly three electric musical instruments are allowed which
should be brought by the participants.
Pitch, Song Selection, Stage Presence, Rhythm.
9. glxqYyksa dh egfQy
10. SOLE TO SOUL-Best out of Waste
11. BAAL GEET
Criteria for Judgment:
12. Clinch-a-Deal:
Perceive your ideas in bright sunshine…........ Place your aims, do your finest to
attain them. But make sure you capture the ephemeral moment…………….”
The school is a proscenium for myriad activities that assist the child's pursuit for
knowledge, enhancing the quality of verve and preparation for the real world.
These are the distinctive hallmarks of a leader dedicated towards multiple
excellences and “Mélange” was an initiative to memorialize this buoyant dynamism
and vitality.
It is an honor for us, the Jaipurians to acknowledge and extend our gratitude to
honorary Chairman, Shri Shishir Jaipuria Sir, for his resolute support,
encouragement, munificence and valuable critiques for the successful culmination
of the event.
We are even indebted and acknowledge our immeasurable gratitude to esteemed
Principal-Director, Mrs. Manju Rana, who has always been a beacon of support
and has provided tremendous insight, guidance and impetus to lay the foundation
of this symposium.
Our deep appreciations to respected Head Mistress Mrs. Indu Kohli, for her
generous support and whose assistance and expert advice has provided constant
stimulus to keep the wheels rolling for the progression of the event.
Finally, this event would have not flagged off without the continued patience and
dedication exemplified by the Computer mavens and Overall Event
Coordinator, IT Department, Art & Music Department, Teacher In-charges .
Nonetheless accolades to the Cyber Crew and Cultural Team who have worked
relentlessly for the smooth organization of the milieu of activities.
Acknowledgement
11
Printed By: OM Graphic And Printer, Ghaziabad
Ph.: 9810363494, 9810333494
Panorama of Activities
Today’s Newton
Talent Galore
CreativityUnfold’s
Seth AnandramJaipuria School
Sector 14-C, Vasundhara, Ghaziabad 201 012Ph. : 0120-4179300/4179304 Fax: 0120-4179306e-mail: [email protected]: www.jaipuria.edu.in/ghaziabadschool
Last Date of Registration is Wednesday 21-10-2015
Name of the Principal Signature School Seal/Stamp
No. ofEvents
Event Names ClassName of
Participants ClassName of
Participants
FUN TIKLING
TIME OUT
RIDDLE ME
1
2
3
QOMBAT4
5 FOOTLOOSE
ROBO MASON6
VERBOSITY7
EXTEMPORE8QUIESCENCE
STROKES
9
10
dyke ,s lwQh11
MOVES12
MAKEOVER13
KALEIDOSCOPE16
CLINCH-A-DEAL15
14 izfr/ofu
Name of the School: ______________________________________________________________________
Address: ____________________________________________________________________________
____________________________________________________________________________
Contact No.: ___________________ Email : _______________________________________________
Name of Teacher Escort: ___________________________________________________________________
Ph. No. of Teacher Escort: __________________________________________________________________
For Official Use Only
School Code: ______________
Entry received on:__________
DAY 1Date : 29.10.15
REGISTRATION FORM
Name of the Principal Signature School Seal/Stamp
No. ofEvents
Event Names ClassName of
Participants ClassName of
Participants
ALICE
ALCHEMY-A GAME
OF THEORIES
NUMERICAL
SYMPHONY
CROSS FIRE
1
2
3
4
VOICE CONTROLLED
RESCUE ROBOT5
ACCOUNTING
ARCHIVES
SOLE TO SOUL
6
8
7
BAAL GEET9
glxqYyksa dh egfQy
For Official Use Only
School Code: ______________
Entry received on:__________
DAY 2Date : 30.10.15
REGISTRATION FORM
Name of the School: ______________________________________________________________________
Address: ____________________________________________________________________________
____________________________________________________________________________
Contact No.: ___________________ Email : _______________________________________________
Name of Teacher Escort: ___________________________________________________________________
Ph. No. of Teacher Escort: __________________________________________________________________
Seth AnandramJaipuria School
Sector 14-C, Vasundhara, Ghaziabad 201 012Ph. : 0120-4179300/4179304 Fax: 0120-4179306e-mail: [email protected]: www.jaipuria.edu.in/ghaziabadschool
Thursday 29 30 October, 2015th th & Friday