Service scape
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Creating Experience Not ProductsBy
GROU
P 10
CONCEPTUAL MODEL
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Reference• Servicescapes : Impact of physical surroundings on customers
and employees By Mary Jo Bitner
• European Journal of Marketing Emerald Article: The impact of servicescape on quality perception
By Anja Reimer, Richard Kuehn
• The Impact of Technology on the Quality-Value-Loyalty Chain: A Research Agenda
A. Parasuraman & Dhruv Grewal• Evaluating Serviceability of Healthcare Servicescapes:Service
Design PerspectiveBy Seunghae Lee Purdue University, West Lafayette, U.S.A.
• Evaluating a servicescape: the effect of cognition and emotionBy Ingrid Y. Lin*
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Tangibles Technology
SpaceSigns
SymbolsArtifacts
Service QualityReliability
ResponsivenessAssuranceEmpathy
Accessibility
CognitiveAffective/Emotional
Physiological
Customer SatisfactionCustomer Loyalty
Recurring Transactions
Strong Brand Equity+ve Word of Mouth
Micro-perspective:Personality traits
ExpectationsGoal behaviorsCognitive-style
Involvement
Macro-Perspective:Socio-cultural
Individualism vs.collectivism
Demographics(generation gap)
Aesthetics
AtmosphericTemperatureAir Quality
MusicNoiseOdor
Antecedents Mediator Moderator Consequence
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ANTECEDENTS• Tangibles– as to how the things seen/ felt affect your experience about
the service.– physical realm of the service encounter, concerning things.
eg:- Hospitals- the arrangement of the waiting rooms.
• Technology- how effective use of technology is made.- how the employee is effective in using technology while experiencing service.
e.g.- re-inventing customer service with mpos (mobile point of sale). A mobile payment reader can be enabled anytime
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• Space/ Layout– Different layout of furnishing, product display.– Making it easy for the customer for service
experience that aims to save time.– E.g.- Display of related products in retails shop (self
servicing activities). Shaving cream and razors placed aside each other, an unidentified experience.
– In fast food restros- menus posted above cash counter.
• Sign, symbols and artifacts– To create an overall aesthetic impression for the
visitor and a pleasant workplace for the employee.– E.g.-In resorts and amusements parks proper use of
sign and symbols. Model
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MEDIATORCognitive• Perception • Reasoning • Awareness• Judgment • Beliefs• Categorization• Symbolic Meaning
Physiological• Pain• Comfort• Movement• Physical fit• Ergonomics
Affective/Emotional• Moods• Feelings• Attitude
Model
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MODERATORSMICRO VS MACRO PERSPECTIVE
• Micro-perspective implies consideration of issues that affect perception at the individual level.
• This includes: variables such as personality traits, preconception expectations, goal behaviors, andcognitive style in research projects
Model
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Contd..
• The macro-perspective directs research attention to issues that are outside of the individual.
• This includes :socio-cultural influences Feng-Shui
principles, individualism vs. collectivism andaesthetic effects interior decor and design
Model
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Model
CONSEQUENCESCustomer Satisfaction
Customer Loyalty
Recurring Transactions
+ve Word of Mouth
Strong Brand Equity
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Thank You