Serious Play
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Transcript of Serious Play
1
Serious Play
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Real Life vs Games
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Unscructured
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Robbie Cooper - Immersion
Engagement
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Flow
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The use of game elements and game design techniques in
non-game contexts.
Definition
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Elements
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Systems
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Fun
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Surprise
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Fun?
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4 Kinds
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Pyramid of Elements
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Hidden Structure
Constraints
Emotions
Narrative
Cohesion
Progression
Relationships
Dynamics
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Challenges
Chance
Competition
Cooperation
Feedback
Resource
Acquisition
Rewards
Transactions
Turns
Win States
Mechanics
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Achievement
Boss Fights
Collections
Avatars
Badges
Social
Combat
Gifting
Levels
Points
Leaderboard
Quests
Teams
Goods
Components
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Keep Score
Win State
Rewards
Feedback
Progress
Data (Metrics)
Fungible (tradable)
Points (PBL Model)
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Achievement
Narrative/Style
Credentials
Signals Status
Flexibility
Collection
Motivate
Drives Behavior
Badges (PBL Model)
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Rankings Feedback
Leaderboards (PBL Model)
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