Serious Play

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1 Serious Play

description

Framework for gamified enterprise systems

Transcript of Serious Play

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Serious Play

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Real Life vs Games

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Unscructured

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Robbie Cooper - Immersion

Engagement

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Flow

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The use of game elements and game design techniques in

non-game contexts.

Definition

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Elements

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Systems

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Fun

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Surprise

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Fun?

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4 Kinds

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Pyramid of Elements

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Hidden Structure

Constraints

Emotions

Narrative

Cohesion

Progression

Relationships

Dynamics

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Challenges

Chance

Competition

Cooperation

Feedback

Resource

Acquisition

Rewards

Transactions

Turns

Win States

Mechanics

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Achievement

Boss Fights

Collections

Avatars

Badges

Social

Combat

Gifting

Levels

Points

Leaderboard

Quests

Teams

Goods

Components

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Keep Score

Win State

Rewards

Feedback

Progress

Data (Metrics)

Fungible (tradable)

Points (PBL Model)

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Achievement

Narrative/Style

Credentials

Signals Status

Flexibility

Collection

Motivate

Drives Behavior

Badges (PBL Model)

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Rankings Feedback

Leaderboards (PBL Model)

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