Serious games, e-learning and standards
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Transcript of Serious games, e-learning and standards
Baltasar Fernandez Manjon
Complutense University of Madrid
Serious games, e-learning and standards
[email protected] conference, Bucharest 2013
2/22
Context: e-UCM research group
E-learning , educational technologies
15 researchers Specialized in serious games
National and EU projects SG in the medical domain
www.e-ucm.es
3/22
Serious games, e-learning and standards?
Serious Games have probed to be educationally effective in several domains Medicine, business, training
But still a limited number of sucess cases
Open issues Cost Scalability Deployment in real environment (e.g. schools) Integration into the curriculum ……..
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Serious games, e-learning and standards?
Some of the issues are common to other educational content
Why not to pack and distribute SG as standard compliant learning objects?
Many benefits Integrate SG into already existing e-learning
infrastructure (LMS or VLE) Reusability, Interoperability ….
How to use e-learning standards with Serious Games?
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eAdventure
Ease the development of serious games and game-like simulation Low cost, high reusability
Use photos and videos for graphical assets Participation of educators in the development process
No programming required Specific educational features (e.g. assessment)
Serious games as learning objects Simple exportation without requiring deep knowledge
about e-learning standards
Introducing games into learning flow Integration with LMS
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Integración con Entornos Virtuales de Enseñanza
Proceso de exportación Configurar arquitectura (ambas capas). Etiquetar contenido con meta-datos Empaquetamiento como Objeto de Aprendizaje
(IMS-CP, SCORM, AGREGA)
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Models for Integration of Serious Games in VLEs
The Black Box Model
Games as independent pieces of content – LO. Launched from the VLE – content service. No active communication. IMS CP + LOM.
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Models for Integration of Serious Games in VLEs
The White Box Model
Games as independent pieces of content – LO. Launched from the VLE – content service. Active communication. SCORM.
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Models for Integration of Serious Games in VLEs
The Decoupled Model
Games as independent pieces of content – LO. Launched from external server– mash-up. Active communication or not. IMS-BLTI, IMS-LTI Basic Outcome, IMS-CC. Specific non-standards solutions (e.g.
LAMS)
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Models for Integration of Games in VLEs - Summary
Black box Pros : widespread support. Cons: game run isolated; dependent on updates. Learning scenarios: game as complementary activity.
White box Pros : communication (allowing assess. and adapt). Cons: restrictive data model; data cannot be shared;
dependent on updates. Learning scenarios: main activities and homework.
Decoupled model Pros : more powerful approach (richer data, shared among
tools, game developer keep control over the game. Cons: more complex ICT infrastructure Learning scenarios: games outputs adapt learning sequences
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eAdventure + Learning Analytics
Game Engine
Communication
API
Logic
Input
Input
Logic
Input
{ type: 'input', timeStamp: some_timestamp, device: 'some_device', action: 'some_action', target: 'target_id', data: { key1: value, ...}}
{ type: 'logic', timeStamp: some_timestamp, event: 'some_event', target: 'some_id', data: { key1: value, ...}}
LA Database
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But new e-learning standards appears …
How can we use Experience API with Serious games? Previously known as TIN CAN API
Deal with new aspects Independence of LMSs New devices Any kind of activity …
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Experience API (XAPI)
Data Model Like Activity Stream
Extended for educational purposes
High flexibility Verbs: key elements
<I> <did> <this>
<actor> <verb> <object>, with <result>, in <context>
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Storing and communicating data: LRS and API
Learning Record Store
API
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Experience API (XAPI)
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SCORM vs XAPI
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XAPI and eAdventure
1st step: conceptual analisys Identify how use SCORM advantages:
Interactions: it is inlcuded in XAPIStore fine-grained informationDifferent kinds of interaction (relationship,
true-false, etc. ) Multiple correct answers Tagging particular entries with identifiers that
link them to sets of related learning objectives Journalist vs State
Identify how use simple and general game outcomes as done with eAdventure-LAMSScore, completed, time, and play-time
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XAPI and eAdventure
2st step: Implementation in eAdventure Include a communication module Include a profile in the game editor
The communication settings (game exported with experience communication module)
Link statements with assessment rules
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XAPI and eAdventure
3st step: case studies Old case studies: SCORM and LAMS
New case studiesLarge experiments in real schools
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XAPI and eAdventure
4st step: advance use of XAPI and games Analyze old and new case studies New possibilities and learning scenarios
provided by XAPI Experiences from EU projects (GALA, CHERMUG,
etc) Create “standards” verbs definitions for Serious
games community Learning analytics, games and XAPI
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Raw data can feed several systems An LRS A Learning Analytics System
eAdventure + Learning Analytics wit XAPI
Logic
Input
Logic
Input
Input
Input
Raw data
LRS
Learning Analytics System
StatementsAnalyzer
StatementsAnalyzer
EXPERIENCEAPI
EXPERIENCE
API
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Other experiences with XAPI
Laboratory of Computer Science MGH Integration medical mannequin simulation data
in a LMS
LRS THE HUB
25/22
Thank you!!
More info Presentation by Ivan Martinez this afternoon http://e-adventure.e-ucm.es
Also a version in Romanian language http://www.e-ucm.es/publications/
eAdventure is open source codeSourceforge.net