Serious Game Workshop
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Transcript of Serious Game Workshop
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FRONTIERSCONFERENCES
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Gmail, Skype, Twitter, Flickr: @leeander
Leandro Agrò: IxD /UX DESIGNER
Notes about Pixels & Atoms
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FRONTIERSCONFERENCESFRONTIERSCONFERENCES
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A long trip into the near future
usability
IxDAI, Virtual Assistant
Internet of Things
Prototypes
MobileAppsEye-Tracking
Multimodal UI
UXDesign Strategy
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Searching for a blink…
MeLaraHerKeep Calm…Virtual is not opposite of Real CladiaSimulation
LearningMotivationFridges are friendsObjects are Natural born Storytellers
The world as ultimate algorithms
Robots readable world
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Because…
Everything you can imagine, is real
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Lara
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Lara I hurt myself…
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Lara Lara’s evolution
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Lara The Ultimate Trailer (2013)
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https://www.youtube.com/watch?v=jk0WjlQmIOwHer Is Virtual an illusion?
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https://www.youtube.com/watch?v=jk0WjlQmIOwHer Is Virtual an illusion?
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…in presenza degli STIMOLI giusti,ci si può immedesimare in un personaggio di un videogioco.
Allora perché -in certe condizioni- non dovrebbe essere anche
possibile innamorarsi?
note: Siete davvero certi che tra 50 o 100 anni, decidere di convivere con un robot piuttosto che non un umano sarà considerato disdicevole?
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Virtual is not an opposite to REAL
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Virtual is Real Working on VA FRONTIERSCONFERENCES
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Simulation The old time of “Second Life”
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…costruirsi un mondo prims per prims
Simulation The old time of “Second Life”
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Simulation The old time of “Second Life”
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Che senso hanno le strade in un luogo dove tutti possono volare? Ed un ponte? Servono ad andare da un sito all’altro, passeggiando. Il carattere di luogo consente a questa internet parallela di trasmettere ai propri utenti delle esperienze molto diverse dal web. Pensate ai tradizionali (!) siti web. Per passare da un sito all’altro si attraversa un confine. Un momento di bianco.
SL è tutto questo, con in più la possibilità andare da un “sito” all’altro passeggiando! E se è vero che il “viaggio” non è la destinazione, ma quello che c’è in mezzo… allora si comincia a comprendere l’enorme potenziale di SL. Simulation The old time of “Second Life”
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Virtual is Real Friends FRONTIERSCONFERENCES
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“Ho visto caschi che pesavano quattro chili con risoluzione 200×200 e madri disperate che
portavano figli malati al Santuario della Realtà Virtuale dopo aver visto Il Tagliaerbe”
John Maeda
Virtual is Real Learnings
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Simulation to support
people REAL LEARNING
http://www.secondlearning.it/progetto-itbridge-esperienze-di-
italiano-l2-in-second-life/
Virtual is Real Events
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Decoder Island | Award
Virtual is Real Awards
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The link between intelligence and simulation
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The LINK Inventing an unreal CRM
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The LINK Inventing an unreal CRM
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Claudia VA @work
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2006
Virtual is Real Working on VA
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Embodiment… where pixel and atoms crashes
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What is fake?
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http://www.foreveridentity.com
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VIRTUAL vs. DIGITAL
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Simulation fit the way our brain learn (mirror neutrons)
In our society, school is THE MAIN learning place
Today, Videogames are not allowed/involved @School as part of the learning process.More over, we socially blame those that are usual gamers, especially if >30y.
Videogames are the most complex simulation available for the masses.
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Digital Universes are too vast to be easily explored
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Reports are circulating the web that the actress who voices Cortana in the blockbuster video game series Halo will be reprising the role for a Siri-like feature on Windows phones and Microsoft’s Bing app this year, with a final destination of the XboxOne and the next iteration of Windows
MEET YOUR NEXT “INTELLIGENT AGENT”: CORTANA, STAR OF HALO
“Da dove deriva il tuo nome?” “Posso cambiarti nome?” “Ti piace il tuo nome?” “Cosa sai di Halo?” “Raccontami di Halo”
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It is HALO for soldiers close to the retirement?
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There is any other logic alternative to simulation?
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Scientific & Social simulations (examples)
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The most “real” black hole never seen
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http://www.dailymail.co.uk/sciencetech/article-2805131/Does-new-film-Interstellar-realistic-black-hole-Movie-s-special-effects-result-important-scientific-discovery.html
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Movie's special effects may result in important scientific discovery
• A CGI model of a black hole for the upcoming movie Interstellar has revealed they have warped halos of light and matter around them
• The model is thought to be the most accurate depiction of a black hole ever
• It was created using calculations by astrophysicist Dr Kip Thorne from the California Institute of technology
• Previously black holes were thought to have a flat disk - like Saturn
• Two scientific papers are being written based on the discovery
http://www.dailymail.co.uk/sciencetech/article-2805131/Does-new-film-Interstellar-realistic-black-hole-Movie-s-special-effects-result-important-scientific-discovery.html
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Robots readable world
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FRONTIERSCONFERENCES
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Google has built a Matrix-like simulation of California to test its self-driving cars
http://www.extremetech.com/extreme/188482-google-has-built-a-matrix-like-simulation-of-california-to-test-its-self-driving-cars
Google’s virtual self-driving cars have so far driven more than 4 million miles within the Californian Matrix, facing all of the usual challenges that its real-world self-driving cars might face (wobbly cyclists, vehicles running a stop sign, etc.) By comparison, Google’s physical fleet of self-driving cars (mostly modified Toyota Priuses) had only driven 700,000 miles as of April 2014 — and more importantly, they have only driven on around 2,000 miles of road.
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FRONTIERSCONFERENCES
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A bigger drone…
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Any sufficiently advanced technology is… politics.
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Serious Games Capabilities Solve complex problems collaboratively Make business processes more efficient Achieve predictive modelling and real time visualisation Improve ROI from processes, time, and resources More knowledge retention, compared to traditional methods*
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The Matrix is a computer-generated dream world…
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Cities are beautiful when… animated.
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Apps might evolve to Living Simulation
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Are Cities an Universe too big and complex to be simulated?
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What if we might add the most intelligent system available on Earth?
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La gamification (traducibile come Ludicizzazione o Gamificazione) è l'utilizzo delle meccaniche e dinamiche dei giochi come livelli, punti o premi, in contesti esterni al gioco per creare più interesse e motivare le persone per far loro risolvere dei problemi. Il termine gamification è stato introdotto per la prima volta in pubblico nel febbraio 2010 da Jesse Schell.
Obiettivi del gamification: - Produttività - Ingaggio e Permanenza - Appagamento - Divertimento
“As a planet, we spend 3 BILLION HOURS A WEEK playing computer games”
Gamification…
http://www.g4tv.com/assets/flash/videos/vplayerV6.swf?phoenixBase=http://www.g4tv.com/&videokey=44277
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Il diamante Motivazionale determina il tipo di posizionamento, approccio e premio.
Motivational Design…
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Maybe Humans are not enough…
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This is an evolutionary moment for the Internet!
In fact…
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Even if the Internet appears ubiquitous, still the number of connected objects or devices is vastly inferior to those which are not connected.The coming revolution will raise from the necessity of substituting everyday objects with connected ones, making these more intelligent and aware.
This is the
Internet of Things
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HUMANS
OBJECTS
2003 2010 2015 2020
IN 2008 THE NUMBER OF CONNECTED OBJECTS HAS EXCEEDED THAT OF HUMANSIn Q1/12 there were more iPhone sold on planet Earth than babies born.
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100 'things' are coming online every second.50 Billion connected objects await us on the threshold of 2020, and many of these will necessarily be "autonomous"
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Cisco: Inspirational Video
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Smart objects are natural born story tellers
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Design Laws for “Makers”Even asocial objects, dream of Clouds
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Every object must know STORIESthe History of its past (how it is made, where it was produced, how it is used) and its future (as it is disassembled, valued in its parts, recycled, disposed of).
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Every object must be SENTIENT
Every object should know something about the world around it through sensors, or at least know when and where it is used.
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Every object must be able to communicate and share its status across social networks used by humans, "participating" in their social relationships.
Every object must be SOCIAL
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Simulation is usually showed as a first person view of the world.TODAY this is true also outside the pure digital environment.
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Oculus: welcome (back) to Virtual Reality
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The Machine to be anotherTRADING BODIES, SEXES WITH OCULUS RIFT http://animalnewyork.com/2014/trading-bodies-sexes-oculus-rift/
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The world as ultimate algorithms (Terraforming)
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The world as ultimate algorithms
Kevin Slavin (TED)
Will Wright
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RecapMeLaraHerKeep Calm…Virtual is not opposite of Real CladiaSimulation
LearningMotivationFridges are friendsObjects are Natural born Storytellers
The world as ultimate algorithms
Robots readable world
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Gmail, Skype, Twitter, Flickr: @leeander
Thank you!
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https://www.youtube.com/watch?v=fEsbA8EBbos
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https://www.youtube.com/watch?v=fEsbA8EBbos
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https://www.youtube.com/watch?v=ueiBYxI6EqgTHE ANIMATRIX